gib-gab-gob/gib-gab-gob/ui/catbird.scm

208 lines
6.8 KiB
Scheme

(define-module (gib-gab-gob ui catbird)
#:use-module (gib-gab-gob board)
#:use-module (gib-gab-gob rps)
#:use-module (gib-gab-gob util chickadee-vat)
#:use-module (gib-gab-gob game)
#:use-module (goblins)
#:use-module (goblins ocapn captp)
#:use-module (goblins ocapn ids)
#:use-module (goblins ocapn netlayer onion)
#:use-module (catbird)
#:use-module (catbird input-map)
#:use-module (catbird mode)
#:use-module (catbird node)
#:use-module (catbird node-2d)
#:use-module (catbird region)
#:use-module (catbird camera)
#:use-module ((catbird scene)
#:select (<scene> current-scene replace-major-mode))
#:use-module (chickadee)
#:use-module (chickadee graphics color)
#:use-module (chickadee graphics texture)
#:use-module (chickadee graphics path)
#:use-module (chickadee math vector)
#:use-module (chickadee scripting)
#:use-module (oop goops)
#:use-module (srfi srfi-43)
#:export (make-initiator make-joiner))
(define %window-width 1024)
(define %window-height 768)
(define %tile-width 64.0)
(define %tile-height 64.0)
(define-class <tile> (<node-2d>)
(tile-x #:getter tile-x #:init-keyword #:tile-x)
(tile-y #:getter tile-y #:init-keyword #:tile-y))
(define-class <board-view> (<node-2d>)
(vat #:getter vat #:init-keyword #:vat)
(board #:getter board #:init-keyword #:board)
(tiles #:accessor tiles #:init-value #()))
(define-method (initialize (board-view <board-view>) initargs)
(define tile-container
(make <node-2d>
#:name 'tile-container
#:rank 1))
(define background
(make <canvas>
#:name 'background
#:painter
(with-style ((fill-color db32-elf-green))
(fill
rectangle (vec2 0.0 0.0)
%window-width
%window-height))))
(next-method)
(attach-to board-view tile-container)
(rebuild-tiles board-view))
(define-method (tile-ref (board-view <board-view>) x y)
(vector-ref (vector-ref (tiles board-view) y) x))
(define-method (rebuild-tiles (board-view <board-view>))
(let* ((container (& board-view tile-container)))
(for-each-tile
(λ (x y tile)
(detach tile))
(tiles board-view))
(set! (tiles board-view)
(vector-unfold
(λ (y)
(vector-unfold
(λ (x)
(let* ((painter (with-style
((fill-color db32-rope)
(stroke-color db32-oiled-cedar))
(fill-and-stroke
(rectangle (vec2 0.0 0.0)
%tile-width %tile-height))))
(bg (make <canvas>
#:name 'background
#:painter painter))
(sprite (make <sprite>
#:name 'sprite
#:texture null-texture))
(tile (make <tile>
#:tile-x x
#:tile-y y)))
(set! (width tile) %tile-width)
(set! (height tile) %tile-height)
(attach-to tile bg sprite)
(attach-to container tile)
tile))
3))
3))
(for-each-tile
(λ (x y tile)
(if (= y 0)
(set! (position-y tile)
(* %tile-height (- 3 1)))
(place-below (tile-ref board-view x (- y 1)) tile))
(unless (= x 0)
(place-right (tile-ref board-view (- x 1) y) tile)))
(tiles board-view))
(set! (width container) (* 3 %tile-width))
(set! (height container) (* 3 %tile-height))
(center-in-parent container)))
(define (for-each-tile proc tiles)
(vector-for-each
(lambda (y row)
(vector-for-each
(lambda (x tile)
(proc x y tile))
row))
tiles))
(define-method (board-pick (board-view <board-view>) x y)
(define (find-tile node)
(cond
((not node)
#f)
((is-a? node <tile>)
node)
((parent node)
(find-tile (parent node)))
(else #f)))
(find-tile (pick board-view (vec2 x y) (lambda _ #t))))
(define-class <board-mode> (<major-mode>))
(define-method (make-move (mode <board-mode>) x y)
(define board (& (current-scene) root board))
(define node (board-pick board x y))
(cond
((is-a? node <tile>)
(format #t "moving ~a ~a\n" board node))))
(bind-input <board-mode> (mouse-press 'left) make-move)
(define* (launch-game node-thunk)
(run-catbird
(lambda ()
(let ((region (make <full-region> #:name 'main))
(scene (make <scene> #:name 'board)))
(replace-scene region scene)
(replace-major-mode scene (make <board-mode>))
(set! (camera region)
(make <camera-2d>
#:width %window-width
#:height %window-height))
(attach-to scene (node-thunk))))
#:title "Gib Gab Gob"
#:width %window-width
#:height %window-height))
(define-class <initiator> (<node>)
(vat #:accessor vat))
(define-method (initialize (initiator <initiator>) initargs)
(next-method)
(run-script initiator
(set! (vat initiator) (make-chickadee-vat #:agenda (agenda initiator)))
(vat-start! (vat initiator))
(let ((board (make-board)))
(with-vat (vat initiator)
(format #t "inside vat\n")
(let* ((my-turn+ (make-channel))
(init (spawn ^game-initiator ^ggg-controller board my-turn+)))
#f))
(attach-to initiator (make <board-view> #:vat (vat initiator) #:board board)))))
(define (make-initiator)
(launch-game
(λ ()
(make <initiator> #:name 'root))))
(define-class <joiner> (<node>)
(vat #:accessor vat)
(addr #:accessor addr #:init-keyword #:addr))
(define-method (initialize (joiner <joiner>) initargs)
(next-method)
(run-script joiner
(let ((board (make-board)))
(set! (vat joiner) (make-chickadee-vat #:agenda (agenda joiner)))
(vat-start! (vat joiner))
(with-vat (vat joiner)
(let* ((mycapn (spawn-mycapn (new-onion-netlayer)))
(my-turn+ (make-channel))
(init-sref (string->ocapn-id addr))
(initiator ($ mycapn 'enliven init-sref))
(joiner (spawn ^game-joiner initiator ^ggg-controller board my-turn+))
(sealed ($ joiner 'get-sealed-pick)))
(on (<- initiator 'register-opponent joiner sealed)
(λ (_)
(on ($ joiner 'initialize!)
(λ (status) (format #f "TODO: need to tell it to start here") #f))))))
(attach-to joiner (make <board-view> #:vat (vat joiner) #:board board)))))
(define (make-joiner addr)
(launch-game
(λ ()
(make <joiner> #:name 'root #:addr addr))))