dxx-rebirth/main/gauges.c

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2006-03-20 17:12:09 +00:00
/*
THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
*/
/*
*
* Inferno gauge drivers
*
*/
#ifdef HAVE_CONFIG_H
#include <conf.h>
#endif
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include "hudmsg.h"
#include "inferno.h"
#include "game.h"
#include "screens.h"
#include "gauges.h"
#include "physics.h"
#include "error.h"
#include "menu.h" // For the font.
#include "collide.h"
#include "newdemo.h"
#include "player.h"
#include "gamefont.h"
#include "bm.h"
#include "text.h"
#include "powerup.h"
#include "sounds.h"
#ifdef NETWORK
#include "multi.h"
#include "network.h"
#endif
#include "endlevel.h"
#include "cntrlcen.h"
#include "controls.h"
#include "wall.h"
#include "text.h"
#include "render.h"
#include "piggy.h"
#include "laser.h"
#include "playsave.h"
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#ifdef OGL
#include "ogl_init.h"
#endif
//bitmap numbers for gauges
#define GAUGE_SHIELDS 0 //0..9, in decreasing order (100%,90%...0%)
#define GAUGE_INVULNERABLE 10 //10..19
#define N_INVULNERABLE_FRAMES 10
#define GAUGE_AFTERBURNER 20
#define GAUGE_ENERGY_LEFT 21
#define GAUGE_ENERGY_RIGHT 22
#define GAUGE_NUMERICAL 23
#define GAUGE_BLUE_KEY 24
#define GAUGE_GOLD_KEY 25
#define GAUGE_RED_KEY 26
#define GAUGE_BLUE_KEY_OFF 27
#define GAUGE_GOLD_KEY_OFF 28
#define GAUGE_RED_KEY_OFF 29
#define SB_GAUGE_BLUE_KEY 30
#define SB_GAUGE_GOLD_KEY 31
#define SB_GAUGE_RED_KEY 32
#define SB_GAUGE_BLUE_KEY_OFF 33
#define SB_GAUGE_GOLD_KEY_OFF 34
#define SB_GAUGE_RED_KEY_OFF 35
#define SB_GAUGE_ENERGY 36
#define GAUGE_LIVES 37
#define GAUGE_SHIPS 38
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#define GAUGE_SHIPS_LAST 45
#define RETICLE_CROSS 46
#define RETICLE_PRIMARY 48
#define RETICLE_SECONDARY 51
#define RETICLE_LAST 55
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#define GAUGE_HOMING_WARNING_ON 56
#define GAUGE_HOMING_WARNING_OFF 57
#define SML_RETICLE_CROSS 58
#define SML_RETICLE_PRIMARY 60
#define SML_RETICLE_SECONDARY 63
#define SML_RETICLE_LAST 67
#define KEY_ICON_BLUE 68
#define KEY_ICON_YELLOW 69
#define KEY_ICON_RED 70
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#define SB_GAUGE_AFTERBURNER 71
#define FLAG_ICON_RED 72
#define FLAG_ICON_BLUE 73
//Coordinats for gauges
#define GAUGE_BLUE_KEY_X_L 272
#define GAUGE_BLUE_KEY_Y_L 152
#define GAUGE_BLUE_KEY_X_H 535
#define GAUGE_BLUE_KEY_Y_H 374
#define GAUGE_BLUE_KEY_X (HIRESMODE?GAUGE_BLUE_KEY_X_H:GAUGE_BLUE_KEY_X_L)
#define GAUGE_BLUE_KEY_Y (HIRESMODE?GAUGE_BLUE_KEY_Y_H:GAUGE_BLUE_KEY_Y_L)
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#define GAUGE_GOLD_KEY_X_L 273
#define GAUGE_GOLD_KEY_Y_L 162
#define GAUGE_GOLD_KEY_X_H 537
#define GAUGE_GOLD_KEY_Y_H 395
#define GAUGE_GOLD_KEY_X (HIRESMODE?GAUGE_GOLD_KEY_X_H:GAUGE_GOLD_KEY_X_L)
#define GAUGE_GOLD_KEY_Y (HIRESMODE?GAUGE_GOLD_KEY_Y_H:GAUGE_GOLD_KEY_Y_L)
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#define GAUGE_RED_KEY_X_L 274
#define GAUGE_RED_KEY_Y_L 172
#define GAUGE_RED_KEY_X_H 539
#define GAUGE_RED_KEY_Y_H 416
#define GAUGE_RED_KEY_X (HIRESMODE?GAUGE_RED_KEY_X_H:GAUGE_RED_KEY_X_L)
#define GAUGE_RED_KEY_Y (HIRESMODE?GAUGE_RED_KEY_Y_H:GAUGE_RED_KEY_Y_L)
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#define SB_GAUGE_KEYS_X_L 11
#define SB_GAUGE_KEYS_X_H 26
#define SB_GAUGE_KEYS_X (HIRESMODE?SB_GAUGE_KEYS_X_H:SB_GAUGE_KEYS_X_L)
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#define SB_GAUGE_BLUE_KEY_Y_L 153
#define SB_GAUGE_GOLD_KEY_Y_L 169
#define SB_GAUGE_RED_KEY_Y_L 185
#define SB_GAUGE_BLUE_KEY_Y_H 390
#define SB_GAUGE_GOLD_KEY_Y_H 422
#define SB_GAUGE_RED_KEY_Y_H 454
#define SB_GAUGE_BLUE_KEY_Y (HIRESMODE?SB_GAUGE_BLUE_KEY_Y_H:SB_GAUGE_BLUE_KEY_Y_L)
#define SB_GAUGE_GOLD_KEY_Y (HIRESMODE?SB_GAUGE_GOLD_KEY_Y_H:SB_GAUGE_GOLD_KEY_Y_L)
#define SB_GAUGE_RED_KEY_Y (HIRESMODE?SB_GAUGE_RED_KEY_Y_H:SB_GAUGE_RED_KEY_Y_L)
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#define LEFT_ENERGY_GAUGE_X_L 70
#define LEFT_ENERGY_GAUGE_Y_L 131
#define LEFT_ENERGY_GAUGE_W_L 64
#define LEFT_ENERGY_GAUGE_H_L 8
#define LEFT_ENERGY_GAUGE_X_H 138
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#define LEFT_ENERGY_GAUGE_Y_H 314
#define LEFT_ENERGY_GAUGE_W_H 133
#define LEFT_ENERGY_GAUGE_H_H 21
#define LEFT_ENERGY_GAUGE_X (HIRESMODE?LEFT_ENERGY_GAUGE_X_H:LEFT_ENERGY_GAUGE_X_L)
#define LEFT_ENERGY_GAUGE_Y (HIRESMODE?LEFT_ENERGY_GAUGE_Y_H:LEFT_ENERGY_GAUGE_Y_L)
#define LEFT_ENERGY_GAUGE_W (HIRESMODE?LEFT_ENERGY_GAUGE_W_H:LEFT_ENERGY_GAUGE_W_L)
#define LEFT_ENERGY_GAUGE_H (HIRESMODE?LEFT_ENERGY_GAUGE_H_H:LEFT_ENERGY_GAUGE_H_L)
#define RIGHT_ENERGY_GAUGE_X (HIRESMODE?379:190)
#define RIGHT_ENERGY_GAUGE_Y (HIRESMODE?314:131)
#define RIGHT_ENERGY_GAUGE_W (HIRESMODE?133:64)
#define RIGHT_ENERGY_GAUGE_H (HIRESMODE?21:8)
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#define AFTERBURNER_GAUGE_X_L 45-1
#define AFTERBURNER_GAUGE_Y_L 158
#define AFTERBURNER_GAUGE_W_L 12
#define AFTERBURNER_GAUGE_H_L 32
#define AFTERBURNER_GAUGE_X_H 88
#define AFTERBURNER_GAUGE_Y_H 378
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#define AFTERBURNER_GAUGE_W_H 21
#define AFTERBURNER_GAUGE_H_H 65
#define AFTERBURNER_GAUGE_X (HIRESMODE?AFTERBURNER_GAUGE_X_H:AFTERBURNER_GAUGE_X_L)
#define AFTERBURNER_GAUGE_Y (HIRESMODE?AFTERBURNER_GAUGE_Y_H:AFTERBURNER_GAUGE_Y_L)
#define AFTERBURNER_GAUGE_W (HIRESMODE?AFTERBURNER_GAUGE_W_H:AFTERBURNER_GAUGE_W_L)
#define AFTERBURNER_GAUGE_H (HIRESMODE?AFTERBURNER_GAUGE_H_H:AFTERBURNER_GAUGE_H_L)
#define SB_ENERGY_GAUGE_X (HIRESMODE?196:98)
#define SB_ENERGY_GAUGE_Y (HIRESMODE?381:(155-2))
#define SB_ENERGY_GAUGE_W (HIRESMODE?32:16)
#define SB_ENERGY_GAUGE_H (HIRESMODE?60:29)
#define SB_AFTERBURNER_GAUGE_X (HIRESMODE?196:98)
#define SB_AFTERBURNER_GAUGE_Y (HIRESMODE?445:184)
#define SB_AFTERBURNER_GAUGE_W (HIRESMODE?33:16)
#define SB_AFTERBURNER_GAUGE_H (HIRESMODE?29:13)
#define SB_ENERGY_NUM_X ((HIRESMODE?196:98)+(HIRESMODE?4:2))
#define SB_ENERGY_NUM_Y (HIRESMODE?457:175)
#define SHIELD_GAUGE_X (HIRESMODE?292:146)
#define SHIELD_GAUGE_Y (HIRESMODE?374:155)
#define SHIELD_GAUGE_W (HIRESMODE?70:35)
#define SHIELD_GAUGE_H (HIRESMODE?77:32)
#define SHIP_GAUGE_X ((HIRESMODE?292:146)+(HIRESMODE?11:5))
#define SHIP_GAUGE_Y ((HIRESMODE?374:155)+(HIRESMODE?10:5))
#define SB_SHIELD_GAUGE_X (HIRESMODE?247:123) //139
#define SB_SHIELD_GAUGE_Y (HIRESMODE?395:163)
#define SB_SHIP_GAUGE_X ((HIRESMODE?247:123)+(HIRESMODE?11:5))
#define SB_SHIP_GAUGE_Y ((HIRESMODE?395:163)+(HIRESMODE?10:5))
#define SB_SHIELD_NUM_X ((HIRESMODE?247:123)+(HIRESMODE?21:12)) //151
#define SB_SHIELD_NUM_Y ((HIRESMODE?395:163)-(HIRESMODE?16:8)) //156 -- MWA used to be hard coded to 156
#define NUMERICAL_GAUGE_X (HIRESMODE?308:154)
#define NUMERICAL_GAUGE_Y (HIRESMODE?314:130)
#define NUMERICAL_GAUGE_W (HIRESMODE?38:19)
#define NUMERICAL_GAUGE_H (HIRESMODE?55:22)
#define PRIMARY_W_PIC_X (HIRESMODE?(135-10):64)
#define PRIMARY_W_PIC_Y (HIRESMODE?370:154)
#define PRIMARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?182:87)
#define PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?400:157)
#define PRIMARY_AMMO_X HUD_SCALE_X(HIRESMODE?186:(96-3))
#define PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?420:171)
#define SECONDARY_W_PIC_X (HIRESMODE?466:234)
#define SECONDARY_W_PIC_Y (HIRESMODE?374:154)
#define SECONDARY_W_TEXT_X HUD_SCALE_X(HIRESMODE?413:207)
#define SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?378:157)
#define SECONDARY_AMMO_X HUD_SCALE_X(HIRESMODE?428:213)
#define SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?407:171)
#define SB_LIVES_X (HIRESMODE?(550-10-3):266)
#define SB_LIVES_Y (HIRESMODE?450-3:185)
#define SB_LIVES_LABEL_X (HIRESMODE?475:237)
#define SB_LIVES_LABEL_Y ((HIRESMODE?450-3:185)+1)
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#define SB_SCORE_RIGHT_L 301
#define SB_SCORE_RIGHT_H (605+8)
#define SB_SCORE_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
#define SB_SCORE_Y (HIRESMODE?398:158)
#define SB_SCORE_LABEL_X (HIRESMODE?475:237)
#define SB_SCORE_ADDED_RIGHT (HIRESMODE?SB_SCORE_RIGHT_H:SB_SCORE_RIGHT_L)
#define SB_SCORE_ADDED_Y (HIRESMODE?413:165)
#define HOMING_WARNING_X (HIRESMODE?14:7)
#define HOMING_WARNING_Y (HIRESMODE?415:171)
#define BOMB_COUNT_X (HIRESMODE?546:275)
#define BOMB_COUNT_Y (HIRESMODE?445:186)
#define SB_BOMB_COUNT_X (HIRESMODE?342:171)
#define SB_BOMB_COUNT_Y (HIRESMODE?458:191)
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// defining box boundries for weapon pictures
#define PRIMARY_W_BOX_LEFT_L 63
#define PRIMARY_W_BOX_TOP_L 151 //154
#define PRIMARY_W_BOX_RIGHT_L (63+58)
#define PRIMARY_W_BOX_BOT_L (151+42)
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#define PRIMARY_W_BOX_LEFT_H 121
#define PRIMARY_W_BOX_TOP_H 364
#define PRIMARY_W_BOX_RIGHT_H 242
#define PRIMARY_W_BOX_BOT_H (364+106) //470
#define PRIMARY_W_BOX_LEFT (HIRESMODE?PRIMARY_W_BOX_LEFT_H:PRIMARY_W_BOX_LEFT_L)
#define PRIMARY_W_BOX_TOP (HIRESMODE?PRIMARY_W_BOX_TOP_H:PRIMARY_W_BOX_TOP_L)
#define PRIMARY_W_BOX_RIGHT (HIRESMODE?PRIMARY_W_BOX_RIGHT_H:PRIMARY_W_BOX_RIGHT_L)
#define PRIMARY_W_BOX_BOT (HIRESMODE?PRIMARY_W_BOX_BOT_H:PRIMARY_W_BOX_BOT_L)
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#define SECONDARY_W_BOX_LEFT_L 202 //207
#define SECONDARY_W_BOX_TOP_L 151
#define SECONDARY_W_BOX_RIGHT_L 263 //(SECONDARY_W_BOX_LEFT+54)
#define SECONDARY_W_BOX_BOT_L (151+42)
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#define SECONDARY_W_BOX_LEFT_H 404
#define SECONDARY_W_BOX_TOP_H 363
#define SECONDARY_W_BOX_RIGHT_H 529
#define SECONDARY_W_BOX_BOT_H (363+106) //470
#define SECONDARY_W_BOX_LEFT (HIRESMODE?SECONDARY_W_BOX_LEFT_H:SECONDARY_W_BOX_LEFT_L)
#define SECONDARY_W_BOX_TOP (HIRESMODE?SECONDARY_W_BOX_TOP_H:SECONDARY_W_BOX_TOP_L)
#define SECONDARY_W_BOX_RIGHT (HIRESMODE?SECONDARY_W_BOX_RIGHT_H:SECONDARY_W_BOX_RIGHT_L)
#define SECONDARY_W_BOX_BOT (HIRESMODE?SECONDARY_W_BOX_BOT_H:SECONDARY_W_BOX_BOT_L)
