dxx-rebirth/similar/main/bm.cpp

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Bitmap and palette loading functions.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pstypes.h"
#include "inferno.h"
#include "gr.h"
#include "bm.h"
#include "u_mem.h"
#include "dxxerror.h"
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#include "object.h"
#include "vclip.h"
#include "effects.h"
#include "polyobj.h"
#include "wall.h"
#include "textures.h"
#include "game.h"
#include "multi.h"
#include "iff.h"
#include "powerup.h"
#include "sounds.h"
#include "piggy.h"
#include "aistruct.h"
#include "robot.h"
#include "weapon.h"
#include "gauges.h"
#include "player.h"
#include "endlevel.h"
#include "cntrlcen.h"
#include "makesig.h"
#include "interp.h"
#include "console.h"
#include "rle.h"
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#include "physfsx.h"
#include "internal.h"
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#include "strutil.h"
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#ifdef EDITOR
#include "editor/texpage.h"
#endif
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#include "compiler-range_for.h"
#include "compiler-make_unique.h"
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#include "partial_range.h"
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array<ubyte, MAX_SOUNDS> Sounds, AltSounds;
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unsigned NumTextures;
array<bitmap_index, MAX_TEXTURES> Textures; // All textures.
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#ifdef EDITOR
int Num_object_subtypes = 1;
#endif
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#if defined(DXX_BUILD_DESCENT_I)
int Num_total_object_types;
sbyte ObjType[MAX_OBJTYPE];
sbyte ObjId[MAX_OBJTYPE];
fix ObjStrength[MAX_OBJTYPE];
#elif defined(DXX_BUILD_DESCENT_II)
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//the polygon model number to use for the marker
int Marker_model_num = -1;
int N_ObjBitmaps;
static void bm_free_extra_objbitmaps();
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#endif
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//for each model, a model number for dying & dead variants, or -1 if none
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array<int, MAX_POLYGON_MODELS> Dying_modelnums, Dead_modelnums;
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//right now there's only one player ship, but we can have another by
//adding an array and setting the pointer to the active ship.
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player_ship only_player_ship;
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//----------------- Miscellaneous bitmap pointers ---------------
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unsigned Num_cockpits;
array<bitmap_index, N_COCKPIT_BITMAPS> cockpit_bitmap;
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//---------------- Variables for wall textures ------------------
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unsigned Num_tmaps;
array<tmap_info, MAX_TEXTURES> TmapInfo;
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//---------------- Variables for object textures ----------------
int First_multi_bitmap_num=-1;
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array<bitmap_index, MAX_OBJ_BITMAPS> ObjBitmaps;
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array<ushort, MAX_OBJ_BITMAPS> ObjBitmapPtrs; // These point back into ObjBitmaps, since some are used twice.
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/*
* reads n bitmap_index structs from a PHYSFS_file
*/
static inline void bitmap_index_read_n(partial_range_t<bitmap_index *> r, uint_fast32_t n, PHYSFS_file *fp)
{
bitmap_index_read_n(fp, partial_range(r, n));
}
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/*
* reads n tmap_info structs from a PHYSFS_file
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*/
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#if defined(DXX_BUILD_DESCENT_I)
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static void tmap_info_read(tmap_info &ti, PHYSFS_file *fp)
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{
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PHYSFS_read(fp, ti.filename, 13, 1);
ti.flags = PHYSFSX_readByte(fp);
ti.lighting = PHYSFSX_readFix(fp);
ti.damage = PHYSFSX_readFix(fp);
ti.eclip_num = PHYSFSX_readInt(fp);
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}
void gamedata_close()
{
free_polygon_models();
free_endlevel_data();
rle_cache_close();
piggy_close();
}
//-----------------------------------------------------------------
// Initializes game properties data (including texture caching system) and sound data.
