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/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ( " PARALLAX " ) . PARALLAX , IN DISTRIBUTING THE CODE TO
END - USERS , AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN , GRANTS A
ROYALTY - FREE , PERPETUAL LICENSE TO SUCH END - USERS FOR USE BY SUCH END - USERS
IN USING , DISPLAYING , AND CREATING DERIVATIVE WORKS THEREOF , SO LONG AS
SUCH USE , DISPLAY OR CREATION IS FOR NON - COMMERCIAL , ROYALTY OR REVENUE
FREE PURPOSES . IN NO EVENT SHALL THE END - USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE - BEARING PURPOSES . THE END - USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE .
COPYRIGHT 1993 - 1998 PARALLAX SOFTWARE CORPORATION . ALL RIGHTS RESERVED .
*/
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/*
*
* Inferno main menu .
*
*/
# include <time.h>
# include <stdio.h>
# include <stdlib.h>
# include <string.h>
# include <ctype.h>
# include <stdarg.h>
# include <errno.h>
# include "menu.h"
# include "inferno.h"
# include "game.h"
# include "gr.h"
# include "key.h"
# include "iff.h"
# include "u_mem.h"
# include "error.h"
# include "bm.h"
# include "screens.h"
# include "joy.h"
# include "vecmat.h"
# include "effects.h"
# include "slew.h"
# include "gamemine.h"
# include "gamesave.h"
# include "palette.h"
# include "args.h"
# include "newdemo.h"
# include "timer.h"
# include "sounds.h"
# include "gameseq.h"
# include "text.h"
# include "gamefont.h"
# include "newmenu.h"
# include "network.h"
# include "scores.h"
# include "playsave.h"
# include "multi.h"
# include "kconfig.h"
# include "titles.h"
# include "credits.h"
# include "texmap.h"
# include "polyobj.h"
# include "state.h"
# include "mission.h"
# include "songs.h"
# include "config.h"
# include "cfile.h"
# include "gauges.h"
# include "hudmsg.h" //for HUD_max_num_disp
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# ifdef NETWORK
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# include "netdrv.h"
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# include "tracker/tracker.h"
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# endif
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# ifdef EDITOR
# include "editor/editor.h"
# endif
void do_option ( int select ) ;
void do_multi_player_menu ( ) ;
void do_new_game_menu ( ) ;
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void do_ip_manual_join_menu ( ) ;
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// Menu IDs...
enum MENUS
{
MENU_NEW_GAME = 0 ,
MENU_GAME ,
MENU_EDITOR ,
MENU_VIEW_SCORES ,
MENU_QUIT ,
MENU_LOAD_GAME ,
MENU_SAVE_GAME ,
MENU_DEMO_PLAY ,
MENU_LOAD_LEVEL ,
MENU_START_NETGAME ,
MENU_JOIN_NETGAME ,
MENU_CONFIG ,
MENU_REJOIN_NETGAME ,
MENU_DIFFICULTY ,
MENU_HELP ,
MENU_NEW_PLAYER ,
// Only if networking is enabled...
# ifdef NETWORK
MENU_MULTIPLAYER ,
# endif
MENU_SHOW_CREDITS ,
MENU_ORDER_INFO ,
MENU_PLAY_SONG ,
// Only if networking is enabled...
# ifdef NETWORK
MENU_START_IPX_NETGAME ,
MENU_JOIN_IPX_NETGAME ,
MENU_BROWSE_UDP_NETGAME , // UDP/IP support
MENU_START_UDP_NETGAME ,
MENU_JOIN_UDP_NETGAME ,
MENU_START_KALI_NETGAME , // Kali support
MENU_JOIN_KALI_NETGAME ,
# endif
} ;
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//ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 );
//ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 );
# define ADD_ITEM(t,value,key) do { m[num_options].type=NM_TYPE_MENU; m[num_options].text=t; menu_choice[num_options]=value;num_options++; } while (0)
extern int last_joy_time ; //last time the joystick was used
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extern void newmenu_close ( ) ;
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extern void ReorderPrimary ( ) ;
extern void ReorderSecondary ( ) ;
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void autodemo_menu_check ( int nitems , newmenu_item * items , int * last_key , int citem )
{
int curtime ;
nitems = nitems ;
items = items ;
citem = citem ;
// Don't allow them to hit ESC in the main menu.
if ( * last_key = = KEY_ESC ) * last_key = 0 ;
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curtime = timer_get_approx_seconds ( ) ;
if ( keyd_time_when_last_pressed + i2f ( 45 ) < curtime | | GameArg . SysAutoDemo )
{
if ( curtime < 0 ) curtime = 0 ;
keyd_time_when_last_pressed = curtime ; // Reset timer so that disk won't thrash if no demos.
newdemo_start_playback ( NULL ) ; // Randomly pick a file
if ( Newdemo_state = = ND_STATE_PLAYBACK )
{
Function_mode = FMODE_GAME ;
* last_key = - 2 ;
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}
}
}
//static int First_time = 1;
static int main_menu_choice = 0 ;
// -----------------------------------------------------------------------------
// Create the main menu.
