blockgame/mods/bg_terrain/node.lua

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local modname = minetest.get_current_modname()
blockgame.register_node(modname .. ":stone", {
description = "Stone",
tiles = {
modname .. "_stone.png",
},
groups = {
cracky = 3,
stoney = 1,
},
drop = modname .. ":cobblestone",
})
blockgame.register_node(modname .. ":cobblestone", {
description = "Cobblestone",
tiles = {
modname .. "_cobblestone.png",
},
groups = {
cracky = 3,
stoney = 1,
},
loose_variant = modname .. ":cobblestone_loose",
})
minetest.register_alias("mapgen_stone", modname .. ":stone")
minetest.register_alias("mapgen_water_source", "air")
blockgame.register_node(modname .. ":grass", {
description = "Grass",
tiles = {
modname .. "_grass.png",
},
groups = {
dirty = 1,
},
drop = modname .. ":dirt",
})
blockgame.register_node(modname .. ":dirt", {
description = "Dirt",
tiles = {
modname .. "_dirt.png",
},
groups = {
dirty = 1,
grassable = 1,
},
loose_variant = modname .. ":dirt_loose",
})