refresh metatable in global
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610199494e
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@ -17,7 +17,7 @@ local function sign(x)
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return x / math.abs(x)
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end
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function positionToChunk(position)
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local function positionToChunk(position)
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return { x = math.floor(position.x / 32), y = math.floor(position.y / 32) }
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end
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@ -29,7 +29,7 @@ function movePollution(surface, chunkFrom, chunkTo, amount)
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end
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function getBasePurificationRate(entity)
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-- Depends mostly on recipe. Should be multiplied by crafting speed to achieve actual max purification rate
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-- Depends mostly on recipe (optimal recipe used per machine). Should be multiplied by crafting speed to achieve actual max purification rate
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if entity.name == "air-filter-machine-1" then
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return 4 * INTERVAL / 60 -- 4 max pollution cleaning per second among mk1 recipes
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elseif entity.name == "air-filter-machine-2" or entity.name == "air-filter-machine-3" then
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@ -39,6 +39,15 @@ function getBasePurificationRate(entity)
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end
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end
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function energyCraftingModifier(entity)
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-- Approximation to speed modifier for machine running out of power
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if entity.electric_buffer_size then
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return entity.energy / entity.electric_buffer_size
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else
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return 1
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end
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end
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function getSuctionRate(entity)
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if not entity.is_crafting() and getSpaceForPollution(entity) == 0 then
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return 0
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@ -51,14 +60,6 @@ function getAbsorptionRate(entity)
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return math.min(getSpaceForPollution(entity), getSuctionRate(entity))
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end
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function energyCraftingModifier(entity)
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-- Approximation to speed modifier for machine running out of power
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if entity.electric_buffer_size then
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return entity.energy / entity.electric_buffer_size
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else
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return 1
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end
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end
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function getSpaceForPollution(entity)
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if #entity.fluidbox < 1 then
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@ -73,7 +74,7 @@ function getSpaceForPollution(entity)
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return capacity - pollution
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end
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function inRadius(filter, radius)
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local function inRadius(filter, radius)
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if filter.name == "air-filter-machine-1" then
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return radius <= 0
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elseif filter.name == "air-filter-machine-2" then
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@ -85,12 +86,17 @@ function inRadius(filter, radius)
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end
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end
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local function manhattan(x, y)
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-- Manhattan distance from origin to xy.
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return math.abs(x) + math.abs(y)
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end
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-- #####################
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-- # Update script #
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-- #####################
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function absorbPollution(event)
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game.print("insertPollution")
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-- game.print("insertPollution")
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for _, c in pairs(global.air_filtered_chunks) do
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absorbChunk(c)
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end
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@ -101,40 +107,52 @@ function absorbChunk(chunk)
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return
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end
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local totalAbsorption = 0.0
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for _, filter in pairs(chunk.filters) do
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local absorptionRate = getAbsorptionRate(filter)
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totalAbsorption = totalAbsorption + absorptionRate
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end
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local totalAbsorptionRate = chunk:getTotalAbsorptionRate()
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if totalAbsorption == 0 then
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-- game.print("totalAbsorptionRate: " .. totalAbsorptionRate)
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game.print("filter count: " .. #chunk.filters)
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if totalAbsorptionRate == 0 then
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return
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end
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local toAbsorb = math.min(chunk:get_pollution() , totalAbsorption)
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-- game.print("To absorb: " .. toAbsorb)
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local toAbsorb = math.min(chunk:get_pollution() , totalAbsorptionRate)
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game.print("To absorb: " .. toAbsorb)
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local totalInsertedAmount = 0.0
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for _, filter in pairs(chunk.filters) do
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local toInsert = (getAbsorptionRate(filter) / totalAbsorption) * toAbsorb
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local toInsert = (getAbsorptionRate(filter) / totalAbsorptionRate) * toAbsorb
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if toInsert > 0 then
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local insertedAmount = filter.insert_fluid({ name = "pollution", amount = toInsert })
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totalInsertedAmount = totalInsertedAmount + insertedAmount
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end
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end
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-- game.print("Total inserted: " .. totalInsertedAmount)
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game.print("Total inserted: " .. totalInsertedAmount)
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assert(math.abs(toAbsorb - totalInsertedAmount) < 0.01, "Error with inserting pollution in air filter machine. Different amounts absorbed/inserted: " .. toAbsorb .. " absorbed and " .. totalInsertedAmount .. " inserted.")