void create_main_menu ( newmenu_item * m , int * menu_choice , int * callers_num_options )
{
int num_options ;
# ifndef DEMO_ONLY
num_options = 0 ;
// // Move down to allow for space to display "Destination Saturn"
// if (Saturn) {
// int i;
//
// for (i=0; i<4; i++)
// ADD_ITEM("", 0, -1);
//
// if (First_time) {
// main_menu_choice = 4;
// First_time = 0;
// }
// }
set_screen_mode ( SCREEN_MENU ) ;
ADD_ITEM ( TXT_NEW_GAME , MENU_NEW_GAME , KEY_N ) ;
ADD_ITEM ( TXT_LOAD_GAME , MENU_LOAD_GAME , KEY_L ) ;
# ifdef NETWORK
ADD_ITEM ( TXT_MULTIPLAYER_ , MENU_MULTIPLAYER , - 1 ) ;
# endif
ADD_ITEM ( TXT_OPTIONS_ , MENU_CONFIG , - 1 ) ;
ADD_ITEM ( TXT_CHANGE_PILOTS , MENU_NEW_PLAYER , unused ) ;
ADD_ITEM ( TXT_VIEW_DEMO , MENU_DEMO_PLAY , 0 ) ;
ADD_ITEM ( TXT_VIEW_SCORES , MENU_VIEW_SCORES , KEY_V ) ;
# ifdef SHAREWARE
ADD_ITEM ( TXT_ORDERING_INFO , MENU_ORDER_INFO , - 1 ) ;
# endif
ADD_ITEM ( TXT_CREDITS , MENU_SHOW_CREDITS , - 1 ) ;
# endif
ADD_ITEM ( TXT_QUIT , MENU_QUIT , KEY_Q ) ;
# ifndef RELEASE
if ( ! ( Game_mode & GM_MULTI ) ) {
//m[num_options].type=NM_TYPE_TEXT;
//m[num_options++].text=" Debug options:";
ADD_ITEM ( " Load level... " , MENU_LOAD_LEVEL , KEY_N ) ;
# ifdef EDITOR
ADD_ITEM ( " Editor " , MENU_EDITOR , KEY_E ) ;
# endif
}
ADD_ITEM ( " Play song " , MENU_PLAY_SONG , - 1 ) ;
# endif
* callers_num_options = num_options ;
}
//returns number of item chosen
int DoMenu ( )
{
int menu_choice [ 25 ] ;
newmenu_item m [ 25 ] ;
int num_options = 0 ;
if ( Players [ Player_num ] . callsign [ 0 ] = = 0 ) {
RegisterPlayer ( ) ;
return 0 ;
}
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create_main_menu ( m , menu_choice , & num_options ) ;
do {
keyd_time_when_last_pressed = timer_get_fixed_seconds ( ) ; // .. 20 seconds from now!
if ( main_menu_choice < 0 ) main_menu_choice = 0 ;
main_menu_choice = newmenu_do2 ( NULL , NULL , num_options , m , autodemo_menu_check , main_menu_choice , Menu_pcx_name ) ;
if ( main_menu_choice > - 1 ) do_option ( menu_choice [ main_menu_choice ] ) ;
create_main_menu ( m , menu_choice , & num_options ) ; // may have to change, eg, maybe selected pilot and no save games.
} while ( Function_mode = = FMODE_MENU ) ;
return main_menu_choice ;
}
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extern int cGameSongsAvailable ;
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extern void show_order_form ( void ) ; // John didn't want this in inferno.h so I just externed it.
//returns flag, true means quit menu
void do_option ( int select )
{
switch ( select ) {
case MENU_NEW_GAME :
do_new_game_menu ( ) ;
break ;
case MENU_GAME :
break ;
case MENU_DEMO_PLAY :
{
char demo_file [ 16 ] ;
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if ( newmenu_get_filename ( TXT_SELECT_DEMO , " .dem " , demo_file , 1 ) )
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newdemo_start_playback ( demo_file ) ;
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}
break ;
case MENU_LOAD_GAME :
state_restore_all ( 0 ) ;
break ;
# ifdef EDITOR
case MENU_EDITOR :
Function_mode = FMODE_EDITOR ;
init_cockpit ( ) ;
break ;
# endif
case MENU_VIEW_SCORES :
scores_view ( - 1 ) ;
break ;
# ifdef SHAREWARE
case MENU_ORDER_INFO :
show_order_form ( ) ;
break ;
# endif
case MENU_QUIT :
# ifdef EDITOR
if ( ! SafetyCheck ( ) ) break ;
# endif
Function_mode = FMODE_EXIT ;
break ;
case MENU_NEW_PLAYER :
RegisterPlayer ( ) ; //1 == allow escape out of menu
break ;
# ifndef RELEASE
case MENU_PLAY_SONG : {
int i ;
char * m [ MAX_SONGS ] ;
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for ( i = 0 ; i < SONG_LEVEL_MUSIC + cGameSongsAvailable ; i + + ) {
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m [ i ] = Songs [ i ] . filename ;
}
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i = newmenu_listbox ( " Select Song " , SONG_LEVEL_MUSIC + cGameSongsAvailable , m , 1 , NULL ) ;
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if ( i > - 1 ) {
songs_play_song ( i , 0 ) ;
}
}
break ;
case MENU_LOAD_LEVEL : {
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if ( Current_mission | | select_mission ( 0 , " Load Level \n \n Select mission " ) )
{
newmenu_item m ;
char text [ 10 ] = " " ;
int new_level_num ;
m . type = NM_TYPE_INPUT ; m . text_len = 10 ; m . text = text ;
newmenu_do ( NULL , " Enter level to load " , 1 , & m , NULL ) ;
new_level_num = atoi ( m . text ) ;
if ( new_level_num ! = 0 & & new_level_num > = Last_secret_level & & new_level_num < = Last_level ) {
StartNewGame ( new_level_num ) ;
}
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}
break ;
}
# endif
# ifdef NETWORK
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case MENU_START_IPX_NETGAME :
case MENU_JOIN_IPX_NETGAME :
case MENU_START_KALI_NETGAME :
case MENU_JOIN_KALI_NETGAME :
switch ( select & ~ 0x1 ) {
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case MENU_START_IPX_NETGAME : NetDrvSet ( NETPROTO_IPX ) ; break ;
case MENU_START_KALI_NETGAME : NetDrvSet ( NETPROTO_KALINIX ) ; break ;
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default : Int3 ( ) ;
}
if ( ( select & 0x1 ) = = 0 ) // MENU_START_*_NETGAME
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{
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network_start_game ( ) ;
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}
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else // MENU_JOIN_*_NETGAME
network_join_game ( ) ;
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break ;
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// Browse the available UDP/IP games by contacting tracker...
