(define-module (gib-gab-gob rps) #:use-module (ice-9 match) #:use-module (goblins) #:use-module (goblins actor-lib methods) #:use-module (goblins actor-lib sealers) #:use-module (goblins ocapn captp) #:use-module (goblins ocapn ids) #:use-module (goblins ocapn netlayer onion) #:export (make-initiator make-joiner initiator/connect resolve-initiator ^game-initiator ^game-joiner)) ;; ;; Initiator logic ;; ;; todo: refactor? (define (make-initiator ^game-controller) (with-vat (spawn-vat) (define initiator (spawn ^game-initiator ^game-controller)) (define mycapn (spawn-mycapn (new-onion-netlayer))) (define init-sref ($ mycapn 'register initiator 'testuds)) (format #t "Connect to: ~a\n" (ocapn-id->string init-sref)))) ;; use this one (define (initiator/connect initiator) (define mycapn (spawn-mycapn (new-onion-netlayer))) (define init-sref ($ mycapn 'register initiator 'onion)) (format #t "Connect to: ~a\n" (ocapn-id->string init-sref))) (define (^game-initiator bcom ^game-controller) (define pick (pick-rps)) (define won? #nil) (define peer #nil) (methods [(register-opponent p sealed-pick) (set! peer p) (format #t "Hey there! You sent me your pick of rock-paper-scissors; now I will send mine.\n") (on (<- (<- peer 'pick->unsealer pick) sealed-pick) (λ (peer-pick) (set! won? (rps-winner pick peer-pick)) (format #t "Opponent has picked ~a (do I win? ~a). Ready to be a controller.\n" peer-pick won?)))] [(try-transition) (if (eq? won? #nil) 'connecting (bcom (^game-controller bcom won? peer) 'ready-to-play))])) ;; ;; Joiner logic ;; (define (make-joiner ^game-controller addr) (with-vat (spawn-vat) (define mycapn (spawn-mycapn (new-onion-netlayer))) (define init-sref (string->ocapn-id addr)) (define initiator ($ mycapn 'enliven init-sref)) (define joiner (spawn ^game-joiner initiator ^game-controller)) (<- initiator 'register-opponent joiner ($ joiner 'get-sealed-pick)))) ;; temp for repl stuff (define (resolve-initiator addr) (define mycapn (spawn-mycapn (new-onion-netlayer))) (define init-sref (string->ocapn-id addr)) ($ mycapn 'enliven init-sref)) (define (^game-joiner bcom initiator ^game-controller) (define-values (seal-pick unseal-pick my-pick?) (spawn-sealer-triplet)) (define pick (pick-rps)) (methods [(get-sealed-pick) ($ seal-pick pick)] [(pick->unsealer peer-pick) (define won? (rps-winner pick peer-pick)) (format #t "Peer picked ~a... a bold choice (do I win? ~a), I will become a controller and send my unsealer.\n" peer-pick won?) ;; We make the assumption that initiator is to become a controller. ;; Note second arg to bcom which will return the value (this is confusing to me) ;; see https://spritely.institute/files/docs/guile-goblins/0.11.0/Object-construction.html (bcom (^game-controller bcom won? initiator) unseal-pick)])) ;; ;; Standard rock paper scissors logic follows! ;; (define rock-paper-scissors (list 'rock 'paper 'scissors)) (define (pick-rps) (list-ref rock-paper-scissors (random (length rock-paper-scissors)))) (define (rps-winner a b) (if (and (memq a rock-paper-scissors) (memq b rock-paper-scissors)) (match (list a b) [(x x) 'tie] [('rock 'scissors) #t] [('rock 'paper) #f] [('scissors 'paper) #t] [(x y) (not (rps-winner y x))]) (error "Unexpected item in the shooting area" a b)))