2006-03-20 17:12:09 +00:00
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/*
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2014-06-01 17:55:23 +00:00
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* Portions of this file are copyright Rebirth contributors and licensed as
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* described in COPYING.txt.
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* Portions of this file are copyright Parallax Software and licensed
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* according to the Parallax license below.
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* See COPYING.txt for license details.
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2006-03-20 17:12:09 +00:00
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THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
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SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
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END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
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ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
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IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
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SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
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FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
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CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
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AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
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*/
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/*
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*
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* Header for collide.c
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*
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*/
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2015-04-19 04:18:51 +00:00
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#pragma once
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2008-04-13 00:28:36 +00:00
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2012-11-11 22:12:51 +00:00
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#ifdef __cplusplus
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2015-04-19 04:18:51 +00:00
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#include "fwdvalptridx.h"
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struct vms_vector;
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2015-04-19 04:18:52 +00:00
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struct laser_parent;
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2012-11-11 22:12:51 +00:00
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2014-10-10 02:30:13 +00:00
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void collide_two_objects(vobjptridx_t A, vobjptridx_t B, vms_vector &collision_point);
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2014-11-23 04:58:45 +00:00
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void collide_object_with_wall(vobjptridx_t A, fix hitspeed, vsegptridx_t hitseg, short hitwall, const vms_vector &hitpt);
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2014-10-02 03:02:34 +00:00
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void apply_damage_to_player(vobjptr_t player, cobjptridx_t killer, fix damage, ubyte possibly_friendly);
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2006-03-20 17:12:09 +00:00
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// Returns 1 if robot died, else 0.
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2014-08-16 23:18:17 +00:00
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int apply_damage_to_robot(vobjptridx_t robot, fix damage, objnum_t killer_objnum);
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2006-03-20 17:12:09 +00:00
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2008-04-13 00:28:36 +00:00
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#define PERSISTENT_DEBRIS (PlayerCfg.PersistentDebris && !(Game_mode & GM_MULTI)) // no persistent debris in multi
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2007-02-10 23:19:21 +00:00
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2014-10-02 03:02:34 +00:00
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void collide_player_and_materialization_center(vobjptridx_t objp);
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2014-08-16 23:18:17 +00:00
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void collide_robot_and_materialization_center(vobjptridx_t objp);
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2006-03-20 17:12:09 +00:00
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2014-11-23 04:58:45 +00:00
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void scrape_player_on_wall(vobjptridx_t obj, vsegptridx_t hitseg, short hitwall, const vms_vector &hitpt);
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2014-10-02 03:02:34 +00:00
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int maybe_detonate_weapon(vobjptridx_t obj0p, vobjptr_t obj, const vms_vector &pos);
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2006-03-20 17:12:09 +00:00
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2014-10-26 21:36:40 +00:00
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void collide_player_and_nasty_robot(vobjptridx_t player, vobjptridx_t robot, const vms_vector &collision_point);
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2006-03-20 17:12:09 +00:00
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2014-01-11 23:29:35 +00:00
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void net_destroy_controlcen(objptridx_t controlcen);
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2014-10-02 03:02:34 +00:00
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void collide_player_and_powerup(vobjptr_t player, vobjptridx_t powerup, const vms_vector &collision_point);
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#if defined(DXX_BUILD_DESCENT_I)
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2015-04-26 20:15:56 +00:00
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#define check_effect_blowup(seg,side,pnt,blower,force_blowup_flag,remote) check_effect_blowup(seg,side,pnt)
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2014-11-17 04:02:26 +00:00
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#endif
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2015-04-19 04:18:52 +00:00
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int check_effect_blowup(vsegptridx_t seg,int side,const vms_vector &pnt, const laser_parent &blower, int force_blowup_flag, int remote);
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2015-04-22 02:44:30 +00:00
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void apply_damage_to_controlcen(vobjptridx_t controlcen, fix damage, vcobjptr_t who);
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2014-10-02 03:02:34 +00:00
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void bump_one_object(vobjptr_t obj0, const vms_vector &hit_dir, fix damage);
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2014-08-16 23:18:17 +00:00
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void drop_player_eggs(vobjptridx_t playerobj);
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2012-11-11 00:14:30 +00:00
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#if defined(DXX_BUILD_DESCENT_II)
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void do_final_boss_frame(void);
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void do_final_boss_hacks(void);
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2014-10-02 03:02:34 +00:00
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int check_volatile_wall(vobjptridx_t obj,vsegptridx_t seg,int sidenum);
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2012-11-11 00:14:30 +00:00
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extern int Final_boss_is_dead;
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#endif
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2006-03-20 17:12:09 +00:00
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2012-11-11 22:12:51 +00:00
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#endif
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