Commit graph

231 commits

Author SHA1 Message Date
me4502 2db4c72233 Fix BUKKIT-3831, don't call vehicle enter events for unloaded chunks 2013-03-23 10:16:32 +11:00
Aikar 365305a580 Entity Tracking Ranges 2013-03-23 10:12:04 +11:00
md_5 ec3ddef746 Migrate the crop fixes by @Aikar to the core patch. 2013-03-23 10:08:09 +11:00
md_5 3f493d0785 Add per world view distance which got lost along the way. 2013-03-23 09:55:21 +11:00
md_5 6b53aa10e3 [Cleanup] Update merge patches. 2013-03-23 09:48:22 +11:00
md_5 dca885cdb8 [Cleanup] Split the long hash changes into their own patch. 2013-03-23 09:31:28 +11:00
md_5 ef3a64eea4 Stage DataWatcher & WatchableObject.
So that we may identify the exact cause of exceptions originating from these classes.
2013-03-21 17:01:03 +11:00
Benjamin James Harrison-Sims 49fd03bf60 Update to 1.5.1 2013-03-20 22:13:12 +00:00
md_5 5eed8ed8f0 Update le patches so that they may henceforth apply cleanly without errors due to the last upstream commit. 2013-03-19 16:51:45 +11:00
md_5 218385995f We should return "" not null for 'corrupt' signs. 2013-03-18 20:33:22 +11:00
md_5 f0360d468e Prevent NPE in CraftSign
This commit prevents the constructor of CraftSign throwing an NPE when it cannot get the sign tile entity. Instead it will fallback to a 4 empty lined sign, and not try to do anything to those lines on .update().

@TheDgtl
2013-03-18 20:03:09 +11:00
md_5 92e0c1e9af Faster UUID for entities
It is overkill to create a new SecureRandom on each entity create and then use it to make a new Entity ID for every entity instance created. Instead we will just use a pseudo random UUID based off the random instance we already have.
2013-03-17 19:02:58 +11:00
md_5 a97c5a42d6 Deploy server again. wot eva 2013-03-17 12:27:37 +11:00
md_5 33c2a517ec Update Netty to 4.0.0-Beta3 + reapply patches for new index info. 2013-03-17 09:14:16 +11:00
md_5 184d1801e6 Fix isDamaged check for backwards compat 2013-03-16 11:57:39 +11:00
md_5 75f3e084ad Update Spigot to version 1.5. By using this build you agree to the following terms: (read next line)
1) You will not hold SpigotMC responsible for any losses or damages incurred to you by using this build
2) You will report ALL bugs to SpigotMC and not other parties

Thanks for all the support and all parties who made this update possible; especially the awesome Spigot community. Sorry for the delay, but we had to fix some crucial bugs.

