dxx-rebirth/main/playsave.c

948 lines
28 KiB
C
Raw Normal View History

2006-03-20 16:43:15 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
2006-03-20 16:43:15 +00:00
/*
*
2006-03-20 16:43:15 +00:00
* Functions to load & save player games
*
2006-03-20 16:43:15 +00:00
*/
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <limits.h>
2006-03-20 16:43:15 +00:00
#include "error.h"
#include "gameseq.h"
#include "player.h"
#include "playsave.h"
#include "joy.h"
#include "digi.h"
#include "newmenu.h"
#include "palette.h"
#include "menu.h"
#include "config.h"
#include "text.h"
#include "state.h"
#include "u_mem.h"
#include "strutil.h"
#include "strio.h"
#include "vers_id.h"
#include "byteswap.h"
#include "physfsx.h"
#include "newdemo.h"
#include "gauges.h"
2006-03-20 16:43:15 +00:00
//version 5 -> 6: added new highest level information
//version 6 -> 7: stripped out the old saved_game array.
//version 7 -> 8: readded the old saved_game array since this is needed
// for shareware saved games
//the shareware is level 4
#define SAVE_FILE_ID 0x44504c52 /* 'DPLR' */
#define SAVED_GAME_VERSION 8 //increment this every time saved_game struct changes
#define COMPATIBLE_SAVED_GAME_VERSION 4
#define COMPATIBLE_PLAYER_STRUCT_VERSION 16
2006-03-20 16:43:15 +00:00
struct player_config PlayerCfg;
saved_game_sw saved_games[N_SAVE_SLOTS];
extern void InitWeaponOrdering();
2006-03-20 16:43:15 +00:00
int new_player_config()
2006-03-20 16:43:15 +00:00
{
int i=0;
2006-03-20 16:43:15 +00:00
for (i=0;i<N_SAVE_SLOTS;i++)
saved_games[i].name[0] = 0;
InitWeaponOrdering (); //setup default weapon priorities
PlayerCfg.ControlType=0; // Assume keyboard
memcpy(PlayerCfg.KeySettings, DefaultKeySettings, sizeof(DefaultKeySettings));
memcpy(PlayerCfg.KeySettingsD1X, DefaultKeySettingsD1X, sizeof(DefaultKeySettingsD1X));
kc_set_controls();
PlayerCfg.DefaultDifficulty = 1;
PlayerCfg.AutoLeveling = 1;
PlayerCfg.NHighestLevels = 1;
PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct
PlayerCfg.JoystickSens[0] = PlayerCfg.JoystickSens[1] = PlayerCfg.JoystickSens[2] = PlayerCfg.JoystickSens[3] = PlayerCfg.JoystickSens[4] = 8;
PlayerCfg.JoystickDead[0] = PlayerCfg.JoystickDead[1] = PlayerCfg.JoystickDead[2] = PlayerCfg.JoystickDead[3] = PlayerCfg.JoystickDead[4] = 0;
PlayerCfg.MouseFlightSim = 0;
PlayerCfg.MouseSens[0] = PlayerCfg.MouseSens[1] = PlayerCfg.MouseSens[2] = PlayerCfg.MouseSens[3] = PlayerCfg.MouseSens[4] = 8;
PlayerCfg.MouseFSDead = 0;
PlayerCfg.MouseFSIndicator = 1;
PlayerCfg.MouseFilter = 0;
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT;
PlayerCfg.ReticleType = RET_TYPE_CLASSIC;
PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A;
PlayerCfg.ReticleSize = 1;
PlayerCfg.HudMode = 0;
PlayerCfg.PersistentDebris = 0;
PlayerCfg.PRShot = 0;
PlayerCfg.NoRedundancy = 0;
PlayerCfg.MultiMessages = 0;
PlayerCfg.BombGauge = 1;
PlayerCfg.OglAlphaEffects = 0;
