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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING . txt .
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below .
* See COPYING . txt for license details .
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ( " PARALLAX " ) . PARALLAX , IN DISTRIBUTING THE CODE TO
END - USERS , AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN , GRANTS A
ROYALTY - FREE , PERPETUAL LICENSE TO SUCH END - USERS FOR USE BY SUCH END - USERS
IN USING , DISPLAYING , AND CREATING DERIVATIVE WORKS THEREOF , SO LONG AS
SUCH USE , DISPLAY OR CREATION IS FOR NON - COMMERCIAL , ROYALTY OR REVENUE
FREE PURPOSES . IN NO EVENT SHALL THE END - USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE - BEARING PURPOSES . THE END - USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE .
COPYRIGHT 1993 - 1999 PARALLAX SOFTWARE CORPORATION . ALL RIGHTS RESERVED .
*/
/*
*
* Header for text . c , including symbolics for text messages
*
*/
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# pragma once
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# include "dxxsconf.h"
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# ifdef __cplusplus
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# include "compiler-array.h"
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//Symbolic constants for all the strings
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# define TXT_NEW_GAME dxx_gettext(0, "New game")
# define TXT_VIEW_SCORES dxx_gettext(1, "High scores")
# define TXT_QUIT dxx_gettext(2, "Quit")
# define TXT_CANNOT_SET_SCREEN dxx_gettext(3, "Cannot set screen mode for game")
# define TXT_NO_JOYSTICK dxx_gettext(4, "No joystick detected")
# define TXT_REQUIRES_VGA dxx_gettext(5, "This game requires a VGA adapter.")
# define TXT_SOUND_DISABLED dxx_gettext(8, "Sound disabled.")
# define TXT_CANT_INIT_GFX dxx_gettext(9, "Can't initialize graphics, error=%d")
# define TXT_EXTRA_LIFE dxx_gettext(10, "EXTRA LIFE!")
# define TXT_BLUE dxx_gettext(12, "BLUE")
# define TXT_RED dxx_gettext(13, "RED")
# define TXT_YELLOW dxx_gettext(14, "YELLOW")
# define TXT_ACCESS_DENIED dxx_gettext(15, "Access denied")
# define TXT_ACCESS_GRANTED dxx_gettext(16, "Access granted")
# define TXT_BOOSTED_TO dxx_gettext(17, "boosted to")
# define TXT_ENERGY dxx_gettext(18, "Energy")
# define TXT_SHIELD dxx_gettext(19, "Shield")
# define TXT_LASER dxx_gettext(20, "Laser")
# define TXT_MAXED_OUT dxx_gettext(21, "Your %s is maxed out!")
# define TXT_QUAD_LASERS dxx_gettext(22, "Quad Lasers")
# define TXT_ALREADY_HAVE dxx_gettext(23, "You already have")
# define TXT_VULCAN_AMMO dxx_gettext(24, "Vulcan Ammo")
# define TXT_VULCAN_ROUNDS dxx_gettext(25, "Vulcan Rounds")
# define TXT_ALREADY_ARE dxx_gettext(26, "You already are")
# define TXT_CLOAKED dxx_gettext(27, "Cloaked")
# define TXT_CLOAKING_DEVICE dxx_gettext(28, "Cloaking Device")
# define TXT_INVULNERABLE dxx_gettext(29, "Invulnerable")
# define TXT_INVULNERABILITY dxx_gettext(30, "Invulnerability")
# define TXT_CREATE_NEW dxx_gettext(31, "<Create New>")
# define TXT_YES dxx_gettext(32, "Yes")
# define TXT_NO dxx_gettext(33, "No")
# define TXT_OK dxx_gettext(34, "Ok")
# define TXT_NO_DEMO_FILES dxx_gettext(35, "No Demo Files found.")
# define TXT_USE_F5 dxx_gettext(36, "Use F5")
# define TXT_TO_CREATE_ONE dxx_gettext(37, "during game to create one.")
# define TXT_NO_FILES_MATCHING dxx_gettext(38, "No files matching")
# define TXT_WERE_FOUND dxx_gettext(39, "were found!")
# define TXT_DELETE_PILOT dxx_gettext(40, "Delete Pilot:")
# define TXT_DELETE_DEMO dxx_gettext(41, "Delete Demo:")
# define TXT_COULDNT dxx_gettext(42, "Couldn't")
# define TXT_EXIT_SEQUENCE dxx_gettext(43, "Exiting the mine!")
# define TXT_WARNING dxx_gettext(44, "Warning!")
# define TXT_UNABLE_TO_OPEN dxx_gettext(45, "Unable to open")
# define TXT_COOL_SAYING dxx_gettext(46, "Enter your cool saying.\nPress ESC when done.")
# define TXT_HIGH_SCORE dxx_gettext(47, "HIGH SCORE!")
# define TXT_YOU_PLACED dxx_gettext(48, "You placed")
# define TXT_YOU_PLACED_1ST dxx_gettext(49, "You placed 1st!")
# define TXT_HIGH_SCORES dxx_gettext(50, "HIGH SCORES")
# define TXT_NAME dxx_gettext(51, "Name")
# define TXT_SCORE dxx_gettext(52, "Score")
# define TXT_SKILL dxx_gettext(53, "Skill")
# define TXT_LEVELS dxx_gettext(54, "Levels")
# define TXT_TIME dxx_gettext(55, "Time")
# define TXT_1ST dxx_gettext(57, "1st")
# define TXT_2ND dxx_gettext(58, "2nd")
# define TXT_3RD dxx_gettext(59, "3rd")
# define TXT_4TH dxx_gettext(60, "4th")
# define TXT_5TH dxx_gettext(61, "5th")
# define TXT_6TH dxx_gettext(62, "6th")
# define TXT_7TH dxx_gettext(63, "7th")
# define TXT_8TH dxx_gettext(64, "8th")
# define TXT_9TH dxx_gettext(65, "9th")
# define TXT_10TH dxx_gettext(66, "10th")
# define TXT_EMPTY dxx_gettext(67, "-empty-")
# define TXT_KILLED dxx_gettext(68, "killed")
# define TXT_SUICIDE dxx_gettext(69, "committed suicide!")
# define TXT_YOU dxx_gettext(70, "You")
# define TXT_YOURSELF dxx_gettext(71, "yourself")
# define TXT_NO_MACRO dxx_gettext(72, "That macro is not defined.")
# define TXT_SENDING dxx_gettext(73, "Sending")
# define TXT_SEND_MESSAGE dxx_gettext(74, "Send Message:")
# define TXT_SAYS dxx_gettext(75, "says")
# define TXT_TELLS_YOU dxx_gettext(76, "tells you")
# define TXT_HAS_DEST_CONTROL dxx_gettext(77, "has destroyed the main reactor!")
# define TXT_CONTROL_DESTROYED dxx_gettext(78, "The main reactor has been destroyed!")
# define TXT_HAS_ESCAPED dxx_gettext(79, "has escaped the mine!")
# define TXT_HAS_FOUND_SECRET dxx_gettext(80, "has found the secret level!")
# define TXT_HAS_LEFT_THE_GAME dxx_gettext(81, "has left the game!")
# define TXT_YOU_ARE_ONLY dxx_gettext(82, "You are the only person\nremaining in this netgame.")
# define TXT_OPPONENT_LEFT dxx_gettext(83, "Your opponent has left.\nReturning to menu.")
# define TXT_YOU_DEST_CONTROL dxx_gettext(84, "You destroyed the main reactor!")
# define TXT_DEFINE_MACRO dxx_gettext(85, "Define Macro #")
# define TXT_MESSAGE_SENT_TO dxx_gettext(86, "Message sent to")
# define TXT_NOBODY dxx_gettext(87, "Nobody.")
# define TXT_PAUSE dxx_gettext(88, "Pause")
# define TXT_CANT_PAUSE dxx_gettext(89, "You can't pause in a multiplayer game!")
# define TXT_HELP_ESC dxx_gettext(90, "ESC\t Abort Game")
# define TXT_HELP_F2 dxx_gettext(91, "F2\t Options menu")
# define TXT_HELP_F3 dxx_gettext(92, "F3\t Toggle cockpit")
# define TXT_HELP_F5 dxx_gettext(94, "F5\t Toggle recording")
# define TXT_HELP_PAUSE dxx_gettext(95, "Pause\t Pause")
# define TXT_HELP_MINUSPLUS dxx_gettext(96, "- / +\t Change screen size")
# define TXT_HELP_PRTSCN dxx_gettext(97, "PrintScrn\t Save screen shot")
# define TXT_HELP_1TO5 dxx_gettext(98, "1-5\t Select primary weapon")
# define TXT_HELP_6TO10 dxx_gettext(99, "6-0\t Select secondary weapon")
# define TXT_HELP_TO_VIEW dxx_gettext(100, " To view control keys, select\nconfiguration in options menu")
# define TXT_KEYS dxx_gettext(101, "KEYS")
# define TXT_ABORT_AUTODEMO dxx_gettext(102, "Abort Autodemo?")
# define TXT_ABORT_GAME dxx_gettext(103, "Abort Game?")
# define TXT_W_LASER dxx_gettext(104, "Laser Cannon")
# define TXT_W_VULCAN dxx_gettext(105, "Vulcan Cannon")
# define TXT_W_SPREADFIRE dxx_gettext(106, "Spreadfire Cannon")
# define TXT_W_PLASMA dxx_gettext(107, "Plasma Cannon")
# define TXT_W_FUSION dxx_gettext(108, "Fusion Cannon")
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# if defined(DXX_BUILD_DESCENT_I)
# define TXT_COPYRIGHT dxx_gettext(11, "Copyright (C) 1994, 1995 Parallax Software Corporation")
# define TXT_REGISTER_DESCENT dxx_gettext(56, "CD-Enhanced Descent Coming Summer '95!")
# define TXT_W_C_MISSILE dxx_gettext(109, "Concussion Missile")
# define TXT_W_H_MISSILE dxx_gettext(110, "Homing Missile")
# define TXT_W_P_BOMB dxx_gettext(111, "Proximity Bomb")
# define TXT_W_S_MISSILE dxx_gettext(112, "Smart Missile")
# define TXT_W_M_MISSILE dxx_gettext(113, "Mega Missile")
# define TXT_W_LASER_S dxx_gettext(114, "Laser")
# define TXT_W_VULCAN_S dxx_gettext(115, "Vulcan")
# define TXT_W_SPREADFIRE_S dxx_gettext(116, "SPREAD")
# define TXT_W_PLASMA_S dxx_gettext(117, "Plasma")
# define TXT_W_FUSION_S dxx_gettext(118, "Fusion")
# define TXT_W_C_MISSILE_S dxx_gettext(119, "Concsn\nMissile")
# define TXT_W_H_MISSILE_S dxx_gettext(120, "Homing\nMissile")
# define TXT_W_P_BOMB_S dxx_gettext(121, "Proxim.\nBomb")
# define TXT_W_S_MISSILE_S dxx_gettext(122, "Smart\nMissile")
# define TXT_W_M_MISSILE_S dxx_gettext(123, "Mega\nMissile")
# define TXT_SELECTED dxx_gettext(124, "selected!")
# define TXT_DONT_HAVE dxx_gettext(125, "You don't have the")
# define TXT_DONT_HAVE_AMMO dxx_gettext(126, "You don't have ammo for the")
# define TXT_HAVE_NO dxx_gettext(127, "You have no")
# define TXT_S dxx_gettext(128, "s")
# define TXT_SX dxx_gettext(129, "s!")
# define TXT_NO_PRIMARY dxx_gettext(130, "No primary weapons available")
# define TXT_ALREADY_HAVE_THE dxx_gettext(131, "You already have the")
# define TXT_CANT_OPEN_DOOR dxx_gettext(132, "You cannot open this door.")
# define TXT_MOVE_JOYSTICK dxx_gettext(133, "Move joystick")
# define TXT_TO_UL dxx_gettext(134, "to\nthe upper-left corner")
# define TXT_ANY_BUTTON dxx_gettext(135, "and press any button.")
# define TXT_JOYSTICK dxx_gettext(136, "joystick")
# define TXT_UPPER_LEFT dxx_gettext(137, "upper-left")
# define TXT_TO_LR dxx_gettext(138, "to\nthe lower-right corner")
# define TXT_LOWER_RIGHT dxx_gettext(139, "lower-right")
# define TXT_TO_C dxx_gettext(140, "to\nthe center")
# define TXT_CENTER dxx_gettext(141, "center")
# define TXT_CONTROL_KEYBOARD dxx_gettext(142, "Keyboard only")
# define TXT_CONTROL_JOYSTICK dxx_gettext(143, "Joystick")
# define TXT_CONTROL_FSTICKPRO dxx_gettext(144, "CH Flightstick Pro")
# define TXT_CONTROL_THRUSTFCS dxx_gettext(145, "Thrustmaster FCS &\nWingman Extreme")
# define TXT_CONTROL_GGAMEPAD dxx_gettext(146, "Gravis Gamepad")
# define TXT_CONTROL_MOUSE dxx_gettext(147, "Mouse")
# define TXT_CONTROL_CYBERMAN dxx_gettext(148, "Cyberman")
# define TXT_CUST_ABOVE dxx_gettext(149, "Customize Above")
# define TXT_CUST_KEYBOARD dxx_gettext(150, "Customize Keyboard")
# define TXT_CONTROLS dxx_gettext(151, "Controls")
# define TXT_KEYBOARD dxx_gettext(152, "Keyboard")
# define TXT_REGISTRATION dxx_gettext(172, "This copy of Descent is for use by:")
# define TXT_ERROR_SELECTOR dxx_gettext(173, "Error initializing selector for segment A000.")
# define TXT_ERROR_GRAPHICS dxx_gettext(174, "Error trying to initialize unsupported graphics mode.")
# define TXT_CALIBRATE dxx_gettext(175, "Calibrate")
# define TXT_SKIP dxx_gettext(176, "Skip")
# define TXT_JOYSTICK_NOT_CEN dxx_gettext(177, "It looks like your joystick\nisn't centered. Do you want\nto calibrate it?")
