Commit graph

6584 commits

Author SHA1 Message Date
DefineOutside 5ad1d9a01d
Fix empty voxel shape usage (Fixes #7043) 2021-12-15 18:15:04 +00:00
Jason 95d881f916
Fix WorldGenRegion leak when converting pre-1.18 chunks (#7097)
Co-authored-by: Nassim Jahnke <jahnke.nassim@gmail.com>
2021-12-14 22:07:42 +01:00
Nassim Jahnke 51d168752b
Update log4j to 2.16.0
No confirmed attack vector, and definitely no attack vector for normal setups, but, just in case.
2021-12-14 20:08:40 +01:00
LemonCaramel 7f310957bc
Add more Campfire API (#5779) 2021-12-13 12:57:39 -08:00
Owen1212055 d8747c13e5
[ci skip] Add nullable annotation to field (#7042)
Co-authored-by: Riley Park <riley.park@meino.net>
2021-12-12 20:31:32 -08:00
Lexi df1301b53a
Make org.bukkit.Keyed extend Adventure's Keyed (#7090) 2021-12-12 20:26:19 -08:00
Jake Potrebic c1bd3cc8fd
Updated Upstream (CraftBukkit) (#7105) 2021-12-12 19:59:43 -08:00
Jason Penilla 91f3edaac4
Update paperweight to 1.3.2 2021-12-12 01:23:12 -08:00
chickeneer 874532613c
Remove java 8 and prior reflection code from CustomTimingsHandler (#7096) 2021-12-11 23:03:06 -08:00
Jason 29bd57b4c8
Remove codec usage in chunk snapshot creation (#7093) 2021-12-11 17:50:45 -08:00
Nassim Jahnke 901fd942f6
[ci skip] Update README 2021-12-10 16:40:23 +01:00
Nassim Jahnke 1c779c2d2e
Update to 1.18.1 (#7076) 2021-12-10 15:24:07 +01:00
Glare dce79f333c
Update Log4J (#7069) 2021-12-09 18:02:41 -08:00
Nassim Jahnke 4e355c488d
Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
35d3986e Disable log4j message formatting
040e0c3b Increase outdated build delay
2021-12-09 21:59:59 +01:00
Nassim Jahnke b475c6a683
Backport log4j fix 2021-12-09 17:55:19 +01:00
Jason Penilla bbc745158d
Fix issue with snapshotted biomes in last commit 2021-12-09 04:36:03 -08:00
Jason Penilla 188a8dfc4c
Fix ChunkSnapshot#isSectionEmpty(int) 2021-12-09 04:11:04 -08:00
Spottedleaf 0e91b6ae9b Return 0 for light values if a dimenion does not have them
Fixes https://github.com/PaperMC/Starlight/issues/99
2021-12-08 22:01:02 -08:00
Spottedleaf 758e2a7ee2 Fix bad ticking checks for blocks
Caused blocks to tick outside of simulation distance
2021-12-08 22:00:45 -08:00
Jake Potrebic 74fd151adc
Fix entity equipment on cancellation of EntityDeathEvent (#5740) 2021-12-08 10:25:57 -08:00
Nassim Jahnke 33ea869a65
Bump Starlight light version 2021-12-08 08:42:44 +01:00
Nassim Jahnke 772e880f29
Fix light propagation in high y sections 2021-12-07 20:33:10 +01:00
Jason Penilla 53d026edcd
Fix unused EntitySectionStorage#getEntities(AABB, Consumer) method being broken 2021-12-06 19:40:26 -08:00
Jake Potrebic 0e25db214f
Fix mis-placed processEnchantOrder from 1.18 update (#7052) 2021-12-06 12:28:36 -08:00
Noah van der Aa b4a77a84a7
Updated Upstream (Bukkit/CraftBukkit) (#7045)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ffd8b289 PR-687: Fix NPE from previous commits