case MENU_BROWSE_UDP_NETGAME :
{
// Initialize UDP/IP network subsystem for this platform...
NetDrvSet ( NETPROTO_UDP ) ;
// Invoke the browse UDP/IP network game GUI...
TrackerBrowseMenu ( ) ;
// Done...
break ;
}
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case MENU_START_UDP_NETGAME :
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NetDrvSet ( NETPROTO_UDP ) ;
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network_start_game ( ) ;
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break ;
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case MENU_JOIN_UDP_NETGAME :
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NetDrvSet ( NETPROTO_UDP ) ;
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do_ip_manual_join_menu ( ) ;
break ;
case MENU_MULTIPLAYER :
do_multi_player_menu ( ) ;
break ;
# endif //NETWORK
case MENU_CONFIG :
do_options_menu ( ) ;
break ;
case MENU_SHOW_CREDITS :
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songs_stop_all ( ) ;
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credits_show ( NULL ) ;
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break ;
default :
Error ( " Unknown option %d in do_option " , select ) ;
break ;
}
}
int do_difficulty_menu ( )
{
int s ;
newmenu_item m [ 5 ] ;
m [ 0 ] . type = NM_TYPE_MENU ; m [ 0 ] . text = MENU_DIFFICULTY_TEXT ( 0 ) ;
m [ 1 ] . type = NM_TYPE_MENU ; m [ 1 ] . text = MENU_DIFFICULTY_TEXT ( 1 ) ;
m [ 2 ] . type = NM_TYPE_MENU ; m [ 2 ] . text = MENU_DIFFICULTY_TEXT ( 2 ) ;
m [ 3 ] . type = NM_TYPE_MENU ; m [ 3 ] . text = MENU_DIFFICULTY_TEXT ( 3 ) ;
m [ 4 ] . type = NM_TYPE_MENU ; m [ 4 ] . text = MENU_DIFFICULTY_TEXT ( 4 ) ;
s = newmenu_do1 ( NULL , TXT_DIFFICULTY_LEVEL , NDL , m , NULL , Difficulty_level ) ;
if ( s > - 1 ) {
if ( s ! = Difficulty_level )
{
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PlayerCfg . DefaultDifficulty = s ;
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write_player_file ( ) ;
}
Difficulty_level = s ;
return 1 ;
}
return 0 ;
}
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extern char * get_level_file ( int level_num ) ;
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void do_new_game_menu ( )
{
int new_level_num , player_highest_level ;
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if ( ! select_mission ( 0 , " New Game \n \n Select mission " ) )
return ;
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new_level_num = 1 ;
player_highest_level = get_highest_level ( ) ;
if ( player_highest_level > Last_level )
player_highest_level = Last_level ;
if ( player_highest_level > 1 ) {
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newmenu_item m [ 4 ] ;
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char info_text [ 80 ] ;
char num_text [ 10 ] ;
int choice ;
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int n_items ;
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try_again :
sprintf ( info_text , " %s %d " , TXT_START_ANY_LEVEL , player_highest_level ) ;
m [ 0 ] . type = NM_TYPE_TEXT ; m [ 0 ] . text = info_text ;
m [ 1 ] . type = NM_TYPE_INPUT ; m [ 1 ] . text_len = 10 ; m [ 1 ] . text = num_text ;
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n_items = 2 ;
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strcpy ( num_text , " 1 " ) ;
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choice = newmenu_do ( NULL , TXT_SELECT_START_LEV , n_items , m , NULL ) ;
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if ( choice = = - 1 | | m [ 1 ] . text [ 0 ] = = 0 )
return ;
new_level_num = atoi ( m [ 1 ] . text ) ;
if ( ! ( new_level_num > 0 & & new_level_num < = player_highest_level ) ) {
m [ 0 ] . text = TXT_ENTER_TO_CONT ;
nm_messagebox ( NULL , 1 , TXT_OK , TXT_INVALID_LEVEL ) ;
goto try_again ;
}
}
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Difficulty_level = PlayerCfg . DefaultDifficulty ;
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if ( ! do_difficulty_menu ( ) )
return ;
StartNewGame ( new_level_num ) ;
}
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int gcd ( int a , int b )
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{
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if ( ! b )
return a ;
return gcd ( b , a % b ) ;
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}
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void change_res_poll ( ) { }
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void change_res ( )
{
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newmenu_item m [ 15 ] ;
u_int32_t modes [ 15 ] ;
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int i = 0 , mc = 0 , num_presets = 0 ;
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char customres [ 16 ] , aspect [ 16 ] ;
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int fullscreenc ;
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u_int32_t screen_mode = 0 , aspect_mode = 0 ;
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// the list of pre-defined resolutions
