Big cleanup, removing much of the non-repl code.
- No longer functioning outside of repl
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1 changed files with 19 additions and 55 deletions
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@ -11,65 +11,27 @@
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;; Actual Tic Tac Toe game
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;; Actual Tic Tac Toe game
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(define ggg-size 3) ;; tic tac toe with more than 3x3 grid?
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(define ggg-size 3) ;; tic tac toe with more than 3x3 grid?
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(define (^ggg-controller bcom initiator? arg-peer)
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(define (^ggg-controller bcom initiator? peer)
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(format #t "Creating gobbler\n")
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(define mark (if initiator? "x" "o"))
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(define mark (if initiator? "x" "o"))
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(define peer-mark (if initiator? "o" "x"))
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(define peer-mark (if initiator? "o" "x"))
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(define board (selfish-spawn ^peer-board))
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(define board (selfish-spawn ^peer-board))
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(define my-turn? (not initiator?))
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;; Move Receiver actor which receives moves from the peer.
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(define (^move-receiver bcom)
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(methods
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;; Receive the move from the peer.
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[(exchange-move peer coords)
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(format #t "exchange-move ~s\n" coords)
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($ board 'choose! coords peer-mark)
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(move!)]))
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(define receiver (spawn ^move-receiver))
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;; Convert from a prompt to a valid move.
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;; TODO: validation
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;; Careful! This does not play nice with the REPL!
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(define (prompt->move)
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(format #t "enter move? > ")
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(map string->number (string-tokenize (read-line (current-input-port)) char-set:digit)))
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;; Do our move.
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(define (move!)
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(on (spawn-fibrous-vow (lambda () (prompt->move)))
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(lambda (move)
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(format #t "move is ~s\n" move)
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($ board 'choose! move mark)
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move)
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#:promise? #t))
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(define (loop-move peer)
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(format #t "begin move w ~s\n" peer)
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(on (move!)
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(lambda (move)
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(on (<- peer 'exchange-move receiver move)
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;; get exchange
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(lambda (peer-move)
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;; Actually respond to the move
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(format #t "Peer move ~s\n" peer-move)
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($ board 'choose! peer-move peer-mark)
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;; And now we repeat!
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(loop-move peer))))))
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;; Initial logic. If the peer is not set we wait until we receive it.
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;; If we don't go first we also wait.
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(when (and arg-peer initiator?)
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(loop-move arg-peer))
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(methods
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(methods
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[(get-receiver) receiver]
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;; The peer is telling us about the turn it took.
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;; Learn about the receiver from the peer. Then do our move if we are first.
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[(peer-turn! coords)
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[(register-receiver peer)
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(if (not my-turn?)
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(when initiator?
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(begin
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(loop-move peer))]))
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($ board 'choose! coords peer-mark)
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(set! my-turn? (not my-turn?)))
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(error "It's my turn!"))]
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;; TODO: This needs to go somewhere else so the peer can't move for us!
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[(my-turn! coords)
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(if my-turn?
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(begin
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($ board 'choose! coords mark)
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(set! my-turn? (not my-turn?)))
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(error "It's not my turn."))]))
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;; Board logic
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;; Board logic
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@ -86,7 +48,7 @@
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[(choose! coords mark-char)
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[(choose! coords mark-char)
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(let* ((mark ($ self 'ref coords))
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(let* ((mark ($ self 'ref coords))
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(char ($ mark 'get)))
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(char ($ mark 'get)))
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(if (not (not char))
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(if char
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(error "coords already chosen:" coords)
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(error "coords already chosen:" coords)
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(begin
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(begin
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($ mark 'choose! mark-char)
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($ mark 'choose! mark-char)
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@ -102,6 +64,8 @@
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(map (lambda (i) (format #t "[~a]" (print-mark i)))
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(map (lambda (i) (format #t "[~a]" (print-mark i)))
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(array->list x))
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(array->list x))
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(format #t "\n")) arr)]))
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(format #t "\n")) arr)]))
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;; Do we need to use SRFI 158, or newra library, to do this?
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;; [(get-winner) ???]
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(define* (^mark bcom #:optional [mark #f])
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(define* (^mark bcom #:optional [mark #f])
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(methods
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(methods
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