Regressions in this commit:
@mikeprimm's smarter chunk ticking patch has been removed as it prevents proper redstone and other block ticking logic.
2013-03-16 10:24:13 +11:00
md_5 4c8d497932 Cleanup patch 2013-03-16 10:11:01 +11:00
md_5 b8cb45d88d Finish up the patches for 1.5. Now to test. 2013-03-16 09:09:32 +11:00
md_5 6e1c16aed8 Phase 1 of MC 1.5 update. No this is not meant to compile, don't get your hopes up :p 2013-03-16 08:35:56 +11:00
md_5 c297cddeb3 Remove ANSI patch from @jrtc27 for now, breaks log strip colours. 2013-03-15 20:49:12 +11:00
md_5 71978f3a0e Strip colours from logs when enabled. 2013-03-15 20:46:16 +11:00
md_5 ac5e97d4e5 Fix stripping colours in console logs. 2013-03-14 19:15:38 +11:00
md_5 e2cf0f7076 Rename ambiguous methods. 2013-03-14 16:32:15 +11:00
md_5 cd442c75db Reapply Container.java CraftBukkit patches, but with 1.5 logic. This fixes crafting and other issues. 2013-03-14 16:25:03 +11:00
Runemoro a3978b527d Restart even if restart script is not found 2013-03-13 18:29:08 +11:00
md_5 a5cd0b0255 Undo all that encryption faff - NioBuffers arent for the job. 2013-03-12 17:26:16 +11:00
md_5 8ef8327c62 Another shot at encryption - thanks to all those testers, getting this right is important for BungeeCord! 2013-03-12 07:29:37 +11:00
md_5 bb34dba455 Take #12312 at faster encryption - a brave soul who doesnt mind a minute or 2 of downtime should try 2013-03-11 20:30:38 +11:00
md_5 825ae6c6ba Fix patch name. 2013-03-11 20:08:41 +11:00
md_5 72123ab9a3 Update snapshot version. 2013-03-11 19:14:10 +11:00
md_5 c8b552e908 Revert "Use blazingly fast encryption."
This reverts commit 3d85d6b42f.
2013-03-11 18:45:25 +11:00
md_5 3d85d6b42f Use blazingly fast encryption. 2013-03-11 09:53:34 +11:00
md_5 9c18df62b7 Thread safety.
Adds thread safety for chunk load / unload methods.
2013-03-07 20:12:53 +11:00
md_5 3c54fa95be Rename generated repo, and only deploy API, not server. 2013-03-07 17:49:54 +11:00
md-5 6a61d27c10 Quick fix damage event 2013-03-05 07:22:03 +11:00
md_5 2faef00909 Implement PlayerItemDamageEvent. @Sleaker @Kainzo - if you could kindly tell me why you add code to prevent Heroes from running on a **now supported** platform, I would love to know, maybe we can resolve this once and for all. Unless of course it is simply part of your plan to make people use your rise against CraftBukkit fork with only 1 tiny feature which can and will be replicated in a plugin if need be. 2013-03-04 18:49:59 +11:00
md_5 c1b617ddc8 Fix errors in command block commands crashing the server. 2013-03-03 20:23:04 +11:00
md_5 0edbf1f0d8 CB has now merged the commits we pulled, so they can be removed. 2013-03-03 09:38:38 +11:00
md_5 36cebc5b7c Fix snapshot support. 2013-03-02 17:27:44 +11:00
md_5 ef9bf59cb6 Add configurable 13w09c protocol support. 2013-03-02 13:34:52 +11:00
md_5 6164c0bd18 Rename connection timing to accurately reflect what is actually being timed. 2013-03-02 10:40:13 +11:00
md_5 3345b8b177 Pull CraftBukkit #1007 from @jrtc27 - console formatting now replicates Minecraft properly. 2013-03-02 10:07:29 +11:00
md_5 0920b554f4 Pull CraftBukkit #1043 by @YLivay - addresses incorrect info returned to plugins in the dispense event. 2013-03-02 09:47:17 +11:00
md_5 0c77bff298 Pull CraftBukkit #1042 by @YLivay - addresses players glitching when the sleep whilst being marked as faux sleepers. 2013-03-02 09:43:59 +11:00
md_5 08fef878fa Pull CraftBukkit #1041 by @YLivay - address missing event for paintings breaking due to movement. 2013-03-02 09:38:27 +11:00
md_5 c454326dbf Pull CraftBukkit PR #1037 by @EdGruberman - fixes issues with plugins and items dropped by clicking outside an inventory. 2013-03-02 09:25:48 +11:00
md_5 287b636b66 Pull CraftBukkit #1028 by @EdGruberman to address a few issues with plugins and beds. 2013-03-02 09:17:52 +11:00
md_5 1c84a5dd8c When I add code to prevent server crashes, I expect it to stay there. 2013-03-02 09:09:10 +11:00
md_5 e2ca1b4c97 Pull CraftBukkit #1024 by @evilmidget38 - Correct the CB object used for Brewing Stands. Fixes BUKKIT-3357 2013-03-02 09:05:30 +11:00
Aikar 4a97306f92 Sanity check for naughty plugins
Naughty plugins like DisguiseCraft hook into NMS and create entities with a null world.
So ensuring world is set or else defaulting to false
2013-02-27 10:10:07 -05:00
Aikar 577140d9ab Optimize checkIfActive to only check if chunks are loaded if entity is active
This will cut down on the call to areChunksLoaded drastically, which is pretty slow
2013-02-27 19:10:22 +11:00
md-5 adc47e13e1 *crosses fingers for sneaky web edit 2013-02-27 17:14:37 +11:00
md_5 d191b1171b Bump netty version. Why they so no pull my PR yet? 2013-02-27 16:51:57 +11:00
md_5 e8de702f14 Netty has to be done with -D options to the JVM. Sorry! 2013-02-27 16:48:20 +11:00
Aikar b5230a3857 Do not include task id in timings handler name
Plugins that spam use repeating task timers are filling up the CustomTimingHandler list, which can degrade performance over time
Considering Essentials does this, and many servers use Essentials... def need to stop this.
2013-02-27 16:43:21 +11:00
md_5 44927fdaa6 Increase default watchdog time 2013-02-27 12:04:04 +11:00
Aikar e9950b70d3 Overhaul to Timings and Entity Activation Range
This greatly extends the timings improvements I've done in recent commits, and brings timings to fully cover the entire tick.
The timings system also now tracks when specific timings causes the server to lose TPS.
The timings are also able to be turned on "on demand", meaning you do not need to restart the server to enable them.

This commit also overhauls the Entity Activation Range feature, fixing bugs, adding more immunities, and improving the performance of it.
It also fixes a regression with a recent Spigot commit that broke the entire Entity Activation Range feature.

This commit had to move the Tick Loop patch before timings because there was a change done there to time the entire tick, so lots of renames.