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// TODO: You know, since we currently have SDL, we could use it to build a list of supported resolutions
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m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 320x200 (16x10) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 320 , 200 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 320 , 200 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 640x480 (4x3) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 640 , 480 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 640 , 480 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 800x600 (4x3) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 800 , 600 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 800 , 600 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1024x768 (4x3) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1024 , 768 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1024 , 768 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1280x800 (16x10) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1280 , 800 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1280 , 800 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1280x1024 (5x4) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1280 , 1024 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1280 , 1024 ) ; mc + + ;
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m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1440x900 (16x10) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1440 , 900 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1440 , 900 ) ; mc + + ;
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m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1600x1200 (4x3) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1600 , 1200 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1600 , 1200 ) ; mc + + ;
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " 1920x1200 (16x10) " ; m [ mc ] . value = ( Game_screen_mode = = SM ( 1920 , 1200 ) ) ; m [ mc ] . group = 0 ; modes [ mc ] = SM ( 1920 , 1200 ) ; mc + + ;
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num_presets = mc ;
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// now see which field is true and break there
m [ mc ] . value = 0 ;
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for ( i = 0 ; i < mc ; i + + )
if ( m [ mc ] . value )
break ;
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// the field for custom resolution and aspect
m [ mc ] . type = NM_TYPE_RADIO ; m [ mc ] . text = " use custom values " ; m [ mc ] . value = ( i = = mc ) ; m [ mc ] . group = 0 ; modes [ mc ] = 0 ; mc + + ;
m [ mc ] . type = NM_TYPE_TEXT ; m [ mc ] . text = " resolution: " ; mc + + ;
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sprintf ( customres , " %ix%i " , SM_W ( Game_screen_mode ) , SM_H ( Game_screen_mode ) ) ;
m [ mc ] . type = NM_TYPE_INPUT ; m [ mc ] . text = customres ; m [ mc ] . text_len = 11 ; modes [ mc ] = 0 ; mc + + ;
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m [ mc ] . type = NM_TYPE_TEXT ; m [ mc ] . text = " aspect: " ; mc + + ;
sprintf ( aspect , " %ix%i " , GameCfg . AspectY , GameCfg . AspectX ) ;
m [ mc ] . type = NM_TYPE_INPUT ; m [ mc ] . text = aspect ; m [ mc ] . text_len = 11 ; modes [ mc ] = 0 ; mc + + ;
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// fullscreen toggle
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fullscreenc = mc ; m [ mc ] . type = NM_TYPE_CHECK ; m [ mc ] . text = " Fullscreen " ; m [ mc ] . value = gr_check_fullscreen ( ) ; mc + + ;
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// create the menu
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i = newmenu_do1 ( NULL , " Screen Resolution " , mc , m , & change_res_poll , 0 ) ;
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// menu is done, now do what we need to do
// now check for fullscreen toggle and apply if necessary
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if ( m [ fullscreenc ] . value ! = gr_check_fullscreen ( ) )
gr_toggle_fullscreen ( ) ;
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// check which preset field was selected
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for ( i = 0 ; ( m [ i ] . value = = 0 ) & & ( i < num_presets ) ; i + + ) ;
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if ( modes [ i ] = = 0 ) // no preset selected, use custom values and set screen_mode and aspect
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{
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if ( ! strchr ( customres , ' x ' ) )
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return ;
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screen_mode = SM ( atoi ( customres ) , atoi ( strchr ( customres , ' x ' ) + 1 ) ) ;
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if ( SM_W ( screen_mode ) < 320 | | SM_H ( screen_mode ) < 200 ) // oh oh - the resolution is too small. Revert!
