remove old comments.
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1 changed files with 0 additions and 63 deletions
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@ -64,72 +64,9 @@ reg_leaves("leaves_alive", {
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},
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})
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--[[
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local function check_decompose (pos)
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local node = minetest.get_node(pos)
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return blockgame.item_matches(node.name, {"group:leaves_decomposing"})
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end
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]]--
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-- TODO: generalize stacking node registration and put into API.
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local decomposing_leaves_layers = 4
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--[[
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local function after_place_stack (pos)
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if not check_decompose(pos) then return end
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local below = pos + blockgame.vector.dirs.down
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if check_decompose(below) then
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local node = minetest.get_node(pos)
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local below_node = minetest.get_node(below)
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local def = minetest.registered_nodes[node.name]
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local below_def = minetest.registered_nodes[below_node.name]
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if below_def.level ~= decomposing_leaves_layers then
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local max_diff = decomposing_leaves_layers - below_def.level
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local diff = math.min(max_diff, def.level)
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minetest.swap_node(below, {name = modname .. ":leaves_decomposing_" .. (below_def.level + diff)})
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if diff == def.level then
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minetest.remove_node(pos)
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else
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minetest.swap_node(pos, {name = modname .. ":leaves_decomposing_" .. (def.level - diff)})
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end
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end
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end
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local above = pos:offset(0, 1, 0)
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if check_decompose(above) then
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after_place_stack(above)
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end
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end
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local function reg_decomposing (level)
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local height = level / decomposing_leaves_layers
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local description = "Decomposing Leaves (" .. level .. "/" .. decomposing_leaves_layers .. ")"
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if level == decomposing_leaves_layers then description = "Decomposing Leaves" end
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local drawtype = "nodebox"
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local node_box = {
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["type"] = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.5 + height, 0.5 },
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}
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if level == decomposing_leaves_layers then
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drawtype = "allfaces_optional"
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node_box = nil
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end
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reg_leaves("leaves_decomposing_" .. level, )
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end
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for level=1, decomposing_leaves_layers do
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reg_decomposing(level)
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end
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minetest.register_alias(modname .. ":leaves_decomposing", modname .. ":leaves_decomposing_" .. decomposing_leaves_layers)
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]]--
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blockgame.register_leveled_node("leaves_decomposing", blockgame.underride({
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description = "Decomposing Leaves",
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level_max = decomposing_leaves_layers,
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