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@ -11,55 +11,102 @@
;; Actual Tic Tac Toe game ;; Actual Tic Tac Toe game
(define ggg-size 3) ;; tic tac toe with more than 3x3 grid? (define ggg-size 3) ;; tic tac toe with more than 3x3 grid?
(define (^ggg-controller bcom initiator? peer) (define (^ggg-controller bcom initiator? arg-peer)
(define mark (if initiator? 'x 'o)) (format #t "Creating gobbler\n")
(define peer-mark (if initiator? 'o 'x))
(define board (make-board)) (define mark (if initiator? "x" "o"))
(define my-turn? (not initiator?)) (define peer-mark (if initiator? "o" "x"))
(define board (selfish-spawn ^peer-board))
;; Move Receiver actor which receives moves from the peer.
(define (^move-receiver bcom)
(methods
;; Receive the move from the peer.
[(exchange-move peer coords)
(format #t "exchange-move ~s\n" coords)
($ board 'choose! coords peer-mark)
(move!)]))
(define receiver (spawn ^move-receiver))
;; Convert from a prompt to a valid move.
;; TODO: validation
;; Careful! This does not play nice with the REPL!
(define (prompt->move)
(format #t "enter move? > ")
(map string->number (string-tokenize (read-line (current-input-port)) char-set:digit)))
;; Do our move.
(define (move!)
(on (spawn-fibrous-vow (lambda () (prompt->move)))
(lambda (move)
(format #t "move is ~s\n" move)
($ board 'choose! move mark)
move)
#:promise? #t))
(define (loop-move peer)
(format #t "begin move w ~s\n" peer)
(on (move!)
(lambda (move)
(on (<- peer 'exchange-move receiver move)
;; get exchange
(lambda (peer-move)
;; Actually respond to the move
(format #t "Peer move ~s\n" peer-move)
($ board 'choose! peer-move peer-mark)
;; And now we repeat!
(loop-move peer))))))
;; Initial logic. If the peer is not set we wait until we receive it.
;; If we don't go first we also wait.
(when (and arg-peer initiator?)
(loop-move arg-peer))
(methods (methods
;; The peer is telling us about the turn it took. [(get-receiver) receiver]
[(peer-turn! coords) ;; Learn about the receiver from the peer. Then do our move if we are first.
(if (not my-turn?) [(register-receiver peer)
(begin (when initiator?
(board-choose! board peer-mark coords) (loop-move peer))]))
(set! my-turn? (not my-turn?))
(board-display board))
(error "It's my turn!"))]
;; TODO: This needs to go somewhere else so the peer can't move for us!
[(my-turn! coords)
(if my-turn?
(begin
(board-choose! board mark coords)
(set! my-turn? (not my-turn?))
(board-display board))
(error "It's not my turn."))]))
;; Board logic ;; Board logic
(define (make-board) (define (^peer-board bcom self)
(make-array #f ggg-size ggg-size)) ;; Define the array with unspecified values, then fill
(define arr (make-array *unspecified* ggg-size ggg-size))
(array-map! arr (lambda () (spawn ^mark)))
(define (board-ref board coords) (methods
(match coords ((x y) (array-ref board y x)))) ;; Switch coords for clarity
[(ref coords)
(define (board-choose! board val coords) (match coords ((x y) (array-ref arr y x)))]
(match coords [(chosen? coords) (not (not ($ ($ self 'ref coords) 'get)))]
((x y) [(choose! coords mark-char)
(define ref (board-ref board coords)) (let* ((mark ($ self 'ref coords))
(if ref (char ($ mark 'get)))
(error "That space is already occupied with:" ref) (if (not (not char))
(array-set! board val y x))))) (error "coords already chosen:" coords)
(begin
(define (board-display board) ($ mark 'choose! mark-char)
($ self 'display))))]
[(display)
(define (print-mark mark) (define (print-mark mark)
(if mark mark " ")) (let ((mark ($ mark 'get)))
(or mark " ")))
;; this is .. probably messy? ;; this is .. probably messy?
(array-slice-for-each-in-order (array-slice-for-each-in-order
1 1
(lambda (x) (lambda (x)
(map (lambda (i) (format #t "[~a]" (print-mark i))) (map (lambda (i) (format #t "[~a]" (print-mark i)))
(array->list x)) (array->list x))
(format #t "\n")) (format #t "\n")) arr)]))
board))
(define* (^mark bcom #:optional [mark #f])
(methods
[(get) mark]
[(choose! mark-char)
(if mark
(error "this mark is already chosen")
(bcom (^mark bcom mark-char)))]))