Move */arch/include/event.h -> common/include/event.h

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent 9bc42c0b32
commit 27953049cf
2 changed files with 0 additions and 85 deletions

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/*
* $Source: /cvsroot/dxx-rebirth/d2x-rebirth/arch/include/event.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:54:32 $
*
* Event header file
*
* $Log: event.h,v $
* Revision 1.1.1.1 2006/03/17 19:54:32 zicodxx
* initial import
*
* Revision 1.1 2001/01/28 16:10:57 bradleyb
* unified input headers.
*
*
*/
#ifndef _EVENT_H
#define _EVENT_H
#include "maths.h"
typedef enum event_type
{
EVENT_IDLE = 0,
EVENT_QUIT,
EVENT_JOYSTICK_BUTTON_DOWN,
EVENT_JOYSTICK_BUTTON_UP,
EVENT_JOYSTICK_MOVED,
EVENT_MOUSE_BUTTON_DOWN,
EVENT_MOUSE_BUTTON_UP,
EVENT_MOUSE_DOUBLE_CLICKED,
EVENT_MOUSE_MOVED,
EVENT_KEY_COMMAND,
EVENT_KEY_RELEASE,
EVENT_WINDOW_ACTIVATED,
EVENT_WINDOW_DEACTIVATED,
EVENT_WINDOW_DRAW,
EVENT_WINDOW_CLOSE,
EVENT_WINDOW_CLOSED,
EVENT_NEWMENU_DRAW, // draw after the newmenu stuff is drawn (e.g. savegame previews)
EVENT_NEWMENU_CHANGED, // an item had its value/text changed
EVENT_NEWMENU_SELECTED, // user chose something - pressed enter/clicked on it
EVENT_UI_DIALOG_DRAW, // draw after the dialog stuff is drawn (e.g. spinning robots)
EVENT_UI_GADGET_PRESSED, // user 'pressed' a gadget
EVENT_UI_LISTBOX_MOVED,
EVENT_UI_LISTBOX_SELECTED,
EVENT_UI_USERBOX_DRAGGED
} event_type;
// A vanilla event. Cast to the correct type of event according to 'type'.
typedef struct d_event
{
event_type type;
} d_event;
int event_init();
// Sends input events to event handlers
void event_poll();
void event_flush();
// Set and call the default event handler
void set_default_handler(int (*handler)(d_event *event));
int call_default_handler(d_event *event);
// Send an event to the front window as first priority, then to the windows behind if it's not modal (editor), then the default handler
void event_send(d_event *event);
// Sends input, idle and draw events to event handlers
void event_process();
void event_toggle_focus(int activate_focus);
// See how long we were idle for
void event_reset_idle_seconds();
fix event_get_idle_seconds();
#endif