# define TXT_CHOOSE_INPUT dxx_gettext(178, "Choose input device")
# define TXT_ERROR dxx_gettext(179, "Error")
# define TXT_ERROR_PLR_VERSION dxx_gettext(180, "Cannot open player file\nVersion mismatch.")
# define TXT_DEMO_PLAYBACK dxx_gettext(181, "Demo Playback")
# define TXT_DEMO_RECORDING dxx_gettext(182, "Demo Recording")
# define TXT_CRUISE dxx_gettext(183, "Cruise:")
# define TXT_DUMPING_SCREEN dxx_gettext(184, "Dumping screen to")
# define TXT_CHEATS_ENABLED dxx_gettext(185, "Cheats Enabled!!")
# define TXT_NET_GAME_CLOSED dxx_gettext(186, "That game is closed to new players.")
# define TXT_NET_GAME_FULL dxx_gettext(187, "The game is already full.")
# define TXT_NET_GAME_BETWEEN dxx_gettext(188, "The game is between levels.\nTry again later.")
# define TXT_NET_GAME_NSELECT dxx_gettext(189, "You were not selected for the game.")
# define TXT_NET_GAME_NSTART dxx_gettext(190, "The netgame was not started.")
# define TXT_NET_GAME_CONNECT dxx_gettext(191, "You are already connected.\nTry again in a minute.")
# define TXT_NET_GAME_WRONGLEV dxx_gettext(192, "Wrong level selected.\nPlease re-join.")
# define TXT_KILLS dxx_gettext(193, "kills")
# define TXT_WAITING dxx_gettext(194, "Waiting for other players..\n")
# define TXT_SURE_LEAVE_GAME dxx_gettext(195, "Are you sure you want\nto leave the game?")
# define TXT_JOINING dxx_gettext(196, "is joining the game.")
# define TXT_REJOIN dxx_gettext(197, "is rejoining the game")
# define TXT_SORRY_ONLY dxx_gettext(198, "Sorry, but a you can only select\nup to")
# define TXT_NETPLAYERS_IN dxx_gettext(199, "netplayers for this mine.")
# define TXT_S_GAME dxx_gettext(200, "'s game")
# define TXT_DESCRIPTION dxx_gettext(201, "Description:")
# define TXT_LEVEL_ dxx_gettext(202, "Level:")
# define TXT_MODE dxx_gettext(203, "Mode:")
# define TXT_ANARCHY dxx_gettext(204, "Anarchy")
# define TXT_TEAM_ANARCHY dxx_gettext(205, "Team Anarchy")
# define TXT_ANARCHY_W_ROBOTS dxx_gettext(206, "Robo-Anarchy")
# define TXT_COOPERATIVE dxx_gettext(207, "Cooperative")
# define TXT_OPTIONS dxx_gettext(208, "Options:")
# define TXT_CLOSED_GAME dxx_gettext(209, "Closed Game")
# define TXT_NETGAME_SETUP dxx_gettext(210, "Game Setup")
# define TXT_LEVEL_OUT_RANGE dxx_gettext(211, "That start level is out of range")
# define TXT_SORRY dxx_gettext(212, "Sorry")
# define TXT_REGISTERED_ONLY dxx_gettext(213, "That game mode is\nonly available in\nthe registered / commercial\nversion")
# define TXT_WAIT dxx_gettext(214, "Wait...")
# define TXT_FOUND dxx_gettext(215, "Found")
# define TXT_ACTIVE_GAMES dxx_gettext(216, "active games.")
# define TXT_STARTING_NETGAME dxx_gettext(217, "Starting netgame on level")
# define TXT_NETLEVEL_NMATCH dxx_gettext(218, "Your level file does not\nmatch the other player's.\nCannot join game.")
# define TXT_TEAM dxx_gettext(219, "Team")
# define TXT_TEAM_SELECTION dxx_gettext(220, "Team selection\nSelect names to switch teams")
# define TXT_TEAM_MUST_ONE dxx_gettext(221, "You must place at least\none player on each team.")
# define TXT_TEAM_SELECT dxx_gettext(222, "Select up to")
# define TXT_TEAM_PRESS_ENTER dxx_gettext(223, "players\nPress ENTER to begin.")
# define TXT_TEAM_ATLEAST_TWO dxx_gettext(224, "You must select at least two\nplayers to start a network game")
# define TXT_IPX_NOT_FOUND dxx_gettext(225, "An active IPX driver was\nnot found. Check your\nnetwork software")
# define TXT_NET_FORMING dxx_gettext(226, " FORMING, level:")
# define TXT_NET_PLAYERS dxx_gettext(227, "players:")
# define TXT_NET_JOIN dxx_gettext(228, " OPEN, level:")
# define TXT_NET_CLOSED dxx_gettext(229, " CLOSED")
# define TXT_NET_BETWEEN dxx_gettext(230, " BETWEEN LEVELS")
# define TXT_NET_LEAVE dxx_gettext(231, "\nESC to leave netgame")
# define TXT_NET_WAITING dxx_gettext(232, "Waiting for signal from")
# define TXT_NET_TO_ENTER dxx_gettext(233, "to enter the mine")
# define TXT_NET_SEARCHING dxx_gettext(234, "Searching for Netgames...")
# define TXT_INVALID_CHOICE dxx_gettext(235, "That choice is invalid.\n")
# define TXT_NET_GAME_BETWEEN2 dxx_gettext(236, "That game is between levels.\nWait for status to change\nand try joining again.")
# define TXT_VERSION_MISMATCH dxx_gettext(237, "Your version of Descent\ndoes not match the version\nin use for that game.")
# define TXT_GAME_FULL dxx_gettext(238, "That game is currently full.")
# define TXT_IN_PROGRESS dxx_gettext(239, "You cannot join that\ngame in progress.")
# define TXT_DISCONNECTING dxx_gettext(240, "has disconnected!")
# define TXT_SERIAL_OPEN_ERROR dxx_gettext(241, "Error opening serial driver.\nCheck your serial parameters\nAnd free conventional memory.")
# define TXT_CARRIER_LOST dxx_gettext(242, "Error!\nCarrier Lost.\n Leaving Multiplayer game.")
# define TXT_ERROR_SERIAL_CFG dxx_gettext(243, "Error writing to the file\nserial.cfg. Can't save settings.")
# define TXT_ERR_SER_SETTINGS dxx_gettext(244, "Error reading serial settings.\nUsing defaults.")
# define TXT_CONNECT_LOST dxx_gettext(245, "No message received from\n%s for 10 seconds.\nConnection may be lost.")
# define TXT_READY_DESCENT dxx_gettext(246, "Your opponent has selected\nstart game. Are you\nready for descent?")
# define TXT_CLOSED_LINK dxx_gettext(247, "Your opponent has disconnected.")
# define TXT_DIAL_MODEM dxx_gettext(248, "Dial modem...")
# define TXT_ANSWER_MODEM dxx_gettext(249, "Answer modem")
# define TXT_NULL_MODEM dxx_gettext(250, "Establish null-modem link")
# define TXT_COM_SETTINGS dxx_gettext(251, "COM settings...")
# define TXT_START_GAME dxx_gettext(252, "Start game...")
# define TXT_SEND_MESSAGEP dxx_gettext(253, "Send message...")
# define TXT_HANGUP_MODEM dxx_gettext(254, "Hang up modem")
# define TXT_CLOSE_LINK dxx_gettext(255, "Close link")
# define TXT_SERIAL dxx_gettext(256, "Serial")
# define TXT_LINK_ACTIVE dxx_gettext(257, "link active to")
# define TXT_MODEM dxx_gettext(258, "Modem")
# define TXT_NOT_CONNECTED dxx_gettext(259, "Not currently connected")
# define TXT_SERIAL_GAME dxx_gettext(260, "Serial Game")
# define TXT_EXIT_WILL_CLOSE dxx_gettext(261, "Exiting this menu\nwill close the link\nContinue?")
# define TXT_BAUD_RATE dxx_gettext(262, "Baud Rate:")
# define TXT_MODEM_INIT_STRING dxx_gettext(263, "Modem Init String:")
# define TXT_ACCEPT_SAVE dxx_gettext(264, "Accept and Save")
# define TXT_SERIAL_SETTINGS dxx_gettext(265, "Serial Settings")
# define TXT_WARNING_16550 dxx_gettext(266, "Warning!\nYou must have a\n16550 UART\nto use 38400")
# define TXT_DIFFICULTY dxx_gettext(267, "Difficulty:")
# define TXT_SERIAL_GAME_SETUP dxx_gettext(268, "Serial Game Setup")
# define TXT_ONLY_ANARCHY dxx_gettext(269, "Only Anarchy mode is\navailable in the\nshareware version.")
# define TXT_SAVE dxx_gettext(270, "Save!")
# define TXT_ACCEPT dxx_gettext(271, "Accept")
# define TXT_SEL_NUMBER_EDIT dxx_gettext(272, "Select a number to edit")
# define TXT_EDIT_PHONE_ENTRY dxx_gettext(273, "Edit phonebook entry")
# define TXT_MANUAL_ENTRY dxx_gettext(274, "Manual Entry")
# define TXT_EDIT_PHONEBOOK dxx_gettext(275, "Edit Phonebook")
# define TXT_SEL_NUMBER_DIAL dxx_gettext(276, "Select a number to dial")
# define TXT_ENTER_NUMBER_DIAL dxx_gettext(277, "Enter number to dial")
# define TXT_NO_DIAL_TONE dxx_gettext(278, "NO DIAL TONE")
# define TXT_BUSY dxx_gettext(279, "BUSY")
# define TXT_NO_ANSWER dxx_gettext(280, "NO ANSWER")
# define TXT_NO_CARRIER dxx_gettext(281, "NO CARRIER")
# define TXT_VOICE dxx_gettext(282, "VOICE")
# define TXT_ERR_MODEM_RETURN dxx_gettext(283, "Error!\nModem returned:")
# define TXT_CONNECT dxx_gettext(284, "CONNECT")
# define TXT_BAUD_GREATER_9600 dxx_gettext(285, "Error!\nYou must establish a\n9600 baud connection\nor higher to play.")
