dxx-rebirth/main/gamesave.h

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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
* $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/gamesave.h,v $
* $Revision: 1.1.1.1 $
* $Author: zicodxx $
* $Date: 2006/03/17 19:44:31 $
*
* Headers for gamesave.c
*
* $Log: gamesave.h,v $
* Revision 1.1.1.1 2006/03/17 19:44:31 zicodxx
* initial import
*
* Revision 1.1.1.1 1999/06/14 22:12:23 donut
* Import of d1x 1.37 source.
*
* Revision 2.0 1995/02/27 11:30:25 john
* New version 2.0, which has no anonymous unions, builds with
* Watcom 10.0, and doesn't require parsing BITMAPS.TBL.
*
* Revision 1.11 1994/11/23 12:19:32 mike
* detail level menu.
*
* Revision 1.10 1994/10/20 12:47:30 matt
* Replace old save files (MIN/SAV/HOT) with new LVL files
*
* Revision 1.9 1994/09/27 17:08:47 mike
* Message boxes when you load bogus mines.
*
* Revision 1.8 1994/09/27 15:43:05 mike
* Prototype write_game_text.
*
* Revision 1.7 1994/09/14 15:46:39 matt
* Added function load_mine_only()
*
* Revision 1.6 1994/07/22 12:36:28 matt
* Cleaned up editor/game interactions some more.
*
* Revision 1.5 1994/07/20 13:38:14 matt
* Added get_level_name() prototype
*
* Revision 1.4 1994/06/20 22:19:41 john
* Added Gamesave_num_org_robots.
*
* Revision 1.3 1994/06/14 11:32:49 john
* Made Newdemo record & restore the current mine.
*
* Revision 1.2 1994/05/14 17:16:25 matt
* Got rid of externs in source (non-header) files
*
* Revision 1.1 1994/05/14 16:01:26 matt
* Initial revision
*
*
*/
#ifndef _GAMESAVE_H
#define _GAMESAVE_H
#define NUM_SHAREWARE_LEVELS 7
#define NUM_REGISTERED_LEVELS 23
extern char *Shareware_level_names[NUM_SHAREWARE_LEVELS];
extern char *Registered_level_names[NUM_REGISTERED_LEVELS];
int convert_tmap(int tmap); // for gamemine.c
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void LoadGame(void);
void SaveGame(void);
int get_level_name(void);
//extern int load_game(char *filename);
//extern int save_game(char *filename);
extern int load_level(char *filename);
extern int save_level(char *filename);
//called in place of load_game() to only load the .min data
//extern load_mine_only(char * filename);
extern char Gamesave_current_filename[];
extern int Gamesave_current_version;
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extern int Gamesave_num_org_robots;
// In dumpmine.c
extern void write_game_text_file(char *filename);
extern int Errors_in_mine;
#endif