blockgame/mods/bg_player/hand.lua

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local function create_group_cap (max_level)
return {maxlevel = max_level, times={[1] = 1, [2] = 2, [3] = 3}}
end
blockgame.register_item(":", {
["type"] = "none",
inventory_image = "[combine:1x1",
tool_capabilities = {
groupcaps ={
uses = 0,
cracky = create_group_cap(3),
stoney = create_group_cap(3),
dirty = create_group_cap(3),
woody = create_group_cap(3),
planty = create_group_cap(3),
},
},
node_placement_prediction = "",
2023-10-13 07:00:05 +00:00
range = 5.8,
})