{
nm_messagebox ( TXT_WARNING , 1 , " OK " , " Entered resolution is too small. \n Reverting ... " ) ;
return ;
}
if ( strchr ( aspect , ' x ' ) ) // we even have a custom aspect set up
{
aspect_mode = SM ( atoi ( aspect ) , atoi ( strchr ( aspect , ' x ' ) + 1 ) ) ;
GameCfg . AspectY = SM_W ( aspect_mode ) / gcd ( SM_W ( aspect_mode ) , SM_H ( aspect_mode ) ) ;
GameCfg . AspectX = SM_H ( aspect_mode ) / gcd ( SM_W ( aspect_mode ) , SM_H ( aspect_mode ) ) ;
}
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}
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else // a preset field is selected - set screen_mode and aspect
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{
screen_mode = modes [ i ] ;
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GameCfg . AspectY = SM_W ( screen_mode ) / gcd ( SM_W ( screen_mode ) , SM_H ( screen_mode ) ) ;
GameCfg . AspectX = SM_H ( screen_mode ) / gcd ( SM_W ( screen_mode ) , SM_H ( screen_mode ) ) ;
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}
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// clean up and apply everything
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newmenu_close ( ) ;
set_screen_mode ( SCREEN_MENU ) ;
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if ( Game_screen_mode ! = screen_mode )
{
Game_screen_mode = screen_mode ;
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gr_set_mode ( Game_screen_mode ) ;
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game_init_render_buffers ( SM_W ( screen_mode ) , SM_H ( screen_mode ) , VR_NONE ) ;
}
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}
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void input_menuset ( int nitems , newmenu_item * items , int * last_key , int citem )
{
int i ;
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int oc_type = PlayerCfg . ControlType ;
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nitems = nitems ;
last_key = last_key ;
citem = citem ;
for ( i = 0 ; i < 4 ; i + + )
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if ( items [ i ] . value ) PlayerCfg . ControlType = i ;
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if ( PlayerCfg . ControlType = = 2 ) PlayerCfg . ControlType = CONTROL_MOUSE ;
if ( PlayerCfg . ControlType = = 3 ) PlayerCfg . ControlType = CONTROL_JOYMOUSE ;
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if ( oc_type ! = PlayerCfg . ControlType ) {
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kc_set_controls ( ) ;
}
}
void input_config ( )
{
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newmenu_item m [ 17 ] ;
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int i , i1 = 5 , j ;
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int nitems = 17 ;
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m [ 0 ] . type = NM_TYPE_RADIO ; m [ 0 ] . text = " KEYBOARD " ; m [ 0 ] . value = 0 ; m [ 0 ] . group = 0 ;
m [ 1 ] . type = NM_TYPE_RADIO ; m [ 1 ] . text = " JOYSTICK " ; m [ 1 ] . value = 0 ; m [ 1 ] . group = 0 ;
m [ 2 ] . type = NM_TYPE_RADIO ; m [ 2 ] . text = " MOUSE " ; m [ 2 ] . value = 0 ; m [ 2 ] . group = 0 ;
m [ 3 ] . type = NM_TYPE_RADIO ; m [ 3 ] . text = " JOYSTICK & MOUSE " ; m [ 3 ] . value = 0 ; m [ 3 ] . group = 0 ;
m [ 4 ] . type = NM_TYPE_TEXT ; m [ 4 ] . text = " " ;
m [ 5 ] . type = NM_TYPE_MENU ; m [ 5 ] . text = TXT_CUST_ABOVE ;
m [ 6 ] . type = NM_TYPE_MENU ; m [ 6 ] . text = TXT_CUST_KEYBOARD ;
m [ 7 ] . type = NM_TYPE_MENU ; m [ 7 ] . text = " CUSTOMIZE WEAPON KEYS " ;
m [ 8 ] . type = NM_TYPE_TEXT ; m [ 8 ] . text = " " ;
m [ 9 ] . type = NM_TYPE_TEXT ; m [ 9 ] . text = " Joystick " ;
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m [ 10 ] . type = NM_TYPE_SLIDER ; m [ 10 ] . text = " X Sensitivity " ; m [ 10 ] . value = PlayerCfg . JoystickSensitivityX ; m [ 10 ] . min_value = 0 ; m [ 10 ] . max_value = 16 ;
m [ 11 ] . type = NM_TYPE_SLIDER ; m [ 11 ] . text = " Y Sensitivity " ; m [ 11 ] . value = PlayerCfg . JoystickSensitivityY ; m [ 11 ] . min_value = 0 ; m [ 11 ] . max_value = 16 ;
m [ 12 ] . type = NM_TYPE_SLIDER ; m [ 12 ] . text = " Deadzone " ; m [ 12 ] . value = PlayerCfg . JoystickDeadzone ; m [ 12 ] . min_value = 0 ; m [ 12 ] . max_value = 16 ;
m [ 13 ] . type = NM_TYPE_TEXT ; m [ 13 ] . text = " " ;
m [ 14 ] . type = NM_TYPE_TEXT ; m [ 14 ] . text = " Mouse " ;
m [ 15 ] . type = NM_TYPE_SLIDER ; m [ 15 ] . text = " X Sensitivity " ; m [ 15 ] . value = PlayerCfg . MouseSensitivityX ; m [ 15 ] . min_value = 0 ; m [ 15 ] . max_value = 16 ;
m [ 16 ] . type = NM_TYPE_SLIDER ; m [ 16 ] . text = " Y Sensitivity " ; m [ 16 ] . value = PlayerCfg . MouseSensitivityY ; m [ 16 ] . min_value = 0 ; m [ 16 ] . max_value = 16 ;
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do {
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i = PlayerCfg . ControlType ;
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if ( i = = CONTROL_MOUSE ) i = 2 ;
if ( i = = CONTROL_JOYMOUSE ) i = 3 ;
m [ i ] . value = 1 ;
i1 = newmenu_do1 ( NULL , TXT_CONTROLS , nitems , m , input_menuset , i1 ) ;