int gamedata_init()
{
int retval;
init_polygon_models();
init_endlevel();//adb: added, is also in bm_init_use_tbl (Chris: *Was* in bm_init_use_tbl)
retval = properties_init(); // This calls properties_read_cmp if appropriate
if (retval)
gamedata_read_tbl(retval == PIGGY_PC_SHAREWARE);
piggy_read_sounds(retval == PIGGY_PC_SHAREWARE);
return 0;
}
// Read compiled properties data from descent.pig
void properties_read_cmp(PHYSFS_file * fp)
{
int i;
// bitmap_index is a short
NumTextures = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, Textures);
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range_for (tmap_info &ti, TmapInfo)
tmap_info_read(ti, fp);
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PHYSFS_read( fp, Sounds, sizeof(ubyte), MAX_SOUNDS );
PHYSFS_read( fp, AltSounds, sizeof(ubyte), MAX_SOUNDS );
Num_vclips = PHYSFSX_readInt(fp);
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range_for (vclip &vc, Vclip)
vclip_read(fp, vc);
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Num_effects = PHYSFSX_readInt(fp);
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range_for (eclip &ec, Effects)
eclip_read(fp, ec);
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Num_wall_anims = PHYSFSX_readInt(fp);
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range_for (auto &w, WallAnims)
wclip_read(fp, w);
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N_robot_types = PHYSFSX_readInt(fp);
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range_for (auto &r, Robot_info)
robot_info_read(fp, r);
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N_robot_joints = PHYSFSX_readInt(fp);
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range_for (auto &r, Robot_joints)
jointpos_read(fp, r);
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N_weapon_types = PHYSFSX_readInt(fp);
weapon_info_read_n(Weapon_info, MAX_WEAPON_TYPES, fp, 0);
N_powerup_types = PHYSFSX_readInt(fp);
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range_for (auto &p, Powerup_info)
powerup_type_info_read(fp, p);
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N_polygon_models = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
polymodel_read(&p, fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
polygon_model_data_read(&p, fp);
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bitmap_index_read_n(Gauges, MAX_GAUGE_BMS, fp);
for (i = 0; i < MAX_POLYGON_MODELS; i++)
Dying_modelnums[i] = PHYSFSX_readInt(fp);
for (i = 0; i < MAX_POLYGON_MODELS; i++)
Dead_modelnums[i] = PHYSFSX_readInt(fp);
bitmap_index_read_n(ObjBitmaps, MAX_OBJ_BITMAPS, fp);
for (i = 0; i < MAX_OBJ_BITMAPS; i++)
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
player_ship_read(&only_player_ship, fp);
Num_cockpits = PHYSFSX_readInt(fp);
bitmap_index_read_n(cockpit_bitmap, N_COCKPIT_BITMAPS, fp);
PHYSFS_read( fp, Sounds, sizeof(ubyte), MAX_SOUNDS );
PHYSFS_read( fp, AltSounds, sizeof(ubyte), MAX_SOUNDS );
Num_total_object_types = PHYSFSX_readInt(fp);
PHYSFS_read( fp, ObjType, sizeof(ubyte), MAX_OBJTYPE );
PHYSFS_read( fp, ObjId, sizeof(ubyte), MAX_OBJTYPE );
for (i = 0; i < MAX_OBJTYPE; i++)
ObjStrength[i] = PHYSFSX_readFix(fp);
First_multi_bitmap_num = PHYSFSX_readInt(fp);
Reactors[0].n_guns = PHYSFSX_readInt(fp);
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range_for (auto &i, Reactors[0].gun_points)
PHYSFSX_readVector(fp, i);
range_for (auto &i, Reactors[0].gun_dirs)
PHYSFSX_readVector(fp, i);
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exit_modelnum = PHYSFSX_readInt(fp);
destroyed_exit_modelnum = PHYSFSX_readInt(fp);
#ifdef EDITOR
//Build tmaplist
Num_tmaps = 0;
for (i=0; i < TextureEffects; i++)
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Num_tmaps++;
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for (uint_fast32_t i = 0; i < Num_effects; i++)
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if (Effects[i].changing_wall_texture >= 0)
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Num_tmaps++;
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#endif
}
#elif defined(DXX_BUILD_DESCENT_II)
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static void tmap_info_read(tmap_info &ti, PHYSFS_file *fp)
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{
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ti.flags = PHYSFSX_readByte(fp);
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PHYSFSX_readByte(fp);
PHYSFSX_readByte(fp);
PHYSFSX_readByte(fp);
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ti.lighting = PHYSFSX_readFix(fp);
ti.damage = PHYSFSX_readFix(fp);
ti.eclip_num = PHYSFSX_readShort(fp);
ti.destroyed = PHYSFSX_readShort(fp);
ti.slide_u = PHYSFSX_readShort(fp);
ti.slide_v = PHYSFSX_readShort(fp);
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}
void gamedata_close()
{
free_polygon_models();
bm_free_extra_objbitmaps();
free_endlevel_data();
rle_cache_close();
piggy_close();
}
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//-----------------------------------------------------------------
// Initializes game properties data (including texture caching system) and sound data.
