remove old control.lua
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--script.on_event({defines.events.on_tick},
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-- function (e)
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-- if e.tick % 60 == 0 then --common trick to reduce how often this runs, we don't want it running every tick, just 1/second
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-- for index,player in pairs(game.players) do --loop through all players on the server
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-- if player.get_inventory(defines.inventory.character_armor).get_item_count("fire-armor") >= 1 then --if they're wearing our armor
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-- game.surfaces[1].create_entity{name="fire-flame",position=player.position, force="neutral"} --create the fire where they're standing
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-- end
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-- end
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-- end
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-- end
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--)
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