# define TXT_RING dxx_gettext(286, "RING")
# define TXT_NO_SERIAL_OPT dxx_gettext(287, "Descent was started with\nthe serial option disabled.")
# define TXT_RESET_MODEM dxx_gettext(288, "Resetting Modem")
# define TXT_NO_MODEM dxx_gettext(289, "No modem detected.\nCheck your com settings.")
# define TXT_NO_PHONENUM dxx_gettext(290, "That phone number\nis not defined.\n")
# define TXT_DIALING dxx_gettext(291, "Dialing:")
# define TXT_ESC_ABORT dxx_gettext(292, "ESC to abort")
# define TXT_WAITING_FOR_ANS dxx_gettext(293, "Waiting for answer...")
# define TXT_WAITING_FOR_CALL dxx_gettext(294, "Waiting for call...")
# define TXT_WAITING_FOR_CARR dxx_gettext(295, "Waiting for carrier...")
# define TXT_FAILED_TO_NEGOT dxx_gettext(296, "Failed to negotiate!")
# define TXT_NEGOTIATION_FAIL dxx_gettext(297, "Negotiation with remote player\nfailed. Cannot continue.")
# define TXT_FATAL_ERROR_LEVEL dxx_gettext(298, "Fatal error.\nMy level =")
# define TXT_OTHER_LEVEL dxx_gettext(299, "Other level =")
# define TXT_YOUR_LEVEL dxx_gettext(300, "Your level ")
# define TXT_LVL_NO_MATCH dxx_gettext(301, "file does\nnot match")
# define TXT_CHECK_VERSION dxx_gettext(302, "'s.\nCheck your versions.")
# define TXT_DESCENT_NO_MATCH dxx_gettext(303, "Your version of Descent\ndoes not match that of\nyour opponent.")
# define TXT_OPPONENT_NO_READY dxx_gettext(304, "Your opponent is not\nready to start the game.")
# define TXT_WAIT_OPPONENT dxx_gettext(305, "Waiting for remote player...")
# define TXT_LOCK dxx_gettext(306, "LOCK")
# define TXT_DEATHS dxx_gettext(307, "DEATHS")
# define TXT_LIVES dxx_gettext(308, "LIVES")
# define TXT_LVL dxx_gettext(309, "LVL")
# define TXT_QUAD dxx_gettext(310, "QUAD")
# define TXT_REAR_VIEW dxx_gettext(311, "REAR VIEW")
# define TXT_DIFFICULTY_1 dxx_gettext(312, "Trainee")
# define TXT_DIFFICULTY_2 dxx_gettext(313, "Rookie")
# define TXT_DIFFICULTY_3 dxx_gettext(314, "Hotshot")
# define TXT_DIFFICULTY_4 dxx_gettext(315, "Ace")
# define TXT_DIFFICULTY_5 dxx_gettext(316, "Insane")
# define TXT_DETAIL_1 dxx_gettext(317, "Lowest")
# define TXT_DETAIL_2 dxx_gettext(318, "Low")
# define TXT_DETAIL_3 dxx_gettext(319, "Medium")
# define TXT_DETAIL_4 dxx_gettext(320, "High")
# define TXT_DETAIL_5 dxx_gettext(321, "Highest")
# define TXT_DETAIL_CUSTOM_ dxx_gettext(322, "Custom...")
# define TXT_LOAD_GAME dxx_gettext(323, "Load Game...")
# define TXT_MULTIPLAYER_ dxx_gettext(324, "Multiplayer...")
# define TXT_OPTIONS_ dxx_gettext(325, "Options...")
# define TXT_CHANGE_PILOTS dxx_gettext(326, "Change Pilots...")
# define TXT_VIEW_DEMO dxx_gettext(327, "View Demo...")
# define TXT_CREDITS dxx_gettext(328, "Credits")
# define TXT_ORDERING_INFO dxx_gettext(329, "Ordering Info")
# define TXT_SELECT_DEMO dxx_gettext(330, "Select Demo\n<Ctrl-D> deletes\n<Ctrl-C> converts format\nIntel <-> PowerPC")
# define TXT_DIFFICULTY_LEVEL dxx_gettext(331, "Difficulty Level")
# define TXT_SET_TO dxx_gettext(332, "set to")
# define TXT_DETAIL_LEVEL dxx_gettext(333, "Detail Level")
# define TXT_OBJ_COMPLEXITY dxx_gettext(334, "Object Complexity")
# define TXT_OBJ_DETAIL dxx_gettext(335, "Object Detail")
# define TXT_WALL_DETAIL dxx_gettext(336, "Wall Detail")
# define TXT_WALL_RENDER_DEPTH dxx_gettext(337, "Wall Render Depth")
# define TXT_DEBRIS_AMOUNT dxx_gettext(338, "Amount of Debris")
# define TXT_SOUND_CHANNELS dxx_gettext(339, "Sound Channels")
# define TXT_LO_HI dxx_gettext(340, " LO HI")
# define TXT_DETAIL_CUSTOM dxx_gettext(341, "Detail Level Customization")
# define TXT_START_ANY_LEVEL dxx_gettext(342, "You may start on\nany level up to")
# define TXT_SELECT_START_LEV dxx_gettext(343, "New Game\n\nSelect starting level")
# define TXT_ENTER_TO_CONT dxx_gettext(344, "Press ENTER to Continue")
# define TXT_INVALID_LEVEL dxx_gettext(345, "Invalid level number")
# define TXT_ERR_LOADING_GAME dxx_gettext(346, "Error Loading Game")
# define TXT_SAVE_GAME_SLOTS dxx_gettext(347, "Save Game\n\nSelect slot & enter save name\nPress ESC if you don't want to save")
# define TXT_SAVE_ERROR dxx_gettext(348, "Save Error!")
# define TXT_FX_VOLUME dxx_gettext(349, "FX Volume")
# define TXT_MUSIC_VOLUME dxx_gettext(350, "Music Volume")
# define TXT_REVERSE_STEREO dxx_gettext(351, "Reverse Stereo")
# define TXT_BRIGHTNESS dxx_gettext(352, "Brightness")
# define TXT_CONTROLS_ dxx_gettext(353, "Controls...")
# define TXT_DETAIL_LEVELS dxx_gettext(354, "Detail levels...")
# define TXT_CAL_JOYSTICK dxx_gettext(355, "Calibrate Joystick")
# define TXT_JOYS_SENSITIVITY dxx_gettext(356, "Joystick / Mouse\nSensitivity")
# define TXT_START_NET_GAME dxx_gettext(357, "Start a network game...")
# define TXT_JOIN_NET_GAME dxx_gettext(358, "Join a network game...\n")
# define TXT_MODEM_GAME dxx_gettext(359, "Modem / serial game...")
# define TXT_MULTIPLAYER dxx_gettext(360, "Multiplayer")
# define TXT_CONTINUE dxx_gettext(361, "Continue")
# define TXT_CANT_PLAYBACK dxx_gettext(362, "Can't playback demo")
# define TXT_DEMO_CORRUPT dxx_gettext(363, "because\ndemo file contains corrupt\ndata.")
# define TXT_DEMO_OLD dxx_gettext(364, "because\ndemo version is too old.")
# define TXT_RECORDED dxx_gettext(365, "recorded")
# define TXT_WITH_REGISTERED dxx_gettext(366, "with the registered version")
# define TXT_WITH_SHAREWARE dxx_gettext(367, "with the shareware version")
# define TXT_OF_DESCENT dxx_gettext(368, "of Descent.")
# define TXT_LEVEL_CANT_LOAD dxx_gettext(369, "because\nlevel cannot be loaded.")
# define TXT_DEMO_OLD_CORRUPT dxx_gettext(370, "Demo is probably too old\nor contains corrupt data.")
# define TXT_DEMO_ERR_READING dxx_gettext(371, "Error reading demo data.")
# define TXT_SAVE_DEMO_AS dxx_gettext(372, "Save Demo as:")
# define TXT_DEMO_USE_LETTERS dxx_gettext(373, "Please use only letters,\nnumbers and the underscore\ncharacter in filename.")
# define TXT_AUTOMAP dxx_gettext(374, "Automap")
# define TXT_TURN_SHIP dxx_gettext(375, "Flight controls move")
# define TXT_SLIDE_UPDOWN dxx_gettext(376, "Accelerate / Reverse zooms in / out")
# define TXT_LEVEL dxx_gettext(377, "Level")
# define TXT_PITCH_FORWARD dxx_gettext(378, "Pitch forward")
# define TXT_PITCH_BACKWARD dxx_gettext(379, "Pitch backward")
# define TXT_TURN_LEFT dxx_gettext(380, "Turn left")
# define TXT_TURN_RIGHT dxx_gettext(381, "Turn right")
# define TXT_SLIDE_ON dxx_gettext(382, "Slide on")
# define TXT_SLIDE_LEFT dxx_gettext(383, "Slide left")
# define TXT_SLIDE_RIGHT dxx_gettext(384, "Slide right")
# define TXT_SLIDE_UP dxx_gettext(385, "Slide up")
# define TXT_SLIDE_DOWN dxx_gettext(386, "Slide down")
# define TXT_BANK_ON dxx_gettext(387, "Bank on")
# define TXT_BANK_LEFT dxx_gettext(388, "Bank left")
# define TXT_BANK_RIGHT dxx_gettext(389, "Bank right")
# define TXT_FIRE_PRIMARY dxx_gettext(390, "Fire primary")
# define TXT_FIRE_SECONDARY dxx_gettext(391, "Fire secondary")
# define TXT_FIRE_FLARE dxx_gettext(392, "Fire flare")
# define TXT_ACCELERATE dxx_gettext(393, "Accelerate")
# define TXT_REVERSE dxx_gettext(394, "reverse")
# define TXT_DROP_BOMB dxx_gettext(395, "Drop Bomb")
# define TXT_CRUISE_FASTER dxx_gettext(396, "Cruise Faster")
# define TXT_CRUISE_SLOWER dxx_gettext(397, "Cruise Slower")
# define TXT_CRUISE_OFF dxx_gettext(398, "Cruise Off")
# define TXT_PITCH_UD dxx_gettext(399, "Pitch U / D")
# define TXT_TURN_LR dxx_gettext(400, "Turn L / R")
# define TXT_SLIDE_LR dxx_gettext(401, "Slide L / R")
# define TXT_SLIDE_UD dxx_gettext(402, "Slide U / D")
# define TXT_BANK_LR dxx_gettext(403, "Bank L / R")
# define TXT_THROTTLE dxx_gettext(404, "throttle")
# define TXT_TEAM_ATLEAST_THREE dxx_gettext(405, "You must select at least three\nplayers to start a team game")
# define TXT_NET_DISCONNECTED dxx_gettext(406, "Disconnected")
# define TXT_NET_PLAYING dxx_gettext(407, "Playing")
# define TXT_NET_ESCAPED dxx_gettext(408, "Escaped")
# define TXT_NET_DIED dxx_gettext(409, "Died in mine")
# define TXT_NET_FOUND_SECRET dxx_gettext(410, "Found secret level")
# define TXT_NET_ESCAPE_TUNNEL dxx_gettext(411, "In Escape tunnel")
# define TXT_NET_RESERVED dxx_gettext(412, "Viewing Level Scores")
# define TXT_WOWIE_ZOWIE dxx_gettext(413, "Wowie Zowie Weapons!!")
# define TXT_ALL_KEYS dxx_gettext(414, "All Keys!")
# define TXT_CLOAK dxx_gettext(415, "Cloak")
# define TXT_FULL_SHIELDS dxx_gettext(416, "Shields Recharged!")
# define TXT_ON dxx_gettext(417, "On")
# define TXT_OFF dxx_gettext(418, "Off")
# define TXT_NOT_IN_SHAREWARE dxx_gettext(419, "Not available in shareware")
# define TXT_GAME_OVER dxx_gettext(420, "Game Over")
# define TXT_SELECT_PILOT dxx_gettext(421, "Select pilot\n<Ctrl-D> deletes")
# define TXT_ENTER_PILOT_NAME dxx_gettext(422, "Enter your pilot name:")
# define TXT_PLAYER dxx_gettext(423, "Player")
# define TXT_ALREADY_EXISTS dxx_gettext(424, "already exists!")
# define TXT_LOADING dxx_gettext(425, "Prepare for Descent...")
# define TXT_FULL_RESCUE_BONUS dxx_gettext(426, "Full Rescue bonus: \t")
# define TXT_SHIELD_BONUS dxx_gettext(427, "Shield bonus:\t")
# define TXT_ENERGY_BONUS dxx_gettext(428, "Energy bonus:\t")
# define TXT_HOSTAGE_BONUS dxx_gettext(429, "Hostage bonus: \t")
# define TXT_SKILL_BONUS dxx_gettext(430, "Skill Bonus:\t")
# define TXT_TOTAL_BONUS dxx_gettext(431, "Total Bonus:\t")
# define TXT_TOTAL_SCORE dxx_gettext(432, "Total Score:\t")
# define TXT_SECRET_LEVEL dxx_gettext(433, "Secret Level")
# define TXT_COMPLETE dxx_gettext(434, "Complete")
# define TXT_DESTROYED dxx_gettext(435, "Destroyed!")
# define TXT_SAVE_GAME dxx_gettext(436, "Save Game?")
# define TXT_PRESS_CTRL_R dxx_gettext(437, "Press <Ctrl-R> to reset")
# define TXT_RESET_HIGH_SCORES dxx_gettext(438, "Reset the high scores?")
# define TXT_YOU_WERE dxx_gettext(439, "You were")
# define TXT_WAS dxx_gettext(440, "was")
# define TXT_KILLED_BY_NONPLAY dxx_gettext(441, "killed by the reactor")
# define TXT_IMPORTANT_NOTE dxx_gettext(442, "IMPORTANT NOTE")
# define TXT_FCS dxx_gettext(443, "Use this option for the FCS\nand Wingman Extreme only\nwhen used alone. If you\nalso use a WCS or FLCS you\nmust configure for joystick.\nSee manual / readme for details.\n")
# define TXT_PRESS_ANY_KEY dxx_gettext(444, "Press any key or button to continue...")
# define TXT_HOSTAGE_RESCUED dxx_gettext(445, "Hostage rescued!")
# define TXT_INIT_VICTOR dxx_gettext(446, "Initializing VictorMaxx tracking on COM port")
# define TXT_N dxx_gettext(447, "N")
# define TXT_Y dxx_gettext(448, "Y")
# define TXT_ANY_LEVEL dxx_gettext(449, "Start at any level.")
# define TXT_SHAREWARE_DONE dxx_gettext(450, "Shareware Levels Completed")
# define TXT_PRESS_NEW_KEY dxx_gettext(451, "Press new key")
# define TXT_PRESS_NEW_JBUTTON dxx_gettext(452, "Press new joystick button")
# define TXT_PRESS_NEW_MBUTTON dxx_gettext(453, "Press new mouse button")
# define TXT_MOVE_NEW_JOY_AXIS dxx_gettext(454, "Move new joystick axis")
# define TXT_MOVE_NEW_MSE_AXIS dxx_gettext(455, "Move new mouse axis")
# define TXT_USING_VFX1 dxx_gettext(456, "Using VFX1 Head Tracking...Press Shift+Z during game to set zero.")
# define TXT_VFX1_ERROR1 dxx_gettext(457, "Error: Can't use VFX1 head tracking because no head tracking device\nwas found.")
# define TXT_VFX1_ERROR2 dxx_gettext(458, "Error: Can't use VFX1 head tracking because VFX1.COM does not\nappear to be loaded!")
# define TXT_KCONFIG_STRING_1 dxx_gettext(459, "Enter changes, ^D deletes, ^R resets defaults, Esc exits")
# define TXT_BUTTONS dxx_gettext(460, " Buttons ")
# define TXT_AXES dxx_gettext(461, " Axes ")
# define TXT_AXIS dxx_gettext(462, "Axis")
# define TXT_INVERT dxx_gettext(463, "Invert?")
# define TXT_BTN_1 dxx_gettext(464, "BTN 1")
# define TXT_BTN_2 dxx_gettext(465, "BTN 2")
# define TXT_BTN_3 dxx_gettext(466, "BTN 3")
# define TXT_BTN_4 dxx_gettext(467, "BTN 4")
# define TXT_TRIG dxx_gettext(468, "TRIG")
# define TXT_HAT_L dxx_gettext(469, "HAT \x81")
# define TXT_HAT_R dxx_gettext(470, "HAT \x80")
# define TXT_HAT_U dxx_gettext(471, "HAT \x7f")
# define TXT_HAT_D dxx_gettext(472, "HAT \x82")
# define TXT_LEFT dxx_gettext(473, "LEFT")
# define TXT_RIGHT dxx_gettext(474, "RIGHT")
# define TXT_MID dxx_gettext(475, "MID")
# define TXT_UP dxx_gettext(476, "UP")
# define TXT_DOWN dxx_gettext(477, "DOWN")
# define TXT_X1 dxx_gettext(478, "X1")
# define TXT_Y1 dxx_gettext(479, "Y1")
# define TXT_X2 dxx_gettext(480, "X2")
# define TXT_Y2 dxx_gettext(481, "Y2")
# define TXT_L_R dxx_gettext(482, "L / R")
# define TXT_F_B dxx_gettext(483, "F / B")
# define TXT_FORWARD dxx_gettext(484, "forward")
# define TXT_MOVE_THROTTLE_F dxx_gettext(485, "Move throttle all\nthe way forward\nand press any button")
# define TXT_MOVE_THROTTLE_R dxx_gettext(486, "Move throttle all\nthe way back\nand press any button")
# define TXT_MOVE_THROTTLE_C dxx_gettext(487, "Move throttle to\nits center and\npress any button")
# define TXT_REACTOR_EXPLODED dxx_gettext(488, "\nReactor has exploded.")
# define TXT_TIME_REMAINING dxx_gettext(489, "\nTime Remaining")
# define TXT_SECONDS dxx_gettext(490, "seconds.")
# define TXT_DEMO_WRITE_ERROR dxx_gettext(491, "Error writing demo file. Current")
# define TXT_DEMO_SIZE dxx_gettext(492, "demo size is")
# define TXT_DEMO_SAVE_BAD dxx_gettext(493, "You are nearly out of space on\nthe current device. Enter demo\nname now or press ESC to delete\ndemo.")