int gamedata_init()
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{
init_polygon_models();
init_endlevel();
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#ifdef EDITOR
// The pc_shareware argument is currently unused for Descent 2,
// but *may* be useful for loading Descent 1 Shareware texture properties.
if (!gamedata_read_tbl(0))
#endif
if (!properties_init()) // This calls properties_read_cmp
Error("Cannot open ham file\n");
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piggy_read_sounds();
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return 0;
}
void bm_read_all(PHYSFS_file * fp)
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{
int i,t;
NumTextures = PHYSFSX_readInt(fp);
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bitmap_index_read_n(fp, partial_range(Textures, NumTextures));
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range_for (tmap_info &ti, partial_range(TmapInfo, NumTextures))
tmap_info_read(ti, fp);
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t = PHYSFSX_readInt(fp);
PHYSFS_read( fp, Sounds, sizeof(ubyte), t );
PHYSFS_read( fp, AltSounds, sizeof(ubyte), t );
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Num_vclips = PHYSFSX_readInt(fp);
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range_for (vclip &vc, partial_range(Vclip, Num_vclips))
vclip_read(fp, vc);
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Num_effects = PHYSFSX_readInt(fp);
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range_for (eclip &ec, partial_range(Effects, Num_effects))
eclip_read(fp, ec);
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Num_wall_anims = PHYSFSX_readInt(fp);
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range_for (auto &w, partial_range(WallAnims, Num_wall_anims))
wclip_read(fp, w);
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N_robot_types = PHYSFSX_readInt(fp);
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range_for (auto &r, partial_range(Robot_info, N_robot_types))
robot_info_read(fp, r);
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N_robot_joints = PHYSFSX_readInt(fp);
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range_for (auto &r, partial_range(Robot_joints, N_robot_joints))
jointpos_read(fp, r);
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N_weapon_types = PHYSFSX_readInt(fp);
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weapon_info_read_n(Weapon_info, N_weapon_types, fp, Piggy_hamfile_version);
N_powerup_types = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Powerup_info, N_powerup_types))
powerup_type_info_read(fp, p);
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N_polygon_models = PHYSFSX_readInt(fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
polymodel_read(&p, fp);
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range_for (auto &p, partial_range(Polygon_models, N_polygon_models))
polygon_model_data_read(&p, fp);
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for (i = 0; i < N_polygon_models; i++)
Dying_modelnums[i] = PHYSFSX_readInt(fp);
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for (i = 0; i < N_polygon_models; i++)
Dead_modelnums[i] = PHYSFSX_readInt(fp);
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t = PHYSFSX_readInt(fp);
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bitmap_index_read_n(Gauges, t, fp);
bitmap_index_read_n(Gauges_hires, t, fp);
N_ObjBitmaps = PHYSFSX_readInt(fp);
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bitmap_index_read_n(ObjBitmaps, N_ObjBitmaps, fp);
for (i = 0; i < N_ObjBitmaps; i++)
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
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player_ship_read(&only_player_ship, fp);
Num_cockpits = PHYSFSX_readInt(fp);
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bitmap_index_read_n(cockpit_bitmap, Num_cockpits, fp);
//@@ PHYSFS_read( fp, &Num_total_object_types, sizeof(int), 1 );
//@@ PHYSFS_read( fp, ObjType, sizeof(byte), Num_total_object_types );
//@@ PHYSFS_read( fp, ObjId, sizeof(byte), Num_total_object_types );
//@@ PHYSFS_read( fp, ObjStrength, sizeof(fix), Num_total_object_types );
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First_multi_bitmap_num = PHYSFSX_readInt(fp);
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Num_reactors = PHYSFSX_readInt(fp);
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reactor_read_n(fp, partial_range(Reactors, Num_reactors));
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Marker_model_num = PHYSFSX_readInt(fp);