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#define SB_PRIMARY_W_BOX_LEFT_L 34 //50
#define SB_PRIMARY_W_BOX_TOP_L 153
#define SB_PRIMARY_W_BOX_RIGHT_L (34+53+2)
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#define SB_PRIMARY_W_BOX_BOT_L (195+1)
#define SB_PRIMARY_W_BOX_LEFT_H 68
#define SB_PRIMARY_W_BOX_TOP_H 381
#define SB_PRIMARY_W_BOX_RIGHT_H 179
#define SB_PRIMARY_W_BOX_BOT_H 473
#define SB_PRIMARY_W_BOX_LEFT (HIRESMODE?SB_PRIMARY_W_BOX_LEFT_H:SB_PRIMARY_W_BOX_LEFT_L)
#define SB_PRIMARY_W_BOX_TOP (HIRESMODE?SB_PRIMARY_W_BOX_TOP_H:SB_PRIMARY_W_BOX_TOP_L)
#define SB_PRIMARY_W_BOX_RIGHT (HIRESMODE?SB_PRIMARY_W_BOX_RIGHT_H:SB_PRIMARY_W_BOX_RIGHT_L)
#define SB_PRIMARY_W_BOX_BOT (HIRESMODE?SB_PRIMARY_W_BOX_BOT_H:SB_PRIMARY_W_BOX_BOT_L)
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#define SB_SECONDARY_W_BOX_LEFT_L 169
#define SB_SECONDARY_W_BOX_TOP_L 153
#define SB_SECONDARY_W_BOX_RIGHT_L (169+54+1)
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#define SB_SECONDARY_W_BOX_BOT_L (153+43)
#define SB_SECONDARY_W_BOX_LEFT_H 338
#define SB_SECONDARY_W_BOX_TOP_H 381
#define SB_SECONDARY_W_BOX_RIGHT_H 449
#define SB_SECONDARY_W_BOX_BOT_H 473
#define SB_SECONDARY_W_BOX_LEFT (HIRESMODE?SB_SECONDARY_W_BOX_LEFT_H:SB_SECONDARY_W_BOX_LEFT_L) //210
#define SB_SECONDARY_W_BOX_TOP (HIRESMODE?SB_SECONDARY_W_BOX_TOP_H:SB_SECONDARY_W_BOX_TOP_L)
#define SB_SECONDARY_W_BOX_RIGHT (HIRESMODE?SB_SECONDARY_W_BOX_RIGHT_H:SB_SECONDARY_W_BOX_RIGHT_L)
#define SB_SECONDARY_W_BOX_BOT (HIRESMODE?SB_SECONDARY_W_BOX_BOT_H:SB_SECONDARY_W_BOX_BOT_L)
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#define SB_PRIMARY_W_PIC_X (SB_PRIMARY_W_BOX_LEFT+1) //51
#define SB_PRIMARY_W_PIC_Y (HIRESMODE?382:154)
#define SB_PRIMARY_W_TEXT_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?50:24)) //(51+23)
#define SB_PRIMARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?390:157)
#define SB_PRIMARY_AMMO_X HUD_SCALE_X(SB_PRIMARY_W_BOX_LEFT+(HIRESMODE?(38+20):30)) //((SB_PRIMARY_W_BOX_LEFT+33)-3) //(51+32)
#define SB_PRIMARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?410:171)
#define SB_SECONDARY_W_PIC_X (HIRESMODE?385:(SB_SECONDARY_W_BOX_LEFT+27)) //(212+27)
#define SB_SECONDARY_W_PIC_Y (HIRESMODE?382:154)
#define SB_SECONDARY_W_TEXT_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+2) //212
#define SB_SECONDARY_W_TEXT_Y HUD_SCALE_Y(HIRESMODE?389:157)
#define SB_SECONDARY_AMMO_X HUD_SCALE_X(SB_SECONDARY_W_BOX_LEFT+(HIRESMODE?(14-4):11)) //(212+9)
#define SB_SECONDARY_AMMO_Y HUD_SCALE_Y(HIRESMODE?414:171)
#define WS_SET 0 //in correct state
#define WS_FADING_OUT 1
#define WS_FADING_IN 2
#define FADE_SCALE (2*i2f(GR_FADE_LEVELS)/REARM_TIME) // fade out and back in REARM_TIME, in fade levels per seconds (int)
#define MAX_SHOWN_LIVES 4
#define GET_GAUGE_INDEX(x) ((HIRESMODE)?Gauges_hires[x].index:Gauges[x].index)
#define COCKPIT_PRIMARY_BOX (!HIRESMODE?0:4)
#define COCKPIT_SECONDARY_BOX (!HIRESMODE?1:5)
#define SB_PRIMARY_BOX (!HIRESMODE?2:6)
#define SB_SECONDARY_BOX (!HIRESMODE?3:7)
// scaling gauges
#ifdef OGL
#define HUD_SCALE_X(x) ((int) ((double) (x) * (HIRESMODE?(double)grd_curscreen->sc_w/640:(double)grd_curscreen->sc_w/320) + 0.5))
#define HUD_SCALE_Y(y) ((int) ((double) (y) * (HIRESMODE?(double)grd_curscreen->sc_h/480:(double)grd_curscreen->sc_h/200) + 0.5))
#else
#define HUD_SCALE_X(x) (x)
#define HUD_SCALE_Y(y) (y)
#endif
bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps.
bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges
grs_canvas *Canv_LeftEnergyGauge = NULL;
grs_canvas *Canv_AfterburnerGauge = NULL;
grs_canvas *Canv_SBEnergyGauge = NULL;
grs_canvas *Canv_SBAfterburnerGauge = NULL;
grs_canvas *Canv_RightEnergyGauge = NULL;
grs_canvas *Canv_NumericalGauge = NULL;
/* Use static inline function under GCC to avoid CR/LF issues */
#ifdef __GNUC__
#define PAGE_IN_GAUGE(x) _page_in_gauge(x)
static inline void _page_in_gauge(int x)
{
if (HIRESMODE) {
PIGGY_PAGE_IN(Gauges_hires[x]);
} else {
PIGGY_PAGE_IN(Gauges[x]);
}
}
#else
#define PAGE_IN_GAUGE(x) \
do { \
if (HIRESMODE) { \
PIGGY_PAGE_IN(Gauges_hires[x]); \
} else { \
PIGGY_PAGE_IN(Gauges[x]); \
} \
} while (0)
// #endif
#endif
void draw_ammo_info(int x,int y,int ammo_count,int primary);
extern void draw_guided_crosshair(void);
static int score_display;
static fix score_time;
static int old_score = -1;
static int old_energy = -1;
static int old_shields = -1;
static int old_flags = -1;
static int old_weapon[2] = {-1,-1};
static int old_ammo_count[2] = {-1,-1};
static int Old_Omega_charge = -1;
static int old_laser_level = -1;
static int old_cloak = 0;
static int old_lives = -1;
static fix old_afterburner = -1;
static int old_bombcount = 0;
static int invulnerable_frame = 0;
static int cloak_fade_state; //0=steady, -1 fading out, 1 fading in
int weapon_box_user[2]={WBU_WEAPON,WBU_WEAPON}; //see WBU_ constants in gauges.h
int weapon_box_states[2] = {WS_SET, WS_SET};
fix weapon_box_fade_values[2];
int Color_0_31_0 = -1;
fix Last_warning_beep_time = 0; // Time we last played homing missile warning beep.
int Last_homing_warning_shown = -1;
extern int HUD_nmessages, hud_first; // From hud.c
extern char HUD_messages[HUD_MAX_NUM][HUD_MESSAGE_LENGTH+5];
extern fix ThisLevelTime;
extern fix Omega_charge;
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typedef struct gauge_box {
int left,top;
int right,bot; //maximal box
} gauge_box;
gauge_box gauge_boxes[] = {
// primary left/right low res
{PRIMARY_W_BOX_LEFT_L,PRIMARY_W_BOX_TOP_L,PRIMARY_W_BOX_RIGHT_L,PRIMARY_W_BOX_BOT_L},
{SECONDARY_W_BOX_LEFT_L,SECONDARY_W_BOX_TOP_L,SECONDARY_W_BOX_RIGHT_L,SECONDARY_W_BOX_BOT_L},
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//sb left/right low res
{SB_PRIMARY_W_BOX_LEFT_L,SB_PRIMARY_W_BOX_TOP_L,SB_PRIMARY_W_BOX_RIGHT_L,SB_PRIMARY_W_BOX_BOT_L},
{SB_SECONDARY_W_BOX_LEFT_L,SB_SECONDARY_W_BOX_TOP_L,SB_SECONDARY_W_BOX_RIGHT_L,SB_SECONDARY_W_BOX_BOT_L},
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// primary left/right hires
{PRIMARY_W_BOX_LEFT_H,PRIMARY_W_BOX_TOP_H,PRIMARY_W_BOX_RIGHT_H,PRIMARY_W_BOX_BOT_H},
{SECONDARY_W_BOX_LEFT_H,SECONDARY_W_BOX_TOP_H,SECONDARY_W_BOX_RIGHT_H,SECONDARY_W_BOX_BOT_H},
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// sb left/right hires
{SB_PRIMARY_W_BOX_LEFT_H,SB_PRIMARY_W_BOX_TOP_H,SB_PRIMARY_W_BOX_RIGHT_H,SB_PRIMARY_W_BOX_BOT_H},
{SB_SECONDARY_W_BOX_LEFT_H,SB_SECONDARY_W_BOX_TOP_H,SB_SECONDARY_W_BOX_RIGHT_H,SB_SECONDARY_W_BOX_BOT_H},
2006-03-20 17:12:09 +00:00
};
//store delta x values from left of box
span weapon_window_left[] = {
{71,114},
{69,116},
{68,117},
{66,118},
{66,119},
{66,119},
{65,119},
{65,119},
{65,119},
{65,119},
{65,119},
{65,119},
{65,119},
{65,119},
{65,119},
{64,119},
{64,119},
{64,119},
{64,119},
{64,119},
{64,119},
{64,119},
{64,119},
{64,119},
{63,119},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,118},
{63,117},
{63,117},
{64,116},
{65,115},
{66,113},
{68,111},
};
//store delta x values from left of box
span weapon_window_right[] = {
{208,255},
{206,257},
{205,258},
{204,259},
{203,260},
{203,260},
{203,260},
{203,260},
{203,260},
{203,261},
{203,261},
{203,261},
{203,261},
{203,261},
{203,261},
{203,261},
{203,261},
{203,261},
{203,262},
{203,262},
{203,262},
{203,262},
{203,262},
{203,262},
{203,262},
{203,262},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{204,263},
{205,263},
{206,262},
{207,261},
{208,260},
{211,255},
};
//store delta x values from left of box
span weapon_window_left_hires[] = {
{141,231},
{139,234},
{137,235},
{136,237},
{135,238},
{134,239},
{133,240},
{132,240},
{131,241},
{131,241},
{130,242},
{129,242},
{129,242},
{129,243},
{128,243},
{128,243},
{128,243},
{128,243},
{128,243},
{127,243},
{127,243},
{127,243},
{127,243},
{127,243},
{127,243},
{127,243},
{127,243},
{127,243},
{127,243},
{126,243},
{126,243},
{126,243},
{126,243},
{126,242},
{126,242},
{126,242},
{126,242},
{126,242},
{126,242},
{125,242},
{125,242},
{125,242},
{125,242},
{125,242},
{125,242},
{125,242},
{125,242},
{125,242},
{125,242},
{124,242},
{124,242},
{124,241},
{124,241},
{124,241},
{124,241},
{124,241},
{124,241},
{124,241},
{124,241},
{124,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{123,241},
{122,241},
{122,241},
{122,240},
{122,240},
{122,240},
{122,240},
{122,240},
{122,240},
{122,240},
{122,240},
{121,240},
{121,240},
{121,240},
{121,240},
{121,240},
{121,240},
{121,240},
{121,239},
{121,239},
{121,239},
{121,238},
{121,238},
{121,238},
{122,237},
{122,237},
{123,236},
{123,235},
{124,234},
{125,233},
{126,232},
{126,231},
{128,230},
{130,228},
{131,226},
{133,223},
};
//store delta x values from left of box
span weapon_window_right_hires[] = {
{416,509},
{413,511},
{412,513},
{410,514},
{409,515},
{408,516},
{407,517},
{407,518},
{406,519},
{406,519},
{405,520},
{405,521},
{405,521},
{404,521},
{404,522},
{404,522},
{404,522},
{404,522},
{404,522},
{404,523},
{404,523},
{404,523},
{404,523},
{404,523},
{404,523},
{404,523},
{404,523},
{404,523},
{404,523},
{404,524},
{404,524},
{404,524},
{404,524},
{405,524},
{405,524},
{405,524},
{405,524},
{405,524},
{405,524},
{405,525},
{405,525},
{405,525},
{405,525},
{405,525},
{405,525},
{405,525},
{405,525},
{405,525},
{405,525},
{405,526},
{405,526},
{406,526},
{406,526},
{406,526},
{406,526},
{406,526},
{406,526},
{406,526},
{406,526},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,527},
{406,528},
{406,528},
{407,528},
{407,528},
{407,528},
{407,528},
{407,528},
{407,528},
{407,528},
{407,529},
{407,529},
{407,529},
{407,529},
{407,529},
{407,529},
{407,529},
{407,529},
{408,529},
{408,529},
{408,529},
{409,529},
{409,529},
{409,529},
{410,529},
{410,528},
{411,527},
{412,527},
{413,526},
{414,525},
{415,524},
{416,524},
{417,522},
{419,521},
{422,519},
{424,518},
};
inline void hud_bitblt (int x, int y, grs_bitmap *bm)
2006-03-20 17:12:09 +00:00
{
#ifdef OGL
ogl_ubitmapm_cs (
x,
y,
HUD_SCALE_X (bm->bm_w),
HUD_SCALE_Y (bm->bm_h),
bm,
-1,
F1_0
);
#else
gr_ubitmapm(x, y, bm);
#endif
