global list of air filters
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@ -1,47 +1,20 @@
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-- #################
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-- # Constants #
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-- #################
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local INTERVAL = 30
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function updateAirFilters(surface, filters)
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for _, filter in pairs(filters) do
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local chunk_pollution = surface.get_pollution(filter.position)
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if chunk_pollution > 0 then
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local suctionRate = getSuctionRate(filter)
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game.print(suctionRate)
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if suctionRate > 0 then
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local to_insert = math.min(chunk_pollution, suctionRate)
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local inserted_amount = filter.insert_fluid({name="pollution", amount=to_insert})
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surface.pollute(filter.position, -inserted_amount)
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game.print("Inserted: " .. inserted_amount)
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end
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end
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end
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end
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-- #################
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-- # Utilities #
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-- #################
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function groupByChunk(entities)
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local chunks = {}
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for _, e in pairs(entities) do
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local chunk = positionToChunk(e.position)
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local chunkListX = chunks[chunk.x] or {}
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local chunkList = chunkListX[chunk.y] or {}
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table.insert(chunkList, e)
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chunkListX[chunk.y] = chunkList
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chunks[chunk.x] = chunkListX
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end
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local pretty_chunks = {}
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for chunkX, t in pairs(chunks) do
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for chunkY, l in pairs(t) do
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print(t)
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table.insert(pretty_chunks, {chunk={x = chunkX, y = chunkY}, entities=l})
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end
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end
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return pretty_chunks
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function starts_with(str, start)
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return str:sub(1, #start) == start
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end
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function positionToChunk(position)
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return {x=math.floor(position.x / 32), y=math.floor(position.y / 32)}
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end
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function chunkToPosition(chunk)
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return {x=chunk.x *32, y=chunk.y*32}
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return { x = math.floor(position.x / 32), y = math.floor(position.y / 32) }
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end
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function movePollution(surface, chunkFrom, chunkTo, amount)
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@ -54,9 +27,9 @@ end
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function getBasePurificationRate(entity)
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-- Depends mostly on recipe. Should be multiplied by crafting speed to achieve actual max purification rate
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if entity.name == "air-filter-machine-1" then
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return 4 -- 4 max pollution cleaning per second among mk1 recipes
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return 4 -- 4 max pollution cleaning per second among mk1 recipes
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elseif entity.name == "air-filter-machine-2" or entity.name == "air-filter-machine-3" then
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return 6 -- 6 max pollution cleaning for mk2 and mk3 recipes (liquid)
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return 6 -- 6 max pollution cleaning for mk2 and mk3 recipes (liquid)
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else
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return 0
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end
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@ -70,6 +43,10 @@ function getSuctionRate(entity)
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end
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end
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function getAbsorptionRate(entity)
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return math.min(getSpaceForPollution(entity), getSuctionRate(entity))
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end
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function energyCraftingModifier(entity)
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-- Approximation to speed modifier for machine running out of power
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if entity.electric_buffer_size then
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@ -92,24 +69,104 @@ function getSpaceForPollution(entity)
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return capacity - pollution
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end
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function inRadius(filter, radius)
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if filter.name == "air-filter-machine-1" then
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return radius <= 0
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elseif filter.name == "air-filter-machine-2" then
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return radius <= 2
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elseif filter.name == "air-filter-machine-3" then
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return radius <= 3
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else
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return false
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end
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end
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-- #####################
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-- # Update script #
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-- #####################
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function insertPollution(event)
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-- game.print("Filtered chunks:")
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-- for _, c in pairs(global.air_filtered_chunks) do
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-- game.print(c.x .. ", " .. c.y)
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-- end
