dxx-rebirth/main/mission.h

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2006-03-20 17:12:09 +00:00
/* $Id: mission.h,v 1.1.1.1 2006/03/17 19:55:22 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Header for mission.h
*
*/
#ifndef _MISSION_H
#define _MISSION_H
#include "pstypes.h"
#define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list
#define MAX_LEVELS_PER_MISSION 30
#define MAX_SECRET_LEVELS_PER_MISSION 6
#define MISSION_NAME_LEN 25
#define D1_MISSION_FILENAME "descent"
#define D1_MISSION_NAME "Descent: First Strike"
#define D1_MISSION_HOGSIZE 6856701 // v1.4 - 1.5
#define D1_10_MISSION_HOGSIZE 7261423 // v1.0
#define D1_MAC_MISSION_HOGSIZE 7456179
#define D1_OEM_MISSION_NAME "Destination Saturn"
#define D1_OEM_MISSION_HOGSIZE 4492107 // v1.4a
#define D1_OEM_10_MISSION_HOGSIZE 4494862 // v1.0
#define D1_SHAREWARE_MISSION_NAME "Descent Demo"
#define D1_SHAREWARE_MISSION_HOGSIZE 2339773 // v1.4
#define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2
#define D1_MAC_SHARE_MISSION_HOGSIZE 3370339
#define SHAREWARE_MISSION_FILENAME "d2demo"
#define SHAREWARE_MISSION_NAME "Descent 2 Demo"
#define SHAREWARE_MISSION_HOGSIZE 2292566 // v1.0 (d2demo.hog)
#define MAC_SHARE_MISSION_HOGSIZE 4292746
#define OEM_MISSION_FILENAME "d2"
#define OEM_MISSION_NAME "D2 Destination:Quartzon"
#define OEM_MISSION_HOGSIZE 6132957 // v1.1
#define FULL_MISSION_FILENAME "d2"
#define FULL_MISSION_HOGSIZE 7595079 // v1.1 - 1.2
#define FULL_10_MISSION_HOGSIZE 7107354 // v1.0
#define MAC_FULL_MISSION_HOGSIZE 7110007 // v1.1 - 1.2
//where the missions go
#define MISSION_DIR "missions/"
typedef struct {
char *filename; // filename
int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission
char mission_name[MISSION_NAME_LEN+1];
ubyte descent_version; // descent 1 or descent 2?
ubyte anarchy_only_flag; // if true, mission is only for anarchy
char *path; // relative file path
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ubyte enhanced; // 0: mission has "name", 1:"xname", 2:"zname"
char briefing_text_filename[FILENAME_LEN]; // name of briefing file
char ending_text_filename[FILENAME_LEN]; // name of ending file
ubyte last_level;
sbyte last_secret_level;
ubyte n_secret_levels;
ubyte secret_level_table[MAX_SECRET_LEVELS_PER_MISSION]; // originating level no for each secret level
// arrays of names of the level files
char level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN];
char secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN];
#if 0 //def EDITOR Support for multiple levels, briefings etc open at once
Window window;
Window attributes;// Window for changing them
void *briefing;
void *ending;
Level *level[MAX_LEVELS_PER_MISSION];
Level *secLevel[MAX_SECRET_LEVELS_PER_MISSION];
void *others[MAX_HOGFILES];
char Other_file_names[MAX_HOGFILES][FILENAME_LEN];
#endif
} Mission;
extern Mission *Current_mission; // current mission
#define Current_mission_longname Current_mission->mission_name
#define Current_mission_filename Current_mission->filename
#define Briefing_text_filename Current_mission->briefing_text_filename
#define Ending_text_filename Current_mission->ending_text_filename
#define Last_level Current_mission->last_level
#define Last_secret_level Current_mission->last_secret_level
#define N_secret_levels Current_mission->n_secret_levels
#define Secret_level_table Current_mission->secret_level_table
#define Level_names Current_mission->level_names
#define Secret_level_names Current_mission->secret_level_names
#define is_SHAREWARE (Current_mission->builtin_hogsize == SHAREWARE_MISSION_HOGSIZE)
#define is_MAC_SHARE (Current_mission->builtin_hogsize == MAC_SHARE_MISSION_HOGSIZE)
#define is_D2_OEM (Current_mission->builtin_hogsize == OEM_MISSION_HOGSIZE)
#define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0)
#define EMULATING_D1 (Current_mission->descent_version == 1)
#define ANARCHY_ONLY_MISSION (Current_mission->anarchy_only_flag == 1)
//loads the named mission if it exists.
//Returns true if mission loaded ok, else false.
int load_mission_by_name (char *mission_name);
//Handles creating and selecting from the mission list.
//Returns 1 if a mission was loaded.
int select_mission (int anarchy_mode, char *message);
#endif