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PlayerCfg . JoystickSensitivityX = m [ 10 ] . value ;
PlayerCfg . JoystickSensitivityY = m [ 11 ] . value ;
PlayerCfg . JoystickDeadzone = m [ 12 ] . value ;
PlayerCfg . MouseSensitivityX = m [ 15 ] . value ;
PlayerCfg . MouseSensitivityY = m [ 16 ] . value ;
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for ( j = 0 ; j < = 3 ; j + + )
if ( m [ j ] . value )
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PlayerCfg . ControlType = j ;
i = PlayerCfg . ControlType ;
if ( PlayerCfg . ControlType = = 2 )
PlayerCfg . ControlType = CONTROL_MOUSE ;
if ( PlayerCfg . ControlType = = 3 )
PlayerCfg . ControlType = CONTROL_JOYMOUSE ;
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switch ( i1 ) {
case 5 :
kconfig ( i , m [ i ] . text ) ;
break ;
case 6 :
kconfig ( 0 , " KEYBOARD " ) ;
break ;
case 7 :
kconfig ( 4 , " WEAPON KEYS " ) ;
break ;
}
} while ( i1 > - 1 ) ;
}
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void do_graphics_menu ( )
{
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newmenu_item m [ 9 ] ;
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int i = 0 , j = 0 ;
do {
m [ 0 ] . type = NM_TYPE_TEXT ; m [ 0 ] . text = " Texture Filtering: " ;
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m [ 1 ] . type = NM_TYPE_RADIO ; m [ 1 ] . text = " None (Classical) " ; m [ 1 ] . value = 0 ; m [ 1 ] . group = 0 ;
m [ 2 ] . type = NM_TYPE_RADIO ; m [ 2 ] . text = " Bilinear " ; m [ 2 ] . value = 0 ; m [ 2 ] . group = 0 ;
m [ 3 ] . type = NM_TYPE_RADIO ; m [ 3 ] . text = " Trilinear " ; m [ 3 ] . value = 0 ; m [ 3 ] . group = 0 ;
m [ 4 ] . type = NM_TYPE_TEXT ; m [ 4 ] . text = " " ;
m [ 5 ] . type = NM_TYPE_CHECK ; m [ 5 ] . text = " Transparency Effects " ; m [ 5 ] . value = PlayerCfg . OglAlphaEffects ;
m [ 6 ] . type = NM_TYPE_CHECK ; m [ 6 ] . text = " Vectorial Reticle " ; m [ 6 ] . value = PlayerCfg . OglReticle ;
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m [ 7 ] . type = NM_TYPE_CHECK ; m [ 7 ] . text = " VSync " ; m [ 7 ] . value = GameCfg . VSync ;
m [ 8 ] . type = NM_TYPE_CHECK ; m [ 8 ] . text = " 4x multisampling " ; m [ 8 ] . value = GameCfg . Multisample ;
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m [ GameCfg . TexFilt + 1 ] . value = 1 ;
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i = newmenu_do1 ( NULL , " Graphics Options " , sizeof ( m ) / sizeof ( * m ) , m , NULL , i ) ;
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if ( GameCfg . VSync ! = m [ 7 ] . value | | GameCfg . Multisample ! = m [ 8 ] . value )
nm_messagebox ( NULL , 1 , TXT_OK , " To apply VSync or 4x Multisample \n you need to restart the program " ) ;
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for ( j = 0 ; j < = 2 ; j + + )
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if ( m [ j + 1 ] . value )
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GameCfg . TexFilt = j ;
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PlayerCfg . OglAlphaEffects = m [ 5 ] . value ;
PlayerCfg . OglReticle = m [ 6 ] . value ;
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GameCfg . VSync = m [ 7 ] . value ;
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GameCfg . Multisample = m [ 8 ] . value ;
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gr_set_attributes ( ) ;
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} while ( i > - 1 ) ;
}
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void set_redbook_volume ( int volume ) ;
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void sound_menuset ( int nitems , newmenu_item * items , int * last_key , int citem )
{
nitems = nitems ;
* last_key = * last_key ;
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if ( GameCfg . DigiVolume ! = items [ 0 ] . value ) {
GameCfg . DigiVolume = items [ 0 ] . value ;
digi_set_digi_volume ( ( GameCfg . DigiVolume * 32768 ) / 8 ) ;
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digi_play_sample_once ( SOUND_DROP_BOMB , F1_0 ) ;
}
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if ( GameCfg . MusicVolume ! = items [ 1 ] . value ) {
GameCfg . MusicVolume = items [ 1 ] . value ;
if ( GameCfg . SndEnableRedbook )
set_redbook_volume ( GameCfg . MusicVolume ) ;
else
digi_set_midi_volume ( ( GameCfg . MusicVolume * 128 ) / 8 ) ;
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}
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citem + + ; //kill warning
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}
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void do_sound_menu ( )
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{
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# ifdef USE_SDLMIXER
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newmenu_item m [ 9 ] ;
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# else
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newmenu_item m [ 6 ] ;
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# endif
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int i = 0 ;
