58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
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# NOERROR: make sure there are no warnings in compile
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#NOERROR = 1
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# NO_ASM: don't use assembler
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NO_ASM = 1
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# MAKE_EDITOR: build editor into game be sure to comment RELEASE
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#MAKE_EDITOR = 1 # not enabled by default - causes SEGVs...
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# DEBUG: enable asserts, int3, etc. and include debugger data
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DEBUG = 1
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# DEBUGABLE: compiles an executable that is suitable for debugging, but
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# without including all the extra debug asserts/etc
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#DEBUGABLE = 1
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# PROFILE: compiles an executable suitable for profiling
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#PROFILE = 1
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# MONO:
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#MONO = 1
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# SHAREWARE: build for shareware files and remove registered only features
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#SHAREWARE = 1
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# RELEASE: release build. removes debug/editor things
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#RELEASE = 1
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# OGL_RUNTIME: use runtime dynamic loading, or link at compile time? (Also
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# allows -gl_library command line to choose which opengl lib to use, and allows
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# you to build d1x-ogl without having a compiler specific opengl32.a)
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# Windows only, currently.
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#OGL_RUNTIME=1
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# linux video/input options (choose one)
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#SDL_IO = 1
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SDLGL_IO = 1
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# linux audio options (chose one)
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SDL_AUDIO = 1
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#ALSA_AUDIO = 1
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#music options for linux:
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HMIPLAY = 1
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#suboptions for HMIPLAY:
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#WANT_AWE32 = 1
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WANT_MPU401 = 1
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#linux-glibc: for newer Linux distributions
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GLIBC = 1
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#another thing you should comment if you don't have it (likely only comment for some linux compilers)
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HAVENETIPX = 1
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#network
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NETWORK = 1
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