# define TXT_BYTE_STR dxx_gettext(494, "bytes.")
# define TXT_DIED_IN_MINE dxx_gettext(495, "You died in the mine.\n\nYour ship and its contents\nwere incinerated.")
# define TXT_SHIP_BONUS dxx_gettext(496, "Ship bonus: \t")
# define TXT_PHONE_NUM dxx_gettext(497, "Phone Number")
# define TXT_KILL_MATRIX_TITLE dxx_gettext(498, "ANARCHY SUMMARY")
# define TXT_WAIT_FOR_OK dxx_gettext(499, "Waiting for OK to\nstart game\n")
# define TXT_SURE_ABORT_SYNC dxx_gettext(500, "Aborting will quit the game\nare you sure?")
# define TXT_ERROR_WRITING_PLR dxx_gettext(501, "Error writing player file.\nUnable to save current player.\n")
# define TXT_SHIP_DESTROYED_0 dxx_gettext(502, "Ship destroyed!")
# define TXT_SHIP_DESTROYED_1 dxx_gettext(503, "Ship destroyed, 1 hostage lost!")
# define TXT_SHIP_DESTROYED_2 dxx_gettext(504, "Ship destroyed, %i hostages lost!")
# define TXT_NET_FULL dxx_gettext(505, "This socket is ready full.\nPlease restart Descent\nwith the -socket option.\n\nfor example: Descent -socket 1")
# define TXT_DEMO_NO_SPACE dxx_gettext(506, "Not enough space on current\ndevice to start demo recording.")
# define TXT_HAT2_L dxx_gettext(507, "HAT2\x81")
# define TXT_HAT2_R dxx_gettext(508, "HAT2\x7f")
# define TXT_HAT2_U dxx_gettext(509, "HAT2\x82")
# define TXT_HAT2_D dxx_gettext(510, "HAT2\x80")
# define TXT_WARP_TO_LEVEL dxx_gettext(511, "Warp to which level?")
# define TXT_TRADEMARK dxx_gettext(512, "DESCENT is a trademark of Interplay Productions, Inc.")
# define TXT_NET_SYNC_FAILED dxx_gettext(513, "Failed to join the netgame.\nYou are missing packets. Check\nyour network card and\ntry again.")
# define TXT_DONE dxx_gettext(514, "done")
# define TXT_I_AM_A dxx_gettext(515, "I am a")
# define TXT_CHEATER dxx_gettext(516, "CHEATER!")
# define TXT_LOADING_DATA dxx_gettext(517, "Loading Data")
# define TXT_HELP_ALT_F2 dxx_gettext(518, "ALT-F2\t Save Game")
# define TXT_HELP_ALT_F3 dxx_gettext(519, "ALT-F3\t Load Game")
# define TXT_ONLY_REGISTERED dxx_gettext(520, "Only in Registered version!")
# define TXT_CONCUSSION dxx_gettext(521, "Concussion")
# define TXT_HOMING dxx_gettext(522, "Homing")
# define TXT_PROXBOMB dxx_gettext(523, "ProxBomb")
# define TXT_SMART dxx_gettext(524, "Smart")
# define TXT_MEGA dxx_gettext(525, "Mega")
# define TXT_NOMISSION4DEMO dxx_gettext(526, "Mission '%s' not found.\nYou must have this mission\nfile in order to playback\nthis demo.")
# define TXT_SHOW_IDS dxx_gettext(527, "All player callsigns on screen")
# define TXT_DUPLICATE_NAME dxx_gettext(528, "There is already a game\nin progress with that name")
# define TXT_ANARCHY_ONLY_MISSION dxx_gettext(529, "This mission is designated\nAnarchy-only")
# define TXT_START_NOWAIT dxx_gettext(530, "Force level start")
# define TXT_QUITTING_NOW dxx_gettext(531, "Quitting now means ending the\nentire netgame\n\nAre you sure?")
# define TXT_MISSION_NOT_FOUND dxx_gettext(532, "The mission for that netgame\nis not installed on your\nsystem. Cannot join.")
# define TXT_MULTI_MISSION dxx_gettext(533, "Start Multiplayer Game\n\nSelect mission")
# define TXT_MISSION_ERROR dxx_gettext(534, "Error loading mission file")
# define TXT_COM_CUSTOM_SETTINGS dxx_gettext(535, "Custom (return to set)")
# define TXT_COM_BASE dxx_gettext(536, "Base address (in Hex)")
# define TXT_COM_IRQ dxx_gettext(537, "IRQ Number")
# define TXT_RESET_DEFAULTS dxx_gettext(538, "Reset to Default")
# define TXT_VALID_IRQS dxx_gettext(539, "Valid IRQ values are 2-7")
# define TXT_NO_UART dxx_gettext(540, "No UART was detected\nat those settings")
# define TXT_DEF_MACRO_1 dxx_gettext(541, "You will pay dearly for that!")
# define TXT_DEF_MACRO_2 dxx_gettext(542, "Revenge is mine!!")
# define TXT_DEF_MACRO_3 dxx_gettext(543, "Man I'm good!")
# define TXT_DEF_MACRO_4 dxx_gettext(544, "Its almost too easy!")
# define TXT_MISSION dxx_gettext(545, " Mission:")
# define TXT_VIEWING_DISTANCE dxx_gettext(546, "+ / - Changes viewing distance")
# define TXT_SECRET_EXIT dxx_gettext(547, "Alternate exit found!\n\nProceeding to Secret Level!")
# define TXT_SHOW_ON_MAP dxx_gettext(548, "Show all players on automap")
# define TXT_KILLED_BY_ROBOT dxx_gettext(549, "Killed by a robot")
# define TXT_BAUD dxx_gettext(550, "Baud")
# define TXT_CONSISTENCY_ERROR dxx_gettext(551, "A consistency error has been\ndetected in your network connection.\nCheck you hardware and re-join")
# define TXT_PRESS_ANY_KEY2 dxx_gettext(552, "Press any key to continue (Print Screen to save screenshot)")
# define TXT_DEMO_SAVE_NOSPACE dxx_gettext(553, "An error occured while writing\ndemo. Demo is likely corrupted.\nEnter demo name now or\npress ESC to delete demo.")
# define TXT_CNTRLCEN_INVUL dxx_gettext(554, "The main reactor is invulnerable for")
# define TXT_NO_DESTSAT_LVL dxx_gettext(555, "The level being loaded is not\navailable in Destination Saturn.\nUnable to continue demo playback.\n\nPress any key to continue.")
# define TXT_REACTOR_LIFE dxx_gettext(556, "Reactor life")
# define TXT_MINUTES_ABBREV dxx_gettext(557, "min")
# define TXT_CURRENT_IPX_SOCKET dxx_gettext(558, "Current IPX Socket is default")
# define TXT_DOS_VERSION_1 dxx_gettext(559, "This program requires MS-DOS 5.0 or higher.\nYou are using MS-DOS")
# define TXT_DOS_VERSION_2 dxx_gettext(560, "You can use the -nodoscheck command line\nswitch to override this check, but it\nmay have unpredictable results, namely\nwith DOS file error handling.\n")
# define TXT_NOT_ENOUGH_HANDLES dxx_gettext(561, "Not enough file handles!")
# define TXT_HANDLES_1 dxx_gettext(562, "of the necessary file handles\nthat Descent requires to execute properly. You will\nneed to increase the FILES=n line in your config.sys.")
# define TXT_HANDLES_2 dxx_gettext(563, "If you are running with a clean boot, then you will need\nto create a CONFIG.SYS file in your root directory, with\nthe line FILES=15 in it. If you need help with this,\ncontact Interplay technical support.")
# define TXT_HANDLES_3 dxx_gettext(564, "You may also run with the -nofilecheck command line option\nthat will disable this check, but you might get errors\nwhen loading saved games or playing demos.")
# define TXT_AVAILABLE_MEMORY dxx_gettext(565, "Available memory")
# define TXT_MEMORY_CONFIG dxx_gettext(566, "more bytes of DOS memory needed!")
# define TXT_RECONFIGURE_VMM dxx_gettext(567, "more bytes of virtual memory needed. Reconfigure VMM.")
# define TXT_MORE_MEMORY dxx_gettext(568, "more bytes of extended / expanded memory needed!")
# define TXT_MORE_MEMORY_2 dxx_gettext(569, "Or else you you need to use virtual memory (See README.TXT)")
# define TXT_PHYSICAL_MEMORY dxx_gettext(570, "more bytes of physical memory needed!")
# define TXT_PHYSICAL_MEMORY_2 dxx_gettext(571, "Check to see that your virtual memory settings allow\nyou to use all of your physical memory (See README.TXT)")