2006-03-20 16:43:15 +00:00
// Default taunt macros
#ifdef NETWORK
strcpy(PlayerCfg.NetworkMessageMacro[0], TXT_DEF_MACRO_1);
strcpy(PlayerCfg.NetworkMessageMacro[1], TXT_DEF_MACRO_2);
strcpy(PlayerCfg.NetworkMessageMacro[2], TXT_DEF_MACRO_3);
strcpy(PlayerCfg.NetworkMessageMacro[3], TXT_DEF_MACRO_4);
PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0;
2006-03-20 16:43:15 +00:00
#endif
2006-03-20 16:43:15 +00:00
return 1;
}
int read_player_d1x(char *filename)
2006-03-20 16:43:15 +00:00
{
PHYSFS_file *f;
2006-03-20 16:43:15 +00:00
int rc = 0;
char line[60],*word;
int Stop=0;
2006-03-20 16:43:15 +00:00
plyr_read_stats();
2006-03-20 16:43:15 +00:00
f = PHYSFSX_openReadBuffered(filename);
if(!f || PHYSFS_eof(f) )
return errno;
while( !Stop && !PHYSFS_eof(f) )
{
cfgets(line,50,f);
word=splitword(line,':');
strupr(word);
if (strstr(word,"WEAPON REORDER"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
unsigned int wo0=0,wo1=0,wo2=0,wo3=0,wo4=0,wo5=0;
if(!strcmp(word,"PRIMARY"))
{
sscanf(line,"0x%x,0x%x,0x%x,0x%x,0x%x,0x%x",&wo0, &wo1, &wo2, &wo3, &wo4, &wo5);
PlayerCfg.PrimaryOrder[0]=wo0; PlayerCfg.PrimaryOrder[1]=wo1; PlayerCfg.PrimaryOrder[2]=wo2; PlayerCfg.PrimaryOrder[3]=wo3; PlayerCfg.PrimaryOrder[4]=wo4; PlayerCfg.PrimaryOrder[5]=wo5;
}
else if(!strcmp(word,"SECONDARY"))
{
sscanf(line,"0x%x,0x%x,0x%x,0x%x,0x%x,0x%x",&wo0, &wo1, &wo2, &wo3, &wo4, &wo5);
PlayerCfg.SecondaryOrder[0]=wo0; PlayerCfg.SecondaryOrder[1]=wo1; PlayerCfg.SecondaryOrder[2]=wo2; PlayerCfg.SecondaryOrder[3]=wo3; PlayerCfg.SecondaryOrder[4]=wo4; PlayerCfg.SecondaryOrder[5]=wo5;
}
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"JOYSTICK"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"SENSITIVITY0"))
PlayerCfg.JoystickSens[0] = atoi(line);
if(!strcmp(word,"SENSITIVITY1"))
PlayerCfg.JoystickSens[1] = atoi(line);
if(!strcmp(word,"SENSITIVITY2"))
PlayerCfg.JoystickSens[2] = atoi(line);
if(!strcmp(word,"SENSITIVITY3"))
PlayerCfg.JoystickSens[3] = atoi(line);
if(!strcmp(word,"SENSITIVITY4"))
PlayerCfg.JoystickSens[4] = atoi(line);
if(!strcmp(word,"DEADZONE0"))
PlayerCfg.JoystickDead[0] = atoi(line);
if(!strcmp(word,"DEADZONE1"))
PlayerCfg.JoystickDead[1] = atoi(line);
if(!strcmp(word,"DEADZONE2"))
PlayerCfg.JoystickDead[2] = atoi(line);
if(!strcmp(word,"DEADZONE3"))
PlayerCfg.JoystickDead[3] = atoi(line);
if(!strcmp(word,"DEADZONE4"))
PlayerCfg.JoystickDead[4] = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"MOUSE"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"FLIGHTSIM"))
PlayerCfg.MouseFlightSim = atoi(line);
if(!strcmp(word,"SENSITIVITY0"))
PlayerCfg.MouseSens[0] = atoi(line);
if(!strcmp(word,"SENSITIVITY1"))
PlayerCfg.MouseSens[1] = atoi(line);
if(!strcmp(word,"SENSITIVITY2"))
PlayerCfg.MouseSens[2] = atoi(line);
if(!strcmp(word,"SENSITIVITY3"))
PlayerCfg.MouseSens[3] = atoi(line);
if(!strcmp(word,"SENSITIVITY4"))