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}
void hud_show_score()
{
char score_str[20];
int w, h, aw;
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if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
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return;
gr_set_curfont( GAME_FONT );
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) ) {
sprintf(score_str, "%s: %5d", TXT_KILLS, Players[Player_num].net_kills_total);
} else {
sprintf(score_str, "%s: %5d", TXT_SCORE, Players[Player_num].score);
}
gr_get_string_size(score_str, &w, &h, &aw );
if (Color_0_31_0 == -1)
Color_0_31_0 = BM_XRGB(0,31,0);
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gr_set_fontcolor(Color_0_31_0, -1);
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), FSPACY(1), score_str);
}
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void hud_show_timer_count()
{
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#ifdef NETWORK
char score_str[20];
int w, h, aw,i;
fix timevar=0;
#endif
if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
return;
#ifdef NETWORK
if ((Game_mode & GM_NETWORK) && Netgame.PlayTimeAllowed)
{
timevar=i2f (Netgame.PlayTimeAllowed*5*60);
i=f2i(timevar-ThisLevelTime);
i++;
sprintf(score_str, "T - %5d", i);
gr_get_string_size(score_str, &w, &h, &aw );
if (Color_0_31_0 == -1)
Color_0_31_0 = BM_XRGB(0,31,0);
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gr_set_fontcolor(Color_0_31_0, -1);
if (i>-1 && !Control_center_destroyed)
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(12), LINE_SPACING+FSPACY(1), score_str);
}
#endif
}
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void hud_show_score_added()
{
int color;
int w, h, aw;
char score_str[20];
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
return;
if (score_display == 0)
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return;
gr_set_curfont( GAME_FONT );
score_time -= FrameTime;
if (score_time > 0) {
color = f2i(score_time * 20) + 12;
if (color < 10) color = 12;
if (color > 31) color = 30;
color = color - (color % 4);
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if (Cheats_enabled)
sprintf(score_str, "%s", TXT_CHEATER);
else
sprintf(score_str, "%5d", score_display);
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gr_get_string_size(score_str, &w, &h, &aw );
gr_set_fontcolor(BM_XRGB(0, color, 0),-1 );
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(12), LINE_SPACING+FSPACY(1), score_str);
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} else {
score_time = 0;
score_display = 0;
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}
}
void sb_show_score()
{
char score_str[20];
int x,y;
int w, h, aw;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_KILLS);
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else
gr_printf(HUD_SCALE_X(SB_SCORE_LABEL_X),HUD_SCALE_Y(SB_SCORE_Y),"%s:", TXT_SCORE);
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gr_set_curfont( GAME_FONT );
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
sprintf(score_str, "%5d", Players[Player_num].net_kills_total);
else
sprintf(score_str, "%5d", Players[Player_num].score);
gr_get_string_size(score_str, &w, &h, &aw );
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-FSPACX(1);
y = HUD_SCALE_Y(SB_SCORE_Y);
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//erase old score
gr_setcolor(BM_XRGB(0,0,0));
gr_rect(x,y,HUD_SCALE_X(SB_SCORE_RIGHT),y+LINE_SPACING);
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if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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else
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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gr_printf(x,y,score_str);
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}
void sb_show_score_added()
{
int color;
int w, h, aw;
char score_str[32];
static int x;
static int last_score_display = -1;
if ( (Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) )
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return;
if (score_display == 0)
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return;
gr_set_curfont( GAME_FONT );
score_time -= FrameTime;
if (score_time > 0) {
if (score_display != last_score_display)
last_score_display = score_display;
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color = f2i(score_time * 20) + 10;
if (color < 10) color = 10;
if (color > 31) color = 31;
if (Cheats_enabled)
sprintf(score_str, "%s", TXT_CHEATER);
else
sprintf(score_str, "%5d", score_display);
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gr_get_string_size(score_str, &w, &h, &aw );
x = HUD_SCALE_X(SB_SCORE_ADDED_RIGHT)-w-FSPACX(1);
gr_set_fontcolor(BM_XRGB(0, color, 0),-1 );
gr_printf(x, HUD_SCALE_Y(SB_SCORE_ADDED_Y), score_str);
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} else {
//erase old score
gr_setcolor(BM_XRGB(0,0,0));
gr_rect(x,HUD_SCALE_Y(SB_SCORE_ADDED_Y),HUD_SCALE_X(SB_SCORE_ADDED_RIGHT),HUD_SCALE_Y(SB_SCORE_ADDED_Y)+LINE_SPACING);
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score_time = 0;
score_display = 0;
2006-03-20 17:12:09 +00:00
}
}
// -----------------------------------------------------------------------------
void play_homing_warning(void)
{
fix beep_delay;
if (Endlevel_sequence || Player_is_dead)
return;
if (Players[Player_num].homing_object_dist >= 0) {
beep_delay = Players[Player_num].homing_object_dist/128;
if (beep_delay > F1_0)
beep_delay = F1_0;
else if (beep_delay < F1_0/8)
beep_delay = F1_0/8;
if (GameTime - Last_warning_beep_time > beep_delay/2 || Last_warning_beep_time > GameTime) {
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digi_play_sample( SOUND_HOMING_WARNING, F1_0 );
Last_warning_beep_time = GameTime;
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}
}
}
// -----------------------------------------------------------------------------
void show_homing_warning(void)
{
if ((PlayerCfg.CockpitMode == CM_STATUS_BAR) || (Endlevel_sequence)) {
if (Last_homing_warning_shown == 1) {
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PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
Last_homing_warning_shown = 0;
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}
return;
}
gr_set_current_canvas( NULL );
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if (Players[Player_num].homing_object_dist >= 0) {
if (GameTime & 0x4000) {
if (Last_homing_warning_shown != 1) {
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PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_ON );
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_ON) ]);
Last_homing_warning_shown = 1;
2006-03-20 17:12:09 +00:00
}
} else {
if (Last_homing_warning_shown != 0) {
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PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
Last_homing_warning_shown = 0;
2006-03-20 17:12:09 +00:00
}
}
} else if (Last_homing_warning_shown != 0) {
2006-03-20 17:12:09 +00:00
PAGE_IN_GAUGE( GAUGE_HOMING_WARNING_OFF );
hud_bitblt( HUD_SCALE_X(HOMING_WARNING_X), HUD_SCALE_Y(HOMING_WARNING_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_HOMING_WARNING_OFF) ]);
Last_homing_warning_shown = 0;
2006-03-20 17:12:09 +00:00
}
}
void hud_show_homing_warning(void)
{
if (Players[Player_num].homing_object_dist >= 0) {
if (GameTime & 0x4000) {
2006-03-20 17:12:09 +00:00
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
gr_printf(0x8000, grd_curcanv->cv_bitmap.bm_h-LINE_SPACING,TXT_LOCK);
2006-03-20 17:12:09 +00:00
}
}
}
void hud_show_keys(void)
{
grs_bitmap *blue,*yellow,*red;
int y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
2006-03-20 17:12:09 +00:00
PAGE_IN_GAUGE( KEY_ICON_BLUE );
PAGE_IN_GAUGE( KEY_ICON_YELLOW );
PAGE_IN_GAUGE( KEY_ICON_RED );
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blue=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_BLUE) ];
yellow=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_YELLOW) ];
red=&GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ];
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if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY)
hud_bitblt(FSPACX(2),y,blue);
2006-03-20 17:12:09 +00:00
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY)
hud_bitblt(FSPACX(2)+HUD_SCALE_X(blue->bm_w+3),y,yellow);
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY)
hud_bitblt(FSPACX(2)+HUD_SCALE_X(blue->bm_w+yellow->bm_w+6),y,red);
2006-03-20 17:12:09 +00:00
}
#ifdef NETWORK
extern grs_bitmap Orb_icons[2];
void hud_show_orbs (void)
{
if (Game_mode & GM_HOARD) {
int x=0,y=0;
2006-03-20 17:12:09 +00:00
grs_bitmap *bm;
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT) {
y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
x = (SWIDTH/10);
2006-03-20 17:12:09 +00:00
}
else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
x = FSPACX(2);
2006-03-20 17:12:09 +00:00
}
else if (PlayerCfg.CockpitMode == CM_FULL_SCREEN) {
y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ].bm_h+4)+FSPACY(1);
x = FSPACX(2);
2006-03-20 17:12:09 +00:00
}
else
Int3(); //what sort of cockpit?
bm = &Orb_icons[HIRESMODE];
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
2006-03-20 17:12:09 +00:00
hud_bitblt(x,y,bm);
gr_printf(x+HUD_SCALE_X(bm->bm_w), y, " x %d", Players[Player_num].secondary_ammo[PROXIMITY_INDEX]);
2006-03-20 17:12:09 +00:00
}
}
void hud_show_flag(void)
{
if ((Game_mode & GM_CAPTURE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG)) {
int x=0,y=0,icon;
2006-03-20 17:12:09 +00:00
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT) {
y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
x = (SWIDTH/10);
2006-03-20 17:12:09 +00:00
}
else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+2)+FSPACY(1);
x = FSPACX(2);
2006-03-20 17:12:09 +00:00
}
else if (PlayerCfg.CockpitMode == CM_FULL_SCREEN) {
y=HUD_SCALE_Y(GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ].bm_h+GameBitmaps[ GET_GAUGE_INDEX(KEY_ICON_RED) ].bm_h+4)+FSPACY(1);
x = FSPACX(2);
2006-03-20 17:12:09 +00:00
}
else
Int3(); //what sort of cockpit?
