Paper/CraftBukkit-Patches
2013-02-18 17:46:31 +11:00
..
0001-POM-Changes.patch Actually use the parent pom. 2013-02-03 09:54:16 +11:00
0002-Spigot-changes.patch Apply entity activation range, the most over hyped commit ever. 2013-02-11 19:32:14 +11:00
0003-Address-BUKKIT-3286-by-firing-the-inventory-close-ev.patch Fix conflicts to update to latest Bukkit, yay fluff. 2013-01-20 14:52:20 +11:00
0004-Update-item-merge-logic.patch 10 years later... 2013-01-28 09:46:19 +11:00
0005-Include-NibbleArray-from-mc-dev-for-diff-visibility.patch Update patch fluff. 2013-01-19 19:22:25 +11:00
0006-Implement-lightening-of-NibbleArrays-only-allocate-b.patch Update patch fluff. 2013-01-19 19:22:25 +11:00
0007-Return-LOHS-to-full-operation.patch Update patch fluff. 2013-01-19 19:22:25 +11:00
0008-Update-timeout-time-to-new-default-value.patch Split TPS patch out correctly. 2013-02-08 17:09:51 +11:00
0009-Per-world-view-distance.patch Update patch fluff + only record sync times. 2013-01-25 14:00:20 +11:00
0010-Fix-various-crop-growth-modifier-formula-issues.patch 10 years later... 2013-01-28 09:46:19 +11:00
0011-Add-OldChunkLoader-from-mc-dev-for-diff-visibility.patch Mob spawning issues - 'fix'. See below for ideal reasoning from MikePrimm, however until ideal reasoning we must live with the CraftBukkit / Vanilla behaviour since this causes far too many issues. 2013-01-29 16:57:06 +11:00
0012-Fix-mcRegion-to-Anvil-conversion.patch Mob spawning issues - 'fix'. See below for ideal reasoning from MikePrimm, however until ideal reasoning we must live with the CraftBukkit / Vanilla behaviour since this causes far too many issues. 2013-01-29 16:57:06 +11:00
0013-Update-versioning-check-to-correctly-resolve-api-ver.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0014-Optimize-packet-used-to-unload-chunks-for-the-client.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0015-Skip-entity.move-if-we-are-not-moving-anywhere.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0016-Alternate-sync-free-but-safe-chunk-reference-cache.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0017-Add-Custom-Timings-to-various-points.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0018-Better-more-flexible-itemstack-merging.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0019-Add-oreobfuscator-for-Spigot.patch And chests... 2013-02-16 10:24:25 +11:00
0020-Reduce-number-of-LivingEntity-collision-checks.patch Update POM changes to individual patches. 2013-02-03 09:38:54 +11:00
0021-Only-count-entities-in-chunks-being-processed-for-th.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0022-Send-maps-a-lot-less-often-to-combat-the-lag-they-ca.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0023-Detect-remove-and-warn-about-null-tile-entities.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0024-Tick-loop-optimization-sleep-for-as-long-as-possible.patch Add engine mode 2 2013-02-16 10:13:00 +11:00
0025-Netty.patch Bit nicer for TagAPI 2013-02-18 17:46:31 +11:00
0026-Entity-Activation-Range-This-feature-gives-3-new-con.patch Keep a definsive copy of players for entity activation 2013-02-16 19:46:08 +11:00
0027-Infrequently-send-tab-list-updates.patch Handle vanished players in tab list 2013-02-17 17:31:52 +11:00