dxx-rebirth/main/inferno.c

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
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*
* main() for Inferno
*
*/
#ifdef __GNUC__
static char copyright[] = "DESCENT COPYRIGHT (C) 1994,1995 PARALLAX SOFTWARE CORPORATION";
static char *__reference[2]={copyright,(char *)__reference};
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <SDL/SDL.h>
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#if !defined(_MSC_VER) && !defined(macintosh)
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#include <unistd.h>
#endif
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#ifdef __MSDOS__
#include <time.h>
#endif
#ifdef _WIN32
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#include <windows.h>
#endif
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#if defined(_MSC_VER) && defined(_DEBUG)
#include <crtdbg.h>
#endif
#if !(defined(__APPLE__) && defined(__MACH__))
#include <physfs.h>
#else
#include <physfs/physfs.h>
#endif
#ifdef __MSDOS__
#include <conio.h>
#else
#define getch() getchar()
#endif
#ifdef EDITOR
#include "editor/editor.h"
#include "editor/kdefs.h"
#endif
#ifdef QUICKSTART
#include "playsave.h"
#endif
#ifdef SCRIPT
#include "script.h"
#endif
#ifdef OGL
#include "ogl_init.h"
#endif
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#include "gr.h"
#include "3d.h"
#include "inferno.h"
#include "error.h"
#include "game.h"
#include "segment.h" //for Side_to_verts
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#include "u_mem.h"
#include "texmerge.h"
#include "menu.h"
#include "digi.h"
#include "args.h"
#include "titles.h"
#include "text.h"
#include "network.h"
#include "gamefont.h"
#include "kconfig.h"
#include "newmenu.h"
#include "desc_id.h"
#include "config.h"
#include "multi.h"
#include "songs.h"
#include "cfile.h"
#include "gameseq.h"
#include "timer.h"
#include "key.h"
#include "palette.h"
#include "bm.h"
#include "screens.h"
#include "hudmsg.h"
#include "playsave.h"
#include "gauges.h"
#include "physics.h"
#include "strutil.h"
#include "altsound.h"
#include "../texmap/scanline.h" //for select_tmap -MM
#include "vers_id.h"
#include "collide.h"
#include "newdemo.h"
#include "joy.h"
#include "console.h"
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char desc_id_exit_num = 0;
int Function_mode=FMODE_MENU; //game or editor?
int Screen_mode=-1; //game screen or editor screen?
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int descent_critical_error = 0;
unsigned int descent_critical_deverror = 0;
unsigned int descent_critical_errcode = 0;
int HiresGFXAvailable = 0;
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void mem_init(void);
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#ifdef EDITOR
int Inferno_is_800x600_available = 0;
#endif
extern void d_mouse_init(void);
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void show_commandline_help()
{
printf( "\n System Options:\n\n");
printf( " -fps %s\n", "Enable FPS indicator by default");
printf( " -nonicefps %s\n", "Don't free CPU-cycles");
printf( " -maxfps <n> %s\n", "Set maximum framerate (1-200)");
printf( " -hogdir <s> %s\n", "Set shared data directory to <dir>");
printf( " -nohogdir %s\n", "Don't try to use shared data directory");
printf( " -use_players_dir %s\n", "Put player files and saved games in Players subdirectory");
printf( " -lowmem %s\n", "Lowers animation detail for better performance with low memory");
printf( " -legacyhomers %s\n", "Activate original homing missiles (FPS and physics dependent)");
printf( " -pilot <s> %s\n", "Select this pilot-file automatically");
printf( " -autodemo %s\n", "Start in demo mode");
printf( " -notitles %s\n", "Skip title screens");
printf( " -window %s\n", "Run the game in a window");
printf( " -noredundancy %s\n", "Do not send messages when picking up redundant items");
