2006-03-20 17:12:09 +00:00
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/*
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*
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* OGL video functions. - Added 9/15/99 Matthew Mueller
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <conf.h>
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#endif
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2007-06-11 15:54:09 +00:00
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#define DECLARE_VARS
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2006-03-20 17:12:09 +00:00
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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2006-08-30 18:12:04 +00:00
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#include <limits.h>
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2006-03-20 17:12:09 +00:00
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#ifdef _MSC_VER
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#include <windows.h>
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#endif
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#if !defined(_MSC_VER) && !defined(macintosh)
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#include <unistd.h>
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#endif
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#if !defined(macintosh)
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#endif
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#include <errno.h>
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2008-04-19 19:11:32 +00:00
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#include <SDL/SDL.h>
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2006-03-20 17:12:09 +00:00
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#include "hudmsg.h"
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#include "game.h"
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#include "text.h"
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#include "gr.h"
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#include "gamefont.h"
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#include "grdef.h"
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#include "palette.h"
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#include "u_mem.h"
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#include "error.h"
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#include "inferno.h"
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#include "screens.h"
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#include "strutil.h"
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#include "args.h"
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#include "key.h"
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#include "physfsx.h"
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2007-06-10 16:21:53 +00:00
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#include "internal.h"
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2007-10-18 14:44:02 +00:00
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#include "render.h"
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2008-04-06 20:23:28 +00:00
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#include "console.h"
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#include "config.h"
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2008-04-13 00:28:36 +00:00
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#include "playsave.h"
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2008-04-19 19:11:32 +00:00
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#include "vers_id.h"
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2008-05-21 13:58:27 +00:00
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#include "game.h"
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2006-03-20 17:12:09 +00:00
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#if defined(__APPLE__) && defined(__MACH__)
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#include <OpenGL/glu.h>
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2006-10-10 14:57:10 +00:00
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#else
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#include <GL/glu.h>
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2006-03-20 17:12:09 +00:00
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#endif
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int gr_installed = 0;
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int gl_initialized=0;
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int ogl_fullscreen;
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2008-04-19 19:11:32 +00:00
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static int curx=-1,cury=-1,curfull=0;
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void ogl_swap_buffers_internal(void)
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{
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SDL_GL_SwapBuffers();
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}
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int ogl_init_window(int x, int y)
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{
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if (gl_initialized){
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if (x==curx && y==cury && curfull==ogl_fullscreen)
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return 0;
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#ifdef __LINUX__ // Windows, at least, seems to need to reload every time.
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if (ogl_fullscreen || curfull)
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#endif
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ogl_smash_texture_list_internal();//if we are or were fullscreen, changing vid mode will invalidate current textures
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}
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SDL_WM_SetCaption(DESCENT_VERSION, "Descent II");
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if (!SDL_SetVideoMode(x, y, GameArg.DbgGlBpp, SDL_OPENGL | (ogl_fullscreen ? SDL_FULLSCREEN : 0)))
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{
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Error("Could not set %dx%dx%d opengl video mode: %s\n", x, y, GameArg.DbgGlBpp, SDL_GetError());
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}
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SDL_ShowCursor(0);
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curx=x;cury=y;curfull=ogl_fullscreen;
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gl_initialized=1;
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return 0;
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}
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2006-03-20 17:12:09 +00:00
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2008-04-19 19:11:32 +00:00
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int gr_check_fullscreen(void)
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{
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2006-03-20 17:12:09 +00:00
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return ogl_fullscreen;
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}
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2008-04-19 19:11:32 +00:00
