add autosave and world reset button.
This commit is contained in:
parent
229e7471ef
commit
17ad391731
|
@ -14,4 +14,5 @@
|
|||
<br>
|
||||
<button id="save">save game to file</button>
|
||||
<button id="load">load game from file</button>
|
||||
<button id="restart">create new world</button>
|
||||
</body>
|
||||
|
|
10
js/main.mjs
10
js/main.mjs
|
@ -1,10 +1,12 @@
|
|||
import * as graphics from "./graphics.mjs";
|
||||
import { BOX_SIZE, get_tile } from "./world.mjs";
|
||||
import { get_player_box } from "./player.mjs";
|
||||
import "./save_load.mjs";
|
||||
import { save_in_browser, load_from_browser } from "./save_load.mjs";
|
||||
|
||||
|
||||
|
||||
load_from_browser();
|
||||
|
||||
function render (timestamp) {
|
||||
graphics.clear();
|
||||
graphics.draw_world(get_player_box());
|
||||
|
@ -14,3 +16,9 @@ function render (timestamp) {
|
|||
}
|
||||
|
||||
requestAnimationFrame(render);
|
||||
|
||||
function autosave () {
|
||||
save_in_browser();
|
||||
}
|
||||
|
||||
const autosave_interval = setInterval(autosave, 3000);
|
||||
|
|
|
@ -1,22 +1,28 @@
|
|||
import { get_root, replace_root } from "./world.mjs";
|
||||
import * as world from "./world.mjs";
|
||||
|
||||
|
||||
|
||||
const DEFAULT_SAVE_NAME = "boxes_save_0";
|
||||
|
||||
const get_elem = id => document.getElementById(id);
|
||||
const create_elem = type => document.createElement(type);
|
||||
|
||||
const save_button = get_elem("save");
|
||||
const load_button = get_elem("load");
|
||||
const restart_button = get_elem("restart");
|
||||
|
||||
save_button.onclick = _ => {
|
||||
const timestamp = new Date().getTime();
|
||||
const filename = `boxes_${timestamp}.boxes`;
|
||||
|
||||
const world = get_root();
|
||||
const data = btoa(JSON.stringify(world));
|
||||
|
||||
save_text(filename, data);
|
||||
save_text(filename, generate_save_data());
|
||||
};
|
||||
|
||||
function generate_save_data () {
|
||||
const root = world.get_root();
|
||||
return btoa(JSON.stringify(root));
|
||||
}
|
||||
|
||||
function save_text (filename, text) {
|
||||
const link = create_elem("a");
|
||||
const file = new Blob([text], { type: "text/plain" });
|
||||
|
@ -31,14 +37,35 @@ load_button.onclick = _ => {
|
|||
input.addEventListener("change", e => {
|
||||
const file = e.target.files[0];
|
||||
const reader = new FileReader();
|
||||
reader.onload = e => load_text(e.target.result);
|
||||
reader.onload = e => load_from_text(e.target.result);
|
||||
reader.onerror = error => alert("couldn't load the file.");
|
||||
reader.readAsText(file);
|
||||
});
|
||||
input.click();
|
||||
}
|
||||
|
||||
function load_text (text) {
|
||||
function load_from_text (text) {
|
||||
const data = JSON.parse(atob(text));
|
||||
replace_root(data);
|
||||
world.replace_root(data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
export function save_in_browser (save_name = DEFAULT_SAVE_NAME) {
|
||||
const data = generate_save_data();
|
||||
localStorage.setItem(save_name, data);
|
||||
}
|
||||
|
||||
export function load_from_browser (save_name = DEFAULT_SAVE_NAME) {
|
||||
if (localStorage.getItem(save_name) === null) return;
|
||||
const data = localStorage.getItem(save_name);
|
||||
load_from_text(data);
|
||||
}
|
||||
|
||||
|
||||
|
||||
restart_button.onclick = _ => {
|
||||
if (confirm("are you sure you want to create a new world? this will delete any unsaved creations.")) {
|
||||
world.replace_root(world.create_new());
|
||||
}
|
||||
};
|
||||
|
|
|
@ -12,6 +12,10 @@ function create_world (size) {
|
|||
}
|
||||
const world = create_world(BOX_SIZE);
|
||||
|
||||
export function create_new () {
|
||||
return create_world(BOX_SIZE);
|
||||
}
|
||||
|
||||
export function set_tile (world, x, y, tile) {
|
||||
if (out_of_bounds(x, y)) return;
|
||||
world.tiles[x][y] = tile;
|
||||
|
|
Loading…
Reference in New Issue