dxx-rebirth/common/main/mission.h

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for mission.h
*
*/
#ifndef _MISSION_H
#define _MISSION_H
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#include <memory>
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#include <string>
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#include "pstypes.h"
#include "inferno.h"
#include "dxxsconf.h"
#include "dsx-ns.h"
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#ifdef __cplusplus
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#include "ntstring.h"
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#define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list
#define MAX_LEVELS_PER_MISSION 127 // KREATOR - increased from 30 (limited by Demo and Multiplayer code)
constexpr uint8_t MAX_SECRET_LEVELS_PER_MISSION = 127; // KREATOR - increased from 6 (limited by Demo and Multiplayer code)
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#define MISSION_NAME_LEN 25
#if defined(DXX_BUILD_DESCENT_I)
#define D1_MISSION_FILENAME ""
#elif defined(DXX_BUILD_DESCENT_II)
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#define D1_MISSION_FILENAME "descent"
#endif
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#define D1_MISSION_NAME "Descent: First Strike"
#define D1_MISSION_HOGSIZE 6856701 // v1.4 - 1.5
#define D1_MISSION_HOGSIZE2 6856183 // v1.4 - 1.5 - different patch-way
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#define D1_10_MISSION_HOGSIZE 7261423 // v1.0
#define D1_MAC_MISSION_HOGSIZE 7456179
#define D1_OEM_MISSION_NAME "Destination Saturn"
#define D1_OEM_MISSION_HOGSIZE 4492107 // v1.4a
#define D1_OEM_10_MISSION_HOGSIZE 4494862 // v1.0
#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
#define D1_SHAREWARE_MISSION_HOGSIZE 2339773 // v1.4
#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2
#define D1_MAC_SHARE_MISSION_HOGSIZE 3370339
#if defined(DXX_BUILD_DESCENT_II)
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#define SHAREWARE_MISSION_FILENAME "d2demo"
#define SHAREWARE_MISSION_NAME "Descent 2 Demo"
#define SHAREWARE_MISSION_HOGSIZE 2292566 // v1.0 (d2demo.hog)
#define MAC_SHARE_MISSION_HOGSIZE 4292746
#define OEM_MISSION_FILENAME "d2"
#define OEM_MISSION_NAME "D2 Destination:Quartzon"
#define OEM_MISSION_HOGSIZE 6132957 // v1.1
#define FULL_MISSION_FILENAME "d2"
#define FULL_MISSION_HOGSIZE 7595079 // v1.1 - 1.2
#define FULL_10_MISSION_HOGSIZE 7107354 // v1.0
#define MAC_FULL_MISSION_HOGSIZE 7110007 // v1.1 - 1.2
#endif
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//where the missions go
#define MISSION_DIR "missions/"
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/* Path and filename must be kept in sync. */
class Mission_path
{
public:
Mission_path() = default;
Mission_path(const Mission_path &m) :
path(m.path),
filename(std::next(path.cbegin(), std::distance(m.path.cbegin(), m.filename)))
{
}
Mission_path &operator=(const Mission_path &m)
{
path = m.path;
filename = std::next(path.begin(), std::distance(m.path.cbegin(), m.filename));
return *this;
}
/* Caller's offset is ignored; it is only here to provide a
* temporary to store the old path distance before old path is moved
* to new path.
*/
Mission_path(Mission_path &&m, std::size_t offset = 0) :
path((offset = std::distance(m.path.cbegin(), m.filename), std::move(m.path))),
filename(std::next(path.cbegin(), offset))
{
}
Mission_path &operator=(Mission_path &&rhs)
{
std::size_t offset = std::distance(rhs.path.cbegin(), rhs.filename);
path = std::move(rhs.path);
filename = std::next(path.begin(), offset);
return *this;
}
/* Must be in this order for move constructor to work properly */
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std::string path; // relative file path
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std::string::const_iterator filename; // filename without extension
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#if defined(DXX_BUILD_DESCENT_II)
enum class descent_version_type : uint8_t
{
descent2a, // !name
descent2z, // zname
descent2x, // xname
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descent2,
descent1,
};
#endif
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};
#if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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struct Mission : Mission_path
{
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std::unique_ptr<ubyte[]> secret_level_table; // originating level no for each secret level
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// arrays of names of the level files
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std::unique_ptr<d_fname[]> level_names;
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std::unique_ptr<d_fname[]> secret_level_names;
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int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission
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ntstring<MISSION_NAME_LEN> mission_name;
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d_fname briefing_text_filename; // name of briefing file
d_fname ending_text_filename; // name of ending file
ubyte anarchy_only_flag; // if true, mission is only for anarchy
ubyte last_level;
sbyte last_secret_level;
ubyte n_secret_levels;
#if defined(DXX_BUILD_DESCENT_II)
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descent_version_type descent_version; // descent 1 or descent 2?
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std::unique_ptr<d_fname> alternate_ham_file;
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#endif
~Mission();
};
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typedef std::unique_ptr<Mission> Mission_ptr;
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extern Mission_ptr Current_mission; // current mission
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#define Current_mission_longname Current_mission->mission_name
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#define Current_mission_filename &*Current_mission->filename
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#define Briefing_text_filename Current_mission->briefing_text_filename
#define Ending_text_filename Current_mission->ending_text_filename
#define Last_level Current_mission->last_level
#define Last_secret_level Current_mission->last_secret_level
#define N_secret_levels Current_mission->n_secret_levels
#define Secret_level_table Current_mission->secret_level_table
#define Level_names Current_mission->level_names
#define Secret_level_names Current_mission->secret_level_names
#if defined(DXX_BUILD_DESCENT_II)
/* Wrap in parentheses to avoid precedence problems. Put constant on
* the left to silence clang's overzealous -Wparentheses-equality messages.
*/
#define is_SHAREWARE (SHAREWARE_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
#define is_MAC_SHARE (MAC_SHARE_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
#define is_D2_OEM (OEM_MISSION_HOGSIZE == Current_mission->builtin_hogsize)
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#define EMULATING_D1 (Mission::descent_version_type::descent1 == Current_mission->descent_version)
#endif
#define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
#define ANARCHY_ONLY_MISSION (1 == Current_mission->anarchy_only_flag)
#endif
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//values for d1 built-in mission
#define BIMD1_LAST_LEVEL 27
#define BIMD1_LAST_SECRET_LEVEL -3
#define BIMD1_BRIEFING_FILE "briefing.txb"
#define BIMD1_BRIEFING_FILE_OEM "briefsat.txb"
#define BIMD1_ENDING_FILE "endreg.txb"
#define BIMD1_ENDING_FILE_OEM "endsat.txb"
#define BIMD1_ENDING_FILE_SHARE "ending.txb"
#if defined(DXX_BUILD_DESCENT_II)
//values for d2 built-in mission
#define BIMD2_BRIEFING_FILE "robot.txb"
#define BIMD2_BRIEFING_FILE_OEM "brief2o.txb"
#define BIMD2_BRIEFING_FILE_SHARE "brief2.txb"
#define BIMD2_ENDING_FILE_OEM "end2oem.txb"
#define BIMD2_ENDING_FILE_SHARE "ending2.txb"
int load_mission_ham();
void bm_read_extra_robots(const char *fname, Mission::descent_version_type type);
#endif
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//loads the named mission if it exists.
//Returns true if mission loaded ok, else false.
int load_mission_by_name (const char *mission_name);
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//Handles creating and selecting from the mission list.
//Returns 1 if a mission was loaded.
int select_mission (int anarchy_mode, const char *message, int (*when_selected)(void));
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#ifdef EDITOR
void create_new_mission(void);
#endif
#endif
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#endif