# define TXT_INITIALIZING_DPMI dxx_gettext(572, "Initializing DPMI services")
# define TXT_INITIALIZING_CRIT dxx_gettext(573, "Initializing critical error handler")
# define TXT_IGLASSES dxx_gettext(574, "Enables Virtual I / O Iglasses! stereo display")
# define TXT_VIOTRACK dxx_gettext(575, "Enables Iglasses! head tracking via COM port")
# define TXT_KASAN dxx_gettext(576, "Enables Kasan's 3dMax stereo display in low res.")
# define TXT_KASAN_2 dxx_gettext(577, "3DBios must be installed for 3dMax operation.")
# define TXT_3DMAX dxx_gettext(578, "Enables Kasan's 3dMax stereo display in high res")
# define TXT_PRESS_ANY_KEY3 dxx_gettext(579, "Press any key for more options...")
# define TXT_SOCKET dxx_gettext(580, "Enables dynamic socket changing")
# define TXT_NOFILECHECK dxx_gettext(581, "Disables the file handles check")
# define TXT_VERBOSE_1 dxx_gettext(582, "Getting settings from DESCENT.CFG...")
# define TXT_VERBOSE_2 dxx_gettext(583, "Initializing timer system...")
# define TXT_VERBOSE_3 dxx_gettext(584, "Initializing keyboard handler...")
# define TXT_VERBOSE_4 dxx_gettext(585, "Initializing mouse handler...")
# define TXT_VERBOSE_5 dxx_gettext(586, "Mouse support disabled...")
# define TXT_VERBOSE_6 dxx_gettext(587, "Initializing joystick handler...")
# define TXT_VERBOSE_7 dxx_gettext(588, "Slow joystick reading enabled...")
# define TXT_VERBOSE_8 dxx_gettext(589, "Polled joystick reading enabled...")
# define TXT_VERBOSE_9 dxx_gettext(590, "BIOS joystick reading enabled...")
# define TXT_VERBOSE_10 dxx_gettext(591, "Joystick support disabled...")
# define TXT_VERBOSE_11 dxx_gettext(592, "Initializing divide by zero handler...")
# define TXT_INITIALIZING_NETWORK dxx_gettext(593, "Initializing network...")
# define TXT_IPX_CHANNEL dxx_gettext(594, "Using IPX network support on channel")
# define TXT_NO_NETWORK dxx_gettext(595, "No IPX compatible network found.")
# define TXT_SOCKET_ERROR dxx_gettext(596, "Error opening socket")
# define TXT_MEMORY_IPX dxx_gettext(597, "Not enough low memory for IPX buffers.")
# define TXT_ERROR_IPX dxx_gettext(598, "Error initializing IPX. Error code:")
# define TXT_NETWORK_DISABLED dxx_gettext(599, "Network support disabled...")
# define TXT_INITIALIZING_GRAPHICS dxx_gettext(600, "Initializing graphics system...")
# define TXT_SOUND_ERROR_OPEN dxx_gettext(601, "SOUND: Error opening")
# define TXT_SOUND_ERROR_LOCK dxx_gettext(602, "SOUND: Error locking down instruments")
# define TXT_SOUND_ERROR_HMI dxx_gettext(603, "SOUND: (HMI)")
# define TXT_SOUND_ERROR_LOCK_DRUMS dxx_gettext(604, "SOUND: Error locking down drums")
# define TXT_SOUND_ERROR_MIDI dxx_gettext(605, "SOUND: Error locking midi track map!")
# define TXT_SOUND_ERROR_MIDI_CALLBACK dxx_gettext(606, "SOUND: Error locking midi callback function!")
# define TXT_EXTERNAL_CONTROL dxx_gettext(607, "Using external control:")
# define TXT_IGLASSES_ERROR_1 dxx_gettext(608, "Invalid serial port parameter for -itrak!")
# define TXT_IGLASSES_INIT dxx_gettext(609, "Initializing i-glasses! head tracking on serial port %d")
# define TXT_IGLASSES_ON dxx_gettext(610, "Make sure the glasses are turned on!")
# define TXT_PRESS_ESC_TO_ABORT dxx_gettext(611, "Press ESC to abort")
# define TXT_SERIAL_FAILURE dxx_gettext(612, "Failed to open serial port. Status =")
# define TXT_MESSAGE dxx_gettext(613, "Message")
# define TXT_MACRO dxx_gettext(614, "Macro")
# define TXT_ERROR_SERIAL_LOCK dxx_gettext(615, "Error locking serial interrupt routine!")
# define TXT_ERROR_SERIAL_LOCK_2 dxx_gettext(616, "Error locking serial port data!")
# define TXT_NO_LUNACY dxx_gettext(617, "Robots are normal")
# define TXT_LUNACY dxx_gettext(618, "Robots move fast, fire seldom")
# define TXT_ROBOT_PAINTING_OFF dxx_gettext(619, "Robot painting OFF")
# define TXT_ROBOT_PAINTING_ON dxx_gettext(620, "Robot painting with texture %d")
# define N_TEXT_STRINGS_MIN 514
# define N_TEXT_STRINGS 621
# elif defined(DXX_BUILD_DESCENT_II)
# define TXT_COPYRIGHT dxx_gettext(11, "Copyright (C) 1994-1996 Parallax Software Corporation")
# define TXT_REGISTER_DESCENT dxx_gettext(56, "D2 Strategy Guide available at 1-800-531-2343!")
# define TXT_HELP_F4 dxx_gettext(93, "F4\t Drop marker")
2012-07-01 03:04:35 +00:00
# define TXT_W_SLASER dxx_gettext(109, "Super Laser Cannon")
# define TXT_W_SVULCAN dxx_gettext(110, "Gauss Cannon")
# define TXT_W_SSPREADFIRE dxx_gettext(111, "Helix Cannon")
# define TXT_W_SPLASMA dxx_gettext(112, "Phoenix Cannon")
# define TXT_W_SFUSION dxx_gettext(113, "Omega Cannon")
# define TXT_W_C_MISSILE dxx_gettext(114, "Concussion Missile")
# define TXT_W_H_MISSILE dxx_gettext(115, "Homing Missile")
# define TXT_W_P_BOMB dxx_gettext(116, "Proximity Bomb")
# define TXT_W_S_MISSILE dxx_gettext(117, "Smart Missile")
# define TXT_W_M_MISSILE dxx_gettext(118, "Mega Missile")
# define TXT_W_SMISSILE1 dxx_gettext(119, "Flash Missile")
# define TXT_W_SMISSILE2 dxx_gettext(120, "Guided Missile")
# define TXT_W_SMISSILE3 dxx_gettext(121, "Smart Mine")
# define TXT_W_SMISSILE4 dxx_gettext(122, "Mercury Missile")
# define TXT_W_SMISSILE5 dxx_gettext(123, "Earthshaker Missile")
# define TXT_W_LASER_S dxx_gettext(124, "Laser")
# define TXT_W_VULCAN_S dxx_gettext(125, "Vulcan")
# define TXT_W_SPREADFIRE_S dxx_gettext(126, "Spread")
# define TXT_W_PLASMA_S dxx_gettext(127, "Plasma")
# define TXT_W_FUSION_S dxx_gettext(128, "Fusion")
# define TXT_W_SLASER_S dxx_gettext(129, "Super\nLaser")
# define TXT_W_SVULCAN_S dxx_gettext(130, "Gauss")
# define TXT_W_SSPREADFIRE_S dxx_gettext(131, "Helix")
# define TXT_W_SPLASMA_S dxx_gettext(132, "Phoenx")
# define TXT_W_SFUSION_S dxx_gettext(133, "Omega")
# define TXT_W_C_MISSILE_S dxx_gettext(134, "Concsn\nMissile")
# define TXT_W_H_MISSILE_S dxx_gettext(135, "Homing\nMissile")
# define TXT_W_P_BOMB_S dxx_gettext(136, "Proxim.\nBomb")
# define TXT_W_S_MISSILE_S dxx_gettext(137, "Smart\nMissile")
# define TXT_W_M_MISSILE_S dxx_gettext(138, "Mega\nMissile")
# define TXT_W_SMISSILE1_S dxx_gettext(139, "Flash\nMissile")
# define TXT_W_SMISSILE2_S dxx_gettext(140, "Guided\nMissile")
# define TXT_W_SMISSILE3_S dxx_gettext(141, "Smart\nMine")
# define TXT_W_SMISSILE4_S dxx_gettext(142, "Merc\nMissile")
# define TXT_W_SMISSILE5_S dxx_gettext(143, "Shaker\nMissile")
# define TXT_SELECTED dxx_gettext(144, "selected!")
# define TXT_DONT_HAVE dxx_gettext(145, "You don't have the")
# define TXT_DONT_HAVE_AMMO dxx_gettext(146, "You don't have ammo for the")
# define TXT_HAVE_NO dxx_gettext(147, "You have no")
# define TXT_S dxx_gettext(148, "s")
# define TXT_SX dxx_gettext(149, "s!")
# define TXT_NO_PRIMARY dxx_gettext(150, "No primary weapons available")
# define TXT_ALREADY_HAVE_THE dxx_gettext(151, "You already have the")
# define TXT_CANT_OPEN_DOOR dxx_gettext(152, "You cannot open this door")
# define TXT_MOVE_JOYSTICK dxx_gettext(153, "Move joystick")
# define TXT_TO_UL dxx_gettext(154, "to\nthe upper-left corner")
# define TXT_ANY_BUTTON dxx_gettext(155, "and press any button.")
# define TXT_JOYSTICK dxx_gettext(156, "joystick")
# define TXT_UPPER_LEFT dxx_gettext(157, "upper-left")
# define TXT_TO_LR dxx_gettext(158, "to\nthe lower-right corner")
# define TXT_LOWER_RIGHT dxx_gettext(159, "lower-right")
# define TXT_TO_C dxx_gettext(160, "to\nthe center")
# define TXT_CENTER dxx_gettext(161, "center")
# define TXT_CONTROL_KEYBOARD dxx_gettext(162, "Keyboard only")
# define TXT_CONTROL_JOYSTICK dxx_gettext(163, "Joystick")
# define TXT_CONTROL_FSTICKPRO dxx_gettext(164, "CH Flightstick Pro")
# define TXT_CONTROL_THRUSTFCS dxx_gettext(165, "Thrustmaster FCS &\nWingman Extreme")
# define TXT_CONTROL_GGAMEPAD dxx_gettext(166, "Gravis Gamepad")
# define TXT_CONTROL_MOUSE dxx_gettext(167, "Mouse")
# define TXT_CONTROL_CYBERMAN dxx_gettext(168, "Cyberman")
# define TXT_CONTROL_WINJOY dxx_gettext(169, "Windows 95 Joystick")
# define TXT_CUST_ABOVE dxx_gettext(170, "Customize Above")
# define TXT_CUST_KEYBOARD dxx_gettext(171, "Customize Keyboard")
# define TXT_CONTROLS dxx_gettext(172, "Controls")
# define TXT_KEYBOARD dxx_gettext(173, "Keyboard")
2006-03-20 17:12:09 +00:00
//This is where the command-line help text used to be
2012-07-01 03:04:35 +00:00
# define TXT_REGISTRATION dxx_gettext(192, "This copy of Descent 2 is for use by:")
# define TXT_ERROR_SELECTOR dxx_gettext(193, "Error initializing selector for segment A000.")
# define TXT_ERROR_GRAPHICS dxx_gettext(194, "Error trying to initialize unsupported graphics mode.")
# define TXT_CALIBRATE dxx_gettext(195, "Calibrate")
# define TXT_SKIP dxx_gettext(196, "Skip")
# define TXT_JOYSTICK_NOT_CEN dxx_gettext(197, "It looks like your joystick\nisn't centered. Do you want\nto calibrate it?")
# define TXT_CHOOSE_INPUT dxx_gettext(198, "Choose input device")
# define TXT_ERROR dxx_gettext(199, "Error")
# define TXT_ERROR_PLR_VERSION dxx_gettext(200, "Cannot open player file\nVersion mismatch.")
# define TXT_DEMO_PLAYBACK dxx_gettext(201, "Demo Playback")
# define TXT_DEMO_RECORDING dxx_gettext(202, "Demo Recording")
# define TXT_CRUISE dxx_gettext(203, "Cruise:")
# define TXT_DUMPING_SCREEN dxx_gettext(204, "Dumping screen to")
# define TXT_CHEATS_ENABLED dxx_gettext(205, "Cheats Enabled!!")
# define TXT_NET_GAME_CLOSED dxx_gettext(206, "That game is closed to new players.")
# define TXT_NET_GAME_FULL dxx_gettext(207, "The game is already full.")
# define TXT_NET_GAME_BETWEEN dxx_gettext(208, "The game is between levels.\nTry again later.")
# define TXT_NET_GAME_NSELECT dxx_gettext(209, "You were not selected for the game.")
# define TXT_NET_GAME_NSTART dxx_gettext(210, "The netgame was not started.")
# define TXT_NET_GAME_CONNECT dxx_gettext(211, "You are already connected.\nTry again in a minute.")
# define TXT_NET_GAME_WRONGLEV dxx_gettext(212, "Wrong level selected.\nPlease re-join.")
# define TXT_KILLS dxx_gettext(213, "kills")
# define TXT_WAITING dxx_gettext(214, "Waiting for other players..\n")
# define TXT_SURE_LEAVE_GAME dxx_gettext(215, "Are you sure you want\nto leave the game?")
# define TXT_JOINING dxx_gettext(216, "is joining the game.")
# define TXT_REJOIN dxx_gettext(217, "is rejoining the game")
# define TXT_SORRY_ONLY dxx_gettext(218, "Sorry, but a you can only select\nup to")
# define TXT_NETPLAYERS_IN dxx_gettext(219, "netplayers for this mine.")
# define TXT_S_GAME dxx_gettext(220, "'s game")
# define TXT_DESCRIPTION dxx_gettext(221, "Description:")
# define TXT_LEVEL_ dxx_gettext(222, "Level:")
# define TXT_MODE dxx_gettext(223, "Mode:")
# define TXT_ANARCHY dxx_gettext(224, "Anarchy")
# define TXT_TEAM_ANARCHY dxx_gettext(225, "Team Anarchy")
# define TXT_ANARCHY_W_ROBOTS dxx_gettext(226, "Robo-Anarchy")
# define TXT_COOPERATIVE dxx_gettext(227, "Cooperative")
# define TXT_OPTIONS dxx_gettext(228, "Options:")
# define TXT_CLOSED_GAME dxx_gettext(229, "Closed Game")
# define TXT_NETGAME_SETUP dxx_gettext(230, "Game Setup")
# define TXT_LEVEL_OUT_RANGE dxx_gettext(231, "That start level is out of range")
# define TXT_SORRY dxx_gettext(232, "Sorry")
# define TXT_REGISTERED_ONLY dxx_gettext(233, "That game mode is\nonly available in\nthe registered / commercial\nversion")
# define TXT_WAIT dxx_gettext(234, "Wait...")
# define TXT_FOUND dxx_gettext(235, "Found")
# define TXT_ACTIVE_GAMES dxx_gettext(236, "active games.")
# define TXT_STARTING_NETGAME dxx_gettext(237, "Starting netgame on level")
# define TXT_NETLEVEL_NMATCH dxx_gettext(238, "Your level file does not\nmatch the other player's.\nCannot join game.")
# define TXT_TEAM dxx_gettext(239, "Team")
# define TXT_TEAM_SELECTION dxx_gettext(240, "Team selection\nSelect names to switch teams")
# define TXT_TEAM_MUST_ONE dxx_gettext(241, "You must place at least\none player on each team.")
# define TXT_TEAM_SELECT dxx_gettext(242, "Select up to")
# define TXT_TEAM_PRESS_ENTER dxx_gettext(243, "players\nPress ENTER to begin.")
# define TXT_TEAM_ATLEAST_TWO dxx_gettext(244, "You must select at least two\nplayers to start a network game")
# define TXT_IPX_NOT_FOUND dxx_gettext(245, "An active IPX driver was\nnot found. Check your\nnetwork software")
# define TXT_NET_FORMING dxx_gettext(246, " FORMING, level:")
# define TXT_NET_PLAYERS dxx_gettext(247, "players:")
# define TXT_NET_JOIN dxx_gettext(248, " OPEN, level:")
# define TXT_NET_CLOSED dxx_gettext(249, " CLOSED")
# define TXT_NET_BETWEEN dxx_gettext(250, " BETWEEN LEVELS")
# define TXT_NET_LEAVE dxx_gettext(251, "\nESC to leave netgame")
# define TXT_NET_WAITING dxx_gettext(252, "Waiting for signal from")
# define TXT_NET_TO_ENTER dxx_gettext(253, "to enter the mine")
# define TXT_NET_SEARCHING dxx_gettext(254, "Searching for Netgames...")
# define TXT_INVALID_CHOICE dxx_gettext(255, "That choice is invalid.\n")
# define TXT_NET_GAME_BETWEEN2 dxx_gettext(256, "That game is between levels.\nWait for status to change\nand try joining again.")
# define TXT_VERSION_MISMATCH dxx_gettext(257, "Your version of Descent 2\ndoes not match the version\nin use for that game.")
# define TXT_GAME_FULL dxx_gettext(258, "That game is currently full.")
# define TXT_IN_PROGRESS dxx_gettext(259, "You cannot join that\ngame in progress.")
# define TXT_DISCONNECTING dxx_gettext(260, "has disconnected!")
# define TXT_SERIAL_OPEN_ERROR dxx_gettext(261, "Error opening serial driver.\nCheck your serial parameters\nAnd free conventional memory.")
# define TXT_CARRIER_LOST dxx_gettext(262, "Error!\nCarrier Lost.\n Leaving Multiplayer game.")
# define TXT_ERROR_SERIAL_CFG dxx_gettext(263, "Error writing to the file\nserial.cfg. Can't save settings.")
# define TXT_ERR_SER_SETTINGS dxx_gettext(264, "Error reading serial settings.\nUsing defaults.")
# define TXT_CONNECT_LOST dxx_gettext(265, "No message received from\n%s for 10 seconds.\nConnection may be lost.")
# define TXT_READY_DESCENT dxx_gettext(266, "Your opponent has selected\nstart game. Are you\nready for descent?")
# define TXT_CLOSED_LINK dxx_gettext(267, "Your opponent has disconnected.")
# define TXT_DIAL_MODEM dxx_gettext(268, "Dial modem...")
# define TXT_ANSWER_MODEM dxx_gettext(269, "Answer modem")
# define TXT_NULL_MODEM dxx_gettext(270, "Establish null-modem link")
# define TXT_COM_SETTINGS dxx_gettext(271, "COM settings...")
# define TXT_START_GAME dxx_gettext(272, "Start game...")
# define TXT_SEND_MESSAGEP dxx_gettext(273, "Send message...")
# define TXT_HANGUP_MODEM dxx_gettext(274, "Hang up modem")
# define TXT_CLOSE_LINK dxx_gettext(275, "Close link")
# define TXT_SERIAL dxx_gettext(276, "Serial")
# define TXT_LINK_ACTIVE dxx_gettext(277, "link active to")
# define TXT_MODEM dxx_gettext(278, "Modem")
# define TXT_NOT_CONNECTED dxx_gettext(279, "Not currently connected")
# define TXT_SERIAL_GAME dxx_gettext(280, "Serial Game")
# define TXT_EXIT_WILL_CLOSE dxx_gettext(281, "Exiting this menu\nwill close the link\nContinue?")
# define TXT_BAUD_RATE dxx_gettext(282, "Baud Rate:")
# define TXT_MODEM_INIT_STRING dxx_gettext(283, "Modem Init String:")
# define TXT_ACCEPT_SAVE dxx_gettext(284, "Accept and Save")
# define TXT_SERIAL_SETTINGS dxx_gettext(285, "Serial Settings")
# define TXT_WARNING_16550 dxx_gettext(286, "Warning!\nYou must have a\n16550 UART\nto use 38400")
# define TXT_DIFFICULTY dxx_gettext(287, "Difficulty:")
# define TXT_SERIAL_GAME_SETUP dxx_gettext(288, "Serial Game Setup")
# define TXT_ONLY_ANARCHY dxx_gettext(289, "Only Anarchy mode is\navailable in the\nDemo version.")
# define TXT_SAVE dxx_gettext(290, "Save!")
# define TXT_ACCEPT dxx_gettext(291, "Accept")
# define TXT_SEL_NUMBER_EDIT dxx_gettext(292, "Select a number to edit")
# define TXT_EDIT_PHONE_ENTRY dxx_gettext(293, "Edit phonebook entry")
# define TXT_MANUAL_ENTRY dxx_gettext(294, "Manual Entry")
# define TXT_EDIT_PHONEBOOK dxx_gettext(295, "Edit Phonebook")
# define TXT_SEL_NUMBER_DIAL dxx_gettext(296, "Select a number to dial")
# define TXT_ENTER_NUMBER_DIAL dxx_gettext(297, "Enter number to dial")
# define TXT_NO_DIAL_TONE dxx_gettext(298, "NO DIAL TONE")
# define TXT_BUSY dxx_gettext(299, "BUSY")
# define TXT_NO_ANSWER dxx_gettext(300, "NO ANSWER")
# define TXT_NO_CARRIER dxx_gettext(301, "NO CARRIER")
# define TXT_VOICE dxx_gettext(302, "VOICE")
# define TXT_ERR_MODEM_RETURN dxx_gettext(303, "Error!\nModem returned:")
# define TXT_CONNECT dxx_gettext(304, "CONNECT")
# define TXT_BAUD_GREATER_9600 dxx_gettext(305, "Error!\nYou must establish a\n9600 baud connection\nor higher to play.")