PlayerCfg.MouseSens[4] = atoi(line);
if(!strcmp(word,"FSDEAD"))
PlayerCfg.MouseFSDead = atoi(line);
if(!strcmp(word,"FSINDI"))
PlayerCfg.MouseFSIndicator = atoi(line);
if(!strcmp(word,"FILTER"))
PlayerCfg.MouseFilter = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"WEAPON KEYS V2"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
int kc1=0,kc2=0,kc3=0;
int i=atoi(word);
if(i==0) i=10;
i=(i-1)*3;
sscanf(line,"0x%x,0x%x,0x%x",&kc1,&kc2,&kc3);
PlayerCfg.KeySettingsD1X[i] = kc1;
PlayerCfg.KeySettingsD1X[i+1] = kc2;
PlayerCfg.KeySettingsD1X[i+2] = kc3;
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"COCKPIT"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"MODE"))
PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = atoi(line);
else if(!strcmp(word,"HUD"))
PlayerCfg.HudMode = atoi(line);
else if(!strcmp(word,"RETTYPE"))
PlayerCfg.ReticleType = atoi(line);
else if(!strcmp(word,"RETRGBA"))
sscanf(line,"%i,%i,%i,%i",&PlayerCfg.ReticleRGBA[0],&PlayerCfg.ReticleRGBA[1],&PlayerCfg.ReticleRGBA[2],&PlayerCfg.ReticleRGBA[3]);
else if(!strcmp(word,"RETSIZE"))
PlayerCfg.ReticleSize = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"TOGGLES"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"PERSISTENTDEBRIS"))
PlayerCfg.PersistentDebris = atoi(line);
if(!strcmp(word,"PRSHOT"))
PlayerCfg.PRShot = atoi(line);
if(!strcmp(word,"NOREDUNDANCY"))
PlayerCfg.NoRedundancy = atoi(line);
if(!strcmp(word,"MULTIMESSAGES"))
PlayerCfg.MultiMessages = atoi(line);
if(!strcmp(word,"BOMBGAUGE"))
PlayerCfg.BombGauge = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"OPENGL"))
{
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
while(!strstr(word,"END") && !PHYSFS_eof(f))
{
if(!strcmp(word,"OGLALPHAEFFECTS"))
PlayerCfg.OglAlphaEffects = atoi(line);
d_free(word);
cfgets(line,50,f);
word=splitword(line,'=');
strupr(word);
}
}
else if (strstr(word,"END") || PHYSFS_eof(f))
{
Stop=1;
}
else
{
if(word[0]=='['&&!strstr(word,"D1X OPTIONS"))
{
while(!strstr(line,"END") && !PHYSFS_eof(f))
{
cfgets(line,50,f);
strupr(line);
}
}
}
if(word)
d_free(word);
}
2006-03-20 16:43:15 +00:00
PHYSFS_close(f);
2006-03-20 16:43:15 +00:00
return rc;
}
char effcode1[]="d1xrocks_SKCORX!D";
char effcode2[]="AObe)7Rn1 -+/zZ'0";
char effcode3[]="aoeuidhtnAOEUIDH6";
char effcode4[]="'/.;]<{=,+?|}->[3";
unsigned char * decode_stat(unsigned char *p,int *v,char *effcode)
{
2006-03-20 16:43:15 +00:00
unsigned char c;int neg,i,I;
if (p[0]==0)return NULL;
else if (p[0]>='a'){
neg=1;I=p[0]-'a';
}else{
neg=0;I=p[0]-'A';
}
i=0;*v=0;
p++;
while (p[i*2] && p[i*2+1] && p[i*2]!=' '){
c=(p[i*2]-33)+((p[i*2+1]-33)<<4);
c^=effcode[i+neg];
*v+=c << (i*8);
i++;
}
if (neg)
*v *= -1;
if (!p[i*2])return NULL;
return p+(i*2);
}
void plyr_read_stats_v(int *k, int *d){
char filename[14];
int k1=-1,k2=0,d1=-1,d2=0;
PHYSFS_file *f;
2006-03-20 16:43:15 +00:00
*k=0;*d=0;//in case the file doesn't exist.