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void gr_do_fullscreen(int f)
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{
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2008-04-06 20:23:28 +00:00
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ogl_fullscreen=f;
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2008-04-19 19:11:32 +00:00
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if (gl_initialized)
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{
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if (!SDL_VideoModeOK(curx, cury, GameArg.DbgGlBpp, SDL_OPENGL | (ogl_fullscreen?SDL_FULLSCREEN:0)))
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{
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con_printf(CON_URGENT,"Cannot set %ix%i. Fallback to 640x480\n",curx,cury);
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curx=640;
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cury=480;
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Game_screen_mode=SM(curx,cury);
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}
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ogl_init_window(curx,cury);
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2006-03-20 17:12:09 +00:00
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}
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}
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2008-04-19 19:11:32 +00:00
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int gr_toggle_fullscreen(void)
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{
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2006-03-20 17:12:09 +00:00
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gr_do_fullscreen(!ogl_fullscreen);
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2008-04-06 20:23:28 +00:00
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gr_remap_color_fonts();
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gr_remap_mono_fonts();
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2007-05-09 09:44:45 +00:00
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2007-05-23 11:34:53 +00:00
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if (gl_initialized && Screen_mode != SCREEN_GAME) // update viewing values for menus
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2007-05-09 09:44:45 +00:00
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{
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();//clear matrix
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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2006-03-20 17:12:09 +00:00
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return ogl_fullscreen;
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}
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2007-03-21 11:32:33 +00:00
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extern void ogl_init_pixel_buffers(int w, int h);
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extern void ogl_close_pixel_buffers(void);
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2008-04-19 19:11:32 +00:00
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void ogl_init_state(void)
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{
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2006-03-20 17:12:09 +00:00
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/* select clearing (background) color */
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glClearColor(0.0, 0.0, 0.0, 0.0);
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/* initialize viewing values */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
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2007-03-21 11:32:33 +00:00
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();//clear matrix
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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2006-03-20 17:12:09 +00:00
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gr_palette_step_up(0,0,0);//in case its left over from in game
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2006-12-29 09:50:21 +00:00
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ogl_init_pixel_buffers(grd_curscreen->sc_w, grd_curscreen->sc_h);
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2006-03-20 17:12:09 +00:00
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}
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2007-03-21 11:32:33 +00:00
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// Set the buffer to draw to. 0 is front, 1 is back
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void gr_set_draw_buffer(int buf)
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{
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glDrawBuffer((buf == 0) ? GL_FRONT : GL_BACK);
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}
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2006-03-20 17:12:09 +00:00
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const char *gl_vendor, *gl_renderer, *gl_version, *gl_extensions;
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void ogl_get_verinfo(void)
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{
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gl_vendor = (const char *) glGetString (GL_VENDOR);
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gl_renderer = (const char *) glGetString (GL_RENDERER);
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gl_version = (const char *) glGetString (GL_VERSION);
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gl_extensions = (const char *) glGetString (GL_EXTENSIONS);
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con_printf(CON_VERBOSE, "OpenGL: vendor: %s\nOpenGL: renderer: %s\nOpenGL: version: %s\n",gl_vendor,gl_renderer,gl_version);
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2007-06-10 16:21:53 +00:00
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#ifdef _WIN32
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2006-03-20 17:12:09 +00:00
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dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB");
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dglActiveTextureARB = (glActiveTextureARB_fp)wglGetProcAddress("glActiveTextureARB");
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dglMultiTexCoord2fSGIS = (glMultiTexCoord2fSGIS_fp)wglGetProcAddress("glMultiTexCoord2fSGIS");
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dglSelectTextureSGIS = (glSelectTextureSGIS_fp)wglGetProcAddress("glSelectTextureSGIS");
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#endif
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//add driver specific hacks here. whee.
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2008-04-19 19:11:32 +00:00
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if ((stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && stricmp(gl_version,"1.2 Mesa 3.0")==0)
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{
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2007-07-23 18:13:49 +00:00
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GameArg.DbgGlIntensity4Ok=0;//ignores alpha, always black background instead of transparent.
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GameArg.DbgGlReadPixelsOk=0;//either just returns all black, or kills the X server entirely
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GameArg.DbgGlGetTexLevelParamOk=0;//returns random data..