# define TXT_RING dxx_gettext(306, "RING")
# define TXT_NO_SERIAL_OPT dxx_gettext(307, "Descent 2 was started with\nthe serial option disabled.")
# define TXT_RESET_MODEM dxx_gettext(308, "Resetting Modem")
# define TXT_NO_MODEM dxx_gettext(309, "No modem detected.\nCheck your com settings.")
# define TXT_NO_PHONENUM dxx_gettext(310, "That phone number\nis not defined.\n")
# define TXT_DIALING dxx_gettext(311, "Dialing:")
# define TXT_ESC_ABORT dxx_gettext(312, "ESC to abort")
# define TXT_WAITING_FOR_ANS dxx_gettext(313, "Waiting for answer...")
# define TXT_WAITING_FOR_CALL dxx_gettext(314, "Waiting for call...")
# define TXT_WAITING_FOR_CARR dxx_gettext(315, "Waiting for carrier...")
# define TXT_FAILED_TO_NEGOT dxx_gettext(316, "Failed to negotiate!")
# define TXT_NEGOTIATION_FAIL dxx_gettext(317, "Negotiation with remote player\nfailed. Cannot continue.")
# define TXT_FATAL_ERROR_LEVEL dxx_gettext(318, "Fatal error.\nMy level =")
# define TXT_OTHER_LEVEL dxx_gettext(319, "Other level =")
# define TXT_YOUR_LEVEL dxx_gettext(320, "Your level ")
# define TXT_LVL_NO_MATCH dxx_gettext(321, "file does\nnot match")
# define TXT_CHECK_VERSION dxx_gettext(322, "'s.\nCheck your versions.")
# define TXT_DESCENT_NO_MATCH dxx_gettext(323, "Your version of Descent 2\ndoes not match that of\nyour opponent.")
# define TXT_OPPONENT_NO_READY dxx_gettext(324, "Your opponent is not\nready to start the game.")
# define TXT_WAIT_OPPONENT dxx_gettext(325, "Waiting for remote player...")
# define TXT_LOCK dxx_gettext(326, "LOCK")
# define TXT_DEATHS dxx_gettext(327, "DEATHS")
# define TXT_LIVES dxx_gettext(328, "LIVES")
# define TXT_LVL dxx_gettext(329, "LVL")
# define TXT_QUAD dxx_gettext(330, "QUAD")
# define TXT_REAR_VIEW dxx_gettext(331, "REAR VIEW")
# define TXT_DIFFICULTY_1 dxx_gettext(332, "Trainee")
# define TXT_DIFFICULTY_2 dxx_gettext(333, "Rookie")
# define TXT_DIFFICULTY_3 dxx_gettext(334, "Hotshot")
# define TXT_DIFFICULTY_4 dxx_gettext(335, "Ace")
# define TXT_DIFFICULTY_5 dxx_gettext(336, "Insane")
# define TXT_DETAIL_1 dxx_gettext(337, "Lowest")
# define TXT_DETAIL_2 dxx_gettext(338, "Low")
# define TXT_DETAIL_3 dxx_gettext(339, "Medium")
# define TXT_DETAIL_4 dxx_gettext(340, "High")
# define TXT_DETAIL_5 dxx_gettext(341, "Highest")
# define TXT_DETAIL_CUSTOM_ dxx_gettext(342, "Custom...")
# define TXT_LOAD_GAME dxx_gettext(343, "Load Game...")
# define TXT_MULTIPLAYER_ dxx_gettext(344, "Multiplayer...")
# define TXT_OPTIONS_ dxx_gettext(345, "Options...")
# define TXT_CHANGE_PILOTS dxx_gettext(346, "Change Pilots...")
# define TXT_VIEW_DEMO dxx_gettext(347, "View Demo...")
# define TXT_CREDITS dxx_gettext(348, "Credits")
# define TXT_ORDERING_INFO dxx_gettext(349, "Ordering Info")
# define TXT_SELECT_DEMO dxx_gettext(350, "Select Demo\n<Ctrl-D> deletes\n<Ctrl-C> converts format\nIntel <-> PowerPC")
# define TXT_DIFFICULTY_LEVEL dxx_gettext(351, "Difficulty Level")
# define TXT_SET_TO dxx_gettext(352, "set to")
# define TXT_DETAIL_LEVEL dxx_gettext(353, "Detail Level")
# define TXT_OBJ_COMPLEXITY dxx_gettext(354, "Object Complexity")
# define TXT_OBJ_DETAIL dxx_gettext(355, "Object Detail")
# define TXT_WALL_DETAIL dxx_gettext(356, "Wall Detail")
# define TXT_WALL_RENDER_DEPTH dxx_gettext(357, "Wall Render Depth")
# define TXT_DEBRIS_AMOUNT dxx_gettext(358, "Amount of Debris")
# define TXT_SOUND_CHANNELS dxx_gettext(359, "Sound Channels")
# define TXT_LO_HI dxx_gettext(360, " LO HI")
# define TXT_DETAIL_CUSTOM dxx_gettext(361, "Detail Level Customization")
# define TXT_START_ANY_LEVEL dxx_gettext(362, "You may start on\nany level up to")
# define TXT_SELECT_START_LEV dxx_gettext(363, "New Game\n\nSelect starting level")
# define TXT_ENTER_TO_CONT dxx_gettext(364, "Press ENTER to Continue")
# define TXT_INVALID_LEVEL dxx_gettext(365, "Invalid level number")
# define TXT_ERR_LOADING_GAME dxx_gettext(366, "Error Loading Game")
# define TXT_SAVE_GAME_SLOTS dxx_gettext(367, "Save Game\n\nSelect slot & enter save name\nPress ESC if you don't want to save")
# define TXT_SAVE_ERROR dxx_gettext(368, "Save Error!")
# define TXT_FX_VOLUME dxx_gettext(369, "FX Volume")
# define TXT_MUSIC_VOLUME dxx_gettext(370, "Music Volume")
# define TXT_REVERSE_STEREO dxx_gettext(371, "Reverse Stereo")
# define TXT_BRIGHTNESS dxx_gettext(372, "Brightness")
# define TXT_CONTROLS_ dxx_gettext(373, "Controls...")
# define TXT_DETAIL_LEVELS dxx_gettext(374, "Detail levels...")
# define TXT_CAL_JOYSTICK dxx_gettext(375, "Calibrate Joystick")
# define TXT_JOYS_SENSITIVITY dxx_gettext(376, "Joystick / Mouse\nSensitivity")
# define TXT_START_IPX_NET_GAME dxx_gettext(377, "Start an IPX network game...")
# define TXT_JOIN_IPX_NET_GAME dxx_gettext(378, "Join an IPX network game...\n")
# define TXT_MODEM_GAME dxx_gettext(379, "Modem / serial game...")
# define TXT_MULTIPLAYER dxx_gettext(380, "Multiplayer")
# define TXT_CONTINUE dxx_gettext(381, "Continue")
# define TXT_CANT_PLAYBACK dxx_gettext(382, "Can't playback demo")
# define TXT_DEMO_CORRUPT dxx_gettext(383, "because\ndemo file contains corrupt\ndata.")
# define TXT_DEMO_OLD dxx_gettext(384, "because\ndemo version is too old.")
# define TXT_RECORDED dxx_gettext(385, "recorded")
# define TXT_WITH_REGISTERED dxx_gettext(386, "with the Commercial version")
# define TXT_WITH_SHAREWARE dxx_gettext(387, "with the Demo version")
# define TXT_OF_DESCENT dxx_gettext(388, "of Descent 2.")
# define TXT_LEVEL_CANT_LOAD dxx_gettext(389, "because\nlevel cannot be loaded.")
# define TXT_DEMO_OLD_CORRUPT dxx_gettext(390, "Demo is probably too old\nor contains corrupt data.")
# define TXT_DEMO_ERR_READING dxx_gettext(391, "Error reading demo data.")
# define TXT_SAVE_DEMO_AS dxx_gettext(392, "Save Demo as:")
# define TXT_DEMO_USE_LETTERS dxx_gettext(393, "Please use only letters,\nnumbers and the underscore\ncharacter in filename.")