printf( "\n Controls:\n\n");
printf( " -nomouse %s\n", "Deactivate mouse");
printf( " -nojoystick %s\n", "Deactivate joystick");
printf( " -mouselook %s\n", "Activate mouselook. Works in singleplayer only");
printf( " -grabmouse %s\n", "Keeps the mouse from wandering out of the window");
printf( "\n Sound:\n\n");
printf( " -nosound %s\n", "Disables sound output");
printf( " -nomusic %s\n", "Disables music output");
#ifdef USE_SDLMIXER
printf( " -nosdlmixer %s\n", "Disable Sound output via SDL_mixer");
printf( " -music_ext <s> %s\n", "Play music files with extension <s> (i.e. mp3, ogg)");
#endif // USE SDLMIXER
printf( "\n Graphics:\n\n");
printf( " -lowresfont %s\n", "Force to use LowRes fonts");
#ifdef OGL
printf( " -gl_fixedfont %s\n", "Do not scale fonts to current resolution");
printf( " -gl_fontfixwidth %s\n", "Scale fonts with fixed width for widescreen resolutions");
#endif // OGL
#ifdef NETWORK
printf( "\n Multiplayer:\n\n");
printf( " -mprofile %s\n", "Enable multiplayer game profiles");
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printf( " -playermessages %s\n", "View only messages from other players in multi - overrides -noredundancy");
printf( " -ipxnetwork <n> %s\n", "Use IPX network number <n>");
printf( " -ip_baseport <n> %s\n", "Use <n> as offset from normal port (allows multiple instances of d1x to be run on a single computer)");
printf( " -ip_relay %s\n", "Relay players with closed port over host (increases traffic and lag)");
printf( " -ip_hostaddr <n> %s\n", "Use <n> as host ip address");
#endif // NETWORK
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#ifdef EDITOR
printf( "\n Editor:\n\n");
printf( " -nobm %s\n", "Don't load BITMAPS.TBL and BITMAPS.BIN - use internal data");
#endif // EDITOR
#ifndef NDEBUG
printf( "\n Debug:\n\n");
printf( " -debug %s\n", "Enable very verbose output");
printf( " -verbose %s\n", "Shows initialization steps for tech support");
printf( " -norun %s\n", "Bail out after initialization");
printf( " -renderstats %s\n", "Enable renderstats info by default");
printf( " -text <s> %s\n", "Specify alternate .tex file");
printf( " -tmap <s> %s\n", "Select texmapper to use (c,fp,quad,i386,pent,ppro)");
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printf( " -showmeminfo %s\n", "Show memory statistics");
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printf( " -nodoublebuffer %s\n", "Disable Doublebuffering");
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printf( " -bigpig %s\n", "Use uncompressed RLE bitmaps");
#ifdef OGL
printf( " -gl_oldtexmerge %s\n", "Use old texmerge, uses more ram, but _might_ be a bit faster");
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printf( " -gl_16bpp %s\n", "Use 16Bpp Color Depth");
printf( " -gl_intensity4_ok <n> %s\n", "Override DbgGlIntensity4Ok - Default: 1");
printf( " -gl_luminance4_alpha4_ok <n> %s\n", "Override DbgGlLuminance4Alpha4Ok - Default: 1");
printf( " -gl_rgba2_ok <n> %s\n", "Override DbgGlRGBA2Ok - Default: 1");
printf( " -gl_readpixels_ok <n> %s\n", "Override DbgGlReadPixelsOk - Default: 1");
printf( " -gl_gettexlevelparam_ok <n> %s\n", "Override DbgGlGetTexLevelParamOk - Default: 1");
#else
printf( " -hwsurface %s\n", "Use SDL HW Surface");
printf( " -asyncblit %s\n", "Use queued blits over SDL. Can speed up rendering");
#endif // OGL
#endif // NDEBUG
printf( "\n Help:\n\n");
printf( " -help, -h, -?, ? %s\n", "View this help screen");
printf( "\n\n");
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}
void error_messagebox(char *s)
{
error_init(NULL, NULL); // don't try to show a messagebox if there's an error with showing one!
nm_messagebox( TXT_SORRY, 1, TXT_OK, s );
}
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extern void vfx_set_palette_sub(ubyte *);
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int MacHog = 0; // using a Mac hogfile?