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2006-03-20 17:12:09 +00:00
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}
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2008-04-19 19:11:32 +00:00
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if (stricmp(gl_vendor,"Matrox Graphics Inc.")==0)
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{
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2006-03-20 17:12:09 +00:00
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//displays garbage. reported by
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// redomen@crcwnet.com (render="Matrox G400" version="1.1.3 5.52.015")
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// orulz (Matrox G200)
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2007-07-23 18:13:49 +00:00
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GameArg.DbgGlIntensity4Ok=0;
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2006-03-20 17:12:09 +00:00
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}
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#ifdef macintosh
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2008-04-19 19:11:32 +00:00
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if (stricmp(gl_renderer,"3dfx Voodoo 3")==0) // strangely, includes Voodoo 2
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2007-07-23 18:13:49 +00:00
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GameArg.DbgGlGetTexLevelParamOk=0; // Always returns 0
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2006-03-20 17:12:09 +00:00
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#endif
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2008-01-13 13:27:58 +00:00
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con_printf(CON_VERBOSE, "gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i\n", GameArg.DbgGlIntensity4Ok, GameArg.DbgGlLuminance4Alpha4Ok, GameArg.DbgGlRGBA2Ok, GameArg.DbgGlReadPixelsOk, GameArg.DbgGlGetTexLevelParamOk);
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2006-03-20 17:12:09 +00:00
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}
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int gr_set_mode(u_int32_t mode)
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{
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2006-10-08 23:19:46 +00:00
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unsigned int w, h;
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2006-03-20 17:12:09 +00:00
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char *gr_bm_data;
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if (mode<=0)
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return 0;
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w=SM_W(mode);
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h=SM_H(mode);
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2008-04-19 19:11:32 +00:00
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if (!SDL_VideoModeOK(w, h, GameArg.DbgGlBpp, SDL_OPENGL | (ogl_fullscreen?SDL_FULLSCREEN:0)))
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{
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con_printf(CON_URGENT,"Cannot set %ix%i. Fallback to 640x480\n",w,h);
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w=640;
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h=480;
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Game_screen_mode=mode=SM(w,h);
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}
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2007-07-15 15:23:45 +00:00
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2006-03-20 17:12:09 +00:00
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gr_bm_data=(char *)grd_curscreen->sc_canvas.cv_bitmap.bm_data;//since we use realloc, we want to keep this pointer around.
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memset( grd_curscreen, 0, sizeof(grs_screen));
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grd_curscreen->sc_mode = mode;
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grd_curscreen->sc_w = w;
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grd_curscreen->sc_h = h;
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2008-04-06 20:23:28 +00:00
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grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*GameCfg.AspectX,grd_curscreen->sc_h*GameCfg.AspectY);
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2006-03-20 17:12:09 +00:00
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grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0;
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grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0;
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grd_curscreen->sc_canvas.cv_bitmap.bm_w = w;
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grd_curscreen->sc_canvas.cv_bitmap.bm_h = h;
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grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w;
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grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL;
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grd_curscreen->sc_canvas.cv_bitmap.bm_data = d_realloc(gr_bm_data,w*h);
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gr_set_current_canvas(NULL);
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ogl_init_window(w,h);//platform specific code
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ogl_get_verinfo();
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OGL_VIEWPORT(0,0,w,h);
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2007-03-21 11:32:33 +00:00
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ogl_init_state();
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2008-02-24 14:41:27 +00:00
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gamefont_choose_game_font(w,h);
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2008-04-06 20:23:28 +00:00
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gr_remap_color_fonts();
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gr_remap_mono_fonts();
