dxx-rebirth/main/digi.h

131 lines
4.3 KiB
C
Raw Normal View History

2006-03-20 17:12:09 +00:00
/* $Id: digi.h,v 1.1.1.1 2006/03/17 19:55:44 zicodxx Exp $ */
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Include file for sound hardware.
*
*/
#ifndef _DIGI_H
#define _DIGI_H
#include "pstypes.h"
#include "vecmat.h"
typedef struct digi_sound {
int bits;
int freq;
2006-03-20 17:12:09 +00:00
int length;
ubyte * data;
} digi_sound;
extern int digi_get_settings();
extern int digi_init();
extern void digi_reset();
extern void digi_close();
// Volume is max at F1_0.
extern void digi_play_sample( int sndnum, fix max_volume );
extern void digi_play_sample_once( int sndnum, fix max_volume );
extern int digi_link_sound_to_object( int soundnum, short objnum, int forever, fix max_volume );
extern int digi_link_sound_to_pos( int soundnum, short segnum, short sidenum, vms_vector * pos, int forever, fix max_volume );
// Same as above, but you pass the max distance sound can be heard. The old way uses f1_0*256 for max_distance.
extern int digi_link_sound_to_object2( int soundnum, short objnum, int forever, fix max_volume, fix max_distance );
extern int digi_link_sound_to_pos2( int soundnum, short segnum, short sidenum, vms_vector * pos, int forever, fix max_volume, fix max_distance );
extern int digi_link_sound_to_object3( int org_soundnum, short objnum, int forever, fix max_volume, fix max_distance, int loop_start, int loop_end );
extern void digi_play_sample_3d( int soundno, int angle, int volume, int no_dups ); // Volume from 0-0x7fff
extern void digi_init_sounds();
extern void digi_sync_sounds();
extern void digi_kill_sound_linked_to_segment( int segnum, int sidenum, int soundnum );
extern void digi_kill_sound_linked_to_object( int objnum );
extern void digi_set_digi_volume( int dvolume );
extern void digi_set_volume( int dvolume );
2006-03-20 17:12:09 +00:00
extern int digi_is_sound_playing(int soundno);
extern void digi_pause_digi_sounds();
extern void digi_resume_digi_sounds();
extern void digi_set_max_channels(int n);
extern int digi_get_max_channels();
extern int digi_xlat_sound(int soundno);
extern void digi_stop_sound( int channel );
// Returns the channel a sound number is playing on, or
// -1 if none.
extern int digi_find_channel(int soundno);
// Volume 0-F1_0
extern int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj);
// Stops all sounds that are playing
void digi_stop_all_channels();
void digi_stop_digi_sounds();
2006-03-20 17:12:09 +00:00
extern void digi_end_sound( int channel );
extern void digi_set_channel_pan( int channel, int pan );
extern void digi_set_channel_volume( int channel, int volume );
extern int digi_is_channel_playing(int channel);
extern void digi_debug();
extern void digi_play_sample_looping( int soundno, fix max_volume,int loop_start, int loop_end );
extern void digi_change_looping_volume( fix volume );
extern void digi_stop_looping_sound();
// Plays a queued voice sound.
extern void digi_start_sound_queued( short soundnum, fix volume );
// Following declarations are for the runtime switching system
#define SAMPLE_RATE_11K 11025
#define SAMPLE_RATE_22K 22050
#define SAMPLE_RATE_44K 44100
#define SDLMIXER_SYSTEM 1
#define SDLAUDIO_SYSTEM 2
#define MUSIC_TYPE_NONE 0
#define MUSIC_TYPE_BUILTIN 1
#define MUSIC_TYPE_REDBOOK 2
#define MUSIC_TYPE_CUSTOM 3
// play-order definitions for custom music
#define MUSIC_CM_PLAYORDER_CONT 0
#define MUSIC_CM_PLAYORDER_LEVEL 1
#define SOUND_MAX_VOLUME F1_0 / 2
extern int digi_volume;
extern int digi_sample_rate;
void digi_select_system(int);
#ifdef _WIN32
// Windows native-MIDI stuff.
void digi_win32_set_midi_volume( int mvolume );
int digi_win32_play_midi_song( char * filename, int loop );
void digi_win32_stop_current_song();
#endif
2006-03-20 17:12:09 +00:00
#endif