blockgame/mods/bg_core/hand.lua

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local create_group_cap = function (max_level)
return {maxlevel = max_level, times={[1] = 1, [2] = 2, [3] = 3}}
end
minetest.register_item(":", {
["type"] = "none",
inventory_image = "[combine:1x1",
tool_capabilities = {
groupcaps ={
uses = 0,
cracky = create_group_cap(3),
stoney = create_group_cap(3),
dirty = create_group_cap(3),
woody = create_group_cap(3),
planty = create_group_cap(3),
},
},
node_placement_prediction = "",
})