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2006-10-09 21:44:24 +00:00
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2006-03-20 17:12:09 +00:00
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return 0;
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}
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#define GLstrcmptestr(a,b) if (stricmp(a,#b)==0 || stricmp(a,"GL_" #b)==0)return GL_ ## b;
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2008-04-19 19:11:32 +00:00
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int ogl_atotexfilti(char *a,int min)
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{
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2006-03-20 17:12:09 +00:00
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GLstrcmptestr(a,NEAREST);
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GLstrcmptestr(a,LINEAR);
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2008-04-19 19:11:32 +00:00
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if (min)
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{//mipmaps are valid only for the min filter
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2006-03-20 17:12:09 +00:00
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GLstrcmptestr(a,NEAREST_MIPMAP_NEAREST);
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GLstrcmptestr(a,NEAREST_MIPMAP_LINEAR);
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GLstrcmptestr(a,LINEAR_MIPMAP_NEAREST);
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GLstrcmptestr(a,LINEAR_MIPMAP_LINEAR);
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}
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Error("unknown/invalid texture filter %s\n",a);
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}
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2007-06-10 16:21:53 +00:00
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2008-04-19 19:11:32 +00:00
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int ogl_testneedmipmaps(int i)
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{
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switch (i)
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{
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2006-03-20 17:12:09 +00:00
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case GL_NEAREST:
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case GL_LINEAR:
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return 0;
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case GL_NEAREST_MIPMAP_NEAREST:
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case GL_NEAREST_MIPMAP_LINEAR:
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case GL_LINEAR_MIPMAP_NEAREST:
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case GL_LINEAR_MIPMAP_LINEAR:
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return 1;
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}
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Error("unknown texture filter %x\n",i);
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}
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2007-06-10 16:21:53 +00:00
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2006-03-20 17:12:09 +00:00
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#ifdef _WIN32
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char *OglLibPath="opengl32.dll";
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int ogl_rt_loaded=0;
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int ogl_init_load_library(void)
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{
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int retcode=0;
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2008-04-19 19:11:32 +00:00
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if (!ogl_rt_loaded)
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{
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2006-03-20 17:12:09 +00:00
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retcode = OpenGL_LoadLibrary(true);
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if(retcode)
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{
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if(!glEnd)
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{
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|
|
Error("Opengl: Functions not imported\n");
|
|
|
|
}
|
2008-04-19 19:11:32 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2007-06-11 15:54:09 +00:00
|
|
|
Error("Opengl: error loading %s\n", OglLibPath);
|
2006-03-20 17:12:09 +00:00
|
|
|
}
|
|
|
|
ogl_rt_loaded=1;
|
|
|
|
}
|
|
|
|
return retcode;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
2008-04-22 08:29:29 +00:00
|
|
|
void gr_set_attributes(void)
|
2006-03-20 17:12:09 +00:00
|
|
|
{
|
2008-04-06 20:23:28 +00:00
|
|
|
switch (GameCfg.TexFilt)
|
|
|
|
{
|
|
|
|
case 2:
|
|
|
|
OglTexMagFilt = GL_LINEAR;
|
|
|
|
OglTexMinFilt = GL_LINEAR_MIPMAP_LINEAR;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
OglTexMagFilt = GL_LINEAR;
|
|
|
|
OglTexMinFilt = GL_LINEAR_MIPMAP_NEAREST;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
OglTexMagFilt = GL_NEAREST;
|
|
|
|
OglTexMinFilt = GL_NEAREST;
|
|
|
|
break;
|
|
|
|
}
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2008-04-06 20:23:28 +00:00
|
|
|
GL_needmipmaps=ogl_testneedmipmaps(OglTexMinFilt);
|
2007-06-10 16:21:53 +00:00
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE,0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
|
2008-04-21 18:39:49 +00:00
|
|
|
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL,GameCfg.VSync);
|
2008-04-22 08:29:29 +00:00
|
|
|
if (GameCfg.Multisample)
|
|
|
|
{
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
|
|
|
}
|
|
|
|
ogl_smash_texture_list_internal();
|
2008-04-22 12:57:06 +00:00
|
|
|
gr_remap_color_fonts();
|
|
|
|
gr_remap_mono_fonts();
|
2008-04-22 08:29:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
int gr_init(int mode)
|
|
|
|
{
|
|
|
|
int retcode;
|
|
|
|
|
|
|
|
// Only do this function once!