icon = (get_team(Player_num) == TEAM_BLUE)?FLAG_ICON_RED:FLAG_ICON_BLUE;
PAGE_IN_GAUGE( icon );
hud_bitblt(x,y,&GameBitmaps[ GET_GAUGE_INDEX(icon) ]);
2006-03-20 17:12:09 +00:00
}
}
#endif
void hud_show_energy(void)
{
if (PlayerCfg.HudMode<2) {
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
if (Game_mode & GM_MULTI)
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*5)),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
else
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-LINE_SPACING),"%s: %i", TXT_ENERGY, f2ir(Players[Player_num].energy));
}
2006-03-20 17:12:09 +00:00
if (Newdemo_state==ND_STATE_RECORDING ) {
int energy = f2ir(Players[Player_num].energy);
if (energy != old_energy) {
newdemo_record_player_energy(old_energy, energy);
old_energy = energy;
}
2006-03-20 17:12:09 +00:00
}
}
void hud_show_afterburner(void)
{
int y;
if (! (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER))
return; //don't draw if don't have
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
2006-03-20 17:12:09 +00:00
y = (Game_mode & GM_MULTI)?(-8*LINE_SPACING):(-3*LINE_SPACING);
2006-03-20 17:12:09 +00:00
gr_printf(FSPACX(1), grd_curcanv->cv_bitmap.bm_h+y, "burn: %d%%" , fixmul(Afterburner_charge,100));
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if (Newdemo_state==ND_STATE_RECORDING ) {
if (Afterburner_charge != old_afterburner) {
newdemo_record_player_afterburner(old_afterburner, Afterburner_charge);
old_afterburner = Afterburner_charge;
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}
}
}
char *d2_very_short_secondary_weapon_names[] =
{"Flash","Guided","SmrtMine","Mercury","Shaker"};
#define SECONDARY_WEAPON_NAMES_VERY_SHORT(weapon_num) \
((weapon_num <= MEGA_INDEX)?(*(&TXT_CONCUSSION + (weapon_num))): \
d2_very_short_secondary_weapon_names[weapon_num-SMISSILE1_INDEX])
//return which bomb will be dropped next time the bomb key is pressed
extern int which_bomb();
void show_bomb_count(int x,int y,int bg_color,int always_show,int right_align)
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{
int bomb,count,countx,w=0,h=0,aw=0;
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char txt[5],*t;
bomb = which_bomb();
count = Players[Player_num].secondary_ammo[bomb];
#ifndef RELEASE
count = min(count,99); //only have room for 2 digits - cheating give 200
#endif
countx = (bomb==PROXIMITY_INDEX)?count:-count;
if (always_show && count == 0) //no bombs, draw nothing on HUD
return;
if (count)
gr_set_fontcolor((bomb==PROXIMITY_INDEX)?gr_find_closest_color(55,0,0):BM_XRGB(59,50,21),bg_color);
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else
gr_set_fontcolor(bg_color,bg_color); //erase by drawing in background color
sprintf(txt,"B:%02d",count);
while ((t=strchr(txt,'1')) != NULL)
*t = '\x84'; //convert to wide '1'
if (right_align)
gr_get_string_size(txt, &w, &h, &aw );
gr_string(x-w,y,txt);
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old_bombcount = countx;
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}
void draw_primary_ammo_info(int ammo_count)
{
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
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draw_ammo_info(SB_PRIMARY_AMMO_X,SB_PRIMARY_AMMO_Y,ammo_count,1);
else
draw_ammo_info(PRIMARY_AMMO_X,PRIMARY_AMMO_Y,ammo_count,1);
}
void hud_show_weapons_mode(int type,int vertical,int mode,int x,int y){
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int i,w,h,aw;
char weapon_str[10];
if (vertical){
y=y+(LINE_SPACING*4);
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}
if (mode == 1) {
if (type==0){
for (i=4;i>=0;i--){
if (Primary_weapon==i)
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
else{
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
else
gr_set_fontcolor(BM_XRGB(3,3,3),-1);
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}
switch(i){
case 0:
sprintf(weapon_str,"%c%i",
(Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)?'Q':'L',
Players[Player_num].laser_level+1);
break;
case 1:
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN)
sprintf(weapon_str,(PlayerCfg.HudMode==1?"V%i":"V %i"), f2i((unsigned int) Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
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else
sprintf(weapon_str,"V");
break;
case 2:
sprintf(weapon_str,"S");break;
case 3:
sprintf(weapon_str,"P");break;
case 4:
sprintf(weapon_str,"F");break;
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}
gr_get_string_size(weapon_str, &w, &h, &aw );
if (vertical){
y-=h+FSPACY(2);
}else
x-=w+FSPACX(3);
gr_printf(x, y, weapon_str);
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}
} else {
for (i=4;i>=0;i--){
if (Secondary_weapon==i)
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
else{
if (Players[Player_num].secondary_ammo[i]>0)
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
else
gr_set_fontcolor(BM_XRGB(0,6,0),-1);
}
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
gr_get_string_size(weapon_str, &w, &h, &aw );
if (vertical){
y-=h+FSPACY(2);
}else
x-=w+FSPACX(3);
gr_printf(x, y, weapon_str);
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}
}
} else if (mode == 2) {
if (type==0) {
for (i=9;i>=5;i--){
if (Primary_weapon==i)
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
else{
if (player_has_weapon(i,0) & HAS_WEAPON_FLAG)
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
else
gr_set_fontcolor(BM_XRGB(3,3,3),-1);
}
switch(i){
case 5:
sprintf(weapon_str," ");
break;
case 6:
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN)
sprintf(weapon_str,"G%i", f2i((unsigned int)Players[Player_num].primary_ammo[1] * VULCAN_AMMO_SCALE));
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else
sprintf(weapon_str,"G");
break;
case 7:
sprintf(weapon_str,"H");break;
case 8:
sprintf(weapon_str,"P");break;
case 9:
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN)
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sprintf(weapon_str, "O%03i", Omega_charge * 100/MAX_OMEGA_CHARGE);
else
sprintf(weapon_str,"O");
break;
}
gr_get_string_size(weapon_str, &w, &h, &aw );
if (vertical){
y-=h+FSPACY(2);
}else
x-=w+FSPACX(3);
gr_printf(x, y, weapon_str);
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}
} else {
for (i=9;i>=5;i--){
if (Secondary_weapon==i)
gr_set_fontcolor(BM_XRGB(20,0,0),-1);
else{
if (Players[Player_num].secondary_ammo[i]>0)
gr_set_fontcolor(BM_XRGB(0,15,0),-1);
else
gr_set_fontcolor(BM_XRGB(0,6,0),-1);
}
sprintf(weapon_str,"%i",Players[Player_num].secondary_ammo[i]);
gr_get_string_size(weapon_str, &w, &h, &aw );
if (vertical){
y-=h+FSPACY(2);
}else
x-=w+FSPACX(3);
gr_printf(x, y, weapon_str);
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}
}
}
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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}
//convert '1' characters to special wide ones
#define convert_1s(s) do {char *p=s; while ((p=strchr(p,'1')) != NULL) *p=132;} while(0)
void hud_show_weapons(void)
{
int w, h, aw;
int y;
char *weapon_name;
char weapon_str[32];
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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y = grd_curcanv->cv_bitmap.bm_h;
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if (Game_mode & GM_MULTI)
y -= LINE_SPACING*4;
if (PlayerCfg.HudMode==1){
hud_show_weapons_mode(0,0,1,grd_curcanv->cv_bitmap.bm_w,y-(LINE_SPACING*4));
hud_show_weapons_mode(0,0,2,grd_curcanv->cv_bitmap.bm_w,y-(LINE_SPACING*3));
hud_show_weapons_mode(1,0,1,grd_curcanv->cv_bitmap.bm_w,y-(LINE_SPACING*2));
hud_show_weapons_mode(1,0,2,grd_curcanv->cv_bitmap.bm_w,y-LINE_SPACING);
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}
else if (PlayerCfg.HudMode==2 || PlayerCfg.HudMode==3){
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int x1,x2;
int w, aw;
gr_get_string_size("V1000", &w, &x1, &aw );
gr_get_string_size("0 ", &x2, &x1, &aw);
if (PlayerCfg.HudMode==2){
y=grd_curcanv->cv_bitmap.bm_h-(grd_curcanv->cv_bitmap.bm_h/2.75);
x1=grd_curcanv->cv_bitmap.bm_w/2.1-(w)-FSPACX(25);
x2=grd_curcanv->cv_bitmap.bm_w/1.9+x2+FSPACX(20);
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}else{
y=grd_curcanv->cv_bitmap.bm_h/1.75;
x1=grd_curcanv->cv_bitmap.bm_w/2.1-(FSPACX(40)+w);
x2=grd_curcanv->cv_bitmap.bm_w/1.9+(FSPACX(42)+x2);
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}
hud_show_weapons_mode(0,1,1,x1,y);
hud_show_weapons_mode(0,1,2,x1+FSPACX(12),y);
hud_show_weapons_mode(1,1,1,x2,y);
hud_show_weapons_mode(1,1,2,x2+FSPACX(12),y);
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
gr_printf(x2, y-(LINE_SPACING*4),"%i", f2ir(Players[Player_num].shields));
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
gr_printf(x1, y-(LINE_SPACING*4),"%i", f2ir(Players[Player_num].energy));
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}
else
{
weapon_name = PRIMARY_WEAPON_NAMES_SHORT(Primary_weapon);
switch (Primary_weapon) {
case LASER_INDEX:
if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS)
sprintf(weapon_str, "%s %s %i", TXT_QUAD, weapon_name, Players[Player_num].laser_level+1);
else
sprintf(weapon_str, "%s %i", weapon_name, Players[Player_num].laser_level+1);
break;
case SUPER_LASER_INDEX: Int3(); break; //no such thing as super laser
case VULCAN_INDEX:
case GAUSS_INDEX:
sprintf(weapon_str, "%s: %i", weapon_name, f2i((unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX] * (unsigned) VULCAN_AMMO_SCALE));
convert_1s(weapon_str);
break;
case SPREADFIRE_INDEX:
case PLASMA_INDEX:
case FUSION_INDEX:
case HELIX_INDEX:
case PHOENIX_INDEX:
strcpy(weapon_str, weapon_name);
break;
case OMEGA_INDEX:
sprintf(weapon_str, "%s: %03i", weapon_name, Omega_charge * 100/MAX_OMEGA_CHARGE);
convert_1s(weapon_str);
break;
default: Int3(); weapon_str[0] = 0; break;
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}
gr_get_string_size(weapon_str, &w, &h, &aw );
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-(LINE_SPACING*2), weapon_str);
if (Primary_weapon == VULCAN_INDEX) {
if (Players[Player_num].primary_ammo[Primary_weapon] != old_ammo_count[0]) {
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[Primary_weapon]);
old_ammo_count[0] = Players[Player_num].primary_ammo[Primary_weapon];
}
}
if (Primary_weapon == OMEGA_INDEX) {
if (Omega_charge != Old_Omega_charge) {
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_primary_ammo(Old_Omega_charge, Omega_charge);
Old_Omega_charge = Omega_charge;
}
}
weapon_name = SECONDARY_WEAPON_NAMES_VERY_SHORT(Secondary_weapon);
sprintf(weapon_str, "%s %d",weapon_name,Players[Player_num].secondary_ammo[Secondary_weapon]);
gr_get_string_size(weapon_str, &w, &h, &aw );
gr_printf(grd_curcanv->cv_bitmap.bm_w-w-FSPACX(1), y-LINE_SPACING, weapon_str);
if (Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1]) {
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if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
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}
show_bomb_count(grd_curcanv->cv_bitmap.bm_w-FSPACX(1), y-(LINE_SPACING*3),-1,1,1);
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}
}
void hud_show_cloak_invuln(void)
{
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
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if (Players[Player_num].flags & PLAYER_FLAGS_CLOAKED) {
int y = grd_curcanv->cv_bitmap.bm_h;
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if (Game_mode & GM_MULTI)
y -= LINE_SPACING*7;
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else
y -= LINE_SPACING*4;
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if (Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime > F1_0*3 ||
Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime < 0 ||
GameTime & 0x8000)
{
gr_printf(FSPACX(1), y, "%s", TXT_CLOAKED);
}
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}
if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
int y = grd_curcanv->cv_bitmap.bm_h;
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if (Game_mode & GM_MULTI)
y -= LINE_SPACING*10;
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else
y -= LINE_SPACING*5;
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if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime > F1_0*4 ||
Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
GameTime & 0x8000)
{
gr_printf(FSPACX(1), y, "%s", TXT_INVULNERABLE);
}
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}
}
void hud_show_shield(void)
{
// gr_set_current_canvas(&VR_render_sub_buffer[0]); //render off-screen
if (PlayerCfg.HudMode<2) {
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
if ( Players[Player_num].shields >= 0 ) {
if (Game_mode & GM_MULTI)
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
else
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: %i", TXT_SHIELD, f2ir(Players[Player_num].shields));
} else {
if (Game_mode & GM_MULTI)
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*6)),"%s: 0", TXT_SHIELD );