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//@@PHYSFS_read( fp, &N_controlcen_guns, sizeof(int), 1 );
//@@PHYSFS_read( fp, controlcen_gun_points, sizeof(vms_vector), N_controlcen_guns );
//@@PHYSFS_read( fp, controlcen_gun_dirs, sizeof(vms_vector), N_controlcen_guns );
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if (Piggy_hamfile_version < 3) {
exit_modelnum = PHYSFSX_readInt(fp);
destroyed_exit_modelnum = PHYSFSX_readInt(fp);
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}
else
exit_modelnum = destroyed_exit_modelnum = N_polygon_models;
}
int extra_bitmap_num = 0;
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static void bm_free_extra_objbitmaps()
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{
int i;
if (!extra_bitmap_num)
extra_bitmap_num = Num_bitmap_files;
for (i = Num_bitmap_files; i < extra_bitmap_num; i++)
{
N_ObjBitmaps--;
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d_free(GameBitmaps[i].bm_mdata);
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}
extra_bitmap_num = Num_bitmap_files;
}
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static void bm_free_extra_models()
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{
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auto base = std::min(N_D2_POLYGON_MODELS, exit_modelnum);
range_for (auto &p, partial_range(Polygon_models, base, N_polygon_models))
free_model(&p);
N_polygon_models = base;
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}
//type==1 means 1.1, type==2 means 1.2 (with weapons)
void bm_read_extra_robots(const char *fname,int type)
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{
int t,i,version;
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auto fp = PHYSFSX_openReadBuffered(fname);
if (!fp)
{
Error("Failed to open HAM file \"%s\"", fname);
return;
}
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if (type == 2) {
int sig;
sig = PHYSFSX_readInt(fp);
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if (sig != MAKE_SIG('X','H','A','M'))
return;
version = PHYSFSX_readInt(fp);
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}
else
version = 0;
(void)version; // NOTE: we do not need it, but keep it for possible further use
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bm_free_extra_models();
bm_free_extra_objbitmaps();
//read extra weapons
t = PHYSFSX_readInt(fp);
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N_weapon_types = N_D2_WEAPON_TYPES+t;
weapon_info_read_n(Weapon_info, N_weapon_types, fp, 3, N_D2_WEAPON_TYPES);
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//now read robot info
t = PHYSFSX_readInt(fp);
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N_robot_types = N_D2_ROBOT_TYPES+t;
if (N_robot_types >= MAX_ROBOT_TYPES)
Error("Too many robots (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_TYPES-N_D2_ROBOT_TYPES);
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range_for (auto &r, partial_range(Robot_info, N_D2_ROBOT_TYPES, N_robot_types))
robot_info_read(fp, r);
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t = PHYSFSX_readInt(fp);
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N_robot_joints = N_D2_ROBOT_JOINTS+t;
if (N_robot_joints >= MAX_ROBOT_JOINTS)
Error("Too many robot joints (%d) in <%s>. Max is %d.",t,fname,MAX_ROBOT_JOINTS-N_D2_ROBOT_JOINTS);
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range_for (auto &r, partial_range(Robot_joints, N_D2_ROBOT_JOINTS, N_robot_joints))
jointpos_read(fp, r);
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unsigned u = PHYSFSX_readInt(fp);
N_polygon_models = N_D2_POLYGON_MODELS+u;
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if (N_polygon_models >= MAX_POLYGON_MODELS)
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Error("Too many polygon models (%d) in <%s>. Max is %d.",u,fname,MAX_POLYGON_MODELS-N_D2_POLYGON_MODELS);
range_for (auto &p, partial_range(Polygon_models, N_D2_POLYGON_MODELS, N_polygon_models))
polymodel_read(&p, fp);
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for (i=N_D2_POLYGON_MODELS; i<N_polygon_models; i++ )
polygon_model_data_read(&Polygon_models[i], fp);
for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
Dying_modelnums[i] = PHYSFSX_readInt(fp);
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for (i = N_D2_POLYGON_MODELS; i < N_polygon_models; i++)
Dead_modelnums[i] = PHYSFSX_readInt(fp);
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t = PHYSFSX_readInt(fp);