|
|
|
|
if (gr_installed==1)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
#ifdef _WIN32
|
|
|
|
ogl_init_load_library();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
if (!GameCfg.WindowMode && !GameArg.SysWindow)
|
|
|
|
gr_toggle_fullscreen();
|
|
|
|
|
|
|
|
gr_set_attributes();
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
ogl_init_texture_list_internal();
|
2008-04-22 08:29:29 +00:00
|
|
|
|
2006-03-20 17:12:09 +00:00
|
|
|
MALLOC( grd_curscreen,grs_screen,1 );
|
|
|
|
memset( grd_curscreen, 0, sizeof(grs_screen));
|
|
|
|
grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL;
|
|
|
|
|
|
|
|
// Set the mode.
|
|
|
|
if ((retcode=gr_set_mode(mode)))
|
|
|
|
return retcode;
|
|
|
|
|
|
|
|
grd_curscreen->sc_canvas.cv_color = 0;
|
|
|
|
grd_curscreen->sc_canvas.cv_drawmode = 0;
|
|
|
|
grd_curscreen->sc_canvas.cv_font = NULL;
|
|
|
|
grd_curscreen->sc_canvas.cv_font_fg_color = 0;
|
|
|
|
grd_curscreen->sc_canvas.cv_font_bg_color = 0;
|
|
|
|
gr_set_current_canvas( &grd_curscreen->sc_canvas );
|
2006-12-29 09:50:21 +00:00
|
|
|
|
|
|
|
ogl_init_pixel_buffers(256, 128); // for gamefont_init
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
gr_installed = 1;
|
|
|
|
|
|
|
|
atexit(gr_close);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gr_close()
|
|
|
|
{
|
|
|
|
ogl_brightness_r = ogl_brightness_g = ogl_brightness_b = 0;
|
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
if (gl_initialized)
|
|
|
|
{
|
|
|
|
ogl_smash_texture_list_internal();
|
|
|
|
SDL_ShowCursor(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (grd_curscreen)
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
if (grd_curscreen->sc_canvas.cv_bitmap.bm_data)
|
|
|
|
d_free(grd_curscreen->sc_canvas.cv_bitmap.bm_data);
|
|
|
|
d_free(grd_curscreen);
|
|
|
|
}
|
2006-12-29 09:50:21 +00:00
|
|
|
ogl_close_pixel_buffers();
|
2007-07-18 20:13:17 +00:00
|
|
|
#ifdef _WIN32
|
2006-03-20 17:12:09 +00:00
|
|
|
if (ogl_rt_loaded)
|
|
|
|
OpenGL_LoadLibrary(false);
|
|
|
|
#endif
|
|
|
|
}
|
2008-04-19 19:11:32 +00:00
|
|
|
|
2006-03-20 17:12:09 +00:00
|
|
|
extern int r_upixelc;
|
2008-04-19 19:11:32 +00:00
|
|
|
void ogl_upixelc(int x, int y, int c)
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
r_upixelc++;
|
2007-06-10 16:21:53 +00:00
|
|
|
OGL_DISABLE(TEXTURE_2D);
|
|
|
|
glPointSize(grd_curscreen->sc_w/320);
|
|
|
|
glBegin(GL_POINTS);
|
|
|
|
glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
|
|
|
|
glVertex2f((x + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width, 1.0 - (y + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height);
|
|
|
|
glEnd();
|
2006-03-20 17:12:09 +00:00
|
|
|
}
|
2007-06-10 16:21:53 +00:00
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
void ogl_urect(int left,int top,int right,int bot)
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
GLfloat xo,yo,xf,yf;
|
|
|
|
int c=COLOR;
|
|
|
|
|
|
|
|
xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width;
|
|
|
|
xf = (right + 1 + grd_curcanv->cv_bitmap.bm_x) / (float)last_width;
|
|
|
|
yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height;
|
|
|
|
yf = 1.0 - (bot + 1 + grd_curcanv->cv_bitmap.bm_y) / (float)last_height;
|
|
|
|
|
|
|
|
OGL_DISABLE(TEXTURE_2D);
|
|
|
|
if (Gr_scanline_darkening_level >= GR_FADE_LEVELS)
|
|
|
|
glColor3f(CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c));
|
|
|
|
else
|
|
|
|
glColor4f(CPAL2Tr(c), CPAL2Tg(c), CPAL2Tb(c), 1.0 - (float)Gr_scanline_darkening_level / ((float)GR_FADE_LEVELS - 1.0));
