boxes/js/world.mjs

51 lines
1.0 KiB
JavaScript

import { iter_2d, range } from "./utils/range.mjs";
export const BOX_SIZE = 9;
export const CENTER = Math.floor(BOX_SIZE / 2);
function create_world (size) {
return {
tiles: Array(size).fill(0).map(_ => Array(size).fill(0)),
};
}
const world = create_world(BOX_SIZE);
export function create_new () {
return create_world(BOX_SIZE);
}
export function set_tile (world, x, y, tile) {
if (out_of_bounds(x, y)) return;
world.tiles[x][y] = tile;
}
export function get_tile (world, x, y) {
if (out_of_bounds(x, y)) return { type: "out_of_bounds" };
return world.tiles[x][y];
}
export function create_box (parent) {
return {
...create_world(BOX_SIZE),
parent,
};
}
export function get_root () {
return world;
}
export function out_of_bounds (x, y) {
return x < 0 || x >= BOX_SIZE ||
y < 0 || y >= BOX_SIZE
}
export function replace_root (new_world) {
// maybe unnecessary to go over each tile instead of just each column.
iter_2d(range(0, BOX_SIZE - 1), (x, y) => {
set_tile(world, x, y, get_tile(new_world, x, y));
});
}