Merge branch 'main' into leveled-nodes

This commit is contained in:
trans_soup 2023-10-21 12:01:06 +02:00
commit 29017dd835
2 changed files with 23 additions and 11 deletions

View File

@ -34,28 +34,40 @@ end
local events = blockgame.events.namespace("api")
function blockgame.register_node (name, def, modname)
-- TODO: take full name and then extract modname and base name from that, that'll probably be easier to maintain.
-- (if no modname is provided, still assume it like what is being done currently.)
local modname = modname or minetest.get_current_modname()
local full_name = modname .. ":" .. name
function blockgame.register_node (fullname, def)
-- make sure the right names are used in the right contexts, by manually extracting them here.
-- this makes `blockgame.register_node` more flexible/reliable.
local modname
local basename
def.description = def.description or capitalize(name)
local colon_pos = string.find(fullname, ":")
if colon_pos then
modname = string.sub(fullname, 1, colon_pos - 1)
basename = string.sub(fullname, colon_pos + 1)
else
modname = minetest.get_current_modname()
basename = fullname
fullname = modname .. ":" .. basename
end
def.description = def.description or capitalize(basename)
def.tiles = def.tiles or {
modname .. "_" .. name .. ".png",
modname .. "_" .. basename .. ".png",
}
events.broadcast("before_register_node", {
name = name,
name = fullname,
def = def,
mod = modname,
basename = basename
})
minetest.register_node(full_name, def)
minetest.register_node(fullname, def)
events.broadcast("after_register_node", {
name = name,
name = fullname,
def = def,
mod = modname,
basename = basename
})
end

View File

@ -81,7 +81,7 @@ local function after_place_stack (pos)
local below = pos + blockgame.vector.dirs.down
if check_decompose(below) then
local node = minetest.get_node(pos)
local below_node = minetest.get_node(pos)
local below_node = minetest.get_node(below)
local def = minetest.registered_nodes[node.name]
local below_def = minetest.registered_nodes[below_node.name]