else
gr_printf(FSPACX(1), (grd_curcanv->cv_bitmap.bm_h-(LINE_SPACING*2)),"%s: 0", TXT_SHIELD );
}
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}
if (Newdemo_state==ND_STATE_RECORDING ) {
int shields = f2ir(Players[Player_num].shields);
if (shields != old_shields) { // Draw the shield gauge
newdemo_record_player_shields(old_shields, shields);
old_shields = shields;
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}
}
}
//draw the icons for number of lives
void hud_show_lives()
{
int x;
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if ((HUD_nmessages > 0) && (strlen(HUD_messages[hud_first]) > 38))
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return;
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
x = HUD_SCALE_X(7);
else
x = FSPACX(2);
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if (Game_mode & GM_MULTI) {
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
gr_printf(x, FSPACY(1), "%s: %d", TXT_DEATHS, Players[Player_num].net_killed_total);
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}
else if (Players[Player_num].lives > 1) {
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
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PAGE_IN_GAUGE( GAUGE_LIVES );
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
hud_bitblt(x,FSPACY(1),bm);
gr_printf(HUD_SCALE_X(bm->bm_w)+x, FSPACY(1), " x %d", Players[Player_num].lives-1);
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}
}
void sb_show_lives()
{
int x,y;
grs_bitmap * bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_LIVES) ];
x = SB_LIVES_X;
y = SB_LIVES_Y;
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
if (Game_mode & GM_MULTI)
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(SB_LIVES_LABEL_Y),"%s:", TXT_DEATHS);
else
gr_printf(HUD_SCALE_X(SB_LIVES_LABEL_X),HUD_SCALE_Y(SB_LIVES_LABEL_Y),"%s:", TXT_LIVES);
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if (Game_mode & GM_MULTI)
{
char killed_str[20];
int w, h, aw;
static int last_x[4] = {SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_L,SB_SCORE_RIGHT_H,SB_SCORE_RIGHT_H};
int x;
sprintf(killed_str, "%5d", Players[Player_num].net_killed_total);
gr_get_string_size(killed_str, &w, &h, &aw);
gr_setcolor(BM_XRGB(0,0,0));
gr_rect(last_x[HIRESMODE], HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y)+LINE_SPACING);
gr_set_fontcolor(BM_XRGB(0,20,0),-1);
x = HUD_SCALE_X(SB_SCORE_RIGHT)-w-FSPACX(1);
gr_printf(x, HUD_SCALE_Y(y), killed_str);
last_x[HIRESMODE] = x;
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return;
}
//erase old icons
gr_setcolor(BM_XRGB(0,0,0));
gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(SB_SCORE_RIGHT), HUD_SCALE_Y(y+bm->bm_h));
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if (Players[Player_num].lives-1 > 0) {
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
PAGE_IN_GAUGE( GAUGE_LIVES );
hud_bitblt(HUD_SCALE_X(x),HUD_SCALE_Y(y),bm);
gr_printf(HUD_SCALE_X(x+bm->bm_w), HUD_SCALE_Y(y), " x %d", Players[Player_num].lives-1);
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}
}
#ifndef RELEASE
extern int Piggy_bitmap_cache_next;
void show_time()
{
int secs = f2i(Players[Player_num].time_level) % 60;
int mins = f2i(Players[Player_num].time_level) / 60;
gr_set_curfont( GAME_FONT );
if (Color_0_31_0 == -1)
Color_0_31_0 = BM_XRGB(0,31,0);
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gr_set_fontcolor(Color_0_31_0, -1 );
gr_printf(SWIDTH-FSPACX(25),(SHEIGHT/2),"%d:%02d", mins, secs);
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}
#endif
#define EXTRA_SHIP_SCORE 50000 //get new ship every this many points
void add_points_to_score(int points)
{
int prev_score;
score_time += f1_0*2;
score_display += points;
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if (score_time > f1_0*4) score_time = f1_0*4;
if (points == 0 || Cheats_enabled)
return;
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
return;
prev_score=Players[Player_num].score;
Players[Player_num].score += points;
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_player_score(points);
#ifdef NETWORK
if (Game_mode & GM_MULTI_COOP)
multi_send_score();
if (Game_mode & GM_MULTI)
return;
#endif
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
int snd;
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
powerup_basic(20, 20, 20, 0, TXT_EXTRA_LIFE);
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
digi_play_sample( snd, F1_0 );
}
}
void add_bonus_points_to_score(int points)
{
int prev_score;
if (points == 0 || Cheats_enabled)
return;
prev_score=Players[Player_num].score;
Players[Player_num].score += points;
if (Newdemo_state == ND_STATE_RECORDING)
newdemo_record_player_score(points);
if (Game_mode & GM_MULTI)
return;
if (Players[Player_num].score/EXTRA_SHIP_SCORE != prev_score/EXTRA_SHIP_SCORE) {
int snd;
Players[Player_num].lives += Players[Player_num].score/EXTRA_SHIP_SCORE - prev_score/EXTRA_SHIP_SCORE;
if ((snd=Powerup_info[POW_EXTRA_LIFE].hit_sound) > -1 )
digi_play_sample( snd, F1_0 );
}
}
#include "key.h"
void init_gauge_canvases()
{
grs_font *save_font = grd_curcanv->cv_font;
gr_set_curfont(GAME_FONT);
PAGE_IN_GAUGE( SB_GAUGE_ENERGY );
PAGE_IN_GAUGE( GAUGE_AFTERBURNER );
Canv_LeftEnergyGauge = gr_create_sub_canvas( grd_curcanv, LEFT_ENERGY_GAUGE_X, LEFT_ENERGY_GAUGE_Y, LEFT_ENERGY_GAUGE_W, LEFT_ENERGY_GAUGE_H );
Canv_SBEnergyGauge = gr_create_sub_canvas( grd_curcanv, SB_ENERGY_GAUGE_X, SB_ENERGY_GAUGE_Y, SB_ENERGY_GAUGE_W, SB_ENERGY_GAUGE_H );
Canv_SBAfterburnerGauge = gr_create_sub_canvas( grd_curcanv, SB_AFTERBURNER_GAUGE_X, SB_AFTERBURNER_GAUGE_Y, SB_AFTERBURNER_GAUGE_W, SB_AFTERBURNER_GAUGE_H );
Canv_RightEnergyGauge = gr_create_sub_canvas( grd_curcanv, RIGHT_ENERGY_GAUGE_X, RIGHT_ENERGY_GAUGE_Y, RIGHT_ENERGY_GAUGE_W, RIGHT_ENERGY_GAUGE_H );
Canv_NumericalGauge = gr_create_sub_canvas( grd_curcanv, NUMERICAL_GAUGE_X, NUMERICAL_GAUGE_Y, NUMERICAL_GAUGE_W, NUMERICAL_GAUGE_H );
Canv_AfterburnerGauge = gr_create_sub_canvas( grd_curcanv, AFTERBURNER_GAUGE_X, AFTERBURNER_GAUGE_Y, AFTERBURNER_GAUGE_W, AFTERBURNER_GAUGE_H );
gr_set_curfont(save_font);
}
void close_gauge_canvases()
{
gr_free_sub_canvas( Canv_LeftEnergyGauge );
gr_free_sub_canvas( Canv_SBEnergyGauge );
gr_free_sub_canvas( Canv_SBAfterburnerGauge );
gr_free_sub_canvas( Canv_RightEnergyGauge );
gr_free_sub_canvas( Canv_NumericalGauge );
gr_free_sub_canvas( Canv_AfterburnerGauge );
}
void init_gauges()
{
//draw_gauges_on = 1;
if ( ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP)) )
old_score = -99;
else
old_score = -1;
old_energy = -1;
old_shields = -1;
old_flags = -1;
old_cloak = -1;
old_lives = -1;
old_afterburner = -1;
old_bombcount = 0;
old_laser_level = 0;
old_weapon[0] = old_weapon[1] = -1;
old_ammo_count[0] = old_ammo_count[1] = -1;
Old_Omega_charge = -1;
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cloak_fade_state = 0;
weapon_box_user[0] = weapon_box_user[1] = WBU_WEAPON;
}
void draw_energy_bar(int energy)
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{
int x1, x2, y;
int not_energy = (HIRESMODE?(HUD_SCALE_X(125 - (energy*125)/100)):(HUD_SCALE_X(63 - (energy*63)/100)));
double aplitscale=((double)(HUD_SCALE_X(65)/HUD_SCALE_Y(8))/(65/8)); //scale aplitude of energy bar to current resolution aspect
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// Draw left energy bar
PAGE_IN_GAUGE( GAUGE_ENERGY_LEFT );
hud_bitblt (HUD_SCALE_X(LEFT_ENERGY_GAUGE_X), HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_LEFT) ]);
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gr_setcolor(BM_XRGB(0,0,0));
if (energy < 100)
for (y=0; y < HUD_SCALE_Y(LEFT_ENERGY_GAUGE_H); y++) {
x1 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale);
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_H - 2) - y*(aplitscale) + not_energy;
if (x2 > HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3)
x2 = HUD_SCALE_X(LEFT_ENERGY_GAUGE_W) - (y*aplitscale)/3;
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(LEFT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(LEFT_ENERGY_GAUGE_Y)) );
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}
gr_set_current_canvas( NULL );
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// Draw right energy bar
PAGE_IN_GAUGE( GAUGE_ENERGY_RIGHT );
hud_bitblt (HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X), HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_ENERGY_RIGHT) ]);
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if (energy < 100)
for (y=0; y < HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_H); y++) {
x1 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale) - not_energy;
x2 = HUD_SCALE_X(RIGHT_ENERGY_GAUGE_W - RIGHT_ENERGY_GAUGE_H + 2 ) + y*(aplitscale);
if (x1 < (y*aplitscale)/3)
x1 = (y*aplitscale)/3;
if (x2 > x1) gr_uline( i2f(x1+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)), i2f(x2+HUD_SCALE_X(RIGHT_ENERGY_GAUGE_X)), i2f(y+HUD_SCALE_Y(RIGHT_ENERGY_GAUGE_Y)) );
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}
gr_set_current_canvas( NULL );
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}
void draw_afterburner_bar(int afterburner)
{
int not_afterburner;
int i, j, y, yMax;
ubyte afterburner_bar_table[AFTERBURNER_GAUGE_H_L*2] = { 3,11, 3,11, 3,11, 3,11, 3,11, 3,11, 2,11, 2,10, 2,10, 2,10, 2,10, 2,10, 2,10, 1,10, 1,10, 1,10, 1,9, 1,9, 1,9, 1,9, 0,9, 0,9, 0,8, 0,8, 0,8, 0,8, 1,8, 2,8, 3,8, 4,8, 5,8, 6,7 };
ubyte afterburner_bar_table_hires[AFTERBURNER_GAUGE_H_H*2] = { 5,20, 5,20, 5,19, 5,19, 5,19, 5,19, 4,19, 4,19, 4,19, 4,19, 4,19, 4,18, 4,18, 4,18, 4,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,18, 3,17, 3,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,17, 2,16, 2,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,16, 1,15, 1,15, 1,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,15, 0,14, 0,14, 0,14, 1,14, 2,14, 3,14, 4,14, 5,14, 6,13, 7,13, 8,13, 9,13, 10,13, 11,13, 12,13 };
ubyte *pabt = (HIRESMODE ? afterburner_bar_table_hires : afterburner_bar_table);
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// Draw afterburner bar
PAGE_IN_GAUGE( GAUGE_AFTERBURNER );
hud_bitblt( HUD_SCALE_X(AFTERBURNER_GAUGE_X), HUD_SCALE_Y(AFTERBURNER_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_AFTERBURNER) ]);
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gr_setcolor( BM_XRGB(0,0,0) );
not_afterburner = fixmul(f1_0 - afterburner,AFTERBURNER_GAUGE_H);
yMax = HUD_SCALE_Y (not_afterburner);
for (y = 0; y < not_afterburner; y++) {
for (i = HUD_SCALE_Y (y), j = HUD_SCALE_Y (y + 1); i < j; i++) {
gr_rect (
HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2]),
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HUD_SCALE_Y (AFTERBURNER_GAUGE_Y-1) + i,
HUD_SCALE_X (AFTERBURNER_GAUGE_X + pabt [y * 2 + 1] + 1),
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HUD_SCALE_Y (AFTERBURNER_GAUGE_Y) + i);
}
}
gr_set_current_canvas( NULL );
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}
void draw_shield_bar(int shield)
{
int bm_num = shield>=100?9:(shield / 10);
PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ]);
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}
#define CLOAK_FADE_WAIT_TIME 0x400
void draw_player_ship(int cloak_state,int old_cloak_state,int x, int y)
{
static fix cloak_fade_timer=0;
static int cloak_fade_value=GR_FADE_LEVELS-1;
static int refade = 0;
grs_bitmap *bm = NULL;
#ifdef NETWORK
if (Game_mode & GM_TEAM)
{
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PAGE_IN_GAUGE( GAUGE_SHIPS+get_team(Player_num) );
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+get_team(Player_num)) ];
}
else
#endif
{
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PAGE_IN_GAUGE( GAUGE_SHIPS+Player_num );
bm = &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_SHIPS+Player_num) ];
}
if (old_cloak_state==-1 && cloak_state)
cloak_fade_value=0;
if (!cloak_state) {
cloak_fade_value=GR_FADE_LEVELS-1;
cloak_fade_state = 0;
}
if (cloak_state==1 && old_cloak_state==0)
cloak_fade_state = -1;
if ((Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime < F1_0*3 && //doing "about-to-uncloak" effect
Players[Player_num].cloak_time+CLOAK_TIME_MAX-GameTime > F1_0) &&
cloak_state)
{
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if (cloak_fade_state==0)
cloak_fade_state = 2;
}
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if (cloak_fade_state)
cloak_fade_timer -= FrameTime;
while (cloak_fade_state && cloak_fade_timer < 0) {
cloak_fade_timer += CLOAK_FADE_WAIT_TIME;
cloak_fade_value += cloak_fade_state;
if (cloak_fade_value >= GR_FADE_LEVELS-1) {
cloak_fade_value = GR_FADE_LEVELS-1;
if (cloak_fade_state == 2 && cloak_state)
cloak_fade_state = -2;
else
cloak_fade_state = 0;
}
else if (cloak_fade_value <= 0) {
cloak_fade_value = 0;
if (cloak_fade_state == -2)
cloak_fade_state = 2;
else
cloak_fade_state = 0;
}
}
// To fade out both pages in a paged mode.
