dxx-rebirth/include/error.h

174 lines
4.9 KiB
C
Raw Normal View History

2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/error.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:46:29 $
*
* Header for error handling/printing/exiting code
*
* $Log: error.h,v $
* Revision 1.1.1.1 2006/03/17 19:46:29 zicodxx
* initial import
*
* Revision 1.4 2000/02/07 07:41:10 donut
* fixed Int3 unused var warning
*
* Revision 1.3 1999/10/14 04:48:21 donut
* alpha fixes, and gl_font args
*
* Revision 1.2 1999/08/05 22:53:41 sekmu
*
* D3D patch(es) from ADB
*
* Revision 1.1.1.1 1999/06/14 22:02:09 donut
* Import of d1x 1.37 source.
*
* Revision 1.12 1994/06/17 15:22:46 matt
* Added pragma for Error() for when NDEBUG
*
* Revision 1.11 1994/03/07 13:22:14 matt
* Since the Error() function has 'aborts' set in pragma, we do a jmp
* to the function rather than call.
*
* Revision 1.10 1994/02/17 12:37:15 matt
* Combined two pragma's for Error(), since second superseded the first
*
* Revision 1.9 1994/02/10 18:02:53 matt
* Changed 'if DEBUG_ON' to 'ifndef NDEBUG'
*
* Revision 1.8 1994/02/09 15:18:29 matt
* Added pragma saying that Error() never returns
*
* Revision 1.7 1993/10/19 12:57:53 matt
* If DEBUG_ON not defined, define it to be 1
*
* Revision 1.6 1993/10/15 21:40:39 matt
* Made error functions generate int3's if debugging on
*
* Revision 1.5 1993/10/14 15:29:22 matt
* Added new function clear_warn_func()
*
* Revision 1.4 1993/10/08 16:16:47 matt
* Made Assert() call function _Assert(), rather to do 'if...' inline.
*
* Revision 1.3 1993/09/29 11:39:07 matt
* Added Assert() macro, like the system one, but calls Error()
*
* Revision 1.2 1993/09/27 11:47:03 matt
* Added function set_warn_func()
*
* Revision 1.1 1993/09/23 20:17:46 matt
* Initial revision
*
*
*/
#ifdef __GNUC__
#define __noreturn __attribute__ ((noreturn))
#define __format __attribute__ ((format (printf, 1, 2)))
#else
#define __noreturn
#define __format
#endif
int error_init(char *fmt,...); //init error system, set default message, returns 0=ok
void set_exit_message(char *fmt,...); //specify message to print at exit
void Warning(char *fmt,...); //print out warning message to user
void set_warn_func(void (*f)(char *s));//specifies the function to call with warning messages
void clear_warn_func(void (*f)(char *s));//say this function no longer valid
void _Assert(int expr,char *expr_text,char *filename,int linenum); //assert func
void Error(char *fmt,...) __noreturn __format; //exit with error code=1, print message
void Assert(int expr);
void Int3();
#ifndef NDEBUG //macros for debugging
#ifdef NO_ASM
# if defined(__APPLE__) || defined(macintosh)
extern void Debugger(void); // Avoids some name clashes
# define Int3 Debugger
# else
//# define Int3() Error("int 3 %s:%i\n",__FILE__,__LINE__);
//# define Int3() {volatile int a=0,b=1/a;}
# define Int3() ((void)0)
# endif // Macintosh
#else // NO_ASM
#ifdef __GNUC__
#include <SDL/SDL.h>
#include "args.h"
static inline void _Int3()
{
if (GameArg.DbgVerbose == 2) {
SDL_WM_GrabInput(SDL_GRAB_OFF);
asm("int $3");
}
}
#define Int3() _Int3()
2006-03-20 16:43:15 +00:00
#elif defined __WATCOMC__
void Int3(void); //generate int3
#pragma aux Int3 = "int 3h";
2006-03-20 16:43:15 +00:00
#elif defined _MSC_VER
static __inline void _Int3()
{
__asm { int 3 }
}
#define Int3() _Int3()
2006-03-20 16:43:15 +00:00
#else
#error Unknown Compiler!
#endif
#endif // NO_ASM
2006-03-20 16:43:15 +00:00
#define Assert(expr) ((expr)?(void)0:(void)_Assert(0,#expr,__FILE__,__LINE__))
#ifdef __GNUC__
//#define Error(format, args...) ({ /*Int3();*/ Error(format , ## args); })
#elif defined __WATCOMC__
//make error do int3, then call func
#pragma aux Error aborts = \
"int 3" \
"jmp Error";
//#pragma aux Error aborts;
#else
// DPH: I'm not going to bother... it's not needed... :-)
#endif
#ifdef __WATCOMC__
//make assert do int3 (if expr false), then call func
#pragma aux _Assert parm [eax] [edx] [ebx] [ecx] = \
"test eax,eax" \
"jnz no_int3" \
"int 3" \
"no_int3:" \
"call _Assert";
#endif
#else //macros for real game
#ifdef __WATCOMC__
#pragma aux Error aborts;
#endif
//Changed Assert and Int3 because I couldn't get the macros to compile -KRB
#define Assert(__ignore) ((void)0)
//void Assert(int expr);
#define Int3() ((void)0)
//void Int3();
#endif