These 2 commits had to be bundled together to simplify applying them and reduce redundant conflict resolution.
2013-02-27 07:29:33 +11:00
SuPaH sPii 952580285d Fix ores from bouncing off walls 2013-02-26 11:43:00 +11:00
md_5 b5b668aae7 Allow small view distances. 2013-02-26 11:31:37 +11:00
md_5 035204aad2 Add missing config options. 2013-02-26 11:19:08 +11:00
md_5 d852f744a0 Add PR #7 - improve ping sending. 2013-02-24 20:47:26 +11:00
md_5 7bba9c7354 Pull CraftBukkit PR 1021 - Prevent exploitation of custom plugin channels 2013-02-24 17:28:42 +11:00
md_5 a179158f34 Fix metrics, I hope. 2013-02-24 13:57:54 +11:00
Aikar 8237774639 Try new way of handling maps in frames 2013-02-24 13:37:20 +11:00
md_5 1bd64e3e7a Use native Java ciphers in favour of BouncyCastle. Cookie to whoever can try and use the native byte buffer backing the Netty buffers for encryption / decryption. 2013-02-24 12:38:41 +11:00
md_5 d95c162605 Fix NPE on start 2013-02-24 12:19:34 +11:00
md_5 7baf714b5d Tweaks + extra config concerning the network subsystem 2013-02-24 12:01:33 +11:00
md_5 0c82f07a42 Pop Netty patch to the top. 2013-02-24 11:31:54 +11:00
Keir Nellyer 9d8bd67e07 Make restart more reliable 2013-02-24 11:30:30 +11:00
md_5 f7687b0c20 [[Experimental]] Rewrite Watchdog thread / crash detector. 2013-02-24 11:25:38 +11:00
md_5 421ce6cf7d Prepare for restart / crash detection rewrite. 2013-02-24 11:25:01 +11:00
md_5 6e73bed17b Start metrics only once 2013-02-23 09:59:26 +11:00
md_5 aa42a15d01 Rerwrite the metrics code to be closer to the Bukkit version. 2013-02-23 08:58:55 +11:00
md_5 125729df15 Remove TagAPI patches. 2013-02-22 19:30:23 +11:00
md_5 d08be2dbc9 Add highPriorityQueue 2013-02-22 19:29:36 +11:00
md_5 bca23f750e Allow provisionally disabling chunk GC 2013-02-22 19:11:59 +11:00
shakytom 274a38539d Improved tile entity lookup for chunk sending
We already have direct access to the chunks tile entities, there is no reason to look them up again.
2013-02-21 00:40:48 -06:00
Mike Primm afba75b6cb Optimize getTileEntities
Avoid traversing tile entities for every loaded chunk
2013-02-21 00:40:28 -06:00
md_5 f64b42a456 TagAPI won't load anyway - no need to manually disable it. 2013-02-20 20:20:27 +11:00
md_5 069706b11b Implement the rest of TagAPI 2013-02-20 19:08:43 +11:00
SuPaH sPii 52dc8edc39 Fix falling sand entities with orebfuscator. 2013-02-20 12:04:22 +11:00
md_5 55f1b26ae2 This is what I call the balancing game - use 2 NIO threads 2013-02-20 07:34:18 +11:00
Aikar d1070f3cdb Remove extra chunkGC call left over after CraftBukkit merge 2013-02-20 07:29:18 +11:00
Aikar 8fa6448620 Fix logic error with living entity collision reduction.
The previous version missed the entire point of the change and made it only skip collision on NON living entities... which is not often at all.

It was meant to only Skip Living->Living, or else we won't get any gain...
2013-02-20 07:28:58 +11:00
md_5 3f62bda4a9 Name that thread too 2013-02-19 20:30:26 +11:00
md_5 1dd5a318d7 Dont disable tagAPI for now 2013-02-19 20:28:30 +11:00
md_5 ad40d85a05 Few fixes, tweaks for Netty 2013-02-19 19:38:18 +11:00
md_5 a89be1da7d Implement TagAPI into Spigot - much more efficient and only a dozen lines of code. 2013-02-19 18:30:34 +11:00
md_5 fe20a581bc Change field name for backwards support 2013-02-19 18:01:42 +11:00
md_5 1b070c62c6 Oops 2013-02-18 18:30:25 +11:00
md_5 d948300c35 Bit nicer for TagAPI 2013-02-18 17:46:31 +11:00
md_5 6546568a17 Move protocol lib threads around - and reduce netty threads a lot. 2013-02-17 20:47:27 +11:00
md_5 fb324452c2 Update to actually compile with netty beta 2013-02-17 20:15:48 +11:00
md_5 b92c8190a2 Use correct depend 2013-02-17 20:10:50 +11:00
md_5 7ae39f39cb Use release Netty to avoid performance regressions. 2013-02-17 20:06:57 +11:00
md_5 4f6246addd Handle vanished players in tab list 2013-02-17 17:31:52 +11:00
md_5 57e025bb17 Use more threads for netty to help with lag. 2013-02-17 16:35:11 +11:00
md_5 e942bf6641 Use tab list name to prevent duplicates. 2013-02-16 19:46:56 +11:00
md_5 c83471b860 Keep a definsive copy of players for entity activation 2013-02-16 19:46:08 +11:00
md_5 60b7ce9918 Use vanilla method - just with toggle 2013-02-16 19:05:26 +11:00