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chunk:pollute(-totalInsertedAmount)
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end
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local function suctionUpdateChunk(chunkTo, dx, dy)
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-- local totalSuction = chunkTo:getTotalSuctionRate(manhattan(dx, dy))
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-- if totalSuction == 0 then
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-- return
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-- end
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-- game.print("suction: " .. totalSuction)
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-- local chunkFrom = getFilteredChunk(chunkTo.surface, chunkTo.x + dx, chunkTo.y + dy)
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end
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local function generateSuctionFunction(dx, dy)
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local function suctionUpdate(event)
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game.print("suck pollution " .. dx .. ", " .. dy)
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-- for _, chunkTo in pairs(global.air_filtered_chunks) do
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-- local chunkFrom = getFilteredChunk(chunkTo.surface, chunkTo.x + dx, chunkTo.y + dy)
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-- end
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-- game.print("suck pollution " .. dx .. ", " .. dy)
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for _, chunkTo in pairs(global.air_filtered_chunks) do
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suctionUpdateChunk(chunkTo, dx, dy)
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end
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end
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return suctionUpdate
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@ -173,6 +191,9 @@ end
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local function generateFunctions()
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local functions = {}
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-- Debug statement
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-- table.insert(functions, init)
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table.insert(functions, absorbPollution)
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for radius = 1, 4 do
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@ -218,60 +239,102 @@ local function spreadOverTicks(functions, interval)
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end
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local function FilteredChunk(surface, x, y)
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local self = {
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surface = surface,
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x = x,
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y = y,
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-- #####################
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-- # FilteredChunk #
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-- #####################
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--local function FilteredChunk(surface, x, y)
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-- local self = {
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-- surface = surface,
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-- x = x,
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-- y = y,
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-- filters = {},
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-- }
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--
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---- self.getTotalSuctionRate = getTotalSuctionRate
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---- self.getTotalAbsorptionRate = getTotalAbsorptionRate
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---- self.get_pollution = get_pollution
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---- self.pollute = pollute
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---- self.toPosition = toPosition
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---- self.addFilter = addFilter
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---- self.removeFilter = removeFilter
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-- return self
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--end
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local FilteredChunk = {
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surface = nil,
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x = 0,
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y = 0,
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filters = {},
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}
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local function equal(self, other)
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function FilteredChunk:equal(other)
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return self.surface.name == other.surface.name and self.x == other.x and self.y == other.y
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end
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local function addToMap()
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function FilteredChunk:addToMap()
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game.print("Adding chunk to map")
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local chunkListX = global.air_filtered_chunks_map[surface.name] or {}
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local chunkListY = chunkListX[x] or {}
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local chunkListX = global.air_filtered_chunks_map[self.surface.name] or {}
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local chunkListY = chunkListX[self.x] or {}
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assert(chunkListY[y] == nil, "Chunklist entry should not exist yet.")
