dxx-rebirth/d1x-rebirth/editor/ehostage.cpp

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* Routines for placing hostages, etc...
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*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
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#include "dxxerror.h"
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#include "d_levelstate.h"
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#include "screens.h"
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#include "editor/esegment.h"
#include "ehostage.h"
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#include "timer.h"
#include "objpage.h"
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#include "maths.h"
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#include "gameseg.h"
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#include "kdefs.h"
#include "object.h"
#include "polyobj.h"
#include "game.h"
#include "powerup.h"
#include "ai.h"
#include "hostage.h"
#include "key.h"
#include "bm.h"
#include "sounds.h"
#include "centers.h"
#include "piggy.h"
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#include "u_mem.h"
#include "event.h"
#include <memory>
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namespace dsx {
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//-------------------------------------------------------------------------
// Variables for this module...
//-------------------------------------------------------------------------
namespace {
struct hostage_dialog : UI_DIALOG
{
using UI_DIALOG::UI_DIALOG;
std::unique_ptr<UI_GADGET_BUTTON> quitButton, delete_object, new_object;
virtual window_event_result callback_handler(const d_event &) override;
};
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static hostage_dialog *MainWindow;
}
static int PlaceHostage()
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
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int ctype,i;
//update_due_to_new_segment();
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auto &vcvertptr = Vertices.vcptr;
const auto cur_object_loc = compute_segment_center(vcvertptr, Cursegp);
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ctype = -1;
for (i=0; i<Num_total_object_types; i++ ) {
if (ObjType[i] == OL_HOSTAGE ) {
ctype = i;
break;
}
}
Assert( ctype != -1 );
if (place_object(LevelUniqueObjectState, LevelSharedPolygonModelState, LevelSharedRobotInfoState.Robot_info, LevelSharedSegmentState, LevelUniqueSegmentState, Cursegp, cur_object_loc, ctype, 0) == 0)
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{
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Int3(); // Debug below
i = place_object(LevelUniqueObjectState, LevelSharedPolygonModelState, LevelSharedRobotInfoState.Robot_info, LevelSharedSegmentState, LevelUniqueSegmentState, Cursegp, cur_object_loc, ctype, 0);
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return 1;
}
return 0;
}
//-------------------------------------------------------------------------
// Called from the editor... does one instance of the hostage dialog box
//-------------------------------------------------------------------------
int do_hostage_dialog()
{
// Only open 1 instance of this window...
if ( MainWindow != NULL ) return 0;
// Close other windows
close_all_windows();
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// Open a window with a quit button
MainWindow = window_create<hostage_dialog>(TMAPBOX_X + 10, TMAPBOX_Y + 20, 765 - TMAPBOX_X, 545 - TMAPBOX_Y, DF_DIALOG);
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return 1;
}
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static window_event_result hostage_dialog_created(hostage_dialog *const h)
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{
h->quitButton = ui_add_gadget_button(*h, 20, 222, 48, 40, "Done", nullptr);
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// A bunch of buttons...
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int i = 90;
h->delete_object = ui_add_gadget_button(*h, 155, i, 140, 26, "Delete", ObjectDelete); i += 29;
h->new_object = ui_add_gadget_button(*h, 155, i, 140, 26, "Create New", PlaceHostage); i += 29;
return window_event_result::ignored;
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}
void hostage_close_window()
{
if ( MainWindow!=NULL ) {
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ui_close_dialog(*std::exchange(MainWindow, nullptr));
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}
}
window_event_result hostage_dialog::callback_handler(const d_event &event)
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{
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switch(event.type)
{
case EVENT_WINDOW_CREATED:
return hostage_dialog_created(this);
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case EVENT_WINDOW_CLOSE:
MainWindow = nullptr;
return window_event_result::ignored;
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default:
break;
}
int keypress = 0;
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if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
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Assert(MainWindow != NULL);
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//------------------------------------------------------------
// Redraw the object in the little 64x64 box
//------------------------------------------------------------
if (GADGET_PRESSED(quitButton.get()) || keypress==KEY_ESC)
{
return window_event_result::close;
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}
return window_event_result::ignored;
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}
}