CraftBukkit Changes:
3c2af1b7 SPIGOT-6831: Fix llama strength crash
2021-12-06 13:43:46 +01:00
Riley Park 04897b1333
[ci skip] Revert "Create workflow to add new PRs to the PR Queue project (#6918)" (#7046)
This reverts commit b8d486cbc4.
2021-12-06 01:05:10 -08:00
Jason af95df8d40
Port Actually unload POI data from Tuinity 1.16 (#7044) 2021-12-06 00:09:07 -08:00
Jake Potrebic a50e2736a7
Include axolotls in affected entities for water splash potions (#7024)
Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2021-12-05 17:56:55 -08:00
MiniDigger | Martin b8d486cbc4
Create workflow to add new PRs to the PR Queue project (#6918) 2021-12-05 17:52:47 -08:00
Jason fd263ef962
Fix empty/null chunk section check in LevelChunk#getBlockData, rename… (#7039)
… patch and methods to make more sense with Mojang mappings
2021-12-05 15:32:02 -08:00
Jake Potrebic 7c8fdc1fb6
Add dropped hunk from mid-tick tasks (#7034) 2021-12-05 13:58:01 -08:00
Jake Potrebic 83aee0f551
[ci skip] Clarify setSize consequences for Slimes (#7036) 2021-12-05 13:16:55 -08:00
Jason Penilla a4782f72f7
[ci skip] fixup indent 2021-12-05 13:07:44 -08:00
LemonCaramel c83700291a
Fix client world difficulty sync issue (#7035) 2021-12-05 20:44:17 +01:00
Shane Freeder 323c087397
Revert "#686: Fix contains for default section generating real sections"
This commit causes an NPE when getting from the config in some states,
given upstream issue and PR in the works, I have 0 inclination to debug
this

This reverts commit e4358b8217126bbcc3a38b0d17097ad5ab87c50a.
2021-12-05 15:20:52 +00:00
Shane Freeder 5b6445aaaf
Revert "fix NPE from changes in e4358b82171"
This reverts commit b4192fd8e6.
2021-12-05 15:10:39 +00:00
Gabriel Wolf b4192fd8e6
fix NPE from changes in e4358b82171 2021-12-05 14:36:47 +00:00
Nassim Jahnke 6b072ee589
Revert "Fix #6779"
This reverts commit 78faaa4f8e.
2021-12-05 15:05:41 +01:00
Jake Potrebic fd4f6c5e31
Update Optimise chunk tick iteration (#6950) 2021-12-05 15:00:13 +01:00
Jason Penilla c3ff7e0ff7
Update Optimise collision checking in player move packet handling 2021-12-05 02:56:09 -08:00
Jason Penilla 78faaa4f8e Fix #6779 2021-12-05 02:45:09 -08:00
Jason Penilla fcca15ff0b Update Highly optimise single and multi-AABB VoxelShapes and collisions 2021-12-05 02:45:09 -08:00
Jason ccabae4fb6
Update and deprecate Allow delegation to vanilla chunk gen (#7031) 2021-12-05 02:27:20 -08:00
Jason a42917dd10
[ci skip] Remove reobfJar from paper-server publication (#7027) 2021-12-04 23:42:28 -08:00
Jason 62fd374c36
Remove debug checks from ZeroBitStorage (#7029) 2021-12-04 23:41:44 -08:00
Jake Potrebic fd352861b0
Updated Upstream (Bukkit/CraftBukkit) (#7022) 2021-12-04 23:11:59 -08:00
Jason Penilla a8e5141f2a
[ci skip] Fix double actions on PRs from main Paper repo 2021-12-04 21:19:04 -08:00
Jake Potrebic 54b0c41c20
further mitigate possible NPEs 2021-12-04 19:39:52 -08:00
Shane Freeder 52f95706d2
Fix trader merchants NPE when interacting with a merchant with non-active trades 2021-12-05 03:00:13 +00:00
stonar96 76ee105811
Optimize HashMapPalette (#5074)
HashMapPalette uses an instance of CrudeIncrementalIntIdentityHashBiMap
internally. A Palette has a preset maximum size = 1 << bits.
CrudeIncrementalIntIdentityHashBiMap has an initial size but is
automatically resized. The CrudeIncrementalIntIdentityHashBiMap is created
with the maximum size in the constructor of HashMapPalette, with the aim
that it doesn't need to be resized anymore. However, there are two things
that I think Mojang hasn't considered here:
1) The CrudeIncrementalIntIdentityHashBiMap is resized, when its initial
size is reached and not the next time, when a further object is added.
2) HashMapPalette adds objects (unnecessarily) before checking if the
initial size of CrudeIncrementalIntIdentityHashBiMap is reached.
This means to actually avoid resize operations in
CrudeIncrementalIntIdentityHashBiMap, one has to add 2 to the initial size
or add 1 and check the size before adding objects. This commit implements
the second approach. Note that this isn't only an optimization but also
makes async reads of Palettes fail-safe. An async read while the
CrudeIncrementalIntIdentityHashBiMap is resized is fatal and can even lead
to corrupted data. This is also something that Anti-Xray is currently
relying on.
2021-12-04 15:56:34 +01:00