Fixed PRShot feature which was accidentially broken while implementation of OpenGL ES support
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7481e1c0fc
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05d98af43f
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@ -1,5 +1,9 @@
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D1X-Rebirth Changelog
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20110215
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--------
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main/gamecntl.c: Fixed PRShot feature which was accidentially broken while implementation of OpenGL ES support
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20110214
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--------
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d1x.ini, include/args.h, main/ai.c, main/ai.h, main/automap.c, main/cntrlcen.c, main/collide.c, main/config.c, main/config.h, main/fvi.c, main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c, main/gameseq.c, main/gameseq.h, main/gauges.c, main/inferno.c, main/kconfig.c, main/laser.c, main/menu.c, main/multi.c, main/net_ipx.c, main/net_udp.c, main/physics.c, main/player.h, main/render.c, main/state.c, main/titles.c, main/titles.h, misc/args.c: Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu
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@ -424,8 +424,8 @@ int HandleDemoKey(int key)
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render_frame(0);
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gr_set_curfont(MEDIUM2_FONT);
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gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
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save_screen_shot(0);
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gr_flip();
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save_screen_shot(0);
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}
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else
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{
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@ -433,9 +433,9 @@ int HandleDemoKey(int key)
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old_state = Newdemo_show_percentage;
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Newdemo_show_percentage = 0;
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game_render_frame_mono(0);
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save_screen_shot(0);
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if (GameArg.DbgUseDoubleBuffer)
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gr_flip();
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save_screen_shot(0);
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Newdemo_show_percentage = old_state;
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}
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break;
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@ -515,15 +515,15 @@ int HandleSystemKey(int key)
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render_frame(0);
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gr_set_curfont(MEDIUM2_FONT);
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gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
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save_screen_shot(0);
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gr_flip();
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save_screen_shot(0);
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}
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else
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{
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game_render_frame_mono(0);
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save_screen_shot(0);
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if(GameArg.DbgUseDoubleBuffer)
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gr_flip();
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save_screen_shot(0);
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}
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break;
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}
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