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if (N_D2_OBJBITMAPS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmaps (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPS);
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bitmap_index_read_n(fp, partial_range(ObjBitmaps, N_D2_OBJBITMAPS, N_D2_OBJBITMAPS + t));
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t = PHYSFSX_readInt(fp);
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if (N_D2_OBJBITMAPPTRS+t >= MAX_OBJ_BITMAPS)
Error("Too many object bitmap pointers (%d) in <%s>. Max is %d.",t,fname,MAX_OBJ_BITMAPS-N_D2_OBJBITMAPPTRS);
for (i = N_D2_OBJBITMAPPTRS; i < (N_D2_OBJBITMAPPTRS + t); i++)
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
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}
int Robot_replacements_loaded = 0;
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void load_robot_replacements(const d_fname &level_name)
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{
int t,i,j;
char ifile_name[FILENAME_LEN];
change_filename_extension(ifile_name, level_name, ".HXM" );
auto fp = PHYSFSX_openReadBuffered(ifile_name);
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if (!fp) //no robot replacement file
return;
t = PHYSFSX_readInt(fp); //read id "HXM!"
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if (t!= 0x21584d48)
Error("ID of HXM! file incorrect");
t = PHYSFSX_readInt(fp); //read version
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if (t<1)
Error("HXM! version too old (%d)",t);
t = PHYSFSX_readInt(fp); //read number of robots
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for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read robot number
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if (i<0 || i>=N_robot_types)
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Error("Robots number (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),N_robot_types-1);
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robot_info_read(fp, Robot_info[i]);
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}
t = PHYSFSX_readInt(fp); //read number of joints
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for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read joint number
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if (i<0 || i>=N_robot_joints)
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Error("Robots joint (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),N_robot_joints-1);
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jointpos_read(fp, Robot_joints[i]);
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}
t = PHYSFSX_readInt(fp); //read number of polygon models
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for (j=0;j<t;j++)
{
i = PHYSFSX_readInt(fp); //read model number
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if (i<0 || i>=N_polygon_models)
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Error("Polygon model (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),N_polygon_models-1);
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free_model(&Polygon_models[i]);
polymodel_read(&Polygon_models[i], fp);
polygon_model_data_read(&Polygon_models[i], fp);
Dying_modelnums[i] = PHYSFSX_readInt(fp);
Dead_modelnums[i] = PHYSFSX_readInt(fp);
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}
t = PHYSFSX_readInt(fp); //read number of objbitmaps
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for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read objbitmap number
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if (i<0 || i>=MAX_OBJ_BITMAPS)
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Error("Object bitmap number (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),MAX_OBJ_BITMAPS-1);
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bitmap_index_read(fp, ObjBitmaps[i]);
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}
t = PHYSFSX_readInt(fp); //read number of objbitmapptrs
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for (j=0;j<t;j++) {
i = PHYSFSX_readInt(fp); //read objbitmapptr number
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if (i<0 || i>=MAX_OBJ_BITMAPS)
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Error("Object bitmap pointer (%d) out of range in (%s). Range = [0..%d].",i,static_cast<const char *>(level_name),MAX_OBJ_BITMAPS-1);
ObjBitmapPtrs[i] = PHYSFSX_readShort(fp);
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}
Robot_replacements_loaded = 1;
}
/*
* Routines for loading exit models
*
* Used by d1 levels (including some add-ons), and by d2 shareware.