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if (refade) refade = 0;
else if (cloak_state && old_cloak_state && !cloak_fade_state && !refade) {
cloak_fade_state = -1;
refade = 1;
}
gr_set_current_canvas(NULL);
hud_bitblt( HUD_SCALE_X(x), HUD_SCALE_Y(y), bm);
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Gr_scanline_darkening_level = cloak_fade_value;
gr_rect(HUD_SCALE_X(x), HUD_SCALE_Y(y), HUD_SCALE_X(x+bm->bm_w), HUD_SCALE_Y(y+bm->bm_h));
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Gr_scanline_darkening_level = GR_FADE_LEVELS;
gr_set_current_canvas( NULL );
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}
#define INV_FRAME_TIME (f1_0/10) //how long for each frame
void draw_numerical_display(int shield, int energy)
{
int sw,sh,saw,ew,eh,eaw;
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gr_set_curfont( GAME_FONT );
#ifndef OGL
PAGE_IN_GAUGE( GAUGE_NUMERICAL );
hud_bitblt( HUD_SCALE_X(NUMERICAL_GAUGE_X), HUD_SCALE_Y(NUMERICAL_GAUGE_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_NUMERICAL) ]);
#endif
// cockpit is not 100% geometric so we need to divide shield and energy X position by 1.951 which should be most accurate
// gr_get_string_size is used so we can get the numbers finally in the correct position with sw and ew
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
gr_printf( (grd_curscreen->sc_w/1.951)-(sw/2),
(grd_curscreen->sc_h/1.365),"%d",shield);
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gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
gr_printf( (grd_curscreen->sc_w/1.951)-(ew/2),
(grd_curscreen->sc_h/1.5),"%d",energy);
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gr_set_current_canvas( NULL );
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}
void draw_keys()
{
gr_set_current_canvas( NULL );
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if (Players[Player_num].flags & PLAYER_FLAGS_BLUE_KEY ) {
PAGE_IN_GAUGE( GAUGE_BLUE_KEY );
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY) ]);
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} else {
PAGE_IN_GAUGE( GAUGE_BLUE_KEY_OFF );
hud_bitblt( HUD_SCALE_X(GAUGE_BLUE_KEY_X), HUD_SCALE_Y(GAUGE_BLUE_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_BLUE_KEY_OFF) ]);
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}
if (Players[Player_num].flags & PLAYER_FLAGS_GOLD_KEY) {
PAGE_IN_GAUGE( GAUGE_GOLD_KEY );
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY) ]);
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} else {
PAGE_IN_GAUGE( GAUGE_GOLD_KEY_OFF );
hud_bitblt( HUD_SCALE_X(GAUGE_GOLD_KEY_X), HUD_SCALE_Y(GAUGE_GOLD_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_GOLD_KEY_OFF) ]);
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}
if (Players[Player_num].flags & PLAYER_FLAGS_RED_KEY) {
PAGE_IN_GAUGE( GAUGE_RED_KEY );
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY) ]);
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} else {
PAGE_IN_GAUGE( GAUGE_RED_KEY_OFF );
hud_bitblt( HUD_SCALE_X(GAUGE_RED_KEY_X), HUD_SCALE_Y(GAUGE_RED_KEY_Y), &GameBitmaps[ GET_GAUGE_INDEX(GAUGE_RED_KEY_OFF) ]);
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}
}
void draw_weapon_info_sub(int info_index,gauge_box *box,int pic_x,int pic_y,char *name,int text_x,int text_y)
{
grs_bitmap *bm;
char *p;
//clear the window
gr_setcolor(BM_XRGB(0,0,0));
gr_rect(HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right),HUD_SCALE_Y(box->bot));
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if (Piggy_hamfile_version >= 3 // !SHAREWARE
&& HIRESMODE)
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{
bm=&GameBitmaps[Weapon_info[info_index].hires_picture.index];
PIGGY_PAGE_IN( Weapon_info[info_index].hires_picture );
} else {
bm=&GameBitmaps[Weapon_info[info_index].picture.index];
PIGGY_PAGE_IN( Weapon_info[info_index].picture );
}
Assert(bm != NULL);
hud_bitblt(HUD_SCALE_X(pic_x), HUD_SCALE_Y(pic_y), bm);
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if (PlayerCfg.HudMode == 0)
{
gr_set_fontcolor(BM_XRGB(0,20,0),-1 );
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if ((p=strchr(name,'\n'))!=NULL) {
*p=0;
gr_printf(text_x,text_y,name);
gr_printf(text_x,text_y+LINE_SPACING,p+1);
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*p='\n';
} else
gr_printf(text_x,text_y,name);
// For laser, show level and quadness
if (info_index == LASER_ID || info_index == SUPER_LASER_ID) {
char temp_str[7];
sprintf(temp_str, "%s: 0", TXT_LVL);
temp_str[5] = Players[Player_num].laser_level+1 + '0';
gr_printf(text_x,text_y+LINE_SPACING, temp_str);
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if (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS) {
strcpy(temp_str, TXT_QUAD);
gr_printf(text_x,text_y+(LINE_SPACING*2), temp_str);
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}
}
}
}
void draw_weapon_info(int weapon_type,int weapon_num,int laser_level)
{
int info_index;
if (weapon_type == 0) {
info_index = Primary_weapon_to_weapon_info[weapon_num];
if (info_index == LASER_ID && laser_level > MAX_LASER_LEVEL)
info_index = SUPER_LASER_ID;
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
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draw_weapon_info_sub(info_index,
&gauge_boxes[SB_PRIMARY_BOX],
SB_PRIMARY_W_PIC_X,SB_PRIMARY_W_PIC_Y,
PRIMARY_WEAPON_NAMES_SHORT(weapon_num),
SB_PRIMARY_W_TEXT_X,SB_PRIMARY_W_TEXT_Y);
else
draw_weapon_info_sub(info_index,
&gauge_boxes[COCKPIT_PRIMARY_BOX],
PRIMARY_W_PIC_X,PRIMARY_W_PIC_Y,
PRIMARY_WEAPON_NAMES_SHORT(weapon_num),
PRIMARY_W_TEXT_X,PRIMARY_W_TEXT_Y);
}
else {
info_index = Secondary_weapon_to_weapon_info[weapon_num];
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
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draw_weapon_info_sub(info_index,
&gauge_boxes[SB_SECONDARY_BOX],
SB_SECONDARY_W_PIC_X,SB_SECONDARY_W_PIC_Y,
SECONDARY_WEAPON_NAMES_SHORT(weapon_num),
SB_SECONDARY_W_TEXT_X,SB_SECONDARY_W_TEXT_Y);
else
draw_weapon_info_sub(info_index,
&gauge_boxes[COCKPIT_SECONDARY_BOX],
SECONDARY_W_PIC_X,SECONDARY_W_PIC_Y,
SECONDARY_WEAPON_NAMES_SHORT(weapon_num),
SECONDARY_W_TEXT_X,SECONDARY_W_TEXT_Y);
}
if (PlayerCfg.HudMode!=0)
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{
if (weapon_box_user[0] == WBU_WEAPON) {
hud_show_weapons_mode(0,1,1,(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X),(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
hud_show_weapons_mode(0,1,2,(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_PRIMARY_AMMO_X:PRIMARY_AMMO_X)+FSPACX(12),(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
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}
if (weapon_box_user[1] == WBU_WEAPON) {
hud_show_weapons_mode(1,1,1,(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X),(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
hud_show_weapons_mode(1,1,2,(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_SECONDARY_AMMO_X:SECONDARY_AMMO_X)+FSPACX(12),(PlayerCfg.CockpitMode==CM_STATUS_BAR?SB_SECONDARY_AMMO_Y:SECONDARY_AMMO_Y));
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}
}
}
void draw_ammo_info(int x,int y,int ammo_count,int primary)
{
if (!PlayerCfg.HudMode)
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{
gr_setcolor(BM_XRGB(0,0,0));
gr_set_fontcolor(BM_XRGB(20,0,0),-1 );
gr_printf(x,y,"%03d",ammo_count);
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}
}
void draw_secondary_ammo_info(int ammo_count)
{
if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
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draw_ammo_info(SB_SECONDARY_AMMO_X,SB_SECONDARY_AMMO_Y,ammo_count,0);
else
draw_ammo_info(SECONDARY_AMMO_X,SECONDARY_AMMO_Y,ammo_count,0);
}
void draw_weapon_box(int weapon_type,int weapon_num)
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{
int laser_level_changed;
gr_set_current_canvas(NULL);
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gr_set_curfont( GAME_FONT );
laser_level_changed = (weapon_type==0 && weapon_num==LASER_INDEX && (Players[Player_num].laser_level != old_laser_level));
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if ((weapon_num != old_weapon[weapon_type] || laser_level_changed) && weapon_box_states[weapon_type] == WS_SET && (old_weapon[weapon_type] != -1) && !PlayerCfg.HudMode)
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{
weapon_box_states[weapon_type] = WS_FADING_OUT;
weapon_box_fade_values[weapon_type]=i2f(GR_FADE_LEVELS-1);
}
if (weapon_box_states[weapon_type] == WS_FADING_OUT) {
draw_weapon_info(weapon_type,old_weapon[weapon_type],old_laser_level);
old_ammo_count[weapon_type]=-1;
Old_Omega_charge=-1;
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weapon_box_fade_values[weapon_type] -= FrameTime * FADE_SCALE;
if (weapon_box_fade_values[weapon_type] <= 0) {
weapon_box_states[weapon_type] = WS_FADING_IN;
old_weapon[weapon_type] = weapon_num;
old_laser_level = Players[Player_num].laser_level;
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weapon_box_fade_values[weapon_type] = 0;
}
}
else if (weapon_box_states[weapon_type] == WS_FADING_IN) {
if (weapon_num != old_weapon[weapon_type]) {
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weapon_box_states[weapon_type] = WS_FADING_OUT;
}
else {
draw_weapon_info(weapon_type,weapon_num,Players[Player_num].laser_level);
old_ammo_count[weapon_type]=-1;
Old_Omega_charge=-1;
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weapon_box_fade_values[weapon_type] += FrameTime * FADE_SCALE;
if (weapon_box_fade_values[weapon_type] >= i2f(GR_FADE_LEVELS-1)) {
weapon_box_states[weapon_type] = WS_SET;
old_weapon[weapon_type] = -1;
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}
}
} else
{
draw_weapon_info(weapon_type, weapon_num, Players[Player_num].laser_level);
old_weapon[weapon_type] = weapon_num;
old_ammo_count[weapon_type] = -1;
Old_Omega_charge = -1;
old_laser_level = Players[Player_num].laser_level;
}
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if (weapon_box_states[weapon_type] != WS_SET) { //fade gauge
int fade_value = f2i(weapon_box_fade_values[weapon_type]);
int boxofs = (PlayerCfg.CockpitMode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
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Gr_scanline_darkening_level = fade_value;
gr_rect(HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].left),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].top),HUD_SCALE_X(gauge_boxes[boxofs+weapon_type].right),HUD_SCALE_Y(gauge_boxes[boxofs+weapon_type].bot));
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Gr_scanline_darkening_level = GR_FADE_LEVELS;
}
gr_set_current_canvas(NULL);
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}
fix static_time[2];
void draw_static(int win)
{
vclip *vc = &Vclip[VCLIP_MONITOR_STATIC];
grs_bitmap *bmp;
int framenum;
int boxofs = (PlayerCfg.CockpitMode==CM_STATUS_BAR)?SB_PRIMARY_BOX:COCKPIT_PRIMARY_BOX;
#ifndef OGL
int x,y;
#endif
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static_time[win] += FrameTime;
if (static_time[win] >= vc->play_time) {
weapon_box_user[win] = WBU_WEAPON;
return;
}
framenum = static_time[win] * vc->num_frames / vc->play_time;
PIGGY_PAGE_IN(vc->frames[framenum]);
bmp = &GameBitmaps[vc->frames[framenum].index];
gr_set_current_canvas(NULL);
#ifndef OGL
for (x=gauge_boxes[boxofs+win].left;x<gauge_boxes[boxofs+win].right;x+=bmp->bm_w)
for (y=gauge_boxes[boxofs+win].top;y<gauge_boxes[boxofs+win].bot;y+=bmp->bm_h)
gr_bitmap(x,y,bmp);
#else
if (HIRESMODE)
{
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].left),HUD_SCALE_Y(gauge_boxes[boxofs+win].top),bmp);
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].left),HUD_SCALE_Y(gauge_boxes[boxofs+win].bot-bmp->bm_h),bmp);
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].right-bmp->bm_w),HUD_SCALE_Y(gauge_boxes[boxofs+win].top),bmp);
hud_bitblt(HUD_SCALE_X(gauge_boxes[boxofs+win].right-bmp->bm_w),HUD_SCALE_Y(gauge_boxes[boxofs+win].bot-bmp->bm_h),bmp);
}
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#endif
gr_set_current_canvas(NULL);
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}
void draw_weapon_boxes()
{
if (weapon_box_user[0] == WBU_WEAPON) {
draw_weapon_box(0,Primary_weapon);
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if (weapon_box_states[0] == WS_SET) {
if ((Primary_weapon == VULCAN_INDEX) || (Primary_weapon == GAUSS_INDEX))
{
if (Newdemo_state == ND_STATE_RECORDING &&
Players[Player_num].primary_ammo[VULCAN_INDEX] != old_ammo_count[0])
newdemo_record_primary_ammo(old_ammo_count[0], Players[Player_num].primary_ammo[VULCAN_INDEX]);
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draw_primary_ammo_info(f2i((unsigned) VULCAN_AMMO_SCALE * (unsigned) Players[Player_num].primary_ammo[VULCAN_INDEX]));
old_ammo_count[0] = Players[Player_num].primary_ammo[VULCAN_INDEX];
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}
if (Primary_weapon == OMEGA_INDEX)
{
if (Newdemo_state == ND_STATE_RECORDING &&
Omega_charge != Old_Omega_charge)
newdemo_record_primary_ammo(Old_Omega_charge, Omega_charge);
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draw_primary_ammo_info(Omega_charge * 100/MAX_OMEGA_CHARGE);
Old_Omega_charge = Omega_charge;
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}
}
}
else if (weapon_box_user[0] == WBU_STATIC)
draw_static(0);
if (weapon_box_user[1] == WBU_WEAPON) {
draw_weapon_box(1,Secondary_weapon);
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if (weapon_box_states[1] == WS_SET)
{
old_bombcount = 0x7fff; //force redraw
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if (Newdemo_state == ND_STATE_RECORDING &&
Players[Player_num].secondary_ammo[Secondary_weapon] != old_ammo_count[1])
newdemo_record_secondary_ammo(old_ammo_count[1], Players[Player_num].secondary_ammo[Secondary_weapon]);
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draw_secondary_ammo_info(Players[Player_num].secondary_ammo[Secondary_weapon]);
old_ammo_count[1] = Players[Player_num].secondary_ammo[Secondary_weapon];
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}
}
else if (weapon_box_user[1] == WBU_STATIC)
draw_static(1);
}
void sb_draw_energy_bar(energy)
{
int erase_height, w, h, aw, i;
int ew, eh, eaw;
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char energy_str[20];
PAGE_IN_GAUGE( SB_GAUGE_ENERGY );
hud_bitblt(HUD_SCALE_X(SB_ENERGY_GAUGE_X), HUD_SCALE_Y(SB_ENERGY_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_ENERGY)]);
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erase_height = HUD_SCALE_Y((100 - energy) * SB_ENERGY_GAUGE_H / 100);
gr_setcolor( 0 );
for (i=0;i<=erase_height;i++)
gr_uline( i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X)), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_ENERGY_GAUGE_X+(SB_ENERGY_GAUGE_W))), i2f(HUD_SCALE_Y(SB_ENERGY_GAUGE_Y)+i) );
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//draw numbers
sprintf(energy_str, "%d", energy);
gr_get_string_size(energy_str, &w, &h, &aw );
gr_set_fontcolor(BM_XRGB(25,18,6),-1 );
gr_get_string_size((energy>199)?"200":(energy>99)?"100":(energy>9)?"00":"0",&ew,&eh,&eaw);
gr_printf((grd_curscreen->sc_w/3)-(ew/2),HUD_SCALE_Y(SB_ENERGY_GAUGE_Y + SB_ENERGY_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4)),"%d",energy);
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gr_set_current_canvas(NULL);
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}
void sb_draw_afterburner()
{
int erase_height, w, h, aw, i;
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char ab_str[3] = "AB";
//gr_set_current_canvas( Canv_SBAfterburnerGauge );
PAGE_IN_GAUGE( SB_GAUGE_AFTERBURNER );
hud_bitblt(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(SB_GAUGE_AFTERBURNER)]);
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erase_height = HUD_SCALE_Y(fixmul((f1_0 - Afterburner_charge),SB_AFTERBURNER_GAUGE_H-1));
gr_setcolor( 0 );
for (i=0;i<=erase_height;i++)
gr_uline( i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X)), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i), i2f(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W))), i2f(HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y)+i) );
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//draw legend
if (Players[Player_num].flags & PLAYER_FLAGS_AFTERBURNER)
gr_set_fontcolor(BM_XRGB(45,0,0),-1 );
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else
gr_set_fontcolor(BM_XRGB(12,12,12),-1 );
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gr_get_string_size(ab_str, &w, &h, &aw );
gr_printf(HUD_SCALE_X(SB_AFTERBURNER_GAUGE_X+(SB_AFTERBURNER_GAUGE_W+1)/2)-(w/2), HUD_SCALE_Y(SB_AFTERBURNER_GAUGE_Y+(SB_AFTERBURNER_GAUGE_H - GAME_FONT->ft_h - (GAME_FONT->ft_h / 4))), "AB");
gr_set_current_canvas(NULL);
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}
void sb_draw_shield_num(int shield)
{
//draw numbers
int sw, sh, saw;
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gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(14,14,23),-1 );
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gr_get_string_size((shield>199)?"200":(shield>99)?"100":(shield>9)?"00":"0",&sw,&sh,&saw);
gr_printf((grd_curscreen->sc_w/2.266)-(sw/2),HUD_SCALE_Y(SB_SHIELD_NUM_Y),"%d",shield);
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}
void sb_draw_shield_bar(int shield)
{
int bm_num = shield>=100?9:(shield / 10);
gr_set_current_canvas(NULL);
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PAGE_IN_GAUGE( GAUGE_SHIELDS+9-bm_num );
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_SHIELDS+9-bm_num) ]);
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}
void sb_draw_keys()
{
grs_bitmap * bm;
int flags = Players[Player_num].flags;
gr_set_current_canvas(NULL);
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bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF) ];
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_BLUE_KEY)?SB_GAUGE_BLUE_KEY:SB_GAUGE_BLUE_KEY_OFF );
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_BLUE_KEY_Y), bm);
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bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF) ];
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_GOLD_KEY)?SB_GAUGE_GOLD_KEY:SB_GAUGE_GOLD_KEY_OFF );
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_GOLD_KEY_Y), bm);
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bm = &GameBitmaps[ GET_GAUGE_INDEX((flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF) ];
PAGE_IN_GAUGE( (flags&PLAYER_FLAGS_RED_KEY)?SB_GAUGE_RED_KEY:SB_GAUGE_RED_KEY_OFF );
hud_bitblt( HUD_SCALE_X(SB_GAUGE_KEYS_X), HUD_SCALE_Y(SB_GAUGE_RED_KEY_Y), bm);
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}
// Draws invulnerable ship, or maybe the flashing ship, depending on invulnerability time left.