# define TXT_AUTOMAP dxx_gettext(394, "Automap")
# define TXT_TURN_SHIP dxx_gettext(395, "Flight controls move - Accel / Reverse zooms in / out")
# define TXT_SLIDE_UPDOWN dxx_gettext(396, "+ / - Changes viewing distance")
# define TXT_LEVEL dxx_gettext(397, "Level")
# define TXT_PITCH_FORWARD dxx_gettext(398, "Pitch forward")
# define TXT_PITCH_BACKWARD dxx_gettext(399, "Pitch backward")
# define TXT_TURN_LEFT dxx_gettext(400, "Turn left")
# define TXT_TURN_RIGHT dxx_gettext(401, "Turn right")
# define TXT_SLIDE_ON dxx_gettext(402, "Slide on")
# define TXT_SLIDE_LEFT dxx_gettext(403, "Slide left")
# define TXT_SLIDE_RIGHT dxx_gettext(404, "Slide right")
# define TXT_SLIDE_UP dxx_gettext(405, "Slide up")
# define TXT_SLIDE_DOWN dxx_gettext(406, "Slide down")
# define TXT_BANK_ON dxx_gettext(407, "Bank on")
# define TXT_BANK_LEFT dxx_gettext(408, "Bank left")
# define TXT_BANK_RIGHT dxx_gettext(409, "Bank right")
# define TXT_FIRE_PRIMARY dxx_gettext(410, "Fire primary")
# define TXT_FIRE_SECONDARY dxx_gettext(411, "Fire secondary")
# define TXT_FIRE_FLARE dxx_gettext(412, "Fire flare")
# define TXT_ACCELERATE dxx_gettext(413, "Accelerate")
# define TXT_REVERSE dxx_gettext(414, "reverse")
# define TXT_DROP_BOMB dxx_gettext(415, "Drop Bomb")
# define TXT_CRUISE_FASTER dxx_gettext(416, "Cruise Faster")
# define TXT_CRUISE_SLOWER dxx_gettext(417, "Cruise Slower")
# define TXT_CRUISE_OFF dxx_gettext(418, "Cruise Off")
# define TXT_PITCH_UD dxx_gettext(419, "Pitch U / D")
# define TXT_TURN_LR dxx_gettext(420, "Turn L / R")
# define TXT_SLIDE_LR dxx_gettext(421, "Slide L / R")
# define TXT_SLIDE_UD dxx_gettext(422, "Slide U / D")
# define TXT_BANK_LR dxx_gettext(423, "Bank L / R")
# define TXT_THROTTLE dxx_gettext(424, "throttle")
# define TXT_TEAM_ATLEAST_THREE dxx_gettext(425, "You must select at least three\nplayers to start a team game")
# define TXT_NET_DISCONNECTED dxx_gettext(426, "Disconnected")
# define TXT_NET_PLAYING dxx_gettext(427, "Playing")
# define TXT_NET_ESCAPED dxx_gettext(428, "Escaped")
# define TXT_NET_DIED dxx_gettext(429, "Died in mine")
# define TXT_NET_FOUND_SECRET dxx_gettext(430, "Found secret level")
# define TXT_NET_ESCAPE_TUNNEL dxx_gettext(431, "In Escape tunnel")
# define TXT_NET_RESERVED dxx_gettext(432, "Viewing Level Scores")
# define TXT_WOWIE_ZOWIE dxx_gettext(433, "Wowie Zowie Weapons!!")
# define TXT_ALL_KEYS dxx_gettext(434, "All Keys!")
# define TXT_CLOAK dxx_gettext(435, "Cloak")
# define TXT_FULL_SHIELDS dxx_gettext(436, "Shields Recharged!")
# define TXT_ON dxx_gettext(437, "On")
# define TXT_OFF dxx_gettext(438, "Off")
# define TXT_NOT_IN_SHAREWARE dxx_gettext(439, "Not available in Demo version")
# define TXT_GAME_OVER dxx_gettext(440, "Game Over")
# define TXT_SELECT_PILOT dxx_gettext(441, "Select pilot\n<Ctrl-D> deletes")
# define TXT_ENTER_PILOT_NAME dxx_gettext(442, "Enter your pilot name:")
# define TXT_PLAYER dxx_gettext(443, "Player")
# define TXT_ALREADY_EXISTS dxx_gettext(444, "already exists!")
# define TXT_LOADING dxx_gettext(445, "Prepare for Descent...")
# define TXT_FULL_RESCUE_BONUS dxx_gettext(446, "Full Rescue bonus: \t")
# define TXT_SHIELD_BONUS dxx_gettext(447, "Shield bonus:\t")
# define TXT_ENERGY_BONUS dxx_gettext(448, "Energy bonus:\t")
# define TXT_HOSTAGE_BONUS dxx_gettext(449, "Hostage bonus: \t")
# define TXT_SKILL_BONUS dxx_gettext(450, "Skill Bonus:\t")
# define TXT_TOTAL_BONUS dxx_gettext(451, "Total Bonus:\t")
# define TXT_TOTAL_SCORE dxx_gettext(452, "Total Score:\t")
# define TXT_SECRET_LEVEL dxx_gettext(453, "Secret Level")
# define TXT_COMPLETE dxx_gettext(454, "Complete")
# define TXT_DESTROYED dxx_gettext(455, "Destroyed!")
# define TXT_SAVE_GAME dxx_gettext(456, "Save Game?")
# define TXT_PRESS_CTRL_R dxx_gettext(457, "Press <Ctrl-R> to reset")
# define TXT_RESET_HIGH_SCORES dxx_gettext(458, "Reset the high scores?")
# define TXT_YOU_WERE dxx_gettext(459, "You were")
# define TXT_WAS dxx_gettext(460, "was")
# define TXT_KILLED_BY_NONPLAY dxx_gettext(461, "killed by the reactor")
# define TXT_IMPORTANT_NOTE dxx_gettext(462, "IMPORTANT NOTE")
# define TXT_FCS dxx_gettext(463, "Use this option for the FCS\nor Wingman Extreme when\nused alone. If you\nalso use a WCS or FLCS, you\nmust select joystick.\nSee manual / readme for details.\n")
# define TXT_PRESS_ANY_KEY dxx_gettext(464, "Press any key or button to continue...")
# define TXT_HOSTAGE_RESCUED dxx_gettext(465, "Hostage rescued!")
# define TXT_INIT_VICTOR dxx_gettext(466, "Initializing VictorMaxx tracking on COM port")
# define TXT_N dxx_gettext(467, "N")
# define TXT_Y dxx_gettext(468, "Y")
# define TXT_ANY_LEVEL dxx_gettext(469, "Start at any level.")
# define TXT_SHAREWARE_DONE dxx_gettext(470, "Demo Levels Completed")
# define TXT_PRESS_NEW_KEY dxx_gettext(471, "Press new key")
# define TXT_PRESS_NEW_JBUTTON dxx_gettext(472, "Press new joystick button")
# define TXT_PRESS_NEW_MBUTTON dxx_gettext(473, "Press new mouse button")
# define TXT_MOVE_NEW_JOY_AXIS dxx_gettext(474, "Move new joystick axis")
# define TXT_MOVE_NEW_MSE_AXIS dxx_gettext(475, "Move new mouse axis")
# define TXT_USING_VFX1 dxx_gettext(476, "Using VFX1 Head Tracking...Press Shift+Z during game to set zero.")
# define TXT_VFX1_ERROR1 dxx_gettext(477, "Error: Can't use VFX1 head tracking because no head tracking device\nwas found.")
# define TXT_VFX1_ERROR2 dxx_gettext(478, "Error: Can't use VFX1 head tracking because VFX1.COM does not\nappear to be loaded!")
# define TXT_KCONFIG_STRING_1 dxx_gettext(479, "Enter changes, ^D deletes, ^R resets defaults, Esc exits")
# define TXT_BUTTONS dxx_gettext(480, " Buttons ")
# define TXT_AXES dxx_gettext(481, " Axes ")
# define TXT_AXIS dxx_gettext(482, "Axis")
# define TXT_INVERT dxx_gettext(483, "Invert?")
# define TXT_BTN_1 dxx_gettext(484, "BTN 1")
# define TXT_BTN_2 dxx_gettext(485, "BTN 2")
# define TXT_BTN_3 dxx_gettext(486, "BTN 3")
# define TXT_BTN_4 dxx_gettext(487, "BTN 4")
# define TXT_TRIG dxx_gettext(488, "TRIG")
# define TXT_HAT_L dxx_gettext(489, "HAT \x81")
# define TXT_HAT_D dxx_gettext(490, "HAT \x80")
# define TXT_HAT_R dxx_gettext(491, "HAT \x7f")
# define TXT_HAT_U dxx_gettext(492, "HAT \x82")
# define TXT_LEFT dxx_gettext(493, "LEFT")
# define TXT_RIGHT dxx_gettext(494, "RIGHT")
# define TXT_MID dxx_gettext(495, "MID")
# define TXT_UP dxx_gettext(496, "UP")
# define TXT_DOWN dxx_gettext(497, "DOWN")
# define TXT_X1 dxx_gettext(498, "X1")
# define TXT_Y1 dxx_gettext(499, "Y1")
# define TXT_X2 dxx_gettext(500, "X2")
# define TXT_Y2 dxx_gettext(501, "Y2")
# define TXT_L_R dxx_gettext(502, "L / R")
# define TXT_F_B dxx_gettext(503, "F / B")
# define TXT_FORWARD dxx_gettext(504, "forward")
# define TXT_MOVE_THROTTLE_F dxx_gettext(505, "Move throttle all\nthe way forward\nand press any button")
# define TXT_MOVE_THROTTLE_R dxx_gettext(506, "Move throttle all\nthe way back\nand press any button")
# define TXT_MOVE_THROTTLE_C dxx_gettext(507, "Move throttle to\nits center and\npress any button")
# define TXT_REACTOR_EXPLODED dxx_gettext(508, "Reactor has exploded.")
# define TXT_TIME_REMAINING dxx_gettext(509, "Time Remaining")
# define TXT_SECONDS dxx_gettext(510, "seconds.")
# define TXT_DEMO_WRITE_ERROR dxx_gettext(511, "Error writing demo file. Current")
# define TXT_DEMO_SIZE dxx_gettext(512, "demo size is")
# define TXT_DEMO_SAVE_BAD dxx_gettext(513, "You are nearly out of space on\nthe current device. Enter demo\nname now or press ESC to delete\ndemo.")
# define TXT_BYTE_STR dxx_gettext(514, "bytes.")
# define TXT_DIED_IN_MINE dxx_gettext(515, "You died in the mine.\n\nYour ship and its contents\nwere incinerated.")
# define TXT_SHIP_BONUS dxx_gettext(516, "Ship bonus: \t")
# define TXT_PHONE_NUM dxx_gettext(517, "Phone Number")
# define TXT_KILL_MATRIX_TITLE dxx_gettext(518, "ANARCHY SUMMARY")
# define TXT_WAIT_FOR_OK dxx_gettext(519, "Waiting for OK to\nstart game\n")
# define TXT_SURE_ABORT_SYNC dxx_gettext(520, "Aborting will quit the game\nare you sure?")
# define TXT_ERROR_WRITING_PLR dxx_gettext(521, "Error writing player file.\nUnable to save current player.\n")
# define TXT_SHIP_DESTROYED_0 dxx_gettext(522, "Ship destroyed!")
# define TXT_SHIP_DESTROYED_1 dxx_gettext(523, "Ship destroyed, 1 hostage lost!")
# define TXT_SHIP_DESTROYED_2 dxx_gettext(524, "Ship destroyed, %i hostages lost!")
# define TXT_NET_FULL dxx_gettext(525, "This socket is already full.\nPlease choose a different\nsocket to start on.\n\n")
# define TXT_DEMO_NO_SPACE dxx_gettext(526, "Not enough space on current\ndevice to start demo recording.")
# define TXT_HAT2_L dxx_gettext(527, "HAT2\x81")
# define TXT_HAT2_R dxx_gettext(528, "HAT2\x7f")
# define TXT_HAT2_U dxx_gettext(529, "HAT2\x82")
# define TXT_HAT2_D dxx_gettext(530, "HAT2\x80")
# define TXT_WARP_TO_LEVEL dxx_gettext(531, "Warp to which level?")
# define TXT_TRADEMARK dxx_gettext(532, "DESCENT is a trademark of Interplay Productions, Inc.")
# define TXT_NET_SYNC_FAILED dxx_gettext(533, "Failed to join the netgame.\nYou are missing packets. Check\nyour network card and\ntry again.")
# define TXT_DONE dxx_gettext(534, "done")
# define TXT_I_AM_A dxx_gettext(535, "I am a")
# define TXT_CHEATER dxx_gettext(536, "CHEATER!")
# define TXT_LOADING_DATA dxx_gettext(537, "Loading Data")
# define TXT_HELP_ALT_F2 dxx_gettext(538, "ALT-F2\t Save Game")
# define TXT_HELP_ALT_F3 dxx_gettext(539, "ALT-F3\t Load Game")
# define TXT_ONLY_REGISTERED dxx_gettext(540, "Only in Registered version!")
# define TXT_CONCUSSION dxx_gettext(541, "Concussion")
# define TXT_HOMING dxx_gettext(542, "Homing")
# define TXT_PROXBOMB dxx_gettext(543, "ProxBomb")
# define TXT_SMART dxx_gettext(544, "SmrtMisl")
# define TXT_MEGA dxx_gettext(545, "Mega")
# define TXT_NOMISSION4DEMO dxx_gettext(546, "Mission '%s' not found.\nYou must have this mission\nfile in order to playback\nthis demo.")
# define TXT_SHOW_IDS dxx_gettext(547, "All player callsigns on screen")
# define TXT_DUPLICATE_NAME dxx_gettext(548, "There is already a game\nin progress with that name")
# define TXT_ANARCHY_ONLY_MISSION dxx_gettext(549, "This mission cannot be played\nin Coop or Robo-anarchy games")
# define TXT_START_NOWAIT dxx_gettext(550, "Force level start")
# define TXT_QUITTING_NOW dxx_gettext(551, "Quitting now means ending the\nentire netgame\n\nAre you sure?")
# define TXT_MISSION_NOT_FOUND dxx_gettext(552, "The mission for that netgame\nis not installed on your\nsystem. Cannot join.")
# define TXT_MULTI_MISSION dxx_gettext(553, "Start Multiplayer Game\n\nSelect mission")
# define TXT_MISSION_ERROR dxx_gettext(554, "Error loading mission file")
# define TXT_COM_CUSTOM_SETTINGS dxx_gettext(555, "Custom (return to set)")
# define TXT_COM_BASE dxx_gettext(556, "Base address (in Hex)")
# define TXT_COM_IRQ dxx_gettext(557, "IRQ Number")
# define TXT_RESET_DEFAULTS dxx_gettext(558, "Reset to Default")
# define TXT_VALID_IRQS dxx_gettext(559, "Valid IRQ values are 2-7")
# define TXT_NO_UART dxx_gettext(560, "No UART was detected\nat those settings")
# define TXT_DEF_MACRO_1 dxx_gettext(561, "You will pay dearly for that!")
# define TXT_DEF_MACRO_2 dxx_gettext(562, "Revenge is mine!!")
# define TXT_DEF_MACRO_3 dxx_gettext(563, "Man I'm good!")
# define TXT_DEF_MACRO_4 dxx_gettext(564, "Its almost too easy!")
# define TXT_MISSION dxx_gettext(565, " Mission:")
# define TXT_AUTOMAP_MARKER dxx_gettext(566, "1-9 selects marker to view Ctrl-D deletes")
# define TXT_SECRET_EXIT dxx_gettext(567, "Secret Teleporter found!\n\nProceed to Secret Level!")
# define TXT_SHOW_ON_MAP dxx_gettext(568, "Show all players on automap")
# define TXT_KILLED_BY_ROBOT dxx_gettext(569, "Killed by a robot")
# define TXT_BAUD dxx_gettext(570, "Baud")
# define TXT_CONSISTENCY_ERROR dxx_gettext(571, "A consistency error has been\ndetected in your network connection.\nCheck you hardware and re-join")
# define TXT_PRESS_ANY_KEY2 dxx_gettext(572, "Press any key to continue (Print Screen to save screenshot)")
# define TXT_DEMO_SAVE_NOSPACE dxx_gettext(573, "An error occured while writing\ndemo. Demo is likely corrupted.\nEnter demo name now or\npress ESC to delete demo.")
# define TXT_CNTRLCEN_INVUL dxx_gettext(574, "The main reactor is invulnerable for")
# define TXT_NO_DESTSAT_LVL dxx_gettext(575, "The level being loaded is not\navailable in Destination Saturn.\nUnable to continue demo playback.\n\nPress any key to continue.")
# define TXT_REACTOR_LIFE dxx_gettext(576, "Reactor life")
# define TXT_MINUTES_ABBREV dxx_gettext(577, "min")
# define TXT_CURRENT_IPX_SOCKET dxx_gettext(578, "Current IPX Socket is default")
# define TXT_DOS_VERSION_1 dxx_gettext(579, "This program requires MS-DOS 5.0 or higher.\nYou are using MS-DOS")
# define TXT_DOS_VERSION_2 dxx_gettext(580, "You can use the -nodoscheck command line\nswitch to override this check, but it\nmay have unpredictable results, namely\nwith DOS file error handling.\n")
# define TXT_NOT_ENOUGH_HANDLES dxx_gettext(581, "Not enough file handles!")
# define TXT_HANDLES_1 dxx_gettext(582, "of the necessary file handles\nthat Descent 2 requires to execute properly. You will\nneed to increase the FILES=n line in your config.sys.")
# define TXT_HANDLES_2 dxx_gettext(583, "If you are running with a clean boot, then you will need\nto create a CONFIG.SYS file in your root directory, with\nthe line FILES=15 in it. If you need help with this,\ncontact Interplay technical support.")
# define TXT_HANDLES_3 dxx_gettext(584, "You may also run with the -nofilecheck command line option\nthat will disable this check, but you might get errors\nwhen loading saved games or playing demos.")