#define PROGNAME argv[0]
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int main(int argc,char *argv[])
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{
int t;
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mem_init();
error_init(NULL, NULL);
PHYSFSX_init(argc, argv);
con_init(); // Initialise the console
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setbuf(stdout, NULL); // unbuffered output via printf
ReadConfigFile();
if (! cfile_init("descent.hog", 1))
Error("Could not find a valid hog file (descent.hog)\nPossible locations are:\n"
#if defined(__unix__) && !defined(__APPLE__)
"\t$HOME/.d1x-rebirth\n"
"\t" SHAREPATH "\n"
#else
"\tDirectory containing D1X\n"
#endif
"\tIn a subdirectory called 'Data'\n"
"Or use the -hogdir option to specify an alternate location.");
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switch (cfile_size("descent.hog"))
{
case D1_MAC_SHARE_MISSION_HOGSIZE:
case D1_MAC_MISSION_HOGSIZE:
MacHog = 1; // used for fonts and the Automap
break;
}
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load_text();
con_printf(CON_NORMAL,DESCENT_VERSION "\n"
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"This is a MODIFIED version of DESCENT which is NOT supported by Parallax or\n"
"Interplay. Use at your own risk! Copyright (c) 2005 Christian Beckhaeuser\n");
con_printf(CON_NORMAL,"Based on: DESCENT %s\n", VERSION_NAME);
con_printf(CON_NORMAL,"%s\n%s\n",TXT_COPYRIGHT,TXT_TRADEMARK);
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if (GameArg.SysShowCmdHelp) {
show_commandline_help();
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set_exit_message("");
return 0;
}
printf("\nType %s -help' for a list of command-line options.\n", PROGNAME);
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select_tmap(GameArg.DbgTexMap);
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if (GameArg.DbgVerbose)
con_printf(CON_VERBOSE,"%s", TXT_VERBOSE_1);
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{
char **i, **list;
list = PHYSFS_getSearchPath();
for (i = list; *i != NULL; i++)
con_printf(CON_VERBOSE, "PHYSFS: [%s] is in the search path.\n", *i);
PHYSFS_freeList(list);
list = PHYSFS_enumerateFiles("");
for (i = list; *i != NULL; i++)
con_printf(CON_DEBUG, "PHYSFS: * We've got [%s].\n", *i);
PHYSFS_freeList(list);
}
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if (cfile_init("d1xrdata.zip", 0))
con_printf(CON_NORMAL, "Added d1xrdata.zip for additional content\n");
// following three lines are arch-code - but do we have to move it just for that?
if (SDL_Init(SDL_INIT_VIDEO)<0)
Error("SDL library initialisation failed: %s.",SDL_GetError());
atexit(SDL_Quit);
#ifdef _WIN32
freopen( "CON", "w", stdout );
freopen( "CON", "w", stderr );
#endif
key_init();
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digi_select_system( GameArg.SndDisableSdlMixer ? SDLAUDIO_SYSTEM : SDLMIXER_SYSTEM );
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if (!GameArg.SndNoSound)
digi_init();
if (!GameArg.CtlNoMouse)
d_mouse_init();
if (!GameArg.CtlNoJoystick)
joy_init();
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#ifdef NETWORK
control_invul_time = 0;
#endif
if (GameArg.DbgVerbose)
con_printf( CON_VERBOSE, "\n%s\n\n", TXT_INITIALIZING_GRAPHICS);
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if ((t=gr_init( SM_ORIGINAL ))!=0)
Error(TXT_CANT_INIT_GFX,t);
// Load the palette stuff. Returns non-zero if error.
con_printf( CON_DEBUG, "Going into graphics mode..." );
gr_set_mode(Game_screen_mode);
con_printf( CON_DEBUG, "\nInitializing palette system..." );
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gr_use_palette_table( "PALETTE.256" );
con_printf( CON_DEBUG, "\nInitializing font system..." );
gamefont_init(); // must load after palette data loaded.
