dxx-rebirth/d1x-rebirth/editor/ehostage.cpp

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* Routines for placing hostages, etc...
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*
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
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#include "dxxerror.h"
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#include "screens.h"
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#include "editor/esegment.h"
#include "ehostage.h"
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#include "timer.h"
#include "objpage.h"
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#include "maths.h"
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#include "gameseg.h"
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#include "kdefs.h"
#include "object.h"
#include "polyobj.h"
#include "game.h"
#include "powerup.h"
#include "ai.h"
#include "hostage.h"
#include "key.h"
#include "bm.h"
#include "sounds.h"
#include "centers.h"
#include "piggy.h"
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#include "u_mem.h"
#include "event.h"
#include <memory>
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//-------------------------------------------------------------------------
// Variables for this module...
//-------------------------------------------------------------------------
static UI_DIALOG *MainWindow = NULL;
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namespace {
struct hostage_dialog
{
std::unique_ptr<UI_GADGET_BUTTON> quitButton, delete_object, new_object;
};
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}
static int PlaceHostage()
{
auto &LevelSharedVertexState = LevelSharedSegmentState.get_vertex_state();
auto &Vertices = LevelSharedVertexState.get_vertices();
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int ctype,i;
//update_due_to_new_segment();
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auto &vcvertptr = Vertices.vcptr;
const auto cur_object_loc = compute_segment_center(vcvertptr, Cursegp);
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ctype = -1;
for (i=0; i<Num_total_object_types; i++ ) {
if (ObjType[i] == OL_HOSTAGE ) {
ctype = i;
break;
}
}
Assert( ctype != -1 );
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if (place_object(Cursegp, cur_object_loc, ctype, 0 )==0) {
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Int3(); // Debug below
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i=place_object(Cursegp, cur_object_loc, ctype, 0 );
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return 1;
}
return 0;
}
static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h);
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//-------------------------------------------------------------------------
// Called from the editor... does one instance of the hostage dialog box
//-------------------------------------------------------------------------
int do_hostage_dialog()
{
// Only open 1 instance of this window...
if ( MainWindow != NULL ) return 0;
// Close other windows
close_all_windows();
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auto h = std::make_unique<hostage_dialog>();
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// Open a window with a quit button
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MainWindow = ui_create_dialog(TMAPBOX_X+10, TMAPBOX_Y+20, 765-TMAPBOX_X, 545-TMAPBOX_Y, DF_DIALOG, hostage_dialog_handler, std::move(h));
return 1;
}
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static window_event_result hostage_dialog_created(UI_DIALOG *const w, hostage_dialog *const h)
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{
h->quitButton = ui_add_gadget_button(w, 20, 222, 48, 40, "Done", NULL);
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// A bunch of buttons...
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int i = 90;
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h->delete_object = ui_add_gadget_button(w, 155, i, 140, 26, "Delete", ObjectDelete); i += 29;
h->new_object = ui_add_gadget_button(w, 155, i, 140, 26, "Create New", PlaceHostage); i += 29;
return window_event_result::ignored;
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}
void hostage_close_window()
{
if ( MainWindow!=NULL ) {
ui_close_dialog( MainWindow );
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MainWindow = NULL;
}
}
static window_event_result hostage_dialog_handler(UI_DIALOG *dlg,const d_event &event, hostage_dialog *h)
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{
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switch(event.type)
{
case EVENT_WINDOW_CREATED:
return hostage_dialog_created(dlg, h);
case EVENT_WINDOW_CLOSE:
std::default_delete<hostage_dialog>()(h);
MainWindow = nullptr;
return window_event_result::ignored;
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default:
break;
}
int keypress = 0;
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if (event.type == EVENT_KEY_COMMAND)
keypress = event_key_get(event);
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Assert(MainWindow != NULL);
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//------------------------------------------------------------
// Redraw the object in the little 64x64 box
//------------------------------------------------------------
if (GADGET_PRESSED(h->quitButton.get()) || keypress==KEY_ESC)
{
return window_event_result::close;
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}
return window_event_result::ignored;
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}