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int nitems ;
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do {
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if ( GameCfg . SndEnableRedbook & & GameCfg . JukeboxOn )
GameCfg . JukeboxOn = 0 ;
nitems = 0 ;
m [ nitems ] . type = NM_TYPE_SLIDER ; m [ nitems ] . text = TXT_FX_VOLUME ; m [ nitems ] . value = GameCfg . DigiVolume ; m [ nitems ] . min_value = 0 ; m [ nitems + + ] . max_value = 8 ;
m [ nitems ] . type = NM_TYPE_SLIDER ; m [ nitems ] . text = " music volume " ; m [ nitems ] . value = GameCfg . MusicVolume ; m [ nitems ] . min_value = 0 ; m [ nitems + + ] . max_value = 8 ;
m [ nitems ] . type = NM_TYPE_TEXT ; m [ nitems + + ] . text = " " ;
m [ nitems ] . type = NM_TYPE_RADIO ; m [ nitems ] . text = " MIDI Music enabled (default) " ; m [ nitems ] . value = ( ! GameCfg . SndEnableRedbook & & ! GameCfg . JukeboxOn ) ; m [ nitems ] . group = 0 ; nitems + + ;
m [ nitems ] . type = NM_TYPE_RADIO ; m [ nitems ] . text = " CD Music enabled " ; m [ nitems ] . value = GameCfg . SndEnableRedbook ; m [ nitems ] . group = 0 ; nitems + + ;
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# ifdef USE_SDLMIXER
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m [ nitems ] . type = NM_TYPE_RADIO ; m [ nitems ] . text = " jukebox enabled in game " ; m [ nitems ] . value = GameCfg . JukeboxOn ; m [ nitems ] . group = 0 ; nitems + + ;
m [ nitems ] . type = NM_TYPE_TEXT ; m [ nitems + + ] . text = " path to music for jukebox: " ;
m [ nitems ] . type = NM_TYPE_INPUT ; m [ nitems ] . text = GameCfg . JukeboxPath ; m [ nitems + + ] . text_len = PATH_MAX ;
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# endif
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m [ nitems ] . type = NM_TYPE_CHECK ; m [ nitems ] . text = TXT_REVERSE_STEREO ; m [ nitems + + ] . value = GameCfg . ReverseStereo ;
i = newmenu_do1 ( NULL , " Sound Effects & Music " , nitems , m , sound_menuset , i ) ;
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GameCfg . ReverseStereo = m [ nitems - 1 ] . value ;
if ( ( GameCfg . SndEnableRedbook ! = m [ 4 ] . value )
# ifdef USE_SDLMIXER
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| | ( GameCfg . JukeboxOn ! = m [ 5 ] . value ) | | ( GameCfg . JukeboxOn )
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# endif
)
{
int restart_menu_music = GameCfg . SndEnableRedbook ! = m [ 4 ] . value ;
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2008-05-24 08:59:35 +00:00
GameCfg . SndEnableRedbook = m [ 4 ] . value ;
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# ifdef USE_SDLMIXER
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GameCfg . JukeboxOn = m [ 5 ] . value ;
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# endif
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if ( Function_mode = = FMODE_GAME )
songs_play_level_song ( Current_level_num ) ;
else if ( restart_menu_music )
songs_play_song ( SONG_TITLE , 1 ) ;
}
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} while ( i > - 1 ) ;
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}
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void options_menuset ( int nitems , newmenu_item * items , int * last_key , int citem )
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{
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nitems = nitems ;
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* last_key = * last_key ;
if ( citem = = 4 ) {
gr_palette_set_gamma ( items [ 4 ] . value ) ;
}
}
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# define ADD_CHECK(n,txt,v) do { m[n].type=NM_TYPE_CHECK; m[n].text=txt; m[n].value=v;} while (0)
void do_misc_menu ( )
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{
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newmenu_item m [ 4 ] ;
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int i = 0 ;
do {
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ADD_CHECK ( 0 , " Ship auto-leveling " , PlayerCfg . AutoLeveling ) ;
ADD_CHECK ( 1 , " Show reticle " , PlayerCfg . ReticleOn ) ;
ADD_CHECK ( 2 , " Persistent Debris " , PlayerCfg . PersistentDebris ) ;
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ADD_CHECK ( 3 , " Screenshots w/o HUD " , PlayerCfg . PRShot ) ;
2006-10-08 17:53:50 +00:00
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i = newmenu_do1 ( NULL , " Misc Options " , sizeof ( m ) / sizeof ( * m ) , m , NULL , i ) ;
2006-03-20 16:43:15 +00:00
2008-04-13 00:28:36 +00:00
PlayerCfg . AutoLeveling = m [ 0 ] . value ;
PlayerCfg . ReticleOn = m [ 1 ] . value ;
PlayerCfg . PersistentDebris = m [ 2 ] . value ;
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PlayerCfg . PRShot = m [ 3 ] . value ;
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2006-03-20 16:43:15 +00:00
} while ( i > - 1 ) ;
}
2006-10-08 17:53:50 +00:00
2006-03-20 16:43:15 +00:00
# ifdef NETWORK
void do_multi_player_menu ( )
{
2007-05-31 22:30:18 +00:00
int menu_choice [ 9 ] ;
newmenu_item m [ 9 ] ;
