2006-03-20 17:12:09 +00:00
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#ifndef _HUD_MSG_H
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#define _HUD_MSG_H
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#define HUD_MESSAGE_LENGTH 150
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2010-07-13 06:35:25 +00:00
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#define HUD_MAX_NUM_DISP 4
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#define HUD_MAX_NUM_STOR 20
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2006-03-20 17:12:09 +00:00
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2010-07-13 06:35:25 +00:00
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// classes - expanded whenever needed
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2011-04-11 19:27:31 +00:00
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#define HM_DEFAULT 1 // just some normal message
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#define HM_MULTI 2 // a message related to multiplayer (game and player messages)
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#define HM_REDUNDANT 4 // "you already have..."-type messages. stuff a player is able to supress
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#define HM_MAYDUPL 8 // messages that might appear once per frame. for these we want to check all messages we have in queue and supress it if so
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2006-03-20 17:12:09 +00:00
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2010-07-13 06:35:25 +00:00
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extern int HUD_toolong;
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extern void HUD_clear_messages();
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extern void HUD_render_message_frame();
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extern int HUD_init_message(int class_flag, char * format, ... );
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2006-03-20 17:12:09 +00:00
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#endif
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