2023-10-15 16:22:13 +00:00
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local modname = minetest.get_current_modname()
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blockgame.register_node(modname .. ":stone", {
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description = "Stone",
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tiles = {
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modname .. "_stone.png",
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},
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groups = {
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cracky = 3,
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stoney = 1,
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},
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drop = modname .. ":cobblestone",
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})
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2023-10-17 18:07:26 +00:00
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blockgame.register_node(modname .. ":cobblestone", {
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description = "Cobblestone",
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tiles = {
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modname .. "_cobblestone.png",
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},
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groups = {
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cracky = 3,
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stoney = 1,
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},
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loose_variant = modname .. ":cobblestone_loose",
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2023-10-15 16:22:13 +00:00
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})
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minetest.register_alias("mapgen_stone", modname .. ":stone")
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minetest.register_alias("mapgen_water_source", "air")
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blockgame.register_node(modname .. ":grass", {
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description = "Grass",
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tiles = {
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modname .. "_grass.png",
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},
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groups = {
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dirty = 1,
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},
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drop = modname .. ":dirt",
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})
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2023-10-16 08:50:25 +00:00
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2023-10-17 18:07:26 +00:00
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blockgame.register_node(modname .. ":dirt", {
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description = "Dirt",
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tiles = {
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modname .. "_dirt.png",
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},
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groups = {
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dirty = 1,
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grassable = 1,
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},
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loose_variant = modname .. ":dirt_loose",
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2023-10-15 16:22:13 +00:00
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})
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