dxx-rebirth/common/main/state.h

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/*
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* Portions of this file are copyright Rebirth contributors and licensed as
* described in COPYING.txt.
* Portions of this file are copyright Parallax Software and licensed
* according to the Parallax license below.
* See COPYING.txt for license details.
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for state saving functions.
*
*/
#pragma once
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#if defined(DXX_BUILD_DESCENT_I)
#elif defined(DXX_BUILD_DESCENT_II)
#define SECRETB_FILENAME PLAYER_DIRECTORY_STRING("secret.sgb")
#define SECRETC_FILENAME PLAYER_DIRECTORY_STRING("secret.sgc")
#endif
#ifdef __cplusplus
#include <cstddef>
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extern unsigned state_game_id;
extern int state_quick_item;
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int state_save_all_sub(const char *filename, const char *desc);
int state_restore_all_sub(const char *filename, int secret_restore);
int state_get_save_file(char *fname, char * dsc, int blind_save);
int state_get_restore_file(char *fname, int blind_save);
int state_get_game_id(const char *filename);
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#if defined(DXX_BUILD_DESCENT_I)
static inline void set_pos_from_return_segment(void)
{
}
int state_save_all(int secret_save, std::nullptr_t, int blind_save);
int state_restore_all(int in_game, int secret_restore, std::nullptr_t, int blind_save);
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#elif defined(DXX_BUILD_DESCENT_II)
void set_pos_from_return_segment(void);
int state_save_all(int secret_save, const char *filename_override, int blind_save);
int state_restore_all(int in_game, int secret_restore, const char *filename_override, int blind_save);
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#endif
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#endif