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--
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-- game.print("Chunkmap:")
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-- for surface, chunkListX in pairs(global.air_filtered_chunks_map) do
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-- game.print("Surface " .. surface)
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-- for x, chunkListY in pairs(chunkListX) do
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-- game.print("x: " .. x)
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-- for y, chunk in pairs(chunkListY) do
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-- game.print("y: " .. y)
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-- end
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-- end
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-- end
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game.print("insertPollution")
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for _, c in pairs(global.air_filtered_chunks) do
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absorbChunk(c)
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end
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end
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function absorbChunk(chunk)
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if chunk:get_pollution() == 0 then
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return
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end
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local totalAbsorption = 0.0
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for _, filter in pairs(chunk.filters) do
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local absorptionRate = getAbsorptionRate(filter) * INTERVAL / 60
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totalAbsorption = totalAbsorption + absorptionRate
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end
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if totalAbsorption == 0 then
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return
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end
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local toAbsorb = math.min(chunk:get_pollution() , totalAbsorption)
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-- game.print("To absorb: " .. toAbsorb)
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local totalInsertedAmount = 0.0
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for _, filter in pairs(chunk.filters) do
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local toInsert = ((getAbsorptionRate(filter) * INTERVAL / 60) / totalAbsorption) * toAbsorb
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if toInsert > 0 then
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local insertedAmount = filter.insert_fluid({ name = "pollution", amount = toInsert })
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totalInsertedAmount = totalInsertedAmount + insertedAmount
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end
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end
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-- game.print("Total inserted: " .. totalInsertedAmount)
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assert(math.abs(toAbsorb - totalInsertedAmount) < 0.01, "Error with inserting pollution in air filter machine. Different amounts absorbed/inserted: " .. toAbsorb .. " absorbed and " .. totalInsertedAmount .. " inserted.")
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chunk:pollute(-totalInsertedAmount)
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end
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function generateRadiusUpdateFunctions(radius)
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return {}
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end
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function generateFunctions()
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local functions = {}
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local function test(event)
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for _, surface in pairs(game.surfaces) do
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local filters = surface.find_entities_filtered {
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name = {"air-filter-machine-1", "air-filter-machine-2", "air-filter-machine-3"}
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}
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updateAirFilters(surface, filters, 0)
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-- for i = 1, 110 do
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-- table.insert(functions, function(event)
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-- end)
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-- end
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--
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-- table.insert(functions, init)
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table.insert(functions, insertPollution)
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for radius = 1, 4 do
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for _, f in pairs(generateRadiusUpdateFunctions(radius)) do
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table.insert(functions, f)
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end
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end
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table.insert(functions, test)
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return functions
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end
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function spreadOverTicks(functions, interval)
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local tickMap = {}
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local funcs = {}
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@ -129,7 +186,7 @@ function spreadOverTicks(functions, interval)
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local function onTick(event)
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local step = (event.tick % interval) + 1
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game.print("Step: " .. step)
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-- game.print("Step: " .. step)
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local funcs = tickMap[step]
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if funcs ~= nil then
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for _, f in pairs(funcs) do
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@ -142,9 +199,173 @@ function spreadOverTicks(functions, interval)
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end
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function FilteredChunk(surface, x, y)
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local self = {
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surface = surface,
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x = x,
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y = y,
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filters = {},
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}
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local function equal(self, other)
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return self.surface.name == other.surface.name and self.x == other.x and self.y == other.y
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end
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local function addToMap()
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game.print("Adding chunk to map")
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local chunkListX = global.air_filtered_chunks_map[surface.name] or {}
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local chunkListY = chunkListX[x] or {}
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assert(chunkListY[y] == nil, "Chunklist entry should not exist yet.")
