gib-gab-gob/gib-gab-gob/game.scm

65 lines
1.8 KiB
Scheme

(define-module (gib-gab-gob game)
#:use-module (goblins)
#:use-module (goblins vat)
#:use-module (goblins actor-lib methods)
#:use-module (goblins actor-lib sealers)
#:use-module (goblins actor-lib selfish-spawn)
#:use-module (ice-9 match)
#:use-module (ice-9 rdelim)
#:export (^ggg-controller))
;; Actual Tic Tac Toe game
(define ggg-size 3) ;; tic tac toe with more than 3x3 grid?
(define (^ggg-controller bcom initiator? peer)
(define mark (if initiator? 'x 'o))
(define peer-mark (if initiator? 'o 'x))
(define board (make-board))
(define my-turn? (not initiator?))
(methods
;; The peer is telling us about the turn it took.
[(peer-turn! coords)
(if (not my-turn?)
(begin
(board-choose! board peer-mark coords)
(set! my-turn? (not my-turn?))
(board-display board))
(error "It's my turn!"))]
;; TODO: This needs to go somewhere else so the peer can't move for us!
[(my-turn! coords)
(if my-turn?
(begin
(board-choose! board mark coords)
(set! my-turn? (not my-turn?))
(board-display board))
(error "It's not my turn."))]))
;; Board logic
(define (make-board)
(make-array #f ggg-size ggg-size))
(define (board-ref board coords)
(match coords ((x y) (array-ref board y x))))
(define (board-choose! board val coords)
(match coords
((x y)
(define ref (board-ref board coords))
(if ref
(error "That space is already occupied with:" ref)
(array-set! board val y x)))))
(define (board-display board)
(define (print m) (or m " "))
;; this is .. probably messy?
(array-slice-for-each-in-order
1
(lambda (x)
(map (lambda (i) (format #t "[~a]" (print i)))
(array->list x))
(format #t "\n"))
board))