* Could potentially be used by d2 add-on levels, but only if they
* don't use "extra" robots...
*/
// formerly exitmodel_bm_load_sub
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static bitmap_index read_extra_bitmap_iff(const char * filename )
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{
bitmap_index bitmap_num;
grs_bitmap * n = &GameBitmaps[extra_bitmap_num];
palette_array_t newpal;
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int iff_error; //reference parm to avoid warning message
bitmap_num.index = 0;
//MALLOC( new, grs_bitmap, 1 );
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iff_error = iff_read_bitmap(filename,*n,BM_LINEAR,&newpal);
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if (iff_error != IFF_NO_ERROR) {
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con_printf(CON_DEBUG, "Error loading exit model bitmap <%s> - IFF error: %s", filename, iff_errormsg(iff_error));
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return bitmap_num;
}
if ( iff_has_transparency )
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gr_remap_bitmap_good(*n, newpal, iff_transparent_color, 254);
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else
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gr_remap_bitmap_good(*n, newpal, -1, 254);
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n->avg_color = 0; //compute_average_pixel(new);
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bitmap_num.index = extra_bitmap_num;
GameBitmaps[extra_bitmap_num++] = *n;
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//d_free( n );
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return bitmap_num;
}
// formerly load_exit_model_bitmap
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static grs_bitmap *bm_load_extra_objbitmap(const char *name)
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{
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
{
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_iff(name);
if (ObjBitmaps[N_ObjBitmaps].index == 0)
{
RAIIdmem<char[]> name2(d_strdup(name));
*strrchr(name2.get(), '.') = '\0';
ObjBitmaps[N_ObjBitmaps] = read_extra_bitmap_d1_pig(name2.get());
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}
if (ObjBitmaps[N_ObjBitmaps].index == 0)
return NULL;
if (GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_w!=64 || GameBitmaps[ObjBitmaps[N_ObjBitmaps].index].bm_h!=64)
Error("Bitmap <%s> is not 64x64",name);
ObjBitmapPtrs[N_ObjBitmaps] = N_ObjBitmaps;
N_ObjBitmaps++;
Assert(N_ObjBitmaps < MAX_OBJ_BITMAPS);
return &GameBitmaps[ObjBitmaps[N_ObjBitmaps-1].index];
}
}
int load_exit_models()
{
int start_num;
bm_free_extra_models();
bm_free_extra_objbitmaps();
start_num = N_ObjBitmaps;
if (!bm_load_extra_objbitmap("steel1.bbm") ||
!bm_load_extra_objbitmap("rbot061.bbm") ||
!bm_load_extra_objbitmap("rbot062.bbm") ||
!bm_load_extra_objbitmap("steel1.bbm") ||
!bm_load_extra_objbitmap("rbot061.bbm") ||
!bm_load_extra_objbitmap("rbot063.bbm"))
{
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con_printf(CON_NORMAL, "Can't load exit models!");
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return 0;
}
if (auto exit_hamfile = PHYSFSX_openReadBuffered("exit.ham"))
{
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exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
} else if (PHYSFSX_exists("exit01.pof",1) && PHYSFSX_exists("exit01d.pof",1)) {
