dxx-rebirth/main/gamesave.h

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/* $Id: gamesave.h,v 1.1.1.1 2006/03/17 19:57:20 zicodxx Exp $ */
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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
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COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
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/*
*
* Headers for gamesave.c
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*
*/
#ifndef _GAMESAVE_H
#define _GAMESAVE_H
#define NUM_SHAREWARE_LEVELS 7
#define NUM_REGISTERED_LEVELS 23
extern char *Shareware_level_names[NUM_SHAREWARE_LEVELS];
extern char *Registered_level_names[NUM_REGISTERED_LEVELS];
int convert_tmap(int tmap); // for gamemine.c
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void LoadGame(void);
void SaveGame(void);
int get_level_name(void);
extern int load_level(char *filename);
extern int save_level(char *filename);
extern char Gamesave_current_filename[];
extern int Gamesave_current_version;
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extern int Gamesave_num_org_robots;
// In dumpmine.c
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extern void write_game_text_file(char *filename);
extern int Errors_in_mine;
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#endif /* _GAMESAVE_H */