Dead Player's shouldn't be able to move

This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
This commit is contained in:
Aikar 2020-04-02 19:42:20 -04:00
parent 16287d01e2
commit cfaf32cf66
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GPG key ID: 401ADFC9891FAAFE

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@ -0,0 +1,24 @@
From 9cdecab5498cede81fe5cbc9be88a071bf5844f7 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 19:31:16 -0400
Subject: [PATCH] Dead Player's shouldn't be able to move
This fixes a lot of game state issues where packets were delayed for processing
due to 1.15's new queue but processed while dead.
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index 584166f225..7afcde608e 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -978,7 +978,7 @@ public abstract class EntityHuman extends EntityLiving {
@Override
protected boolean isFrozen() {
- return super.isFrozen() || this.isSleeping();
+ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move...
}
@Override
--
2.25.1