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int choice = 0 , num_options = 0 ;
int old_game_mode ;
do {
old_game_mode = Game_mode ;
num_options = 0 ;
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# ifdef HAVE_NETIPX_IPX_H
ADD_ITEM ( " Start IPX Netgame " , MENU_START_IPX_NETGAME , - 1 ) ;
ADD_ITEM ( " Join IPX Netgame \n " , MENU_JOIN_IPX_NETGAME , - 1 ) ;
# endif //HAVE_NETIPX_IPX_H
2008-07-26 17:57:13 +00:00
ADD_ITEM ( " Browse UDP/IP Netgames " , MENU_BROWSE_UDP_NETGAME , - 1 ) ;
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ADD_ITEM ( " Start UDP/IP Netgame " , MENU_START_UDP_NETGAME , - 1 ) ;
ADD_ITEM ( " Join UDP/IP Netgame \n " , MENU_JOIN_UDP_NETGAME , - 1 ) ;
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# ifdef __LINUX__
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ADD_ITEM ( " Start Kali Netgame " , MENU_START_KALI_NETGAME , - 1 ) ;
ADD_ITEM ( " Join Kali Netgame " , MENU_JOIN_KALI_NETGAME , - 1 ) ;
# endif // __LINUX__
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choice = newmenu_do1 ( NULL , TXT_MULTIPLAYER , num_options , m , NULL , choice ) ;
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if ( choice > - 1 )
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do_option ( menu_choice [ choice ] ) ;
if ( old_game_mode ! = Game_mode )
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break ; // leave menu
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} while ( choice > - 1 ) ;
}
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int UDPConnectManual ( char * addr ) ;
2006-03-20 16:43:15 +00:00
void do_ip_manual_join_menu ( )
{
int menu_choice [ 3 ] ;
newmenu_item m [ 3 ] ;
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int choice = 0 , num_options = 0 , j = 0 ;
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int old_game_mode ;
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char buf [ 128 ] = " " ;
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if ( * GameCfg . MplIpHostAddr ) {
sprintf ( buf , " %s " , GameCfg . MplIpHostAddr ) ;
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for ( j = 0 ; buf [ j ] ! = ' \0 ' ; j + + ) {
switch ( buf [ j ] ) {
case ' ' :
buf [ j ] = ' \0 ' ;
}
}
}
2006-03-20 16:43:15 +00:00
2008-10-20 12:34:45 +00:00
if ( * GameArg . MplIpHostAddr ) {
sprintf ( buf , " %s " , GameArg . MplIpHostAddr ) ;
for ( j = 0 ; buf [ j ] ! = ' \0 ' ; j + + ) {
switch ( buf [ j ] ) {
case ' ' :
buf [ j ] = ' \0 ' ;
}
}
}
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do {
old_game_mode = Game_mode ;
num_options = 0 ;
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m [ num_options ] . type = NM_TYPE_INPUT ; m [ num_options ] . text = buf ; m [ num_options ] . text_len = 128 ; menu_choice [ num_options ] = - 1 ; num_options + + ;
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choice = newmenu_do1 ( NULL , " ENTER IP OR HOSTNAME " , num_options , m , NULL , choice ) ;
if ( choice > - 1 ) {
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UDPConnectManual ( buf ) ;
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}
if ( old_game_mode ! = Game_mode )
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{
strncpy ( GameCfg . MplIpHostAddr , buf , 128 ) ;
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break ; // leave menu
2008-05-16 11:39:27 +00:00
}
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} while ( choice > - 1 ) ;
}
# endif
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void do_options_menu ( )
{
newmenu_item m [ 11 ] ;
int i = 0 ;
do {
m [ 0 ] . type = NM_TYPE_MENU ; m [ 0 ] . text = " Sound effects & music... " ;
m [ 1 ] . type = NM_TYPE_TEXT ; m [ 1 ] . text = " " ;
m [ 2 ] . type = NM_TYPE_MENU ; m [ 2 ] . text = TXT_CONTROLS_ ;
m [ 3 ] . type = NM_TYPE_TEXT ; m [ 3 ] . text = " " ;
m [ 4 ] . type = NM_TYPE_SLIDER ;
m [ 4 ] . text = TXT_BRIGHTNESS ;
m [ 4 ] . value = gr_palette_get_gamma ( ) ;
m [ 4 ] . min_value = 0 ;
m [ 4 ] . max_value = 16 ;
m [ 5 ] . type = NM_TYPE_MENU ; m [ 5 ] . text = " Screen resolution... " ;
# ifdef OGL
m [ 6 ] . type = NM_TYPE_MENU ; m [ 6 ] . text = " Graphics Options... " ;
# else
m [ 6 ] . type = NM_TYPE_TEXT ; m [ 6 ] . text = " " ;
# endif
m [ 7 ] . type = NM_TYPE_TEXT ; m [ 7 ] . text = " " ;
m [ 8 ] . type = NM_TYPE_MENU ; m [ 8 ] . text = " Primary autoselect ordering... " ;
m [ 9 ] . type = NM_TYPE_MENU ; m [ 9 ] . text = " Secondary autoselect ordering... " ;
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m [ 10 ] . type = NM_TYPE_MENU ; m [ 10 ] . text = " Misc Options... " ;
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i = newmenu_do1 ( NULL , TXT_OPTIONS , sizeof ( m ) / sizeof ( * m ) , m , options_menuset , i ) ;
switch ( i ) {
case 0 : do_sound_menu ( ) ; break ;
case 2 : input_config ( ) ; break ;
case 5 : change_res ( ) ; break ;
case 6 : do_graphics_menu ( ) ; break ;
case 8 : ReorderPrimary ( ) ; break ;
case 9 : ReorderSecondary ( ) ; break ;
case 10 : do_misc_menu ( ) ; break ;
}
} while ( i > - 1 ) ;
write_player_file ( ) ;
}