local modname = minetest.get_current_modname() local function reg_log (name, def) def = def or {} def.description = def.description or "Log" local texture = def.texture or name def.tiles = blockgame.underride(def.tiles, { modname .. "_" .. texture .. "_top.png", modname .. "_" .. texture .. "_top.png", modname .. "_" .. texture .. ".png", }) def.groups = blockgame.underride(def.groups, { woody = 1, supports_leaves = 1, }) blockgame.register_node(modname .. ":" .. name, def) end reg_log("log", { groups = { supports_leaves = 0, }, }) reg_log("log_alive", { groups = { planty = 1, }, texture = "log", drop = modname .. ":log", }) reg_log("sapling", { groups = { planty = 1, }, drop = modname .. ":log", })