/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/error.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:46:29 $ * * Header for error handling/printing/exiting code * * $Log: error.h,v $ * Revision 1.1.1.1 2006/03/17 19:46:29 zicodxx * initial import * * Revision 1.4 2000/02/07 07:41:10 donut * fixed Int3 unused var warning * * Revision 1.3 1999/10/14 04:48:21 donut * alpha fixes, and gl_font args * * Revision 1.2 1999/08/05 22:53:41 sekmu * * D3D patch(es) from ADB * * Revision 1.1.1.1 1999/06/14 22:02:09 donut * Import of d1x 1.37 source. * * Revision 1.12 1994/06/17 15:22:46 matt * Added pragma for Error() for when NDEBUG * * Revision 1.11 1994/03/07 13:22:14 matt * Since the Error() function has 'aborts' set in pragma, we do a jmp * to the function rather than call. * * Revision 1.10 1994/02/17 12:37:15 matt * Combined two pragma's for Error(), since second superseded the first * * Revision 1.9 1994/02/10 18:02:53 matt * Changed 'if DEBUG_ON' to 'ifndef NDEBUG' * * Revision 1.8 1994/02/09 15:18:29 matt * Added pragma saying that Error() never returns * * Revision 1.7 1993/10/19 12:57:53 matt * If DEBUG_ON not defined, define it to be 1 * * Revision 1.6 1993/10/15 21:40:39 matt * Made error functions generate int3's if debugging on * * Revision 1.5 1993/10/14 15:29:22 matt * Added new function clear_warn_func() * * Revision 1.4 1993/10/08 16:16:47 matt * Made Assert() call function _Assert(), rather to do 'if...' inline. * * Revision 1.3 1993/09/29 11:39:07 matt * Added Assert() macro, like the system one, but calls Error() * * Revision 1.2 1993/09/27 11:47:03 matt * Added function set_warn_func() * * Revision 1.1 1993/09/23 20:17:46 matt * Initial revision * * */ #ifdef __GNUC__ #define __noreturn __attribute__ ((noreturn)) #define __format __attribute__ ((format (printf, 1, 2))) #else #define __noreturn #define __format #endif int error_init(char *fmt,...); //init error system, set default message, returns 0=ok void set_exit_message(char *fmt,...); //specify message to print at exit void Warning(char *fmt,...); //print out warning message to user void set_warn_func(void (*f)(char *s));//specifies the function to call with warning messages void clear_warn_func(void (*f)(char *s));//say this function no longer valid void _Assert(int expr,char *expr_text,char *filename,int linenum); //assert func void Error(char *fmt,...) __noreturn __format; //exit with error code=1, print message void Assert(int expr); void Int3(); #ifndef NDEBUG //macros for debugging #ifdef NO_ASM # if defined(__APPLE__) || defined(macintosh) extern void Debugger(void); // Avoids some name clashes # define Int3 Debugger # else //# define Int3() Error("int 3 %s:%i\n",__FILE__,__LINE__); //# define Int3() {volatile int a=0,b=1/a;} # define Int3() ((void)0) # endif // Macintosh #else // NO_ASM #ifdef __GNUC__ #include #include "args.h" static inline void _Int3() { if (GameArg.DbgVerbose == 2) { SDL_WM_GrabInput(SDL_GRAB_OFF); asm("int $3"); } } #define Int3() _Int3() #elif defined __WATCOMC__ void Int3(void); //generate int3 #pragma aux Int3 = "int 3h"; #elif defined _MSC_VER static __inline void _Int3() { __asm { int 3 } } #define Int3() _Int3() #else #error Unknown Compiler! #endif #endif // NO_ASM #define Assert(expr) ((expr)?(void)0:(void)_Assert(0,#expr,__FILE__,__LINE__)) #ifdef __GNUC__ //#define Error(format, args...) ({ /*Int3();*/ Error(format , ## args); }) #elif defined __WATCOMC__ //make error do int3, then call func #pragma aux Error aborts = \ "int 3" \ "jmp Error"; //#pragma aux Error aborts; #else // DPH: I'm not going to bother... it's not needed... :-) #endif #ifdef __WATCOMC__ //make assert do int3 (if expr false), then call func #pragma aux _Assert parm [eax] [edx] [ebx] [ecx] = \ "test eax,eax" \ "jnz no_int3" \ "int 3" \ "no_int3:" \ "call _Assert"; #endif #else //macros for real game #ifdef __WATCOMC__ #pragma aux Error aborts; #endif //Changed Assert and Int3 because I couldn't get the macros to compile -KRB #define Assert(__ignore) ((void)0) //void Assert(int expr); #define Int3() ((void)0) //void Int3(); #endif