|
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glVertex2f(xo,yo);
|
|
|
|
glVertex2f(xo,yf);
|
|
|
|
glVertex2f(xf,yf);
|
|
|
|
glVertex2f(xf,yo);
|
|
|
|
glEnd();
|
|
|
|
}
|
2007-06-10 16:21:53 +00:00
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
void ogl_ulinec(int left,int top,int right,int bot,int c)
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
GLfloat xo,yo,xf,yf;
|
|
|
|
|
|
|
|
xo = (left + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width;
|
|
|
|
xf = (right + grd_curcanv->cv_bitmap.bm_x + 0.5) / (float)last_width;
|
|
|
|
yo = 1.0 - (top + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height;
|
|
|
|
yf = 1.0 - (bot + grd_curcanv->cv_bitmap.bm_y + 0.5) / (float)last_height;
|
|
|
|
|
|
|
|
OGL_DISABLE(TEXTURE_2D);
|
|
|
|
glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c));
|
|
|
|
glBegin(GL_LINES);
|
|
|
|
glVertex2f(xo,yo);
|
|
|
|
glVertex2f(xf,yf);
|
|
|
|
glEnd();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
GLfloat last_r=0, last_g=0, last_b=0;
|
|
|
|
int do_pal_step=0;
|
2007-06-10 16:21:53 +00:00
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
void ogl_do_palfx(void)
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
OGL_DISABLE(TEXTURE_2D);
|
2008-03-20 23:23:46 +00:00
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
if (do_pal_step)
|
|
|
|
{
|
2008-03-20 23:23:46 +00:00
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_ONE,GL_ONE);
|
|
|
|
glColor3f(last_r,last_g,last_b);
|
2008-04-19 19:11:32 +00:00
|
|
|
}
|
|
|
|
else
|
2008-03-20 23:23:46 +00:00
|
|
|
return;
|
|
|
|
|
2006-03-20 17:12:09 +00:00
|
|
|
glBegin(GL_QUADS);
|
|
|
|
glVertex2f(0,0);
|
|
|
|
glVertex2f(0,1);
|
|
|
|
glVertex2f(1,1);
|
|
|
|
glVertex2f(1,0);
|
|
|
|
glEnd();
|
|
|
|
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
}
|
|
|
|
|
|
|
|
int ogl_brightness_ok = 0;
|
|
|
|
int ogl_brightness_r = 0, ogl_brightness_g = 0, ogl_brightness_b = 0;
|
|
|
|
static int old_b_r = 0, old_b_g = 0, old_b_b = 0;
|
|
|
|
|
|
|
|
void gr_palette_step_up(int r, int g, int b)
|
|
|
|
{
|
|
|
|
old_b_r = ogl_brightness_r;
|
|
|
|
old_b_g = ogl_brightness_g;
|
|
|
|
old_b_b = ogl_brightness_b;
|
|
|
|
|
|
|
|
ogl_brightness_r = max(r + gr_palette_gamma, 0);
|
|
|
|
ogl_brightness_g = max(g + gr_palette_gamma, 0);
|
|
|
|
ogl_brightness_b = max(b + gr_palette_gamma, 0);
|
|
|
|
|
2008-01-13 13:27:58 +00:00
|
|
|
if (!ogl_brightness_ok)
|
2006-03-20 17:12:09 +00:00
|
|
|
{
|
|
|
|
last_r = ogl_brightness_r / 63.0;
|
|
|
|
last_g = ogl_brightness_g / 63.0;
|
|
|
|
last_b = ogl_brightness_b / 63.0;
|
|
|
|
|
|
|
|
do_pal_step = (r || g || b || gr_palette_gamma);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
do_pal_step = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef min
|
|
|
|
static inline int min(int x, int y) { return x < y ? x : y; }
|
|
|
|
|
2007-06-10 16:21:53 +00:00
|
|
|
void gr_palette_load( ubyte *pal )
|
2006-03-20 17:12:09 +00:00
|
|
|
{
|
2007-06-10 16:21:53 +00:00
|
|
|
int i;
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
for (i=0; i<768; i++ )
|
|
|
|
{
|
2007-06-10 16:21:53 +00:00
|
|
|
gr_current_pal[i] = pal[i];
|
2008-04-19 19:11:32 +00:00
|
|
|
if (gr_current_pal[i] > 63)
|
|
|
|
gr_current_pal[i] = 63;
|
2007-06-10 16:21:53 +00:00
|
|
|
}
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
gr_palette_step_up(0, 0, 0); // make ogl_setbrightness_internal get run so that menus get brightened too.