2007-09-28 15:14:09 +00:00
sprintf(filename,GameArg.SysUsePlayersDir?"Players/%s.eff":"%s.eff",Players[Player_num].callsign);
f = PHYSFSX_openReadBuffered(filename);
if(f)
{
char line[256],*word;
if(!PHYSFS_eof(f))
{
cfgets(line,50,f);
2006-03-20 16:43:15 +00:00
word=splitword(line,':');
if(!strcmp(word,"kills"))
*k=atoi(line);
d_free(word);
}
if(!PHYSFS_eof(f))
{
cfgets(line,50,f);
2006-03-20 16:43:15 +00:00
word=splitword(line,':');
if(!strcmp(word,"deaths"))
*d=atoi(line);
d_free(word);
2006-03-20 16:43:15 +00:00
}
if(!PHYSFS_eof(f))
{
cfgets(line,50,f);
2006-03-20 16:43:15 +00:00
word=splitword(line,':');
if(!strcmp(word,"key") && strlen(line)>10){
unsigned char *p;
if (line[0]=='0' && line[1]=='1'){
if ((p=decode_stat((unsigned char*)line+3,&k1,effcode1))&&
2006-03-20 16:43:15 +00:00
(p=decode_stat(p+1,&k2,effcode2))&&
(p=decode_stat(p+1,&d1,effcode3))){
decode_stat(p+1,&d2,effcode4);
}
}
}
d_free(word);
}
if (k1!=k2 || k1!=*k || d1!=d2 || d1!=*d)
{
*k=0;*d=0;
}
}
2006-03-20 16:43:15 +00:00
if(f)
PHYSFS_close(f);
2006-03-20 16:43:15 +00:00
}
void plyr_read_stats()
{
plyr_read_stats_v(&PlayerCfg.NetlifeKills,&PlayerCfg.NetlifeKilled);
2006-03-20 16:43:15 +00:00
}
void plyr_save_stats()
{
int kills = PlayerCfg.NetlifeKills,deaths = PlayerCfg.NetlifeKilled, neg, i;
char filename[PATH_MAX];
unsigned char buf[16],buf2[16],a;
PHYSFS_file *f;
memset(filename, '\0', PATH_MAX);
snprintf(filename, PATH_MAX, GameArg.SysUsePlayersDir?"Players/%s.eff":"%s.eff", Players[Player_num].callsign);
f = PHYSFSX_openWriteBuffered(filename);
2007-09-28 15:14:09 +00:00
if(!f)
return; //broken!
PHYSFSX_printf(f,"kills:%i\n",kills);
PHYSFSX_printf(f,"deaths:%i\n",deaths);
PHYSFSX_printf(f,"key:01 ");
if (kills<0)
{
2006-03-20 16:43:15 +00:00
neg=1;
kills*=-1;
}
else
neg=0;
for (i=0;kills;i++)
{
2006-03-20 16:43:15 +00:00
a=(kills & 0xFF) ^ effcode1[i+neg];
buf[i*2]=(a&0xF)+33;
buf[i*2+1]=(a>>4)+33;
a=(kills & 0xFF) ^ effcode2[i+neg];
buf2[i*2]=(a&0xF)+33;
buf2[i*2+1]=(a>>4)+33;
kills>>=8;
}
2006-03-20 16:43:15 +00:00
buf[i*2]=0;
buf2[i*2]=0;
if (neg)
i+='a';
else
i+='A';
PHYSFSX_printf(f,"%c%s %c%s ",i,buf,i,buf2);
2006-03-20 16:43:15 +00:00
if (deaths<0)
{
2006-03-20 16:43:15 +00:00
neg=1;
deaths*=-1;
}else
neg=0;
for (i=0;deaths;i++)
{
2006-03-20 16:43:15 +00:00
a=(deaths & 0xFF) ^ effcode3[i+neg];
buf[i*2]=(a&0xF)+33;
buf[i*2+1]=(a>>4)+33;
a=(deaths & 0xFF) ^ effcode4[i+neg];
buf2[i*2]=(a&0xF)+33;
buf2[i*2+1]=(a>>4)+33;
deaths>>=8;
}
2006-03-20 16:43:15 +00:00
buf[i*2]=0;
buf2[i*2]=0;
if (neg)
i+='a';
else
i+='A';
PHYSFSX_printf(f,"%c%s %c%s\n",i,buf,i,buf2);
2006-03-20 16:43:15 +00:00
PHYSFS_close(f);
2006-03-20 16:43:15 +00:00
}
int write_player_d1x(char *filename)
2006-03-20 16:43:15 +00:00
{
PHYSFS_file *fout;
int rc=0;
char tempfile[PATH_MAX];
strcpy(tempfile,filename);
tempfile[strlen(tempfile)-4]=0;
strcat(tempfile,".pl$");
fout=PHYSFSX_openWriteBuffered(tempfile);
2007-09-28 15:14:09 +00:00
if (!fout && GameArg.SysUsePlayersDir)
{
PHYSFS_mkdir("Players/"); //try making directory
fout=PHYSFSX_openWriteBuffered(tempfile);
}
if(fout)
{
PHYSFSX_printf(fout,"[D1X Options]\n");
PHYSFSX_printf(fout,"[weapon reorder]\n");
PHYSFSX_printf(fout,"primary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]);
PHYSFSX_printf(fout,"secondary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[joystick]\n");
PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.JoystickSens[0]);
PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.JoystickSens[1]);
PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.JoystickSens[2]);
PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.JoystickSens[3]);
PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.JoystickSens[4]);
PHYSFSX_printf(fout,"deadzone0=%d\n",PlayerCfg.JoystickDead[0]);
PHYSFSX_printf(fout,"deadzone1=%d\n",PlayerCfg.JoystickDead[1]);
PHYSFSX_printf(fout,"deadzone2=%d\n",PlayerCfg.JoystickDead[2]);
PHYSFSX_printf(fout,"deadzone3=%d\n",PlayerCfg.JoystickDead[3]);
