diff --git a/Spigot-Server-Patches/0459-Dead-Player-s-shouldn-t-be-able-to-move.patch b/Spigot-Server-Patches/0459-Dead-Player-s-shouldn-t-be-able-to-move.patch new file mode 100644 index 000000000..5abda1065 --- /dev/null +++ b/Spigot-Server-Patches/0459-Dead-Player-s-shouldn-t-be-able-to-move.patch @@ -0,0 +1,24 @@ +From 9cdecab5498cede81fe5cbc9be88a071bf5844f7 Mon Sep 17 00:00:00 2001 +From: Aikar +Date: Thu, 2 Apr 2020 19:31:16 -0400 +Subject: [PATCH] Dead Player's shouldn't be able to move + +This fixes a lot of game state issues where packets were delayed for processing +due to 1.15's new queue but processed while dead. + +diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java +index 584166f225..7afcde608e 100644 +--- a/src/main/java/net/minecraft/server/EntityHuman.java ++++ b/src/main/java/net/minecraft/server/EntityHuman.java +@@ -978,7 +978,7 @@ public abstract class EntityHuman extends EntityLiving { + + @Override + protected boolean isFrozen() { +- return super.isFrozen() || this.isSleeping(); ++ return super.isFrozen() || this.isSleeping() || dead || !valid; // Paper - player's who are dead or not in a world shouldn't move... + } + + @Override +-- +2.25.1 +