Move */main/state.h -> common/main/state.h

This commit is contained in:
Kp 2013-03-03 01:03:33 +00:00
parent 020cdecf31
commit 5d487f4d4d
2 changed files with 8 additions and 43 deletions

View file

@ -21,8 +21,16 @@ COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
#ifndef _STATE_H
#define _STATE_H
#if defined(DXX_BUILD_DESCENT_I)
#include "playsave.h"
extern int state_save_old_game(int slotnum, char * sg_name, player_rw * sg_player,
int sg_difficulty_level, int sg_primary_weapon,
int sg_secondary_weapon, int sg_next_level_num );
#elif defined(DXX_BUILD_DESCENT_II)
#define SECRETB_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgb" : "secret.sgb"
#define SECRETC_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgc" : "secret.sgc"
#endif
int state_save_all(int secret_save, char *filename_override, int blind_save);
int state_restore_all(int in_game, int secret_restore, char *filename_override);

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@ -1,43 +0,0 @@
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Prototypes for state saving functions.
*
*/
#ifndef _STATE_H
#define _STATE_H
#include "playsave.h"
int state_save_all(int secret_save, char *filename_override, int blind_save);
int state_restore_all(int in_game, int secret_restore, char *filename_override );
extern int state_save_old_game(int slotnum, char * sg_name, player_rw * sg_player,
int sg_difficulty_level, int sg_primary_weapon,
int sg_secondary_weapon, int sg_next_level_num );
int state_save_all_sub(char *filename, char *desc);
int state_restore_all_sub(char *filename, int secret_restore);
extern uint state_game_id;
extern int state_quick_item;
int state_get_save_file(char *fname, char * dsc, int blind_save);
int state_get_restore_file(char *fname);
int state_get_game_id(char *filename);
#endif