PHYSFSX_printf(fout,"deadzone4=%d\n",PlayerCfg.JoystickDead[4]);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[mouse]\n");
PHYSFSX_printf(fout,"flightsim=%d\n",PlayerCfg.MouseFlightSim);
PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.MouseSens[0]);
PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.MouseSens[1]);
PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.MouseSens[2]);
PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.MouseSens[3]);
PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.MouseSens[4]);
PHYSFSX_printf(fout,"fsdead=%d\n",PlayerCfg.MouseFSDead);
PHYSFSX_printf(fout,"fsindi=%d\n",PlayerCfg.MouseFSIndicator);
PHYSFSX_printf(fout,"filter=%d\n",PlayerCfg.MouseFilter);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[weapon keys v2]\n");
PHYSFSX_printf(fout,"1=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[0],PlayerCfg.KeySettingsD1X[1],PlayerCfg.KeySettingsD1X[2]);
PHYSFSX_printf(fout,"2=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[3],PlayerCfg.KeySettingsD1X[4],PlayerCfg.KeySettingsD1X[5]);
PHYSFSX_printf(fout,"3=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[6],PlayerCfg.KeySettingsD1X[7],PlayerCfg.KeySettingsD1X[8]);
PHYSFSX_printf(fout,"4=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[9],PlayerCfg.KeySettingsD1X[10],PlayerCfg.KeySettingsD1X[11]);
PHYSFSX_printf(fout,"5=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[12],PlayerCfg.KeySettingsD1X[13],PlayerCfg.KeySettingsD1X[14]);
PHYSFSX_printf(fout,"6=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[15],PlayerCfg.KeySettingsD1X[16],PlayerCfg.KeySettingsD1X[17]);
PHYSFSX_printf(fout,"7=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[18],PlayerCfg.KeySettingsD1X[19],PlayerCfg.KeySettingsD1X[20]);
PHYSFSX_printf(fout,"8=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[21],PlayerCfg.KeySettingsD1X[22],PlayerCfg.KeySettingsD1X[23]);
PHYSFSX_printf(fout,"9=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[24],PlayerCfg.KeySettingsD1X[25],PlayerCfg.KeySettingsD1X[26]);
PHYSFSX_printf(fout,"0=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsD1X[27],PlayerCfg.KeySettingsD1X[28],PlayerCfg.KeySettingsD1X[29]);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[cockpit]\n");
PHYSFSX_printf(fout,"mode=%i\n",PlayerCfg.CockpitMode[0]);
PHYSFSX_printf(fout,"hud=%i\n",PlayerCfg.HudMode);
PHYSFSX_printf(fout,"rettype=%i\n",PlayerCfg.ReticleType);
PHYSFSX_printf(fout,"retrgba=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]);
PHYSFSX_printf(fout,"retsize=%i\n",PlayerCfg.ReticleSize);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[toggles]\n");
PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris);
PHYSFSX_printf(fout,"prshot=%i\n",PlayerCfg.PRShot);
PHYSFSX_printf(fout,"noredundancy=%i\n",PlayerCfg.NoRedundancy);
PHYSFSX_printf(fout,"multimessages=%i\n",PlayerCfg.MultiMessages);
PHYSFSX_printf(fout,"bombgauge=%i\n",PlayerCfg.BombGauge);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[opengl]\n");
PHYSFSX_printf(fout,"oglalphaeffects=%i\n",PlayerCfg.OglAlphaEffects);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[plx version]\n");
PHYSFSX_printf(fout,"plx version=%s\n",VERSION);
PHYSFSX_printf(fout,"[end]\n");
PHYSFSX_printf(fout,"[end]\n");
PHYSFS_close(fout);
if(rc==0)
{
PHYSFS_delete(filename);
rc = PHYSFSX_rename(tempfile,filename);
}
return rc;
}
else
return errno;
2006-03-20 16:43:15 +00:00
}
//read in the player's saved games. returns errno (0 == no error)
int read_player_file()
{
char filename[32];
PHYSFS_file *file;
int player_file_size, shareware_file = -1, id = 0;
short saved_game_version, player_struct_version;
2006-03-20 16:43:15 +00:00
Assert(Player_num>=0 && Player_num<MAX_PLAYERS);
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
if (!PHYSFS_exists(filename))
return ENOENT;
file = PHYSFSX_openReadBuffered(filename);
2006-03-20 16:43:15 +00:00
if (!file)
goto read_player_file_failed;
2006-03-20 16:43:15 +00:00
new_player_config(); // Set defaults!
