0c9f6a7119
create `bg_api_fall` mod, and move files `falling_node.lua` and `loose_node.lua` to there from `bg_api`. update dependencies in other mods to account for this change.
29 lines
755 B
Lua
29 lines
755 B
Lua
-- TODO: collapse nodes when the node under them is removed.
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local function attempt_collapse_at (pos, node)
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node = node or minetest.get_node(pos)
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local below = pos + blockgame.vector.dirs.down
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if minetest.get_node(below).name ~= "air" then return end
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local node_def = minetest.registered_nodes[node.name]
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if type(node_def.fall_check) == "function" then
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if not node_def.fall_check(pos, node) then return end
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end
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minetest.spawn_falling_node(pos)
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end
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-- collapse nodes that somehow managed to stay in the air.
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blockgame.register_abm({
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label = "collapse falling nodes",
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nodenames = {"group:can_fall"},
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neighbors = {"air"},
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interval = 15,
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chance = 1,
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action = attempt_collapse_at,
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})
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return {
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attempt_collapse_at = attempt_collapse_at,
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}
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