|
2007-06-10 16:21:53 +00:00
|
|
|
init_computed_colors();
|
2006-03-20 17:12:09 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void gr_palette_read(ubyte * pal)
|
|
|
|
{
|
|
|
|
int i;
|
2008-04-19 19:11:32 +00:00
|
|
|
for (i=0; i<768; i++ )
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
pal[i]=gr_current_pal[i];
|
2008-04-19 19:11:32 +00:00
|
|
|
if (pal[i] > 63)
|
|
|
|
pal[i] = 63;
|
2006-03-20 17:12:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#define GL_BGR_EXT 0x80E0
|
|
|
|
|
2008-04-19 19:11:32 +00:00
|
|
|
typedef struct
|
|
|
|
{
|
2006-03-20 17:12:09 +00:00
|
|
|
unsigned char TGAheader[12];
|
|
|
|
unsigned char header[6];
|
|
|
|
} TGA_header;
|
|
|
|
|
|
|
|
//writes out an uncompressed RGB .tga file
|
|
|
|
//if we got really spiffy, we could optionally link in libpng or something, and use that.
|
2008-04-19 19:11:32 +00:00
|
|
|
void write_bmp(char *savename,int w,int h,unsigned char *buf)
|
|
|
|
{
|
2006-10-19 09:38:07 +00:00
|
|
|
PHYSFS_file* TGAFile;
|
2006-03-20 17:12:09 +00:00
|
|
|
TGA_header TGA;
|
|
|
|
GLbyte HeightH,HeightL,WidthH,WidthL;
|
|
|
|
|
|
|
|
buf = (unsigned char*)calloc(w*h*3,sizeof(unsigned char));
|
|
|
|
|
|
|
|
glReadPixels(0,0,w,h,GL_BGR_EXT,GL_UNSIGNED_BYTE,buf);
|
|
|
|
|
2006-10-19 09:38:07 +00:00
|
|
|
TGAFile = PHYSFSX_openWriteBuffered(savename);
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
HeightH = (GLbyte)(h / 256);
|
|
|
|
HeightL = (GLbyte)(h % 256);
|
|
|
|
WidthH = (GLbyte)(w / 256);
|
|
|
|
WidthL = (GLbyte)(w % 256);
|
|
|
|
// Write TGA Header
|
|
|
|
TGA.TGAheader[0] = 0;
|
|
|
|
TGA.TGAheader[1] = 0;
|
|
|
|
TGA.TGAheader[2] = 2;
|
|
|
|
TGA.TGAheader[3] = 0;
|
|
|
|
TGA.TGAheader[4] = 0;
|
|
|
|
TGA.TGAheader[5] = 0;
|
|
|
|
TGA.TGAheader[6] = 0;
|
|
|
|
TGA.TGAheader[7] = 0;
|
|
|
|
TGA.TGAheader[8] = 0;
|
|
|
|
TGA.TGAheader[9] = 0;
|
|
|
|
TGA.TGAheader[10] = 0;
|
|
|
|
TGA.TGAheader[11] = 0;
|
|
|
|
TGA.header[0] = (GLbyte) WidthL;
|
|
|
|
TGA.header[1] = (GLbyte) WidthH;
|
|
|
|
TGA.header[2] = (GLbyte) HeightL;
|
|
|
|
TGA.header[3] = (GLbyte) HeightH;
|
|
|
|
TGA.header[4] = (GLbyte) 24;
|
|
|
|
TGA.header[5] = 0;
|
2006-10-19 09:38:07 +00:00
|
|
|
PHYSFS_write(TGAFile,&TGA,sizeof(TGA_header),1);
|
|
|
|
PHYSFS_write(TGAFile,buf,w*h*3*sizeof(unsigned char),1);
|
|
|
|