# define TXT_AVAILABLE_MEMORY dxx_gettext(585, "Available memory")
# define TXT_MEMORY_CONFIG dxx_gettext(586, "more bytes of DOS memory needed!")
# define TXT_RECONFIGURE_VMM dxx_gettext(587, "more bytes of virtual memory needed. Reconfigure VMM.")
# define TXT_MORE_MEMORY dxx_gettext(588, "more bytes of extended / expanded memory needed!")
# define TXT_MORE_MEMORY_2 dxx_gettext(589, "Or else you you need to use virtual memory (See README.TXT)")
# define TXT_PHYSICAL_MEMORY dxx_gettext(590, "more bytes of physical memory needed!")
# define TXT_PHYSICAL_MEMORY_2 dxx_gettext(591, "Check to see that your virtual memory settings allow\nyou to use all of your physical memory (See README.TXT)")
# define TXT_INITIALIZING_DPMI dxx_gettext(592, "Initializing DPMI services")
# define TXT_INITIALIZING_CRIT dxx_gettext(593, "Initializing critical error handler")
# define TXT_IGLASSES dxx_gettext(594, "Enables Virtual I / O Iglasses! stereo display")
# define TXT_VIOTRACK dxx_gettext(595, "Enables Iglasses! head tracking via COM port")
# define TXT_KASAN dxx_gettext(596, "Enables Kasan's 3dMax stereo display in low res.")
# define TXT_KASAN_2 dxx_gettext(597, "3DBios must be installed for 3dMax operation.")
# define TXT_3DMAX dxx_gettext(598, "Enables Kasan's 3dMax stereo display in high res")
# define TXT_PRESS_ANY_KEY3 dxx_gettext(599, "Press any key for more options...")
# define TXT_SOCKET dxx_gettext(600, "Enables dynamic socket changing")
# define TXT_NOFILECHECK dxx_gettext(601, "Disables the file handles check")
# define TXT_VERBOSE_1 dxx_gettext(602, "Getting settings from DESCENT.CFG...")
# define TXT_VERBOSE_2 dxx_gettext(603, "Initializing timer system...")
# define TXT_VERBOSE_3 dxx_gettext(604, "Initializing keyboard handler...")
# define TXT_VERBOSE_4 dxx_gettext(605, "Initializing mouse handler...")
# define TXT_VERBOSE_5 dxx_gettext(606, "Mouse support disabled...")
# define TXT_VERBOSE_6 dxx_gettext(607, "Initializing joystick handler...")
# define TXT_VERBOSE_7 dxx_gettext(608, "Slow joystick reading enabled...")
# define TXT_VERBOSE_8 dxx_gettext(609, "Polled joystick reading enabled...")
# define TXT_VERBOSE_9 dxx_gettext(610, "BIOS joystick reading enabled...")
# define TXT_VERBOSE_10 dxx_gettext(611, "Joystick support disabled...")
# define TXT_VERBOSE_11 dxx_gettext(612, "Initializing divide by zero handler...")
# define TXT_INITIALIZING_NETWORK dxx_gettext(613, "Initializing network...")
# define TXT_IPX_CHANNEL dxx_gettext(614, "Using IPX network support on channel")
# define TXT_NO_NETWORK dxx_gettext(615, "No IPX compatible network found.")
# define TXT_SOCKET_ERROR dxx_gettext(616, "Error opening socket")
# define TXT_MEMORY_IPX dxx_gettext(617, "Not enough low memory for IPX buffers.")
# define TXT_ERROR_IPX dxx_gettext(618, "Error initializing IPX. Error code:")
# define TXT_NETWORK_DISABLED dxx_gettext(619, "Network support disabled...")
# define TXT_INITIALIZING_GRAPHICS dxx_gettext(620, "Initializing graphics system...")
# define TXT_SOUND_ERROR_OPEN dxx_gettext(621, "SOUND: Error opening")
# define TXT_SOUND_ERROR_LOCK dxx_gettext(622, "SOUND: Error locking down instruments")
# define TXT_SOUND_ERROR_HMI dxx_gettext(623, "SOUND: (HMI)")
# define TXT_SOUND_ERROR_LOCK_DRUMS dxx_gettext(624, "SOUND: Error locking down drums")
# define TXT_SOUND_ERROR_MIDI dxx_gettext(625, "SOUND: Error locking midi track map!")
# define TXT_SOUND_ERROR_MIDI_CALLBACK dxx_gettext(626, "SOUND: Error locking midi callback function!")
# define TXT_EXTERNAL_CONTROL dxx_gettext(627, "Using external control:")
# define TXT_IGLASSES_ERROR_1 dxx_gettext(628, "Invalid serial port parameter for -itrak!")
# define TXT_IGLASSES_INIT dxx_gettext(629, "Initializing i-glasses! head tracking on serial port %d")
# define TXT_IGLASSES_ON dxx_gettext(630, "Make sure the glasses are turned on!")
# define TXT_PRESS_ESC_TO_ABORT dxx_gettext(631, "Press ESC to abort")
# define TXT_SERIAL_FAILURE dxx_gettext(632, "Failed to open serial port. Status =")
# define TXT_MESSAGE dxx_gettext(633, "Message")
# define TXT_MACRO dxx_gettext(634, "Macro")
# define TXT_ERROR_SERIAL_LOCK dxx_gettext(635, "Error locking serial interrupt routine!")
# define TXT_ERROR_SERIAL_LOCK_2 dxx_gettext(636, "Error locking serial port data!")
# define TXT_NO_LUNACY dxx_gettext(637, "Robots are normal")
# define TXT_LUNACY dxx_gettext(638, "Robots move fast, fire seldom")
# define TXT_ROBOT_PAINTING_OFF dxx_gettext(639, "Robot painting OFF")
# define TXT_ROBOT_PAINTING_ON dxx_gettext(640, "Robot painting with texture %d")
# define TXT_START_TCP_NET_GAME dxx_gettext(641, "Start a TCPIP network game...")
# define TXT_JOIN_TCP_NET_GAME dxx_gettext(642, "Join a TCPIP network game...\n")
# define TXT_AFTERBURNER dxx_gettext(643, "Afterburner")
2006-03-20 17:12:09 +00:00
//hey: there's a lot of empty slots up from 173-192, where
//the commandline help used to be. Add new things there
# define N_TEXT_STRINGS 649
2013-03-03 01:03:33 +00:00
# endif
2006-03-20 17:12:09 +00:00
2012-07-01 01:06:55 +00:00
# define dxx_text_ensure_simple_expr(E,T) ((void)(E), (Int3()), (T))
2006-03-20 17:12:09 +00:00
2013-03-03 01:03:33 +00:00
# if defined(DXX_BUILD_DESCENT_I)
# define _D2X_PRIMARY_SUPER_WEAPON_NAMES(u)
# define _D2X_SECONDARY_SUPER_WEAPON_NAMES(u)
# define _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT(u)
# define _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT(u)
# elif defined(DXX_BUILD_DESCENT_II)
# define _D2X_PRIMARY_SUPER_WEAPON_NAMES(u) \
2015-10-18 21:01:18 +00:00
( ( u ) = = primary_weapon_index_t : : SUPER_LASER_INDEX ) ? TXT_W_SLASER : \
( ( u ) = = primary_weapon_index_t : : GAUSS_INDEX ) ? TXT_W_SVULCAN : \
( ( u ) = = primary_weapon_index_t : : HELIX_INDEX ) ? TXT_W_SSPREADFIRE : \
( ( u ) = = primary_weapon_index_t : : PHOENIX_INDEX ) ? TXT_W_SPLASMA : \
( ( u ) = = primary_weapon_index_t : : OMEGA_INDEX ) ? TXT_W_SFUSION : \
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# define _D2X_SECONDARY_SUPER_WEAPON_NAMES(u) \
( ( u ) = = SMISSILE1_INDEX ) ? TXT_W_SMISSILE1 : \
( ( u ) = = GUIDED_INDEX ) ? TXT_W_SMISSILE2 : \
( ( u ) = = SMART_MINE_INDEX ) ? TXT_W_SMISSILE3 : \
( ( u ) = = SMISSILE4_INDEX ) ? TXT_W_SMISSILE4 : \
( ( u ) = = SMISSILE5_INDEX ) ? TXT_W_SMISSILE5 : \
# define _D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT(u) \
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( ( u ) = = primary_weapon_index_t : : SUPER_LASER_INDEX ) ? TXT_W_SLASER_S : \
( ( u ) = = primary_weapon_index_t : : GAUSS_INDEX ) ? TXT_W_SVULCAN_S : \
( ( u ) = = primary_weapon_index_t : : HELIX_INDEX ) ? TXT_W_SSPREADFIRE_S : \
( ( u ) = = primary_weapon_index_t : : PHOENIX_INDEX ) ? TXT_W_SPLASMA_S : \
( ( u ) = = primary_weapon_index_t : : OMEGA_INDEX ) ? TXT_W_SFUSION_S : \
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# define _D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT(u) \
( ( u ) = = SMISSILE1_INDEX ) ? TXT_W_SMISSILE1_S : \
( ( u ) = = GUIDED_INDEX ) ? TXT_W_SMISSILE2_S : \
( ( u ) = = SMART_MINE_INDEX ) ? TXT_W_SMISSILE3_S : \
( ( u ) = = SMISSILE4_INDEX ) ? TXT_W_SMISSILE4_S : \
( ( u ) = = SMISSILE5_INDEX ) ? TXT_W_SMISSILE5_S : \
# endif
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# define PRIMARY_WEAPON_NAMES(u) ( \
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( ( u ) = = primary_weapon_index_t : : LASER_INDEX ) ? TXT_W_LASER : \
( ( u ) = = primary_weapon_index_t : : VULCAN_INDEX ) ? TXT_W_VULCAN : \
( ( u ) = = primary_weapon_index_t : : SPREADFIRE_INDEX ) ? TXT_W_SPREADFIRE : \
( ( u ) = = primary_weapon_index_t : : PLASMA_INDEX ) ? TXT_W_PLASMA : \
( ( u ) = = primary_weapon_index_t : : FUSION_INDEX ) ? TXT_W_FUSION : \
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_D2X_PRIMARY_SUPER_WEAPON_NAMES ( ( u ) ) \
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( dxx_text_ensure_simple_expr ( & ( u ) , TXT_W_LASER ) ) \
)
# define SECONDARY_WEAPON_NAMES(u) ( \
( ( u ) = = CONCUSSION_INDEX ) ? TXT_W_C_MISSILE : \
( ( u ) = = HOMING_INDEX ) ? TXT_W_H_MISSILE : \
( ( u ) = = PROXIMITY_INDEX ) ? TXT_W_P_BOMB : \
( ( u ) = = SMART_INDEX ) ? TXT_W_S_MISSILE : \
( ( u ) = = MEGA_INDEX ) ? TXT_W_M_MISSILE : \
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_D2X_SECONDARY_SUPER_WEAPON_NAMES ( ( u ) ) \
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( dxx_text_ensure_simple_expr ( & ( u ) , TXT_W_C_MISSILE ) ) \
)
# define PRIMARY_WEAPON_NAMES_SHORT(u) ( \
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( ( u ) = = primary_weapon_index_t : : LASER_INDEX ) ? TXT_W_LASER_S : \
( ( u ) = = primary_weapon_index_t : : VULCAN_INDEX ) ? TXT_W_VULCAN_S : \
( ( u ) = = primary_weapon_index_t : : SPREADFIRE_INDEX ) ? TXT_W_SPREADFIRE_S : \
( ( u ) = = primary_weapon_index_t : : PLASMA_INDEX ) ? TXT_W_PLASMA_S : \
( ( u ) = = primary_weapon_index_t : : FUSION_INDEX ) ? TXT_W_FUSION_S : \
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_D2X_PRIMARY_SUPER_WEAPON_NAMES_SHORT ( ( u ) ) \
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( dxx_text_ensure_simple_expr ( & ( u ) , TXT_W_LASER_S ) ) \
)
# define SECONDARY_WEAPON_NAMES_SHORT(u) ( \
( ( u ) = = CONCUSSION_INDEX ) ? TXT_W_C_MISSILE_S : \
( ( u ) = = HOMING_INDEX ) ? TXT_W_H_MISSILE_S : \
( ( u ) = = PROXIMITY_INDEX ) ? TXT_W_P_BOMB_S : \
( ( u ) = = SMART_INDEX ) ? TXT_W_S_MISSILE_S : \
( ( u ) = = MEGA_INDEX ) ? TXT_W_M_MISSILE_S : \
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_D2X_SECONDARY_SUPER_WEAPON_NAMES_SHORT ( ( u ) ) \
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( dxx_text_ensure_simple_expr ( & ( u ) , TXT_W_C_MISSILE_S ) ) \
)
# define NET_DUMP_STRINGS(u) ( \
( ( u ) = = DUMP_CLOSED ) ? TXT_NET_GAME_CLOSED : \
( ( u ) = = DUMP_FULL ) ? TXT_NET_GAME_FULL : \
( ( u ) = = DUMP_ENDLEVEL ) ? TXT_NET_GAME_BETWEEN : \
( ( u ) = = DUMP_DORK ) ? TXT_NET_GAME_NSELECT : \
( ( u ) = = DUMP_ABORTED ) ? TXT_NET_GAME_NSTART : \
( ( u ) = = DUMP_CONNECTED ) ? TXT_NET_GAME_CONNECT : \
( ( u ) = = DUMP_LEVEL ) ? TXT_NET_GAME_WRONGLEV : \
( dxx_text_ensure_simple_expr ( & ( u ) , TXT_NET_GAME_CLOSED ) ) \
)
# define MENU_DIFFICULTY_TEXT(u) ( \
( ( u ) = = 0 ) ? TXT_DIFFICULTY_1 : \
( ( u ) = = 1 ) ? TXT_DIFFICULTY_2 : \
( ( u ) = = 2 ) ? TXT_DIFFICULTY_3 : \
( ( u ) = = 3 ) ? TXT_DIFFICULTY_4 : \
( ( u ) = = 4 ) ? TXT_DIFFICULTY_5 : \
/* &u is ill-formed when u is a literal number */ \
( dxx_text_ensure_simple_expr ( NULL , TXT_DIFFICULTY_1 ) ) \
)
# define MENU_DETAIL_TEXT(u) ( \
( ( u ) = = 0 ) ? TXT_DETAIL_1 : \
( ( u ) = = 1 ) ? TXT_DETAIL_2 : \
( ( u ) = = 2 ) ? TXT_DETAIL_3 : \
( ( u ) = = 3 ) ? TXT_DETAIL_4 : \
( ( u ) = = 4 ) ? TXT_DETAIL_5 : \
( dxx_text_ensure_simple_expr ( & ( u ) , TXT_DETAIL_1 ) ) \
)
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void decode_text_line ( char * text_line ) ; // decryption for bitmaps.tbl
void decode_text ( char * text , int len ) ; // decryption for briefings, etc.
void load_text ( void ) ;
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# if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II)
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# ifndef USE_BUILTIN_ENGLISH_TEXT_STRINGS
//Array of pointers to text
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extern array < const char * , N_TEXT_STRINGS > Text_string ;
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# endif
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static inline const char * dxx_gettext ( unsigned expr , const char * fmt ) __attribute_format_arg ( 2 ) ;
static inline const char * dxx_gettext ( unsigned expr , const char * fmt )
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{
# ifdef USE_BUILTIN_ENGLISH_TEXT_STRINGS
( void ) expr ;
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return fmt ;
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# else
( void ) fmt ;
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return Text_string [ expr ] ;
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# endif
}
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# endif
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# endif