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chunkListY[y] = self
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chunkListX[x] = chunkListY
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global.air_filtered_chunks_map[surface.name] = chunkListX
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chunkListY[self.y] = self
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chunkListX[self.x] = chunkListY
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global.air_filtered_chunks_map[self.surface.name] = chunkListX
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table.insert(global.air_filtered_chunks, self)
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end
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local function removeFromMap()
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function FilteredChunk:removeFromMap()
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game.print("Removing chunk from map")
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table.remove(global.air_filtered_chunks_map[surface.name][x], y)
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table.remove(global.air_filtered_chunks_map[self.surface.name][self.x], self.y)
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for i, c in pairs(global.air_filtered_chunks) do
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if equal(self, c) then
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if self:equal(c) then
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table.remove(global.air_filtered_chunks, i)
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game.print("Removing chunk from list")
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break
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end
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end
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end
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local function get_pollution(self)
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function FilteredChunk:getTotalAbsorptionRate()
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local totalAbsorptionRate = 0.0
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for _, filter in pairs(self.filters) do
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local absorptionRate = getAbsorptionRate(filter)
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totalAbsorptionRate = totalAbsorptionRate + absorptionRate
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end
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return totalAbsorptionRate
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end
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function FilteredChunk:getTotalSuctionRate(distance)
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local totalSuctionRate = 0.0
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for _, filter in pairs(self.filters) do
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if inRadius(filter, distance) then
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local suctionRate = getSuctionRate(filter)
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totalSuctionRate = totalSuctionRate + suctionRate
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end
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end
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return totalSuctionRate
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end
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function FilteredChunk:get_pollution()
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return self.surface.get_pollution(self:toPosition())
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end
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local function pollute(self, amount)
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function FilteredChunk:pollute(amount)
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self.surface.pollute(self:toPosition(), amount)
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end
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local function toPosition(self)
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function FilteredChunk:toPosition()
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return { x = self.x * 32, y = self.y * 32 }
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end
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local function addFilter(self, filter)
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function FilteredChunk:addFilter(filter)
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table.insert(self.filters, filter)
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if #self.filters == 1 then
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addToMap()
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self:addToMap()
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end
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end
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local function removeFilter(self, filter)
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function FilteredChunk:removeFilter(filter)
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for i, f in pairs(self.filters) do
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if f.unit_number == filter.unit_number then
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table.remove(self.filters, i)
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@ -279,19 +342,27 @@ local function FilteredChunk(surface, x, y)
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end
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end
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if #self.filters == 0 then
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removeFromMap()
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self:removeFromMap()
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end
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end
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self.get_pollution = get_pollution
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self.pollute = pollute
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self.toPosition = toPosition
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self.addFilter = addFilter
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self.removeFilter = removeFilter
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return self
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function FilteredChunk:new (o)
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o = o or {}
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setmetatable(o, self)
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self.__index = self
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return o
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end
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local function getFilteredChunk(surface, x, y)
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function createFilteredChunk(surface, x, y)
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local chunk = FilteredChunk:new(nil)
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chunk.surface = surface
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chunk.x = x
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chunk.y = y
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chunk.filters = {} -- this statement, though it appears to have no effect, has a large impact on the saving of global state.
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return chunk
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end
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function getFilteredChunk(surface, x, y)
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local chunkListX = global.air_filtered_chunks_map[surface.name]
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if chunkListX ~= nil then
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local chunkListY = chunkListX[x]
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@ -302,7 +373,7 @@ local function getFilteredChunk(surface, x, y)
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end
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end
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end
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return FilteredChunk(surface, x, y)
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return createFilteredChunk(surface, x, y)
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end
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@ -316,14 +387,10 @@ function isAirFilterMachine(entity)
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end
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function OnEntityCreated(event)
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game.print("entity created")
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game.print(event.created_entity.name)
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if isAirFilterMachine(event.created_entity) then
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game.print("air filter created")
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local chunkPos = positionToChunk(event.created_entity.position)
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local chunk = getFilteredChunk(event.created_entity.surface, chunkPos.x, chunkPos.y)
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chunk:addFilter(event.created_entity)
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game.print("Air filter added to chunk")
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end
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end
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@ -339,6 +406,12 @@ script.on_event({ defines.events.on_built_entity, defines.events.on_robot_built_
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script.on_event({ defines.events.on_pre_player_mined_item, defines.events.on_robot_pre_mined, defines.events.on_entity_died }, OnEntityRemoved)
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function refreshMetatables()
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for i, chunk in pairs(global.air_filtered_chunks) do
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FilteredChunk:new(chunk) -- reset metatable
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end
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end
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function init()
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game.print("Init")
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-- gather all filters on every surface
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@ -362,6 +435,8 @@ script.on_init(init)
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script.on_configuration_changed(init)
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script.on_load(function()
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refreshMetatables()
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local functions = generateFunctions()
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local onTick = spreadOverTicks(functions, INTERVAL)
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