// Unfortunatly d1x has been writing both shareware and registered
// player files with a saved_game_version of 7 and 8, whereas the
// original decent used 4 for shareware games and 7 for registered
// games. Because of this the player files didn't get properly read
// when reading d1x shareware player files in d1x registered or
// vica versa. The problem is that the sizeof of the taunt macros
// differ between the share and registered versions, causing the
// reading of the player file to go wrong. Thus we now determine the
// sizeof the player file to determine what kinda player file we are
// dealing with so that we can do the right thing
PHYSFS_seek(file, 0);
player_file_size = PHYSFS_fileLength(file);
PHYSFS_readSLE32(file, &id);
saved_game_version = cfile_read_short(file);
player_struct_version = cfile_read_short(file);
PlayerCfg.NHighestLevels = cfile_read_int(file);
PlayerCfg.DefaultDifficulty = cfile_read_int(file);
PlayerCfg.AutoLeveling = cfile_read_int(file);
if (id!=SAVE_FILE_ID) {
2006-03-20 16:43:15 +00:00
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid player file");
PHYSFS_close(file);
2006-03-20 16:43:15 +00:00
return -1;
}
if (saved_game_version<COMPATIBLE_SAVED_GAME_VERSION || player_struct_version<COMPATIBLE_PLAYER_STRUCT_VERSION) {
2006-03-20 16:43:15 +00:00
nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION);
PHYSFS_close(file);
2006-03-20 16:43:15 +00:00
return -1;
}
/* determine if we're dealing with a shareware or registered playerfile */
switch (saved_game_version)
{
case 4:
shareware_file = 1;
break;
case 5:
case 6:
shareware_file = 0;
break;
case 7:
/* version 7 doesn't have the saved games array */
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 - sizeof(saved_games)))
shareware_file = 1;
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 - sizeof(saved_games)))
shareware_file = 0;
break;
case 8:
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2212)
shareware_file = 1;
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2252)
shareware_file = 0;
/* d1x-rebirth v0.31 to v0.42 broke things by adding stuff to the
player struct without thinking (sigh) */
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 + 2*sizeof(int)))
{
shareware_file = 1;
/* skip the cruft added to the player_info struct */
PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int));
}
if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 + 2*sizeof(int)))
{
shareware_file = 0;
/* skip the cruft added to the player_info struct */
PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int));
}
}
if (shareware_file == -1) {
nm_messagebox(TXT_ERROR, 1, TXT_OK, "Error invalid or unknown\nplayerfile-size");
PHYSFS_close(file);
return -1;
}
if (saved_game_version <= 5) {
2006-03-20 16:43:15 +00:00
//deal with old-style highest level info
PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0
PlayerCfg.HighestLevels[0].LevelNum = PlayerCfg.NHighestLevels; //was highest level in old struct
2006-03-20 16:43:15 +00:00
//This hack allows the player to start on level 8 if he's made it to
//level 7 on the shareware. We do this because the shareware didn't
//save the information that the player finished level 7, so the most
//we know is that he made it to level 7.
if (PlayerCfg.NHighestLevels==7)
PlayerCfg.HighestLevels[0].LevelNum = 8;
2006-03-20 16:43:15 +00:00
}
else { //read new highest level info
if (PHYSFS_read(file,PlayerCfg.HighestLevels,sizeof(hli),PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)
goto read_player_file_failed;
2006-03-20 16:43:15 +00:00
}
if ( saved_game_version != 7 ) { // Read old & SW saved games.