void draw_invulnerable_ship()
{
static fix time=0;
gr_set_current_canvas(NULL);
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if (Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime > F1_0*4 ||
Players[Player_num].invulnerable_time+INVULNERABLE_TIME_MAX-GameTime < 0 ||
GameTime & 0x8000)
{
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if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
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PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
hud_bitblt( HUD_SCALE_X(SB_SHIELD_GAUGE_X), HUD_SCALE_Y(SB_SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame) ]);
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} else {
PAGE_IN_GAUGE( GAUGE_INVULNERABLE+invulnerable_frame );
hud_bitblt( HUD_SCALE_X(SHIELD_GAUGE_X), HUD_SCALE_Y(SHIELD_GAUGE_Y), &GameBitmaps[GET_GAUGE_INDEX(GAUGE_INVULNERABLE+invulnerable_frame)]);
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}
time += FrameTime;
while (time > INV_FRAME_TIME) {
time -= INV_FRAME_TIME;
if (++invulnerable_frame == N_INVULNERABLE_FRAMES)
invulnerable_frame=0;
}
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
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sb_draw_shield_bar(f2ir(Players[Player_num].shields));
else
draw_shield_bar(f2ir(Players[Player_num].shields));
}
extern int Missile_gun;
extern int allowed_to_fire_laser(void);
extern int allowed_to_fire_missile(void);
rgb player_rgb[] = {
{15,15,23},
{27,0,0},
{0,23,0},
{30,11,31},
{31,16,0},
{24,17,6},
{14,21,12},
{29,29,0},
};
extern ubyte Newdemo_flying_guided;
typedef struct {
sbyte x, y;
} xy;
//offsets for reticle parts: high-big high-sml low-big low-sml
xy cross_offsets[4] = { {-8,-5}, {-4,-2}, {-4,-2}, {-2,-1} };
xy primary_offsets[4] = { {-30,14}, {-16,6}, {-15,6}, {-8, 2} };
xy secondary_offsets[4] = { {-24,2}, {-12,0}, {-12,1}, {-6,-2} };
//draw the reticle
void show_reticle()
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{
int x,y;
int laser_ready,missile_ready,laser_ammo,missile_ammo;
int cross_bm_num,primary_bm_num,secondary_bm_num;
int use_hires_reticle,ofs,gauge_index;
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if (Newdemo_state==ND_STATE_PLAYBACK && Newdemo_flying_guided)
return;
x = grd_curcanv->cv_bitmap.bm_w/2;
y = grd_curcanv->cv_bitmap.bm_h/2;
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laser_ready = allowed_to_fire_laser();
missile_ready = allowed_to_fire_missile();
laser_ammo = player_has_weapon(Primary_weapon,0);
missile_ammo = player_has_weapon(Secondary_weapon,1);
primary_bm_num = (laser_ready && laser_ammo==HAS_ALL);
secondary_bm_num = (missile_ready && missile_ammo==HAS_ALL);
if (primary_bm_num && Primary_weapon==LASER_INDEX && (Players[Player_num].flags & PLAYER_FLAGS_QUAD_LASERS))
primary_bm_num++;
if (Secondary_weapon_to_gun_num[Secondary_weapon]==7)
secondary_bm_num += 3; //now value is 0,1 or 3,4
else if (secondary_bm_num && !(Missile_gun&1))
secondary_bm_num++;
cross_bm_num = ((primary_bm_num > 0) || (secondary_bm_num > 0));
Assert(primary_bm_num <= 2);
Assert(secondary_bm_num <= 4);
Assert(cross_bm_num <= 1);
#ifdef OGL // scale reticle in OGL ...
if (PlayerCfg.OglReticle)
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{
ogl_draw_reticle(cross_bm_num,primary_bm_num,secondary_bm_num);
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}
else
#endif
{
use_hires_reticle = (HIRESMODE != 0);
ofs = (use_hires_reticle?0:2);
gauge_index = RETICLE_CROSS + cross_bm_num;
PAGE_IN_GAUGE( gauge_index );
hud_bitblt(x+HUD_SCALE_X(cross_offsets[ofs].x),y+HUD_SCALE_Y(cross_offsets[ofs].y),&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] );
gauge_index = RETICLE_PRIMARY + primary_bm_num;
PAGE_IN_GAUGE( gauge_index );
hud_bitblt(x+HUD_SCALE_X(primary_offsets[ofs].x),y+HUD_SCALE_Y(primary_offsets[ofs].y),&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] );
gauge_index = RETICLE_SECONDARY + secondary_bm_num;
PAGE_IN_GAUGE( gauge_index );
hud_bitblt(x+HUD_SCALE_X(secondary_offsets[ofs].x),y+HUD_SCALE_Y(secondary_offsets[ofs].y),&GameBitmaps[GET_GAUGE_INDEX(gauge_index)] );
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}
}
#ifdef NETWORK
void hud_show_kill_list()
{
int n_players,player_list[MAX_NUM_NET_PLAYERS];
int n_left,i,x0,x1,y,save_y;
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if (Show_kill_list_timer > 0)
{
Show_kill_list_timer -= FrameTime;
if (Show_kill_list_timer < 0)
Show_kill_list = 0;
}
gr_set_curfont( GAME_FONT );
n_players = multi_get_kill_list(player_list);
if (Show_kill_list == 3)
n_players = 2;
if (n_players <= 4)
n_left = n_players;
else
n_left = (n_players+1)/2;
x0 = FSPACX(1); x1 = FSPACX(43);
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if (Game_mode & GM_MULTI_COOP)
x1 = FSPACX(31);
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save_y = y = grd_curcanv->cv_bitmap.bm_h - n_left*(LINE_SPACING);
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if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT) {
save_y = y -= FSPACX(6);
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if (Game_mode & GM_MULTI_COOP)
x1 = FSPACX(33);
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else
x1 = FSPACX(43);
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}
for (i=0;i<n_players;i++) {
int player_num;
char name[9];
int sw,sh,aw;
if (i>=n_left) {
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
x0 = grd_curcanv->cv_bitmap.bm_w - FSPACX(53);
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else
x0 = grd_curcanv->cv_bitmap.bm_w - FSPACX(60);
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if (Game_mode & GM_MULTI_COOP)
x1 = grd_curcanv->cv_bitmap.bm_w - FSPACX(27);
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else
x1 = grd_curcanv->cv_bitmap.bm_w - FSPACX(15); // Right edge of name, change this for width problems
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if (i==n_left)
y = save_y;
if (Netgame.KillGoal || Netgame.PlayTimeAllowed)
x1-=FSPACX(18);
}
else if (Netgame.KillGoal || Netgame.PlayTimeAllowed)
{
x1 = FSPACX(43);
x1 -=FSPACX(18);
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}
if (Show_kill_list == 3)
player_num = i;
else
player_num = player_list[i];
if (Show_kill_list == 1 || Show_kill_list==2)
{
int color;
if (Players[player_num].connected != 1)
gr_set_fontcolor(BM_XRGB(12, 12, 12), -1);
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else if (Game_mode & GM_TEAM) {
color = get_team(player_num);
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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}
else {
color = player_num;
gr_set_fontcolor(BM_XRGB(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b),-1 );
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}
}
else
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{
gr_set_fontcolor(BM_XRGB(player_rgb[player_num].r,player_rgb[player_num].g,player_rgb[player_num].b),-1 );
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}
if (Show_kill_list == 3)
strcpy(name, Netgame.team_name[i]);
else
strcpy(name,Players[player_num].callsign); // Note link to above if!!
gr_get_string_size(name,&sw,&sh,&aw);
while (sw > (x1-x0-FSPACX(2))) {
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name[strlen(name)-1]=0;
gr_get_string_size(name,&sw,&sh,&aw);
}
gr_printf(x0,y,"%s",name);
if (Show_kill_list==2)
{
if (Players[player_num].net_killed_total+Players[player_num].net_kills_total==0)
gr_printf (x1,y,"NA");
else
gr_printf (x1,y,"%d%%",(int)((float)((float)Players[player_num].net_kills_total/((float)Players[player_num].net_killed_total+(float)Players[player_num].net_kills_total))*100.0));
}
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else if (Show_kill_list == 3)
gr_printf(x1,y,"%3d",team_kills[i]);
else if (Game_mode & GM_MULTI_COOP)
gr_printf(x1,y,"%-6d",Players[player_num].score);
else if (Netgame.PlayTimeAllowed || Netgame.KillGoal)
gr_printf(x1,y,"%3d(%d)",Players[player_num].net_kills_total,Players[player_num].KillGoalCount);
else
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gr_printf(x1,y,"%3d",Players[player_num].net_kills_total);
y += LINE_SPACING;
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}
}
#endif
#ifndef RELEASE
extern int Saving_movie_frames;
#else
#define Saving_movie_frames 0
#endif
//returns true if viewer can see object
int see_object(int objnum)
{
fvi_query fq;
int hit_type;
fvi_info hit_data;
//see if we can see this player
fq.p0 = &Viewer->pos;
fq.p1 = &Objects[objnum].pos;
fq.rad = 0;
fq.thisobjnum = Viewer - Objects;
fq.flags = FQ_TRANSWALL | FQ_CHECK_OBJS;
fq.startseg = Viewer->segnum;
fq.ignore_obj_list = NULL;
hit_type = find_vector_intersection(&fq, &hit_data);
return (hit_type == HIT_OBJECT && hit_data.hit_object == objnum);
}
#ifdef NETWORK
//show names of teammates & players carrying flags
void show_HUD_names()
{
int show_team_names,show_all_names,show_flags,player_team;
int p;
show_all_names = ((Newdemo_state == ND_STATE_PLAYBACK) || (Netgame.ShowAllNames && Show_reticle_name));
show_team_names = (((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) && Show_reticle_name);
show_flags = (Game_mode & GM_CAPTURE) | (Game_mode & GM_HOARD);
if (! (show_all_names || show_team_names || show_flags))
return;
player_team = get_team(Player_num);
for (p=0;p<N_players;p++) { //check all players
int objnum;
int show_name,has_flag;
show_name = ((show_all_names && !(Players[p].flags & PLAYER_FLAGS_CLOAKED)) || (show_team_names && get_team(p)==player_team));
has_flag = (Players[p].connected && Players[p].flags & PLAYER_FLAGS_FLAG);
if (Newdemo_state == ND_STATE_PLAYBACK) {
//if this is a demo, the objnum in the player struct is wrong,
//so we search the object list for the objnum
for (objnum=0;objnum<=Highest_object_index;objnum++)
if (Objects[objnum].type==OBJ_PLAYER && Objects[objnum].id == p)
break;
if (objnum > Highest_object_index) //not in list, thus not visible
show_name = has_flag = 0; //..so don't show name
}
else
objnum = Players[p].objnum;
if ((show_name || has_flag) && see_object(objnum)) {
g3s_point player_point;
g3_rotate_point(&player_point,&Objects[objnum].pos);
if (player_point.p3_codes == 0) { //on screen
g3_project_point(&player_point);
if (! (player_point.p3_flags & PF_OVERFLOW)) {
fix x,y;
x = player_point.p3_sx;
y = player_point.p3_sy;
if (show_name) { // Draw callsign on HUD
char s[CALLSIGN_LEN+1];
int w, h, aw;
int x1, y1;
int color_num;
color_num = (Game_mode & GM_TEAM)?get_team(p):p;
sprintf(s, "%s", Players[p].callsign);
gr_get_string_size(s, &w, &h, &aw);
gr_set_fontcolor(BM_XRGB(player_rgb[color_num].r,player_rgb[color_num].g,player_rgb[color_num].b),-1 );
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x1 = f2i(x)-w/2;
y1 = f2i(y)-h/2;
gr_string (x1, y1, s);
}
if (has_flag) { // Draw box on HUD
fix dx,dy,w,h;
dy = -fixmuldiv(fixmul(Objects[objnum].size,Matrix_scale.y),i2f(grd_curcanv->cv_bitmap.bm_h)/2,player_point.p3_z);
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dx = fixmul(dy,grd_curscreen->sc_aspect);
w = dx/4;
h = dy/4;
if (Game_mode & GM_CAPTURE)
gr_setcolor((get_team(p) == TEAM_BLUE)?BM_XRGB(31,0,0):BM_XRGB(0,0,31));
else if (Game_mode & GM_HOARD)
{
if (Game_mode & GM_TEAM)
gr_setcolor((get_team(p) == TEAM_RED)?BM_XRGB(31,0,0):BM_XRGB(0,0,31));
else
gr_setcolor(BM_XRGB(0,31,0));
}
gr_line(x+dx-w,y-dy,x+dx,y-dy);
gr_line(x+dx,y-dy,x+dx,y-dy+h);
gr_line(x-dx,y-dy,x-dx+w,y-dy);
gr_line(x-dx,y-dy,x-dx,y-dy+h);
gr_line(x+dx-w,y+dy,x+dx,y+dy);
gr_line(x+dx,y+dy,x+dx,y+dy-h);
gr_line(x-dx,y+dy,x-dx+w,y+dy);
gr_line(x-dx,y+dy,x-dx,y+dy-h);
}
}
}
}
}
}
#endif
//draw all the things on the HUD
void draw_hud()
{
// Show score so long as not in rearview
if ( !Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW && PlayerCfg.CockpitMode!=CM_STATUS_BAR && !Saving_movie_frames) {
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hud_show_score();
if (score_time)
hud_show_score_added();
}
if ( !Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW && !Saving_movie_frames)
hud_show_timer_count();
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// Show other stuff if not in rearview or letterbox.
