remove old comments.

This commit is contained in:
trans_soup 2023-10-22 21:02:00 +02:00
parent c1bc0d18a5
commit 0f1452ca06

View file

@ -64,72 +64,9 @@ reg_leaves("leaves_alive", {
},
})
--[[
local function check_decompose (pos)
local node = minetest.get_node(pos)
return blockgame.item_matches(node.name, {"group:leaves_decomposing"})
end
]]--
-- TODO: generalize stacking node registration and put into API.
local decomposing_leaves_layers = 4
--[[
local function after_place_stack (pos)
if not check_decompose(pos) then return end
local below = pos + blockgame.vector.dirs.down
if check_decompose(below) then
local node = minetest.get_node(pos)
local below_node = minetest.get_node(below)
local def = minetest.registered_nodes[node.name]
local below_def = minetest.registered_nodes[below_node.name]
if below_def.level ~= decomposing_leaves_layers then
local max_diff = decomposing_leaves_layers - below_def.level
local diff = math.min(max_diff, def.level)
minetest.swap_node(below, {name = modname .. ":leaves_decomposing_" .. (below_def.level + diff)})
if diff == def.level then
minetest.remove_node(pos)
else
minetest.swap_node(pos, {name = modname .. ":leaves_decomposing_" .. (def.level - diff)})
end
end
end
local above = pos:offset(0, 1, 0)
if check_decompose(above) then
after_place_stack(above)
end
end
local function reg_decomposing (level)
local height = level / decomposing_leaves_layers
local description = "Decomposing Leaves (" .. level .. "/" .. decomposing_leaves_layers .. ")"
if level == decomposing_leaves_layers then description = "Decomposing Leaves" end
local drawtype = "nodebox"
local node_box = {
["type"] = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + height, 0.5 },
}
if level == decomposing_leaves_layers then
drawtype = "allfaces_optional"
node_box = nil
end
reg_leaves("leaves_decomposing_" .. level, )
end
for level=1, decomposing_leaves_layers do
reg_decomposing(level)
end
minetest.register_alias(modname .. ":leaves_decomposing", modname .. ":leaves_decomposing_" .. decomposing_leaves_layers)
]]--
blockgame.register_leveled_node("leaves_decomposing", blockgame.underride({
description = "Decomposing Leaves",
level_max = decomposing_leaves_layers,