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chunkListY[y] = self
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chunkListX[x] = chunkListY
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global.air_filtered_chunks_map[surface.name] = chunkListX
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table.insert(global.air_filtered_chunks, self)
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end
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local function removeFromMap()
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game.print("Removing chunk from map")
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table.remove(global.air_filtered_chunks_map[surface.name][x], y)
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for i, c in pairs(global.air_filtered_chunks) do
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if equal(self, c) then
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table.remove(global.air_filtered_chunks, i)
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break
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end
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end
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end
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local function get_pollution(self)
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return self.surface.get_pollution(self:toPosition())
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end
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local function pollute(self, amount)
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self.surface.pollute(self:toPosition(), amount)
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end
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local function toPosition(self)
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return { x = self.x * 32, y = self.y * 32 }
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end
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local function addFilter(self, filter)
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table.insert(self.filters, filter)
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if #self.filters == 1 then
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addToMap()
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end
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end
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local function removeFilter(self, filter)
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for i, f in pairs(self.filters) do
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if f.unit_number == filter.unit_number then
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table.remove(self.filters, i)
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break
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end
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end
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if #self.filters == 0 then
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removeFromMap()
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end
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end
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self.get_pollution = get_pollution
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self.pollute = pollute
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self.toPosition = toPosition
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self.addFilter = addFilter
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self.removeFilter = removeFilter
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return self
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end
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function getFilteredChunk(surface, x, y)
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local chunkListX = global.air_filtered_chunks_map[surface.name]
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if chunkListX ~= nil then
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local chunkListY = chunkListX[x]
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if chunkListY ~= nil then
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local chunk = chunkListY[y]
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if chunk ~= nil then
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return chunk
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end
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end
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end
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return FilteredChunk(surface, x, y)
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end
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--function groupByChunk(entities)
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-- local chunks = {}
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-- for _, e in pairs(entities) do
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-- local chunk = positionToChunk(e.position)
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-- local chunkListX = chunks[chunk.x] or {}
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-- local chunkList = chunkListX[chunk.y] or {}
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-- table.insert(chunkList, e)
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-- chunkListX[chunk.y] = chunkList
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-- chunks[chunk.x] = chunkListX
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-- end
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-- local pretty_chunks = {}
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-- for chunkX, t in pairs(chunks) do
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-- for chunkY, l in pairs(t) do
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-- print(t)
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-- table.insert(pretty_chunks, { chunk = { x = chunkX, y = chunkY }, entities = l })
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-- end
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-- end
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-- return pretty_chunks
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--end
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-- #################
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-- # callbacks #
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-- #################
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function isAirFilterMachine(entity)
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return starts_with(entity.name, "air-filter-machine-")
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end
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function OnEntityCreated(event)
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game.print("entity created")
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game.print(event.created_entity.name)
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if isAirFilterMachine(event.created_entity) then
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game.print("air filter created")
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local chunkPos = positionToChunk(event.created_entity.position)
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local chunk = getFilteredChunk(event.created_entity.surface, chunkPos.x, chunkPos.y)
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chunk:addFilter(event.created_entity)
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game.print("Air filter added to chunk")
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end
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end
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function OnEntityRemoved(event)
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if isAirFilterMachine(event.entity) then
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local chunkPos = positionToChunk(event.entity.position)
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local chunk = getFilteredChunk(event.entity.surface, chunkPos.x, chunkPos.y)
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chunk:removeFilter(event.entity)
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end
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end
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script.on_event({ defines.events.on_built_entity, defines.events.on_robot_built_entity }, OnEntityCreated)
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script.on_event({ defines.events.on_pre_player_mined_item, defines.events.on_robot_pre_mined, defines.events.on_entity_died }, OnEntityRemoved)
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function init()
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game.print("Init")
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-- gather all filters on every surface
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global.air_filtered_chunks_map = {}
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global.air_filtered_chunks = {}
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for _, surface in pairs(game.surfaces) do
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local filters = surface.find_entities_filtered {
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name = { "air-filter-machine-1", "air-filter-machine-2", "air-filter-machine-3" }
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}
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for _, filter in pairs(filters) do
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game.print(#filters)
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local chunkPos = positionToChunk(filter.position)
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local chunk = getFilteredChunk(surface, chunkPos.x, chunkPos.y)
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game.print("Chunk: " .. chunk.x .. ", " .. chunk.y)
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chunk:addFilter(filter)
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end
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end
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end
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script.on_init(init)
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script.on_configuration_changed(init)
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script.on_load(function()
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local functions = generateFunctions()
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local onTick = spreadOverTicks(functions, 30)
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local onTick = spreadOverTicks(functions, INTERVAL)
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script.on_event(defines.events.on_tick, onTick)
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end)
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