diff --git a/d1x-rebirth/arch/include/event.h b/common/include/event.h similarity index 100% rename from d1x-rebirth/arch/include/event.h rename to common/include/event.h diff --git a/d2x-rebirth/arch/include/event.h b/d2x-rebirth/arch/include/event.h deleted file mode 100644 index 0dbe82cf7..000000000 --- a/d2x-rebirth/arch/include/event.h +++ /dev/null @@ -1,85 +0,0 @@ -/* - * $Source: /cvsroot/dxx-rebirth/d2x-rebirth/arch/include/event.h,v $ - * $Revision: 1.1.1.1 $ - * $Author: zicodxx $ - * $Date: 2006/03/17 19:54:32 $ - * - * Event header file - * - * $Log: event.h,v $ - * Revision 1.1.1.1 2006/03/17 19:54:32 zicodxx - * initial import - * - * Revision 1.1 2001/01/28 16:10:57 bradleyb - * unified input headers. - * - * - */ - -#ifndef _EVENT_H -#define _EVENT_H -#include "maths.h" - -typedef enum event_type -{ - EVENT_IDLE = 0, - EVENT_QUIT, - - EVENT_JOYSTICK_BUTTON_DOWN, - EVENT_JOYSTICK_BUTTON_UP, - EVENT_JOYSTICK_MOVED, - - EVENT_MOUSE_BUTTON_DOWN, - EVENT_MOUSE_BUTTON_UP, - EVENT_MOUSE_DOUBLE_CLICKED, - EVENT_MOUSE_MOVED, - - EVENT_KEY_COMMAND, - EVENT_KEY_RELEASE, - - EVENT_WINDOW_ACTIVATED, - EVENT_WINDOW_DEACTIVATED, - EVENT_WINDOW_DRAW, - EVENT_WINDOW_CLOSE, - EVENT_WINDOW_CLOSED, - - EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews) - EVENT_NEWMENU_CHANGED, // an item had its value/text changed - EVENT_NEWMENU_SELECTED, // user chose something - pressed enter/clicked on it - - EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots) - EVENT_UI_GADGET_PRESSED, // user 'pressed' a gadget - EVENT_UI_LISTBOX_MOVED, - EVENT_UI_LISTBOX_SELECTED, - EVENT_UI_USERBOX_DRAGGED -} event_type; - -// A vanilla event. Cast to the correct type of event according to 'type'. -typedef struct d_event -{ - event_type type; -} d_event; - -int event_init(); - -// Sends input events to event handlers -void event_poll(); -void event_flush(); - -// Set and call the default event handler -void set_default_handler(int (*handler)(d_event *event)); -int call_default_handler(d_event *event); - -// Send an event to the front window as first priority, then to the windows behind if it's not modal (editor), then the default handler -void event_send(d_event *event); - -// Sends input, idle and draw events to event handlers -void event_process(); - -void event_toggle_focus(int activate_focus); - -// See how long we were idle for -void event_reset_idle_seconds(); -fix event_get_idle_seconds(); - -#endif