blockgame/mods/bg_terrain/node.lua

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local modname = minetest.get_current_modname()
blockgame.register_node(modname .. ":stone", {
description = "Stone",
tiles = {
modname .. "_stone.png",
},
groups = {
cracky = 3,
stoney = 1,
},
drop = modname .. ":cobblestone",
})
blockgame.reg_simple_node("cobblestone", "Cobblestone", {
cracky = 3,
stoney = 1,
})
minetest.register_alias("mapgen_stone", modname .. ":stone")
minetest.register_alias("mapgen_water_source", "air")
blockgame.register_node(modname .. ":grass", {
description = "Grass",
tiles = {
modname .. "_grass.png",
},
groups = {
cracky = 3,
dirty = 1,
},
drop = modname .. ":dirt",
})
blockgame.reg_simple_node("dirt", "Dirt", {
cracky = 3,
dirty = 1,
})