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songs_play_song( SONG_TITLE, 1 );
gamedata_init();
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if (GameArg.DbgNoRun)
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return(0);
error_init(error_messagebox, NULL);
con_printf( CON_DEBUG, "\nInitializing 3d system..." );
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g3_init();
con_printf( CON_DEBUG, "\nInitializing texture caching system..." );
texmerge_init( 10 ); // 10 cache bitmaps
con_printf( CON_DEBUG, "\nRunning game...\n" );
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#ifdef SCRIPT
script_init();
#endif
set_screen_mode(SCREEN_MENU);
init_game();
Players[Player_num].callsign[0] = '\0';
if (!GameArg.SysNoTitles)
{
char publisher[16];
strcpy(publisher, "macplay.pcx"); // Mac Shareware
if (!PHYSFS_exists(publisher))
strcpy(publisher, "mplaycd.pcx"); // Mac Registered
if (!PHYSFS_exists(publisher))
strcpy(publisher, "iplogo1.pcx"); // PC. Only down here because it's lowres ;-)
show_title_screen( publisher, 1 );
show_title_screen( (((SWIDTH>=640&&SHEIGHT>=480) && cfexist("logoh.pcx"))?"logoh.pcx":"logo.pcx"), 1 );
show_title_screen( (((SWIDTH>=640&&SHEIGHT>=480) && cfexist("descenth.pcx"))?"descenth.pcx":"descent.pcx"), 1 );
}
key_flush();
if(GameArg.SysPilot)
{
char filename[32] = "";
int j;
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if (GameArg.SysUsePlayersDir)
strcpy(filename, "Players/");
strncat(filename, GameArg.SysPilot, 12);
filename[8 + 12] = '\0'; // unfortunately strncat doesn't put the terminating 0 on the end if it reaches 'n'
for (j = GameArg.SysUsePlayersDir? 8 : 0; filename[j] != '\0'; j++) {
switch (filename[j]) {
case ' ':
filename[j] = '\0';
}
}
if(!strstr(filename,".plr")) // if player hasn't specified .plr extension in argument, add it
strcat(filename,".plr");
if(cfexist(filename))
{
strcpy(strstr(filename,".plr"),"\0");
strcpy(Players[Player_num].callsign, GameArg.SysUsePlayersDir? &filename[8] : filename);
read_player_file();
WriteConfigFile();
}
else //pilot doesn't exist. get pilot.
RegisterPlayer();
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}
else
RegisterPlayer();
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Game_mode = GM_GAME_OVER;
while (Function_mode != FMODE_EXIT)
{
switch( Function_mode ) {
case FMODE_MENU:
DoMenu();
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#ifdef EDITOR
if ( Function_mode == FMODE_EDITOR ) {
create_new_mine();
SetPlayerFromCurseg();
}
#endif
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break;
case FMODE_GAME:
#ifdef EDITOR
keyd_editor_mode = 0;
#endif
game();
if ( Function_mode == FMODE_MENU )
songs_play_song( SONG_TITLE, 1 );
break;
#ifdef EDITOR
case FMODE_EDITOR:
keyd_editor_mode = 1;
editor();
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#ifdef __WATCOMC__
_harderr( (void *)descent_critical_error_handler ); // Reinstall game error handler
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#endif
if ( Function_mode == FMODE_GAME ) {
Game_mode = GM_EDITOR;
editor_reset_stuff_on_level();
N_players = 1;
}
break;
#endif
default:
Error("Invalid function mode %d",Function_mode);
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}
}
WriteConfigFile();
#ifndef ROCKWELL_CODE
#ifdef SHAREWARE
show_order_form();
#endif
#endif
error_init(NULL, NULL); // clear error func (won't have newmenu stuff loaded)
piggy_close();
return(0); //presumably successful exit
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}
void quit_request()
{
exit(0);
}