if (PHYSFS_read(file,saved_games,sizeof(saved_games),1) != 1)
goto read_player_file_failed;
2006-03-20 16:43:15 +00:00
}
//read taunt macros
{
int i;
int len = shareware_file? 25:35;
2006-03-20 16:43:15 +00:00
#ifdef NETWORK
for (i = 0; i < 4; i++)
if (PHYSFS_read(file, PlayerCfg.NetworkMessageMacro[i], len, 1) != 1)
goto read_player_file_failed;
2006-03-20 16:43:15 +00:00
#else
i = 0;
PHYSFS_seek( file, PHYSFS_tell(file)+4*len );
2006-03-20 16:43:15 +00:00
#endif
}
//read kconfig data
{
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
ubyte dummy_joy_sens;
if (PHYSFS_read(file, &PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]),1)!=1)
goto read_player_file_failed;
if (PHYSFS_read(file, &PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]),1)!=1)
goto read_player_file_failed;
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS*3) ); // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
if (PHYSFS_read(file, &PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]),1)!=1)
goto read_player_file_failed;
PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Cyberman map field
if (PHYSFS_read(file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1)
goto read_player_file_failed;
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1 )!=1)
goto read_player_file_failed;
2006-03-20 16:43:15 +00:00
}
if ( saved_game_version != 7 ) {
int i, found=0;
2006-03-20 16:43:15 +00:00
Assert( N_SAVE_SLOTS == 10 );
for (i=0; i<N_SAVE_SLOTS; i++ ) {
if ( saved_games[i].name[0] ) {
state_save_old_game(i, saved_games[i].name, &saved_games[i].sg_player, saved_games[i].difficulty_level, saved_games[i].primary_weapon, saved_games[i].secondary_weapon, saved_games[i].next_level_num );
// make sure we do not do this again, which would possibly overwrite
// a new newstyle savegame
saved_games[i].name[0] = 0;
found++;
2006-03-20 16:43:15 +00:00
}
}
if (found)
write_player_file();
2006-03-20 16:43:15 +00:00
}
if (!PHYSFS_close(file))
goto read_player_file_failed;
2006-03-20 16:43:15 +00:00
filename[strlen(filename) - 4] = 0;
strcat(filename, ".plx");
read_player_d1x(filename);
kc_set_controls();
2006-03-20 16:43:15 +00:00
return EZERO;
2006-03-20 16:43:15 +00:00
read_player_file_failed:
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError());
if (file)
PHYSFS_close(file);
2006-03-20 16:43:15 +00:00
return -1;
2006-03-20 16:43:15 +00:00
}
//finds entry for this level in table. if not found, returns ptr to
//empty entry. If no empty entries, takes over last one
int find_hli_entry()
{
int i;
for (i=0;i<PlayerCfg.NHighestLevels;i++)
if (!stricmp(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename))
2006-03-20 16:43:15 +00:00
break;
if (i==PlayerCfg.NHighestLevels) { //not found. create entry
2006-03-20 16:43:15 +00:00
if (i==MAX_MISSIONS)
i--; //take last entry
2006-03-20 16:43:15 +00:00
else
PlayerCfg.NHighestLevels++;
2006-03-20 16:43:15 +00:00
strcpy(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename);
PlayerCfg.HighestLevels[i].LevelNum = 0;
2006-03-20 16:43:15 +00:00
}
return i;
}
//set a new highest level for player for this mission
void set_highest_level(int levelnum)
{
int ret,i;
if ((ret=read_player_file()) != EZERO)
if (ret != ENOENT) //if file doesn't exist, that's ok
return;
i = find_hli_entry();
if (levelnum > PlayerCfg.HighestLevels[i].LevelNum)
PlayerCfg.HighestLevels[i].LevelNum = levelnum;
2006-03-20 16:43:15 +00:00
write_player_file();
}
//gets the player's highest level from the file for this mission
int get_highest_level(void)
{
int i;
int highest_saturn_level = 0;
2006-03-20 16:43:15 +00:00
read_player_file();
#ifndef SHAREWARE
#ifndef SATURN
if (strlen(Current_mission_filename)==0 ) {
for (i=0;i<PlayerCfg.NHighestLevels;i++)
if (!stricmp(PlayerCfg.HighestLevels[i].Shortname, "DESTSAT")) // Destination Saturn.
