diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 7c0b8e3ad..b796d494b 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,5 +1,9 @@ D1X-Rebirth Changelog +20110215 +-------- +main/gamecntl.c: Fixed PRShot feature which was accidentially broken while implementation of OpenGL ES support + 20110214 -------- d1x.ini, include/args.h, main/ai.c, main/ai.h, main/automap.c, main/cntrlcen.c, main/collide.c, main/config.c, main/config.h, main/fvi.c, main/game.c, main/game.h, main/gamecntl.c, main/gamerend.c, main/gameseq.c, main/gameseq.h, main/gauges.c, main/inferno.c, main/kconfig.c, main/laser.c, main/menu.c, main/multi.c, main/net_ipx.c, main/net_udp.c, main/physics.c, main/player.h, main/render.c, main/state.c, main/titles.c, main/titles.h, misc/args.c: Moved all these unsorted global cheat variables to a handy structure; Simplified reading of the cheats without trying to make it complicated so no one finds them (everyone can get the source); Removed one or two cheats which carry more garbage than they are worth; Added replacement for the bittersweet cheat; Made FPS Counter an option of Graphics menu diff --git a/main/gamecntl.c b/main/gamecntl.c index 290c99e6e..e69c91c73 100644 --- a/main/gamecntl.c +++ b/main/gamecntl.c @@ -424,8 +424,8 @@ int HandleDemoKey(int key) render_frame(0); gr_set_curfont(MEDIUM2_FONT); gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); - save_screen_shot(0); gr_flip(); + save_screen_shot(0); } else { @@ -433,9 +433,9 @@ int HandleDemoKey(int key) old_state = Newdemo_show_percentage; Newdemo_show_percentage = 0; game_render_frame_mono(0); - save_screen_shot(0); if (GameArg.DbgUseDoubleBuffer) gr_flip(); + save_screen_shot(0); Newdemo_show_percentage = old_state; } break; @@ -515,15 +515,15 @@ int HandleSystemKey(int key) render_frame(0); gr_set_curfont(MEDIUM2_FONT); gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); - save_screen_shot(0); gr_flip(); + save_screen_shot(0); } else { game_render_frame_mono(0); - save_screen_shot(0); if(GameArg.DbgUseDoubleBuffer) gr_flip(); + save_screen_shot(0); } break; }