PHYSFS_close(TGAFile);
|
2006-03-20 17:12:09 +00:00
|
|
|
free(buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
void save_screen_shot(int automap_flag)
|
|
|
|
{
|
|
|
|
char message[100];
|
|
|
|
static int savenum=0;
|
2007-01-25 10:30:33 +00:00
|
|
|
char savename[13+sizeof(SCRNS_DIR)];
|
2006-03-20 17:12:09 +00:00
|
|
|
unsigned char *buf;
|
|
|
|
|
2007-07-23 18:13:49 +00:00
|
|
|
if (!GameArg.DbgGlReadPixelsOk){
|
2006-03-20 17:12:09 +00:00
|
|
|
if (!automap_flag)
|
|
|
|
hud_message(MSGC_GAME_FEEDBACK,"glReadPixels not supported on your configuration");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
stop_time();
|
|
|
|
|
2007-01-25 10:30:33 +00:00
|
|
|
if (!cfexist(SCRNS_DIR))
|
|
|
|
PHYSFS_mkdir(SCRNS_DIR); //try making directory
|
|
|
|
|
2006-12-24 01:49:43 +00:00
|
|
|
do
|
2006-03-20 17:12:09 +00:00
|
|
|
{
|
2007-01-25 10:30:33 +00:00
|
|
|
sprintf(savename, "%sscrn%04d.tga",SCRNS_DIR, savenum++);
|
2006-12-24 01:49:43 +00:00
|
|
|
} while (PHYSFS_exists(savename));
|
|
|
|
|
2008-05-21 13:58:27 +00:00
|
|
|
sprintf( message, "%s 'scrn%04d.tga'", TXT_DUMPING_SCREEN, savenum-1 );
|
2006-03-20 17:12:09 +00:00
|
|
|
|
2007-10-18 14:44:02 +00:00
|
|
|
if (!automap_flag)
|
2006-03-20 17:12:09 +00:00
|
|
|
hud_message(MSGC_GAME_FEEDBACK,message);
|
2007-10-18 14:44:02 +00:00
|
|
|
|
2008-04-13 00:28:36 +00:00
|
|
|
if (!automap_flag && PlayerCfg.OglPRShot && Function_mode == FMODE_GAME)
|
2007-10-18 14:44:02 +00:00
|
|
|
{
|
2008-04-19 19:11:32 +00:00
|
|
|
gr_set_current_canvas(NULL);
|
2007-10-18 14:44:02 +00:00
|
|
|
render_frame(0,0);
|
|
|
|
gr_set_curfont(MEDIUM2_FONT);
|
2008-02-27 22:05:58 +00:00
|
|
|
gr_printf(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n");
|
2007-10-18 14:44:02 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2008-05-21 13:58:27 +00:00
|
|
|
game_render_frame_mono(0);
|
2006-03-20 17:12:09 +00:00
|
|
|
}
|
2008-05-21 13:58:27 +00:00
|
|
|
ogl_do_palfx();
|
|
|
|
glReadBuffer(GL_BACK);
|
2007-10-31 00:49:45 +00:00
|
|
|
buf = d_malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3);
|
2006-03-20 17:12:09 +00:00
|
|
|
write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf);
|
2007-10-31 00:49:45 +00:00
|
|
|
d_free(buf);
|
2006-03-20 17:12:09 +00:00
|
|
|
|
|
|
|
key_flush();
|
|
|
|
start_time();
|
|
|
|
}
|