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exit_modelnum = load_polygon_model("exit01.pof", 3, start_num, NULL);
destroyed_exit_modelnum = load_polygon_model("exit01d.pof", 3, start_num + 3, NULL);
#ifdef OGL
ogl_cache_polymodel_textures(exit_modelnum);
ogl_cache_polymodel_textures(destroyed_exit_modelnum);
#endif
}
else if (auto exit_hamfile = PHYSFSX_openReadBuffered(D1_PIGFILE))
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{
int offset, offset2;
int hamsize;
hamsize = PHYSFS_fileLength(exit_hamfile);
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switch (hamsize) { //total hack for loading models
case D1_PIGSIZE:
offset = 91848; /* and 92582 */
offset2 = 383390; /* and 394022 */
break;
default:
case D1_SHARE_BIG_PIGSIZE:
case D1_SHARE_10_PIGSIZE:
case D1_SHARE_PIGSIZE:
case D1_10_BIG_PIGSIZE:
case D1_10_PIGSIZE:
Int3(); /* exit models should be in .pofs */
case D1_OEM_PIGSIZE:
case D1_MAC_PIGSIZE:
case D1_MAC_SHARE_PIGSIZE:
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con_printf(CON_NORMAL, "Can't load exit models!");
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return 0;
}
PHYSFSX_fseek(exit_hamfile, offset, SEEK_SET);
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exit_modelnum = N_polygon_models++;
destroyed_exit_modelnum = N_polygon_models++;
polymodel_read(&Polygon_models[exit_modelnum], exit_hamfile);
polymodel_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
Polygon_models[exit_modelnum].first_texture = start_num;
Polygon_models[destroyed_exit_modelnum].first_texture = start_num+3;
PHYSFSX_fseek(exit_hamfile, offset2, SEEK_SET);
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polygon_model_data_read(&Polygon_models[exit_modelnum], exit_hamfile);
polygon_model_data_read(&Polygon_models[destroyed_exit_modelnum], exit_hamfile);
} else {
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con_printf(CON_NORMAL, "Can't load exit models!");
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return 0;
}
return 1;
}
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#endif
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void compute_average_rgb(grs_bitmap *bm, array<fix, 3> &rgb)
{
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rgb = {};
if (unlikely(!bm->get_bitmap_data()))
return;
const uint_fast32_t bm_h = bm->bm_h;
const uint_fast32_t bm_w = bm->bm_w;
if (unlikely(!bm_h) || unlikely(!bm_w))
return;
const auto process_one = [&rgb](uint8_t color) {
if (color == TRANSPARENCY_COLOR)
return;
auto &t_rgb = gr_palette[color];
if (t_rgb.r == t_rgb.g && t_rgb.r == t_rgb.b)
return;
rgb[0] += t_rgb.r;
rgb[1] += t_rgb.g;
rgb[2] += t_rgb.b;
};
if (bm->bm_flags & BM_FLAG_RLE){
auto buf = make_unique<uint8_t[]>(bm_w);
int data_offset;
data_offset = 1;
if (bm->bm_flags & BM_FLAG_RLE_BIG)
data_offset = 2;
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auto sbits = &bm->get_bitmap_data()[4 + (bm->bm_h * data_offset)];
for (uint_fast32_t i = 0; i != bm_h; ++i)
{
#ifdef DXX_HAVE_POISON
/* Reallocate to undefine buffer */
buf = make_unique<uint8_t[]>(bm_w);
#endif
auto dbits = buf.get();
gr_rle_decode({sbits, dbits}, {end(*bm), dbits + bm_w});
if ( bm->bm_flags & BM_FLAG_RLE_BIG )
sbits += (int)INTEL_SHORT(*((short *)&(bm->bm_data[4+(i*data_offset)])));
else
sbits += (int)bm->bm_data[4+i];
range_for (const auto color, unchecked_partial_range(dbits, bm_w))
process_one(color);
}
}
else
{
range_for (const auto color, unchecked_partial_range(bm->bm_data, bm_w * bm_h))
process_one(color);
}
}