if (!Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW) { // && PlayerCfg.CockpitMode!=CM_LETTERBOX) {
if (PlayerCfg.CockpitMode==CM_STATUS_BAR || PlayerCfg.CockpitMode==CM_FULL_SCREEN)
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hud_show_homing_warning();
if (PlayerCfg.CockpitMode==CM_FULL_SCREEN) {
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hud_show_energy();
hud_show_shield();
hud_show_afterburner();
hud_show_weapons();
if (!Saving_movie_frames)
hud_show_keys();
hud_show_cloak_invuln();
if ( ( Newdemo_state==ND_STATE_RECORDING ) && ( Players[Player_num].flags != old_flags )) {
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
old_flags = Players[Player_num].flags;
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}
}
#ifdef NETWORK
#ifndef RELEASE
if (!(Game_mode&GM_MULTI && Show_kill_list) && !Saving_movie_frames)
show_time();
#endif
#endif
if (PlayerCfg.ReticleOn && PlayerCfg.CockpitMode != CM_LETTERBOX && (!Use_player_head_angles))
show_reticle();
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#ifdef NETWORK
show_HUD_names();
if (PlayerCfg.CockpitMode != CM_LETTERBOX && PlayerCfg.CockpitMode != CM_REAR_VIEW)
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hud_show_flag();
if (PlayerCfg.CockpitMode != CM_LETTERBOX && PlayerCfg.CockpitMode != CM_REAR_VIEW)
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hud_show_orbs();
#endif
if (!Saving_movie_frames)
HUD_render_message_frame();
if (PlayerCfg.CockpitMode!=CM_STATUS_BAR && !Saving_movie_frames)
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hud_show_lives();
#ifdef NETWORK
if (Game_mode&GM_MULTI && Show_kill_list)
hud_show_kill_list();
#endif
}
if (Rear_view && PlayerCfg.CockpitMode!=CM_REAR_VIEW) {
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HUD_render_message_frame();
gr_set_curfont( GAME_FONT );
gr_set_fontcolor(BM_XRGB(0,31,0),-1 );
gr_printf(0x8000,GHEIGHT-LINE_SPACING,TXT_REAR_VIEW);
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}
}
extern short *BackBuffer;
//print out some player statistics
void render_gauges()
{
static int old_display_mode = -2;
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int energy = f2ir(Players[Player_num].energy);
int shields = f2ir(Players[Player_num].shields);
int cloak = ((Players[Player_num].flags&PLAYER_FLAGS_CLOAKED) != 0);
Assert(PlayerCfg.CockpitMode==CM_FULL_COCKPIT || PlayerCfg.CockpitMode==CM_STATUS_BAR);
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// check to see if our display mode has changed since last render time --
// if so, then we need to make new gauge canvases.
// Also make the first gauge canvases here, in the game,
// because they are [now] sub-canvases.
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if (old_display_mode != HIRESMODE)
{
close_gauge_canvases();
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init_gauge_canvases();
old_display_mode = HIRESMODE;
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}
if (shields < 0 ) shields = 0;
gr_set_current_canvas(NULL);
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gr_set_curfont( GAME_FONT );
if (Newdemo_state == ND_STATE_RECORDING)
if (Players[Player_num].homing_object_dist >= 0)
newdemo_record_homing_distance(Players[Player_num].homing_object_dist);
draw_weapon_boxes();
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT) {
#ifdef OGL
hud_bitblt (0, 0, &GameBitmaps[cockpit_bitmap[PlayerCfg.CockpitMode+(HIRESMODE?(Num_cockpits/2):0)].index]);
#endif
if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy))
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{
newdemo_record_player_energy(old_energy, energy);
old_energy = energy;
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}
draw_energy_bar(energy);
draw_numerical_display(shields, energy);
show_bomb_count(HUD_SCALE_X(BOMB_COUNT_X), HUD_SCALE_Y(BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
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if (Newdemo_state == ND_STATE_RECORDING && (Afterburner_charge != old_afterburner))
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{
newdemo_record_player_afterburner(old_afterburner, Afterburner_charge);
old_afterburner = Afterburner_charge;
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}
draw_afterburner_bar(Afterburner_charge);
draw_player_ship(cloak, old_cloak, SHIP_GAUGE_X, SHIP_GAUGE_Y);
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if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE) {
draw_invulnerable_ship();
old_shields = shields ^ 1;
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} else { // Draw the shield gauge
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
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{
newdemo_record_player_shields(old_shields, shields);
old_shields = shields;
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}
draw_shield_bar(shields);
}
draw_numerical_display(shields, energy);
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
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{
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
old_flags = Players[Player_num].flags;
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}
draw_keys();
show_homing_warning();
} else if (PlayerCfg.CockpitMode == CM_STATUS_BAR) {
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if (Newdemo_state == ND_STATE_RECORDING && (energy != old_energy))
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{
newdemo_record_player_energy(old_energy, energy);
old_energy = energy;
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}
sb_draw_energy_bar(energy);
if (!PlayerCfg.HudMode && weapon_box_user[1] == WBU_WEAPON)
show_bomb_count(HUD_SCALE_X(SB_BOMB_COUNT_X), HUD_SCALE_Y(SB_BOMB_COUNT_Y), gr_find_closest_color(0, 0, 0), 0, 0);
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if (Newdemo_state == ND_STATE_RECORDING && (Afterburner_charge != old_afterburner))
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{
newdemo_record_player_afterburner(old_afterburner, Afterburner_charge);
old_afterburner = Afterburner_charge;
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}
sb_draw_afterburner();
draw_player_ship(cloak, old_cloak, SB_SHIP_GAUGE_X, SB_SHIP_GAUGE_Y);
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if (Players[Player_num].flags & PLAYER_FLAGS_INVULNERABLE)
{
draw_invulnerable_ship();
old_shields = shields ^ 1;
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}
else
{ // Draw the shield gauge
if (Newdemo_state == ND_STATE_RECORDING && (shields != old_shields))
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{
newdemo_record_player_shields(old_shields, shields);
old_shields = shields;
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}
sb_draw_shield_bar(shields);
}
sb_draw_shield_num(shields);
if (Newdemo_state == ND_STATE_RECORDING && (Players[Player_num].flags != old_flags))
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{
newdemo_record_player_flags(old_flags, Players[Player_num].flags);
old_flags = Players[Player_num].flags;
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}
sb_draw_keys();
// May want to record this in a demo...
if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
{
sb_show_lives();
old_lives = Players[Player_num].net_killed_total;
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}
else
{
sb_show_lives();
old_lives = Players[Player_num].lives;
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}
if ((Game_mode&GM_MULTI) && !(Game_mode & GM_MULTI_COOP))
{
sb_show_score();
old_score = Players[Player_num].net_kills_total;
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}
else
{
sb_show_score();
old_score = Players[Player_num].score;
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//if (score_time)
sb_show_score_added();
}
}
old_cloak = cloak;
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}
// ---------------------------------------------------------------------------------------------------------
// Call when picked up a laser powerup.
// If laser is active, set old_weapon[0] to -1 to force redraw.
void update_laser_weapon_info(void)
{
if (old_weapon[0] == 0)
if (! (Players[Player_num].laser_level > MAX_LASER_LEVEL && old_laser_level <= MAX_LASER_LEVEL))
old_weapon[0] = -1;
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}
int SW_drawn[2], SW_x[2], SW_y[2], SW_w[2], SW_h[2];
//draws a 3d view into one of the cockpit windows. win is 0 for left,
//1 for right. viewer is object. NULL object means give up window
//user is one of the WBU_ constants. If rear_view_flag is set, show a
//rear view. If label is non-NULL, print the label at the top of the
//window.
void do_cockpit_window_view(int win,object *viewer,int rear_view_flag,int user,char *label)
{
grs_canvas window_canv;
static grs_canvas overlap_canv;
object *viewer_save = Viewer;
static int overlap_dirty[2]={0,0};
int boxnum;
static int window_x,window_y;
gauge_box *box;
int rear_view_save = Rear_view;
int w,h,dx;
box = NULL;
if (viewer == NULL) { //this user is done
Assert(user == WBU_WEAPON || user == WBU_STATIC);
if (user == WBU_STATIC && weapon_box_user[win] != WBU_STATIC)
static_time[win] = 0;
if (weapon_box_user[win] == WBU_WEAPON || weapon_box_user[win] == WBU_STATIC)
return; //already set
weapon_box_user[win] = user;
if (overlap_dirty[win]) {
gr_set_current_canvas(NULL);
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overlap_dirty[win] = 0;
}
return;
}
update_rendered_data(win+1, viewer, rear_view_flag, user);
weapon_box_user[win] = user; //say who's using window
Viewer = viewer;
Rear_view = rear_view_flag;
if (PlayerCfg.CockpitMode == CM_FULL_SCREEN)
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{
w = grd_curscreen->sc_w/6;
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h = i2f(w) / grd_curscreen->sc_aspect;
dx = (win==0)?-(w+(w/10)):(w/10);
window_x = grd_curscreen->sc_w/2+dx;
window_y = grd_curscreen->sc_h-h-(SHEIGHT/15);
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//copy these vars so stereo code can get at them
SW_drawn[win]=1; SW_x[win] = window_x; SW_y[win] = window_y; SW_w[win] = w; SW_h[win] = h;
gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,window_x,window_y,w,h);
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}
else {
if (PlayerCfg.CockpitMode == CM_FULL_COCKPIT)
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boxnum = (COCKPIT_PRIMARY_BOX)+win;
else if (PlayerCfg.CockpitMode == CM_STATUS_BAR)
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boxnum = (SB_PRIMARY_BOX)+win;
else
goto abort;
box = &gauge_boxes[boxnum];
gr_init_sub_canvas(&window_canv,&grd_curscreen->sc_canvas,HUD_SCALE_X(box->left),HUD_SCALE_Y(box->top),HUD_SCALE_X(box->right-box->left+1),HUD_SCALE_Y(box->bot-box->top+1));
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}
gr_set_current_canvas(&window_canv);
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render_frame(0, win+1);
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// HACK! If guided missile, wake up robots as necessary.
if (viewer->type == OBJ_WEAPON) {
// -- Used to require to be GUIDED -- if (viewer->id == GUIDEDMISS_ID)
wake_up_rendered_objects(viewer, win+1);
}
if (label) {
gr_set_curfont( GAME_FONT );
if (Color_0_31_0 == -1)
Color_0_31_0 = BM_XRGB(0,31,0);
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gr_set_fontcolor(Color_0_31_0, -1);
gr_printf(0x8000,FSPACY(1),label);
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}
if (user == WBU_GUIDED)
draw_guided_crosshair();
if (PlayerCfg.CockpitMode == CM_FULL_SCREEN) {
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int small_window_bottom,big_window_bottom,extra_part_h;
{
gr_setcolor(BM_XRGB(0,0,32));
gr_ubox(-1,0,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1);
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}
//if the window only partially overlaps the big 3d window, copy
//the extra part to the visible screen
big_window_bottom = SHEIGHT - 1;
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if (window_y > big_window_bottom) {
//the small window is completely outside the big 3d window, so
//copy it to the visible screen
gr_set_current_canvas(NULL);
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gr_bitmap(window_x,window_y,&window_canv.cv_bitmap);
overlap_dirty[win] = 1;
}
else {
small_window_bottom = window_y + window_canv.cv_bitmap.bm_h - 1;
extra_part_h = small_window_bottom - big_window_bottom;
if (extra_part_h > 0) {
gr_init_sub_canvas(&overlap_canv,&window_canv,0,window_canv.cv_bitmap.bm_h-extra_part_h,window_canv.cv_bitmap.bm_w,extra_part_h);
gr_set_current_canvas(NULL);
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gr_bitmap(window_x,big_window_bottom+1,&overlap_canv.cv_bitmap);
overlap_dirty[win] = 1;
}
}
}
else {
gr_set_current_canvas(NULL);
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}
//force redraw when done
old_weapon[win] = old_ammo_count[win] = -1;
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abort:;
Viewer = viewer_save;
Rear_view = rear_view_save;
}