dxx-rebirth/include/editor/eobject.h

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2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/editor/eobject.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:46:43 $
*
* Header for eobject.c
*
* $Log: eobject.h,v $
* Revision 1.1.1.1 2006/03/17 19:46:43 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:02:35 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:35:30 john
* Version 2.0! No anonymous unions, Watcom 10.0, with no need
* for bitmaps.tbl.
*
* Revision 1.5 1994/09/15 22:57:46 matt
* Made new objects be oriented to their segment
* Added keypad function to flip an object upside-down
*
* Revision 1.4 1994/08/25 21:57:23 mike
* Prototype ObjectSelectPrevInMine, and probably wrote it too, though not in this file.
*
* Revision 1.3 1994/08/05 18:17:48 matt
* Made object rotation have 4x resolution, and SHIFT+rotate do old resolution.
*
* Revision 1.2 1994/05/14 18:00:59 matt
* Got rid of externs in source (non-header) files
*
* Revision 1.1 1994/05/14 17:36:30 matt
* Initial revision
*
*
*/
#ifndef _EOBJECT_H
#define _EOBJECT_H
int ObjectSelectNextInMine(void);
int ObjectSelectPrevInMine(void);
int ObjectDecreaseBankBig();
int ObjectIncreaseBankBig();
int ObjectDecreasePitchBig();
int ObjectIncreasePitchBig();
int ObjectDecreaseHeadingBig();
int ObjectIncreaseHeadingBig();
int ObjectFlipObject();
#endif