blockgame/mods/bg_tree/node_log.lua

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local modname = minetest.get_current_modname()
local function reg_log (name, def)
def = def or {}
def.description = def.description or "Log"
local texture = def.texture or name
def.tiles = blockgame.underride(def.tiles, {
modname .. "_" .. texture .. "_top.png",
modname .. "_" .. texture .. "_top.png",
modname .. "_" .. texture .. ".png",
})
def.groups = blockgame.underride(def.groups, {
woody = 1,
supports_leaves = 1,
})
blockgame.register_node(modname .. ":" .. name, def)
end
reg_log("log", {
groups = {
supports_leaves = 0,
},
})
reg_log("log_alive", {
groups = {
planty = 1,
},
texture = "log",
drop = modname .. ":log",
})
reg_log("sapling", {
groups = {
planty = 1,
},
drop = modname .. ":log",
})