highest_saturn_level = PlayerCfg.HighestLevels[i].LevelNum;
2006-03-20 16:43:15 +00:00
}
#endif
#endif
i = PlayerCfg.HighestLevels[find_hli_entry()].LevelNum;
2006-03-20 16:43:15 +00:00
if ( highest_saturn_level > i )
i = highest_saturn_level;
2006-03-20 16:43:15 +00:00
return i;
}
//write out player's saved games. returns errno (0 == no error)
int write_player_file()
{
char filename[32];
PHYSFS_file *file;
int errno_ret, i;
2006-03-20 16:43:15 +00:00
if ( Newdemo_state == ND_STATE_PLAYBACK )
return -1;
2006-03-20 16:43:15 +00:00
errno_ret = WriteConfigFile();
2007-09-28 15:14:09 +00:00
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign);
2006-03-20 16:43:15 +00:00
write_player_d1x(filename);
2007-09-28 15:14:09 +00:00
sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign);
file = PHYSFSX_openWriteBuffered(filename);
2006-03-20 16:43:15 +00:00
if (!file)
return errno;
PHYSFS_writeULE32(file, SAVE_FILE_ID);
PHYSFS_writeULE16(file, SAVED_GAME_VERSION);
PHYSFS_writeULE16(file, PLAYER_STRUCT_VERSION);
PHYSFS_writeSLE32(file, PlayerCfg.NHighestLevels);
PHYSFS_writeSLE32(file, PlayerCfg.DefaultDifficulty);
PHYSFS_writeSLE32(file, PlayerCfg.AutoLeveling);
2006-03-20 16:43:15 +00:00
errno_ret = EZERO;
//write higest level info
if ((PHYSFS_write( file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) {
2006-03-20 16:43:15 +00:00
errno_ret = errno;
PHYSFS_close(file);
2006-03-20 16:43:15 +00:00
return errno_ret;
}
if (PHYSFS_write( file, saved_games,sizeof(saved_games),1) != 1) {
2006-03-20 16:43:15 +00:00
errno_ret = errno;
PHYSFS_close(file);
2006-03-20 16:43:15 +00:00
return errno_ret;
}
#ifdef NETWORK
if ((PHYSFS_write( file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4)) {
2006-03-20 16:43:15 +00:00
errno_ret = errno;
PHYSFS_close(file);
2006-03-20 16:43:15 +00:00
return errno_ret;
}
#else
2008-04-24 14:27:54 +00:00
{
//PHYSFS_seek( file, PHYSFS_tell(file)+MAX_MESSAGE_LEN * 4 ); // Seeking is bad for Mac OS 9
char dummy[MAX_MESSAGE_LEN][4];
if ((PHYSFS_write( file, dummy, MAX_MESSAGE_LEN, 4) != 4)) {
errno_ret = errno;
PHYSFS_close(file);
return errno_ret;
}
}
2006-03-20 16:43:15 +00:00
#endif
//write kconfig info
{
if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1)
errno_ret=errno;
if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1)
errno_ret=errno;
for (i = 0; i < MAX_CONTROLS*3; i++)
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields
errno_ret=errno;
if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1)
errno_ret=errno;
for (i = 0; i < MAX_CONTROLS; i++)
if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman map field
errno_ret=errno;
if(errno_ret == EZERO)
{
ubyte old_avg_joy_sensitivity = 8;
if (PHYSFS_write( file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1)
errno_ret=errno;
Giving credits function ability to use custom creditfile (again); Made laser-offset for laser exclusive so Prox mines won't go tru doors; Preventing cycling tru cockpit modes while dead, but allowing to load a state; Implemented D2X' lighting code to D1X (faster, better, sexier - weeee); Try to hop over some errors regarding walls/doors in levels instead of using -1 indexes for arrays; Made the briefing text ptr a bit more failsafe in case the file is corrupt/non-standard; Made scores use the menu screen even in GAME OVER; Fixed bug in neighbour fields of Weapon Keys table; Added the Weapon Keys stuff to TABLE_CREATION; Fixed bug where D2X did not recall applied resolution in the resolutions menu; Simpler check to create DEMO_DIR; Seperated X/Y sensitivity for mouse and joystick; Flush controls when Automap toggles so keypress won't deactivate it again; Made FrameCount in Demos aligned to the Dropframe condition; Added KEy to ttoggle playback text off; Gracefully exit demo code if demo is corrupt; Removed that new percent counter because many old demos seem to have corrupted last frames; Closing endlevel data file if IFF error so the mission still can be freed; Fixed Cruising for keyboard which was not aligned to FPS correctly; Used mouse delta scaling in kconfig.c instead of mouse.c to not screw up when delta is requested in non-ingame situations - it actually belongs to the controls IMHO; Now support up to 8 joysticks; Changed some leftover malloc's to d_malloc and free to d_free
2008-10-16 17:27:02 +00:00
else if (PHYSFS_write( file, &old_avg_joy_sensitivity, sizeof(ubyte), 1 )!=1)
errno_ret=errno;
}
2006-03-20 16:43:15 +00:00
}
if (!PHYSFS_close(file))
2006-03-20 16:43:15 +00:00
errno_ret = errno;
if (errno_ret != EZERO) {
PHYSFS_delete(filename); //delete bogus file
2006-03-20 16:43:15 +00:00
nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret));
}
return errno_ret;
}